mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-22 10:52:23 +00:00
Make some fixes for Metal Sonic's boss fight
This commit is contained in:
parent
29b9fec85d
commit
98d544b459
2 changed files with 6 additions and 4 deletions
|
@ -1758,14 +1758,14 @@ state_t states[NUMSTATES] =
|
|||
// Metal Sonic
|
||||
{SPR_PLAY, SPR2_STND, -1, {NULL}, 0, 0, S_METALSONIC_RACE}, // S_METALSONIC_RACE
|
||||
|
||||
{SPR_METL, 4, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_FLOAT
|
||||
{SPR_METL, 4, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_FLOAT
|
||||
{SPR_METL, 16|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_METALSONIC_STUN}, // S_METALSONIC_VECTOR
|
||||
{SPR_METL, 15, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_STUN
|
||||
{SPR_METL, 17, 20, {NULL}, 0, 0, S_METALSONIC_GATHER},// S_METALSONIC_RAISE
|
||||
{SPR_METL, 18, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_GATHER
|
||||
{SPR_METL, 18, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_GATHER
|
||||
{SPR_METL, 6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_METALSONIC_BOUNCE},// S_METALSONIC_DASH
|
||||
{SPR_METL, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_NULL}, // S_METALSONIC_BOUNCE
|
||||
{SPR_METL, 14, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_BADBOUNCE
|
||||
{SPR_METL, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_METALSONIC_FLOAT}, // S_METALSONIC_BOUNCE
|
||||
{SPR_METL, 14, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_BADBOUNCE
|
||||
{SPR_METL, 17, -1, {NULL}, 0, 0, S_METALSONIC_GATHER},// S_METALSONIC_SHOOT
|
||||
{SPR_METL, 15, 40, {A_Pain}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_PAIN
|
||||
{SPR_METL, 17, 2, {A_Fall}, 0, 0, S_METALSONIC_DEATH2},// S_METALSONIC_DEATH1
|
||||
|
|
|
@ -5664,6 +5664,8 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
{
|
||||
mobj_t *missile = P_SpawnMissile(spawner, mobj, MT_MSGATHER);
|
||||
missile->fuse = (dist/P_AproxDistance(missile->momx, missile->momy));
|
||||
if (missile->fuse <= 0) // Prevents a division by zero when calculating missile->scalespeed
|
||||
missile->fuse = 1;
|
||||
|
||||
if (missile->fuse > mobj->fuse)
|
||||
P_RemoveMobj(missile);
|
||||
|
|
Loading…
Reference in a new issue