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Move client connection handling to a new file
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commit
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8 changed files with 1256 additions and 1190 deletions
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@ -57,6 +57,7 @@
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#include "netcode/d_net.h"
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#include "netcode/mserv.h"
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#include "netcode/client_connection.h"
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#include "m_misc.h"
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#include "m_anigif.h"
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#include "byteptr.h"
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@ -1,4 +1,5 @@
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d_clisrv.c
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client_connection.c
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d_net.c
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d_netcmd.c
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d_netfil.c
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1181
src/netcode/client_connection.c
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1181
src/netcode/client_connection.c
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61
src/netcode/client_connection.h
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61
src/netcode/client_connection.h
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@ -0,0 +1,61 @@
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2022 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file client_connection.h
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/// \brief Client connection handling
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#ifndef __D_CLIENT_CONNECTION__
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#define __D_CLIENT_CONNECTION__
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#include "../doomtype.h"
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#include "d_clisrv.h"
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#define MAXSERVERLIST (MAXNETNODES-1)
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typedef struct
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{
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SINT8 node;
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serverinfo_pak info;
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} serverelem_t;
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typedef enum
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{
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CL_SEARCHING,
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CL_CHECKFILES,
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CL_DOWNLOADFILES,
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CL_ASKJOIN,
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CL_LOADFILES,
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CL_WAITJOINRESPONSE,
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CL_DOWNLOADSAVEGAME,
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CL_CONNECTED,
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CL_ABORTED,
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CL_ASKFULLFILELIST,
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CL_CONFIRMCONNECT
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} cl_mode_t;
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extern serverelem_t serverlist[MAXSERVERLIST];
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extern UINT32 serverlistcount;
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extern cl_mode_t cl_mode;
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extern boolean serverisfull; //lets us be aware if the server was full after we check files, but before downloading, so we can ask if the user still wants to download or not
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extern tic_t firstconnectattempttime;
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extern UINT8 mynode; // my address pointofview server
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void CL_QueryServerList(msg_server_t *list);
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void CL_UpdateServerList(boolean internetsearch, INT32 room);
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void CL_ConnectToServer(void);
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boolean CL_SendJoin(void);
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void HandleServerInfo(SINT8 node);
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void PT_MoreFilesNeeded(SINT8 node);
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void PT_ServerRefuse(SINT8 node);
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void PT_ServerCFG(SINT8 node);
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#endif
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File diff suppressed because it is too large
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@ -332,15 +332,6 @@ typedef struct
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#pragma pack()
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#endif
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#define MAXSERVERLIST (MAXNETNODES-1)
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typedef struct
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{
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SINT8 node;
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serverinfo_pak info;
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} serverelem_t;
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extern serverelem_t serverlist[MAXSERVERLIST];
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extern UINT32 serverlistcount;
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extern INT32 mapchangepending;
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// Points inside doomcom
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@ -385,6 +376,8 @@ extern boolean dedicated; // For dedicated server
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extern UINT16 software_MAXPACKETLENGTH;
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extern boolean acceptnewnode;
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extern SINT8 servernode;
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extern tic_t maketic;
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extern tic_t neededtic;
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void Command_Ping_f(void);
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extern tic_t connectiontimeout;
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@ -411,6 +404,8 @@ void SendKick(UINT8 playernum, UINT8 msg);
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// Create any new ticcmds and broadcast to other players.
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void NetUpdate(void);
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void GetPackets(void);
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void SV_StartSinglePlayerServer(void);
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void SV_SpawnServer(void);
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void SV_StopServer(void);
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@ -419,9 +414,8 @@ void CL_AddSplitscreenPlayer(void);
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void CL_RemoveSplitscreenPlayer(void);
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void CL_Reset(void);
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void CL_ClearPlayer(INT32 playernum);
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void CL_QueryServerList(msg_server_t *list);
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void CL_UpdateServerList(boolean internetsearch, INT32 room);
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void CL_RemovePlayer(INT32 playernum, kickreason_t reason);
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void CL_LoadReceivedSavegame(boolean reloading);
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// Is there a game running
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boolean Playing(void);
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@ -20,6 +20,7 @@ Documentation available here.
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#include "../doomdef.h"
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#include "d_clisrv.h"
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#include "client_connection.h"
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#include "../command.h"
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#include "../m_argv.h"
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#include "../m_menu.h"
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@ -20,6 +20,7 @@
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#include "../command.h"
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#include "../i_threads.h"
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#include "mserv.h"
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#include "client_connection.h"
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#include "../m_menu.h"
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#include "../z_zone.h"
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