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Fixes Issue #912
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@ -11266,6 +11266,11 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
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tails->y = player->mo->y + P_ReturnThrustY(tails, tails->angle, FixedMul(backwards, tails->scale));
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tails->z = player->mo->z + zoffs;
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P_SetThingPosition(tails);
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if (player->mo->flags2 & MF2_SHADOW)
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tails->flags2 |= MF2_SHADOW;
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else
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tails->flags2 &= ~MF2_SHADOW;
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}
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// Metal Sonic's jet fume
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