Revert "Merge branch 'gamepadtweaks' into 'next'"

This reverts commit 96bfd8cea7, reversing
changes made to 24f9ec4ec4.
This commit is contained in:
Eidolon 2023-01-26 19:24:21 -06:00
parent 43eb7526c0
commit bbd4cff75c
8 changed files with 404 additions and 138 deletions

View file

@ -2181,6 +2181,132 @@ static void CV_EnforceExecVersion(void)
CV_StealthSetValue(&cv_execversion, EXECVERSION);
}
static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
{
// If ALL axis settings are previous defaults, set them to the new defaults
// EXECVERSION < 26 (2.1.21)
if (joyaxis_default)
{
if (!stricmp(v->name, "joyaxis_turn"))
{
if (joyaxis_count > 6) return false;
// we're currently setting the new defaults, don't interfere
else if (joyaxis_count == 6) return true;
if (!stricmp(valstr, "X-Axis")) joyaxis_count++;
else joyaxis_default = false;
}
if (!stricmp(v->name, "joyaxis_move"))
{
if (joyaxis_count > 6) return false;
else if (joyaxis_count == 6) return true;
if (!stricmp(valstr, "Y-Axis")) joyaxis_count++;
else joyaxis_default = false;
}
if (!stricmp(v->name, "joyaxis_side"))
{
if (joyaxis_count > 6) return false;
else if (joyaxis_count == 6) return true;
if (!stricmp(valstr, "Z-Axis")) joyaxis_count++;
else joyaxis_default = false;
}
if (!stricmp(v->name, "joyaxis_look"))
{
if (joyaxis_count > 6) return false;
else if (joyaxis_count == 6) return true;
if (!stricmp(valstr, "None")) joyaxis_count++;
else joyaxis_default = false;
}
if (!stricmp(v->name, "joyaxis_fire")
|| !stricmp(v->name, "joyaxis_firenormal"))
{
if (joyaxis_count > 6) return false;
else if (joyaxis_count == 6) return true;
if (!stricmp(valstr, "None")) joyaxis_count++;
else joyaxis_default = false;
}
// reset all axis settings to defaults
if (joyaxis_count == 6)
{
COM_BufInsertText(va("%s \"%s\"\n", cv_turnaxis[0].name, cv_turnaxis[0].defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_moveaxis[0].name, cv_moveaxis[0].defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_sideaxis[0].name, cv_sideaxis[0].defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_lookaxis[0].name, cv_lookaxis[0].defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_fireaxis[0].name, cv_fireaxis[0].defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_firenaxis[0].name, cv_firenaxis[0].defaultvalue));
joyaxis_count++;
return false;
}
}
if (joyaxis2_default)
{
if (!stricmp(v->name, "joyaxis2_turn"))
{
if (joyaxis2_count > 6) return false;
// we're currently setting the new defaults, don't interfere
else if (joyaxis2_count == 6) return true;
if (!stricmp(valstr, "X-Axis")) joyaxis2_count++;
else joyaxis2_default = false;
}
if (!stricmp(v->name, "joyaxis2_move"))
{
if (joyaxis2_count > 6) return false;
else if (joyaxis2_count == 6) return true;
if (!stricmp(valstr, "Y-Axis")) joyaxis2_count++;
else joyaxis2_default = false;
}
if (!stricmp(v->name, "joyaxis2_side"))
{
if (joyaxis2_count > 6) return false;
else if (joyaxis2_count == 6) return true;
if (!stricmp(valstr, "Z-Axis")) joyaxis2_count++;
else joyaxis2_default = false;
}
if (!stricmp(v->name, "joyaxis2_look"))
{
if (joyaxis2_count > 6) return false;
else if (joyaxis2_count == 6) return true;
if (!stricmp(valstr, "None")) joyaxis2_count++;
else joyaxis2_default = false;
}
if (!stricmp(v->name, "joyaxis2_fire")
|| !stricmp(v->name, "joyaxis2_firenormal"))
{
if (joyaxis2_count > 6) return false;
else if (joyaxis2_count == 6) return true;
if (!stricmp(valstr, "None")) joyaxis2_count++;
else joyaxis2_default = false;
}
// reset all axis settings to defaults
if (joyaxis2_count == 6)
{
COM_BufInsertText(va("%s \"%s\"\n", cv_turnaxis[1].name, cv_turnaxis[1].defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_moveaxis[1].name, cv_moveaxis[1].defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_sideaxis[1].name, cv_sideaxis[1].defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_lookaxis[1].name, cv_lookaxis[1].defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_fireaxis[1].name, cv_fireaxis[1].defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_firenaxis[1].name, cv_firenaxis[1].defaultvalue));
joyaxis2_count++;
return false;
}
}
// we haven't reached our counts yet, or we're not default
return true;
}
#ifndef OLD_GAMEPAD_AXES
static boolean CV_ConvertOldJoyAxisVars(consvar_t *v, const char *valstr)
{
@ -2233,6 +2359,40 @@ static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
if (!(v->flags & CV_SAVE))
return true;
if (GETMAJOREXECVERSION(cv_execversion.value) < 26) // 26 = 2.1.21
{
// MOUSE SETTINGS
// alwaysfreelook split between first and third person (chasefreelook)
// mousemove was on by default, which invalidates the current approach
if (!stricmp(v->name, "alwaysmlook")
|| !stricmp(v->name, "alwaysmlook2")
|| !stricmp(v->name, "mousemove")
|| !stricmp(v->name, "mousemove2"))
return false;
// mousesens was changed from 35 to 20 due to oversensitivity
if ((!stricmp(v->name, "mousesens")
|| !stricmp(v->name, "mousesens2")
|| !stricmp(v->name, "mouseysens")
|| !stricmp(v->name, "mouseysens2"))
&& atoi(valstr) == 35)
return false;
// GAMEPAD DEFAULTS
// use_gamepad was changed from 0 to 1 to automatically use a gamepad if available
#if defined(HAVE_SDL) || defined(_WINDOWS)
if ((!stricmp(v->name, "use_joystick")
|| !stricmp(v->name, "use_joystick2"))
&& atoi(valstr) == 0)
return false;
#endif
// axis defaults were changed to be friendly to 360 controllers
// if ALL axis settings are defaults, then change them to new values
if (!CV_FilterJoyAxisVars(v, valstr))
return false;
}
#ifndef OLD_GAMEPAD_AXES
if (GETMAJOREXECVERSION(cv_execversion.value) <= 51 && GETMINOREXECVERSION(cv_execversion.value) < 1)
{

View file

@ -815,6 +815,14 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_moveaxis[1]);
CV_RegisterVar(&cv_lookaxis[0]);
CV_RegisterVar(&cv_lookaxis[1]);
CV_RegisterVar(&cv_jumpaxis[0]);
CV_RegisterVar(&cv_jumpaxis[1]);
CV_RegisterVar(&cv_spinaxis[0]);
CV_RegisterVar(&cv_spinaxis[1]);
CV_RegisterVar(&cv_fireaxis[0]);
CV_RegisterVar(&cv_fireaxis[1]);
CV_RegisterVar(&cv_firenaxis[0]);
CV_RegisterVar(&cv_firenaxis[1]);
CV_RegisterVar(&cv_deadzone[0]);
CV_RegisterVar(&cv_deadzone[1]);
CV_RegisterVar(&cv_digitaldeadzone[0]);
@ -834,6 +842,7 @@ void D_RegisterClientCommands(void)
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
CV_RegisterVar(&cv_mouse2opt);
#endif
CV_RegisterVar(&cv_controlperkey);
CV_RegisterVar(&cv_usemouse);
CV_RegisterVar(&cv_usemouse2);

View file

@ -5648,6 +5648,11 @@ struct int_const_s const INT_CONST[] = {
{"JA_MOVE",JA_MOVE},
{"JA_LOOK",JA_LOOK},
{"JA_STRAFE",JA_STRAFE},
{"JA_DIGITAL",JA_DIGITAL},
{"JA_JUMP",JA_JUMP},
{"JA_SPIN",JA_SPIN},
{"JA_FIRE",JA_FIRE},
{"JA_FIRENORMAL",JA_FIRENORMAL},
{"JOYAXISRANGE",OLDJOYAXISRANGE},
// Game controls

View file

@ -297,13 +297,17 @@ CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
#ifndef OLD_GAMEPAD_AXES
#define MOVEAXIS_DEFAULT "Left Stick Y"
#define SIDEAXIS_DEFAULT "Left Stick X"
#define LOOKAXIS_DEFAULT "Right Stick Y"
#define LOOKAXIS_DEFAULT "Right Stick Y-"
#define TURNAXIS_DEFAULT "Right Stick X"
#define FIREAXIS_DEFAULT "Right Trigger"
#define FIRENAXIS_DEFAULT "Left Trigger"
#else
#define MOVEAXIS_DEFAULT "Y-Axis"
#define SIDEAXIS_DEFAULT "X-Axis"
#define LOOKAXIS_DEFAULT "Y-Rudder-"
#define TURNAXIS_DEFAULT "X-Rudder"
#define FIREAXIS_DEFAULT "Z-Rudder"
#define FIRENAXIS_DEFAULT "Z-Axis"
#endif
// don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler.
@ -435,6 +439,22 @@ consvar_t cv_turnaxis[2] = {
CVAR_INIT ("joyaxis_turn", TURNAXIS_DEFAULT, CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis2_turn", TURNAXIS_DEFAULT, CV_SAVE, joyaxis_cons_t, NULL)
};
consvar_t cv_jumpaxis[2] = {
CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL)
};
consvar_t cv_spinaxis[2] = {
CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL)
};
consvar_t cv_fireaxis[2] = {
CVAR_INIT ("joyaxis_fire", FIREAXIS_DEFAULT, CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis2_fire", FIREAXIS_DEFAULT, CV_SAVE, joyaxis_cons_t, NULL)
};
consvar_t cv_firenaxis[2] = {
CVAR_INIT ("joyaxis_firenormal", FIRENAXIS_DEFAULT, CV_SAVE, joyaxis_cons_t, NULL),
CVAR_INIT ("joyaxis2_firenormal", FIRENAXIS_DEFAULT, CV_SAVE, joyaxis_cons_t, NULL)
};
consvar_t cv_deadzone[2] = {
CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL)
@ -870,7 +890,7 @@ static gamepad_axis_e ConvertXboxControllerAxes(int type)
}
#endif
static INT16 GetJoystickAxisValue(INT32 axisval)
static INT16 GetJoystickAxisValue(UINT8 which, joyaxis_e axissel, INT32 axisval)
{
boolean flp = false;
@ -905,7 +925,14 @@ static INT16 GetJoystickAxisValue(INT32 axisval)
}
INT16 retaxis = G_GetGamepadAxisValue(0, gp_axis);
if (gamepads[which].digital && axissel >= JA_DIGITAL)
{
const UINT16 jdeadzone = G_GetGamepadDigitalDeadZone(which) / 2;
if (-jdeadzone < retaxis && retaxis < jdeadzone)
return 0;
}
// flip it around
if (flp)
{
@ -938,11 +965,23 @@ INT16 G_JoyAxis(UINT8 which, joyaxis_e axissel)
case JA_STRAFE:
axisval = cv_sideaxis[which].value;
break;
case JA_JUMP:
axisval = cv_jumpaxis[which].value;
break;
case JA_SPIN:
axisval = cv_spinaxis[which].value;
break;
case JA_FIRE:
axisval = cv_fireaxis[which].value;
break;
case JA_FIRENORMAL:
axisval = cv_firenaxis[which].value;
break;
default:
return 0;
}
value = GetJoystickAxisValue(axisval);
value = GetJoystickAxisValue(which, axissel, axisval);
if (axissel == JA_LOOK)
{
// Look is inverted because +Y goes _down_ in gamepads.
@ -1053,7 +1092,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
boolean forcestrafe = false;
boolean forcefullinput = false;
INT32 tspeed, forward, side, strafeaxis, moveaxis, turnaxis, lookaxis, i;
INT32 tspeed, forward, side, axis, strafeaxis, moveaxis, turnaxis, lookaxis, i;
joystickvector2_t movejoystickvector, lookjoystickvector;
@ -1339,11 +1378,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
}
// fire with any button/key
if (G_PlayerInputDown(forplayer, GC_FIRE))
axis = G_JoyAxis(forplayer, JA_FIRE);
if (G_PlayerInputDown(forplayer, GC_FIRE) || (usegamepad && axis > 0))
cmd->buttons |= BT_ATTACK;
// fire normal with any button/key
if (G_PlayerInputDown(forplayer, GC_FIRENORMAL))
axis = G_JoyAxis(forplayer, JA_FIRENORMAL);
if (G_PlayerInputDown(forplayer, GC_FIRENORMAL) || (usegamepad && axis > 0))
cmd->buttons |= BT_FIRENORMAL;
if (G_PlayerInputDown(forplayer, GC_TOSSFLAG))
@ -1358,7 +1399,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
cmd->buttons |= BT_CUSTOM3;
// spin with any button/key
if (G_PlayerInputDown(forplayer, GC_SPIN))
axis = G_JoyAxis(forplayer, JA_SPIN);
if (G_PlayerInputDown(forplayer, GC_SPIN) || (usegamepad && axis > 0))
cmd->buttons |= BT_SPIN;
// Centerview can be a toggle in simple mode!
@ -1474,7 +1516,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
resetdown[forplayer] = false;
// jump button
if (G_PlayerInputDown(forplayer, GC_JUMP))
axis = G_JoyAxis(forplayer, JA_JUMP);
if (G_PlayerInputDown(forplayer, GC_JUMP) || (usegamepad && axis > 0))
cmd->buttons |= BT_JUMP;
// player aiming shit, ahhhh...

View file

@ -71,6 +71,7 @@ extern consvar_t cv_autobrake, cv_autobrake2;
extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
extern consvar_t cv_sideaxis[2], cv_turnaxis[2], cv_moveaxis[2], cv_lookaxis[2],
cv_jumpaxis[2], cv_spinaxis[2], cv_fireaxis[2], cv_firenaxis[2],
cv_deadzone[2], cv_digitaldeadzone[2];
extern CV_PossibleValue_t joyaxis_cons_t[];
@ -97,6 +98,13 @@ typedef enum
JA_MOVE,
JA_LOOK,
JA_STRAFE,
JA_DIGITAL, // axes henceforth use digital deadzone
JA_JUMP = JA_DIGITAL,
JA_SPIN,
JA_FIRE,
JA_FIRENORMAL,
} joyaxis_e;
INT16 G_JoyAxis(UINT8 which, joyaxis_e axissel);

View file

@ -24,12 +24,14 @@
#define MAXMOUSESENSITIVITY 100 // sensitivity steps
static CV_PossibleValue_t mousesens_cons_t[] = {{1, "MIN"}, {MAXMOUSESENSITIVITY, "MAX"}, {0, NULL}};
static CV_PossibleValue_t onecontrolperkey_cons_t[] = {{1, "One"}, {2, "Several"}, {0, NULL}};
// mouse values are used once
consvar_t cv_mousesens = CVAR_INIT ("mousesens", "20", CV_SAVE, mousesens_cons_t, NULL);
consvar_t cv_mousesens2 = CVAR_INIT ("mousesens2", "20", CV_SAVE, mousesens_cons_t, NULL);
consvar_t cv_mouseysens = CVAR_INIT ("mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL);
consvar_t cv_mouseysens2 = CVAR_INIT ("mouseysens2", "20", CV_SAVE, mousesens_cons_t, NULL);
consvar_t cv_controlperkey = CVAR_INIT ("controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL);
mouse_t mouse;
mouse_t mouse2;
@ -960,6 +962,9 @@ static keyname_t keynames[] =
DEF_GAMEPAD_AXIS(TRIGGERLEFT, "left trigger"),
DEF_GAMEPAD_AXIS(TRIGGERRIGHT, "right trigger"),
#undef DEF_GAMEPAD_NAME
#undef DEF_GAMEPAD_AXIS
{KEY_DBLMOUSE1+0, "dblmouse1"},
{KEY_DBLMOUSE1+1, "dblmouse2"},
{KEY_DBLMOUSE1+2, "dblmouse3"},
@ -978,50 +983,7 @@ static keyname_t keynames[] =
{KEY_DBL2MOUSE1+7, "dblsec_mouse8"}
};
static keyname_t oldjoynames[] =
{
DEF_GAMEPAD_NAME(A, "joy1"),
DEF_GAMEPAD_NAME(B, "joy2"),
DEF_GAMEPAD_NAME(X, "joy3"),
DEF_GAMEPAD_NAME(Y, "joy4"),
DEF_GAMEPAD_NAME(BACK, "joy7"),
DEF_GAMEPAD_NAME(START, "joy8"),
DEF_GAMEPAD_NAME(LEFTSTICK, "joy9"),
DEF_GAMEPAD_NAME(RIGHTSTICK, "joy10"),
DEF_GAMEPAD_NAME(LEFTSHOULDER, "joy5"),
DEF_GAMEPAD_NAME(RIGHTSHOULDER, "joy6"),
DEF_GAMEPAD_NAME(DPAD_UP, "hatup"),
DEF_GAMEPAD_NAME(DPAD_DOWN, "hatdown"),
DEF_GAMEPAD_NAME(DPAD_LEFT, "hatleft"),
DEF_GAMEPAD_NAME(DPAD_RIGHT, "hatright"),
DEF_GAMEPAD_NAME(A, "sec_joy1"),
DEF_GAMEPAD_NAME(B, "sec_joy2"),
DEF_GAMEPAD_NAME(X, "sec_joy3"),
DEF_GAMEPAD_NAME(Y, "sec_joy4"),
DEF_GAMEPAD_NAME(BACK, "sec_joy7"),
DEF_GAMEPAD_NAME(START, "sec_joy8"),
DEF_GAMEPAD_NAME(LEFTSTICK, "sec_joy9"),
DEF_GAMEPAD_NAME(RIGHTSTICK, "sec_joy10"),
DEF_GAMEPAD_NAME(LEFTSHOULDER, "sec_joy5"),
DEF_GAMEPAD_NAME(RIGHTSHOULDER, "sec_joy6"),
DEF_GAMEPAD_NAME(DPAD_UP, "sec_hatup"),
DEF_GAMEPAD_NAME(DPAD_DOWN, "sec_hatdown"),
DEF_GAMEPAD_NAME(DPAD_LEFT, "sec_hatleft"),
DEF_GAMEPAD_NAME(DPAD_RIGHT, "sec_hatright"),
};
#undef DEF_GAMEPAD_NAME
#undef DEF_GAMEPAD_AXIS
#define NUMKEYNAMES (sizeof(keynames) / sizeof(keyname_t))
#define NUMOLDJOYNAMES (sizeof(oldjoynames) / sizeof(keyname_t))
static keyname_t displaykeynames[] =
{
@ -1310,10 +1272,6 @@ INT32 G_KeyNameToNum(const char *keystr)
if (!stricmp(keynames[j].name, keystr))
return keynames[j].keynum;
for (j = 0; j < NUMOLDJOYNAMES; j++)
if (!stricmp(oldjoynames[j].name, keystr))
return oldjoynames[j].keynum;
return 0;
}
@ -1419,17 +1377,15 @@ void G_DefineDefaultControls(void)
gamecontroldefault[i][GC_CUSTOM1 ][1] = GAMEPAD_KEY(B); // B
gamecontroldefault[i][GC_CUSTOM2 ][1] = GAMEPAD_KEY(Y); // Y
gamecontroldefault[i][GC_CUSTOM3 ][1] = GAMEPAD_KEY(LEFTSTICK); // Left Stick
gamecontroldefault[i][GC_CENTERVIEW ][1] = GAMEPAD_KEY(RIGHTSHOULDER); // R1
gamecontroldefault[i][GC_CAMTOGGLE ][1] = GAMEPAD_KEY(LEFTSHOULDER); // L1
gamecontroldefault[i][GC_CENTERVIEW ][1] = GAMEPAD_KEY(RIGHTSTICK); // Right Stick
gamecontroldefault[i][GC_WEAPONPREV ][1] = GAMEPAD_KEY(LEFTSHOULDER); // LB
gamecontroldefault[i][GC_WEAPONNEXT ][1] = GAMEPAD_KEY(RIGHTSHOULDER); // RB
gamecontroldefault[i][GC_SCREENSHOT ][1] = GAMEPAD_KEY(BACK); // Back
gamecontroldefault[i][GC_SYSTEMMENU ][0] = GAMEPAD_KEY(START); // Start
gamecontroldefault[i][GC_TOSSFLAG ][1] = GAMEPAD_KEY(DPAD_UP); // D-Pad Up
gamecontroldefault[i][GC_WEAPONPREV ][1] = GAMEPAD_KEY(DPAD_LEFT); // D-Pad Left
gamecontroldefault[i][GC_WEAPONNEXT ][1] = GAMEPAD_KEY(DPAD_RIGHT); // D-Pad Right
gamecontroldefault[i][GC_SCORES ][1] = GAMEPAD_KEY(DPAD_DOWN); // D-Pad Down
gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = GAMEPAD_KEY(RIGHTSTICK); // Right Stick
gamecontroldefault[i][GC_FIRE ][1] = GAMEPAD_AXIS(TRIGGERRIGHT); // R2
gamecontroldefault[i][GC_FIRENORMAL ][1] = GAMEPAD_AXIS(TRIGGERLEFT); // L2
gamecontroldefault[i][GC_CAMTOGGLE ][1] = GAMEPAD_KEY(DPAD_UP); // D-Pad Up
gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = GAMEPAD_KEY(DPAD_DOWN); // D-Pad Down
gamecontroldefault[i][GC_TOSSFLAG ][1] = GAMEPAD_KEY(DPAD_LEFT); // D-Pad Left
gamecontroldefault[i][GC_SCORES ][1] = GAMEPAD_KEY(DPAD_RIGHT); // D-Pad Right
// Second player only has gamepad defaults
gamecontrolbisdefault[i][GC_JUMP ][1] = GAMEPAD_KEY(A); // A
@ -1437,17 +1393,15 @@ void G_DefineDefaultControls(void)
gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = GAMEPAD_KEY(B); // B
gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = GAMEPAD_KEY(Y); // Y
gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = GAMEPAD_KEY(LEFTSTICK); // Left Stick
gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = GAMEPAD_KEY(RIGHTSHOULDER); // R1
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = GAMEPAD_KEY(LEFTSHOULDER); // L1
gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = GAMEPAD_KEY(RIGHTSTICK); // Right Stick
gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = GAMEPAD_KEY(LEFTSHOULDER); // LB
gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = GAMEPAD_KEY(RIGHTSHOULDER); // RB
gamecontrolbisdefault[i][GC_SCREENSHOT ][1] = GAMEPAD_KEY(BACK); // Back
//gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = GAMEPAD_KEY(START); // Start
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = GAMEPAD_KEY(DPAD_UP); // D-Pad Up
gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = GAMEPAD_KEY(DPAD_LEFT); // D-Pad Left
gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = GAMEPAD_KEY(DPAD_RIGHT); // D-Pad Right
//gamecontrolbisdefault[i][GC_SCORES ][1] = GAMEPAD_KEY(DPAD_DOWN); // D-Pad Down
gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = GAMEPAD_KEY(RIGHTSTICK); // Right Stick
gamecontrolbisdefault[i][GC_FIRE ][1] = GAMEPAD_AXIS(TRIGGERRIGHT); // R2
gamecontrolbisdefault[i][GC_FIRENORMAL ][1] = GAMEPAD_AXIS(TRIGGERLEFT); // L2
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = GAMEPAD_KEY(DPAD_UP); // D-Pad Up
gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = GAMEPAD_KEY(DPAD_DOWN); // D-Pad Down
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = GAMEPAD_KEY(DPAD_LEFT); // D-Pad Left
//gamecontrolbisdefault[i][GC_SCORES ][1] = GAMEPAD_KEY(DPAD_RIGHT); // D-Pad Right
}
}
@ -1517,40 +1471,42 @@ void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis
}
}
INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify, UINT8 player)
INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify)
{
INT32 result = GC_NULL;
INT32 i;
for (i = 0; i < NUM_GAMECONTROLS; i++)
if (cv_controlperkey.value == 1)
{
if (gamecontrol[i][0] == keynum && player != 2)
INT32 i;
for (i = 0; i < NUM_GAMECONTROLS; i++)
{
result = i;
if (modify) gamecontrol[i][0] = KEY_NULL;
if (gamecontrol[i][0] == keynum)
{
result = i;
if (modify) gamecontrol[i][0] = KEY_NULL;
}
if (gamecontrol[i][1] == keynum)
{
result = i;
if (modify) gamecontrol[i][1] = KEY_NULL;
}
if (gamecontrolbis[i][0] == keynum)
{
result = i;
if (modify) gamecontrolbis[i][0] = KEY_NULL;
}
if (gamecontrolbis[i][1] == keynum)
{
result = i;
if (modify) gamecontrolbis[i][1] = KEY_NULL;
}
if (result && !modify)
return result;
}
if (gamecontrol[i][1] == keynum && player != 2)
{
result = i;
if (modify) gamecontrol[i][1] = KEY_NULL;
}
if (gamecontrolbis[i][0] == keynum && player != 1)
{
result = i;
if (modify) gamecontrolbis[i][0] = KEY_NULL;
}
if (gamecontrolbis[i][1] == keynum && player != 1)
{
result = i;
if (modify) gamecontrolbis[i][1] = KEY_NULL;
}
if (result && !modify)
return result;
}
return result;
}
static INT32 G_FilterSpecialKeys(INT32 keyidx, INT32 *keynum1, INT32 *keynum2)
static INT32 G_FilterKeyByVersion(INT32 numctrl, INT32 keyidx, INT32 player, INT32 *keynum1, INT32 *keynum2, boolean *nestedoverride)
{
// Special case: ignore KEY_PAUSE because it's hardcoded
if (keyidx == 0 && *keynum1 == KEY_PAUSE)
@ -1566,6 +1522,99 @@ static INT32 G_FilterSpecialKeys(INT32 keyidx, INT32 *keynum1, INT32 *keynum2)
else if (keyidx == 1 && *keynum2 == KEY_PAUSE)
return -1; // skip setting control
if (GETMAJOREXECVERSION(cv_execversion.value) < 27 && ( // v2.1.22
numctrl == GC_WEAPONNEXT || numctrl == GC_WEAPONPREV || numctrl == GC_TOSSFLAG ||
numctrl == GC_SPIN || numctrl == GC_CAMRESET || numctrl == GC_JUMP ||
numctrl == GC_PAUSE || numctrl == GC_SYSTEMMENU || numctrl == GC_CAMTOGGLE ||
numctrl == GC_SCREENSHOT || numctrl == GC_TALKKEY || numctrl == GC_SCORES ||
numctrl == GC_CENTERVIEW
))
{
INT32 keynum = 0, existingctrl = 0;
INT32 defaultkey;
boolean defaultoverride = false;
// get the default gamecontrol
if (player == 0 && numctrl == GC_SYSTEMMENU)
defaultkey = gamecontrol[numctrl][0];
else
defaultkey = (player == 1 ? gamecontrolbis[numctrl][0] : gamecontrol[numctrl][1]);
// Assign joypad button defaults if there is an open slot.
// At this point, gamecontrol/bis should have the default controls
// (unless LOADCONFIG is being run)
//
// If the player runs SETCONTROL in-game, this block should not be reached
// because EXECVERSION is locked onto the latest version.
if (keyidx == 0 && !*keynum1)
{
if (*keynum2) // push keynum2 down; this is an edge case
{
*keynum1 = *keynum2;
*keynum2 = 0;
keynum = *keynum1;
}
else
{
keynum = defaultkey;
defaultoverride = true;
}
}
else if (keyidx == 1 && (!*keynum2 || (!*keynum1 && *keynum2))) // last one is the same edge case as above
{
keynum = defaultkey;
defaultoverride = true;
}
else // default to the specified keynum
keynum = (keyidx == 1 ? *keynum2 : *keynum1);
// Did our last call override keynum2?
if (*nestedoverride)
{
defaultoverride = true;
*nestedoverride = false;
}
// Fill keynum2 with the default control
if (keyidx == 0 && !*keynum2)
{
*keynum2 = defaultkey;
// Tell the next call that this is an override
*nestedoverride = true;
// if keynum2 already matches keynum1, we probably recursed
// so unset it
if (*keynum1 == *keynum2)
{
*keynum2 = 0;
*nestedoverride = false;
}
}
// check if the key is being used somewhere else before passing it
// pass it through if it's the same numctrl. This is an edge case -- when using
// LOADCONFIG, gamecontrol is not reset with default.
//
// Also, only check if we're actually overriding, to preserve behavior where
// config'd keys overwrite default keys.
if (defaultoverride)
existingctrl = G_CheckDoubleUsage(keynum, false);
if (keynum && (!existingctrl || existingctrl == numctrl))
return keynum;
else if (keyidx == 0 && *keynum2)
{
// try it again and push down keynum2
*keynum1 = *keynum2;
*keynum2 = 0;
return G_FilterKeyByVersion(numctrl, keyidx, player, keynum1, keynum2, nestedoverride);
// recursion *should* be safe because we only assign keynum2 to a joy default
// and then clear it if we find that keynum1 already has the joy default.
}
else
return 0;
}
// All's good, so pass the keynum as-is
if (keyidx == 1)
return *keynum2;
@ -1579,6 +1628,7 @@ static void setcontrol(INT32 (*gc)[2])
const char *namectrl;
INT32 keynum, keynum1, keynum2;
INT32 player = ((void*)gc == (void*)&gamecontrolbis ? 1 : 0);
boolean nestedoverride = false;
// Update me for 2.3
namectrl = (stricmp(COM_Argv(1), "use")) ? COM_Argv(1) : "spin";
@ -1593,20 +1643,20 @@ static void setcontrol(INT32 (*gc)[2])
}
keynum1 = G_KeyNameToNum(COM_Argv(2));
keynum2 = G_KeyNameToNum(COM_Argv(3));
keynum = G_FilterSpecialKeys(0, &keynum1, &keynum2);
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
if (keynum >= 0)
{
(void)G_CheckDoubleUsage(keynum, true, player+1);
(void)G_CheckDoubleUsage(keynum, true);
// if keynum was rejected, try it again with keynum2
if (!keynum && keynum2)
{
keynum1 = keynum2; // push down keynum2
keynum2 = 0;
keynum = G_FilterSpecialKeys(0, &keynum1, &keynum2);
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
if (keynum >= 0)
(void)G_CheckDoubleUsage(keynum, true, player+1);
(void)G_CheckDoubleUsage(keynum, true);
}
}
@ -1615,7 +1665,7 @@ static void setcontrol(INT32 (*gc)[2])
if (keynum2)
{
keynum = G_FilterSpecialKeys(1, &keynum1, &keynum2);
keynum = G_FilterKeyByVersion(numctrl, 1, player, &keynum1, &keynum2, &nestedoverride);
if (keynum >= 0)
{
if (keynum != gc[numctrl][0])

View file

@ -188,7 +188,6 @@ typedef enum
} key_input_e;
#define GAMEPAD_KEY(key) (KEY_GAMEPAD + GAMEPAD_BUTTON_##key)
#define GAMEPAD_AXIS(key) (KEY_AXES + GAMEPAD_AXIS_##key)
typedef enum
{
@ -249,6 +248,7 @@ typedef enum
// mouse values are used once
extern consvar_t cv_mousesens, cv_mouseysens;
extern consvar_t cv_mousesens2, cv_mouseysens2;
extern consvar_t cv_controlperkey;
typedef struct
{
@ -354,7 +354,7 @@ void G_DefineDefaultControls(void);
INT32 G_GetControlScheme(INT32 (*fromcontrols)[2], const INT32 *gclist, INT32 gclen);
void G_CopyControls(INT32 (*setupcontrols)[2], INT32 (*fromcontrols)[2], const INT32 *gclist, INT32 gclen);
void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis)[2]);
INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify, UINT8 player);
INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify);
// sets the members of a mouse_t given position deltas
void G_SetMouseDeltas(INT32 dx, INT32 dy, UINT8 ssplayer);

View file

@ -1070,9 +1070,9 @@ static menuitem_t OP_MainMenu[] =
{
{IT_SUBMENU | IT_STRING, NULL, "Player 1 Controls...", &OP_P1ControlsDef, 10},
{IT_SUBMENU | IT_STRING, NULL, "Player 2 Controls...", &OP_P2ControlsDef, 20},
{IT_CVAR | IT_STRING, NULL, "Controls per key", &cv_controlperkey, 30},
{IT_CALL | IT_STRING, NULL, "Video Options...", M_VideoOptions, 40},
{IT_CALL | IT_STRING, NULL, "Video Options...", M_VideoOptions, 50},
{IT_SUBMENU | IT_STRING, NULL, "Sound Options...", &OP_SoundOptionsDef, 60},
{IT_CALL | IT_STRING, NULL, "Server Options...", M_ServerOptions, 80},
@ -1080,16 +1080,6 @@ static menuitem_t OP_MainMenu[] =
{IT_SUBMENU | IT_STRING, NULL, "Data Options...", &OP_DataOptionsDef, 100},
};
enum
{
opplayer1,
opplayer2,
opvideo,
opsound,
opserver,
opdata
};
static menuitem_t OP_P1ControlsMenu[] =
{
{IT_CALL | IT_STRING, NULL, "Control Configuration...", M_Setup1PControlsMenu, 10},
@ -1177,11 +1167,15 @@ static menuitem_t OP_Gamepad1Menu[] =
{IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis[0] , 40},
{IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis[0] , 50},
{IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis[0] , 60},
{IT_STRING | IT_CVAR, NULL, "Jump Axis" , &cv_jumpaxis[0] , 70},
{IT_STRING | IT_CVAR, NULL, "Spin Axis" , &cv_spinaxis[0] , 80},
{IT_STRING | IT_CVAR, NULL, "Fire Axis" , &cv_fireaxis[0] , 90},
{IT_STRING | IT_CVAR, NULL, "Fire Normal Axis" , &cv_firenaxis[0] ,100},
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 80},
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 90},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Analog Deadzone", &cv_deadzone[0], 100},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Digital Deadzone", &cv_digitaldeadzone[0], 110},
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 120},
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 130},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Analog Deadzone", &cv_deadzone[0], 140},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Digital Deadzone", &cv_digitaldeadzone[0], 150},
};
static menuitem_t OP_Gamepad2Menu[] =
@ -1191,11 +1185,15 @@ static menuitem_t OP_Gamepad2Menu[] =
{IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis[1] , 40},
{IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis[1] , 50},
{IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis[1] , 60},
{IT_STRING | IT_CVAR, NULL, "Jump Axis" , &cv_jumpaxis[1] , 70},
{IT_STRING | IT_CVAR, NULL, "Spin Axis" , &cv_spinaxis[1] , 80},
{IT_STRING | IT_CVAR, NULL, "Fire Axis" , &cv_fireaxis[1] , 90},
{IT_STRING | IT_CVAR, NULL, "Fire Normal Axis" , &cv_firenaxis[1] ,100},
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2,80},
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 90},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Analog Deadzone", &cv_deadzone[1],100},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Digital Deadzone", &cv_digitaldeadzone[1],110},
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2,120},
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 130},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Analog Deadzone", &cv_deadzone[1],140},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Digital Deadzone", &cv_digitaldeadzone[1],150},
};
static menuitem_t OP_GamepadSetMenu[MAX_CONNECTED_GAMEPADS + 1];
@ -1543,13 +1541,6 @@ static menuitem_t OP_DataOptionsMenu[] =
{IT_STRING | IT_SUBMENU, NULL, "\x85" "Erase Data...", &OP_EraseDataDef, 40},
};
enum
{
opdataaddon,
opdatascreenshot,
opdataerase
};
static menuitem_t OP_ScreenshotOptionsMenu[] =
{
{IT_HEADER, NULL, "General", NULL, 0},
@ -3475,7 +3466,7 @@ boolean M_Responder(event_t *ev)
if (!useEventHandler)
{
UINT16 type = currentMenu->menuitems[itemOn].alphaKey;
if (type == MM_YESNO && !(ch == ' ' || ch == 'n' || ch == 'y' || ch == KEY_ESCAPE || ch == KEY_ENTER || ch == KEY_DEL || ch == KEY_BACKSPACE))
if (type == MM_YESNO && !(ch == ' ' || ch == 'n' || ch == 'y' || ch == KEY_ESCAPE || ch == KEY_ENTER || ch == KEY_DEL))
return true;
if (routine)
routine(ch);
@ -7046,10 +7037,10 @@ static void M_Options(INT32 choice)
(void)choice;
// if the player is not admin or server, disable server options
OP_MainMenu[opserver].status = (Playing() && !(server || IsPlayerAdmin(consoleplayer))) ? (IT_GRAYEDOUT) : (IT_STRING|IT_CALL);
OP_MainMenu[5].status = (Playing() && !(server || IsPlayerAdmin(consoleplayer))) ? (IT_GRAYEDOUT) : (IT_STRING|IT_CALL);
// if the player is playing _at all_, disable the erase data options
OP_DataOptionsMenu[opdataerase].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
OP_DataOptionsMenu[2].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
OP_MainDef.prevMenu = currentMenu;
M_SetupNextMenu(&OP_MainDef);
@ -9124,7 +9115,7 @@ static void M_LoadGame(INT32 choice)
if (tutorialmap && cv_tutorialprompt.value)
{
M_StartMessage("Do you want to \x82play a brief Tutorial\x80?\n\nWe highly recommend this because \nthe controls are slightly different \nfrom other games.\n\nPress the\x82 Y\x80 key or the\x83 A button\x80 to go\nPress the\x82 N\x80 key or the\x83 X button\x80 to skip\n",
M_StartMessage("Do you want to \x82play a brief Tutorial\x80?\n\nWe highly recommend this because \nthe controls are slightly different \nfrom other games.\n\nPress the\x82 Y\x80 key or the\x83 A button\x80 to go\nPress the\x82 N\x80 key or the\x83 Y button\x80 to skip\n",
M_FirstTimeResponse, MM_YESNO);
return;
}
@ -13032,7 +13023,7 @@ static void M_ChangeControlResponse(event_t *ev)
setupcontrols[control][1] = KEY_NULL; //replace key 1,clear key2
}
G_CheckDoubleUsage(ch, true, setupcontrols_secondaryplayer ? 2 : 1);
G_CheckDoubleUsage(ch, true);
setupcontrols[control][found] = ch;
}