mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
Merge branch 'next' into public_next
This commit is contained in:
commit
a95f5ba7ea
15 changed files with 207 additions and 76 deletions
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@ -265,14 +265,8 @@ universalfields
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|||
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triggerer
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{
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type = 0;
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||||
default = 0;
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enum
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{
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0 = "Player";
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1 = "All players";
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2 = "Object";
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}
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type = 2;
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default = "Player";
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}
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}
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|
|
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@ -4546,7 +4546,7 @@ udmf
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sprite = "EMBMA0";
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width = 16;
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height = 30;
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arg0
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arg1
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||||
{
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title = "Float?";
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type = 11;
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||||
|
|
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@ -127,7 +127,9 @@ endif()
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# Compatibility flag with later versions of GCC
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# We should really fix our code to not need this
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
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target_compile_options(SRB2SDL2 PRIVATE -mno-ms-bitfields)
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if (CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|x64|amd64|AMD64|em64t|EM64T)")
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target_compile_options(SRB2SDL2 PRIVATE -mno-ms-bitfields)
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endif()
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endif()
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# Compiler warnings configuration
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@ -744,31 +744,31 @@ void G_DefineDefaultControls(void)
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gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+1; // B
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gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+3; // Y
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gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick
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gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+9; // Right Stick
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gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_JOY1+4; // LB
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gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_JOY1+5; // RB
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gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_JOY1+4; // LB
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gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+5; // RB
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gamecontroldefault[i][GC_SCREENSHOT ][1] = KEY_JOY1+6; // Back
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gamecontroldefault[i][GC_SYSTEMMENU ][0] = KEY_JOY1+7; // Start
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gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_HAT1+0; // D-Pad Up
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gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_HAT1+1; // D-Pad Down
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gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+2; // D-Pad Left
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gamecontroldefault[i][GC_SCORES ][1] = KEY_HAT1+3; // D-Pad Right
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gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_HAT1+2; // D-Pad Left
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gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_HAT1+3; // D-Pad Right
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gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_JOY1+9; // Right Stick
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gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+0; // D-Pad Up
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gamecontroldefault[i][GC_SCORES ][1] = KEY_HAT1+1; // D-Pad Down
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// Second player controls only have joypad defaults
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gamecontrolbisdefault[i][GC_JUMP ][1] = KEY_2JOY1+0; // A
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gamecontrolbisdefault[i][GC_SPIN ][1] = KEY_2JOY1+2; // X
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gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+1; // B
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gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+3; // Y
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gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
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gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+9; // Right Stick
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gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2JOY1+4; // LB
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gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2JOY1+5; // RB
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gamecontrolbisdefault[i][GC_SCREENSHOT ][1] = KEY_2JOY1+6; // Back
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gamecontrolbisdefault[i][GC_JUMP ][1] = KEY_2JOY1+0; // A
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gamecontrolbisdefault[i][GC_SPIN ][1] = KEY_2JOY1+2; // X
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gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+1; // B
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gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+3; // Y
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gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
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gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2JOY1+4; // LB
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gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+5; // RB
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gamecontrolbisdefault[i][GC_SCREENSHOT ][1] = KEY_2JOY1+6; // Back
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//gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = KEY_2JOY1+7; // Start
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gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2HAT1+0; // D-Pad Up
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gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2HAT1+1; // D-Pad Down
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gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+2; // D-Pad Left
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//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2HAT1+3; // D-Pad Right
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gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2HAT1+2; // D-Pad Left
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gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2HAT1+3; // D-Pad Right
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gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2JOY1+9; // Right Stick
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gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+0; // D-Pad Up
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//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2HAT1+1; // D-Pad Down
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}
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}
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||||
|
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|
|
|
@ -3429,10 +3429,10 @@ state_t states[NUMSTATES] =
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{SPR_LCKN, 2|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LOCKONINF3
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{SPR_LCKN, 3|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LOCKONINF4
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{SPR_TTAG, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_TTAG
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{SPR_TTAG, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_TTAG
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// CTF Sign
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{SPR_GFLG, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_GOTFLAG
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{SPR_GFLG, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_GOTFLAG
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||||
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// Finish flag
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{SPR_FNSF, FF_TRANS30, -1, {NULL}, 0, 0, S_NULL}, // S_FINISHFLAG
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|
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@ -2261,6 +2261,18 @@ static int lib_pMobjTouchingSectorSpecial(lua_State *L)
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return 1;
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}
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||||
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static int lib_pThingOnSpecial3DFloor(lua_State *L)
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{
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mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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INLEVEL
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if (!mo)
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return LUA_ErrInvalid(L, "mobj_t");
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LUA_Deprecated(L, "P_ThingOnSpecial3DFloor", "P_MobjTouchingSectorSpecial\" or \"P_MobjTouchingSectorSpecialFlag");
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LUA_PushUserdata(L, P_ThingOnSpecial3DFloor(mo), META_SECTOR);
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return 1;
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}
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static int lib_pMobjTouchingSectorSpecialFlag(lua_State *L)
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{
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mobj_t *mo = *((mobj_t**)luaL_checkudata(L, 1, META_MOBJ));
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@ -4132,6 +4144,7 @@ static luaL_Reg lib[] = {
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{"P_DoSuperTransformation",lib_pDoSuperTransformation},
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{"P_ExplodeMissile",lib_pExplodeMissile},
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{"P_MobjTouchingSectorSpecial",lib_pMobjTouchingSectorSpecial},
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{"P_ThingOnSpecial3DFloor",lib_pThingOnSpecial3DFloor},
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{"P_MobjTouchingSectorSpecialFlag",lib_pMobjTouchingSectorSpecialFlag},
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{"P_PlayerTouchingSectorSpecial",lib_pPlayerTouchingSectorSpecial},
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{"P_PlayerTouchingSectorSpecialFlag",lib_pPlayerTouchingSectorSpecialFlag},
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|
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@ -13460,6 +13460,9 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing)
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if (!player)
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return true;
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||||
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if (player->spectator)
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return true;
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if (player->powers[pw_carry] != CR_DUSTDEVIL && (player->powers[pw_ignorelatch] & (1<<15)))
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return true;
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@ -1660,7 +1660,7 @@ void EV_DoFloor(mtag_t tag, line_t *line, floor_e floortype)
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// chained linedef executing ability
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// Only set it on one of the moving sectors (the smallest numbered)
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if (line->args[3])
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dofloor->tag = firstone ? (INT16)line->args[3] : -1;
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dofloor->tag = firstone ? (INT16)line->args[3] : 0;
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// flat changing ability
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dofloor->texture = line->args[4] ? line->frontsector->floorpic : -1;
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@ -262,13 +262,15 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
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}
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else
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{
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INT32 pflags = object->player->pflags & (PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING|PF_THOKKED|PF_BOUNCING); // Not identical to below...
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INT32 pflags = object->player->pflags & (PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING|PF_THOKKED|PF_BOUNCING|PF_CANCARRY); // Not identical to below...
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UINT8 secondjump = object->player->secondjump;
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UINT16 tailsfly = object->player->powers[pw_tailsfly];
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if (object->player->pflags & PF_GLIDING)
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P_SetPlayerMobjState(object, S_PLAY_FALL);
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P_ResetPlayer(object->player);
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object->player->pflags |= pflags;
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object->player->secondjump = secondjump;
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object->player->powers[pw_tailsfly] = tailsfly;
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}
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}
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|
|
25
src/p_mobj.c
25
src/p_mobj.c
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@ -11849,7 +11849,6 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt
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case MT_EMERHUNT:
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case MT_EMERALDSPAWN:
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case MT_TOKEN:
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case MT_EMBLEM:
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case MT_RING:
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case MT_REDTEAMRING:
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case MT_BLUETEAMRING:
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@ -11861,6 +11860,10 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt
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offset += mthing->args[0] ? 0 : 24*FRACUNIT;
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break;
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||||
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case MT_EMBLEM:
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offset += mthing->args[1] ? 0 : 24 * FRACUNIT;
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||||
break;
|
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||||
// Remaining objects.
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default:
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if (P_WeaponOrPanel(mobjtype))
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@ -13277,6 +13280,23 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
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|||
return true;
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||||
}
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// Pre-UDMF backwards compatibility stuff. Remove for 2.3
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static void P_SetAmbush(mapthing_t *mthing, mobj_t *mobj)
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{
|
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if (mobj->type == MT_NIGHTSBUMPER
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|| mobj->type == MT_AXIS
|
||||
|| mobj->type == MT_AXISTRANSFER
|
||||
|| mobj->type == MT_AXISTRANSFERLINE
|
||||
|| mobj->type == MT_NIGHTSBUMPER
|
||||
|| mobj->type == MT_STARPOST)
|
||||
return;
|
||||
|
||||
if ((mthing->options & MTF_OBJECTSPECIAL) && (mobj->flags & MF_PUSHABLE))
|
||||
return;
|
||||
|
||||
mobj->flags2 |= MF2_AMBUSH;
|
||||
}
|
||||
|
||||
static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y, fixed_t z, mobjtype_t i)
|
||||
{
|
||||
mobj_t *mobj = NULL;
|
||||
|
@ -13299,6 +13319,9 @@ static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y,
|
|||
|
||||
mthing->mobj = mobj;
|
||||
|
||||
if (!udmf && (mthing->options & MTF_AMBUSH))
|
||||
P_SetAmbush(mthing, mobj);
|
||||
|
||||
// Generic reverse gravity for individual objects flag.
|
||||
if (mthing->options & MTF_OBJECTFLIP)
|
||||
{
|
||||
|
|
|
@ -1761,7 +1761,14 @@ static void ParseTextmapSectorParameter(UINT32 i, const char *param, const char
|
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else if (fastcmp(param, "triggertag"))
|
||||
sectors[i].triggertag = atol(val);
|
||||
else if (fastcmp(param, "triggerer"))
|
||||
sectors[i].triggerer = atol(val);
|
||||
{
|
||||
if (fastcmp(val, "Player"))
|
||||
sectors[i].triggerer = TO_PLAYER;
|
||||
if (fastcmp(val, "AllPlayers"))
|
||||
sectors[i].triggerer = TO_ALLPLAYERS;
|
||||
if (fastcmp(val, "Mobj"))
|
||||
sectors[i].triggerer = TO_MOBJ;
|
||||
}
|
||||
}
|
||||
|
||||
static void ParseTextmapSidedefParameter(UINT32 i, const char *param, const char *val)
|
||||
|
@ -2263,6 +2270,9 @@ static void P_WriteTextmap(void)
|
|||
case 10:
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Sector %s has ring drainer effect, which is not supported in UDMF. Use linedef type 462 instead.\n"), sizeu1(i));
|
||||
break;
|
||||
case 15:
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Sector %s has bouncy FOF effect, which is not supported in UDMF. Use linedef type 76 instead.\n"), sizeu1(i));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -2278,6 +2288,12 @@ static void P_WriteTextmap(void)
|
|||
case 9:
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Sector %s has Egg Capsule type, which is not supported in UDMF. Use linedef type 464 instead.\n"), sizeu1(i));
|
||||
break;
|
||||
case 10:
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Sector %s has special stage time/spheres requirements effect, which is not supported in UDMF. Use the SpecialStageTime and SpecialStageSpheres level header options instead.\n"), sizeu1(i));
|
||||
break;
|
||||
case 11:
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Sector %s has custom global gravity effect, which is not supported in UDMF. Use the Gravity level header option instead.\n"), sizeu1(i));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -2633,7 +2649,22 @@ static void P_WriteTextmap(void)
|
|||
if (wsectors[i].triggertag != 0)
|
||||
fprintf(f, "triggertag = %d;\n", wsectors[i].triggertag);
|
||||
if (wsectors[i].triggerer != 0)
|
||||
fprintf(f, "triggerer = %d;\n", wsectors[i].triggerer);
|
||||
{
|
||||
switch (wsectors[i].triggerer)
|
||||
{
|
||||
case TO_PLAYER:
|
||||
fprintf(f, "triggerer = \"Player\";\n");
|
||||
break;
|
||||
case TO_ALLPLAYERS:
|
||||
fprintf(f, "triggerer = \"AllPlayers\";\n");
|
||||
break;
|
||||
case TO_MOBJ:
|
||||
fprintf(f, "triggerer = \"Mobj\";\n");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
fprintf(f, "}\n");
|
||||
fprintf(f, "\n");
|
||||
}
|
||||
|
@ -4187,7 +4218,8 @@ static void P_ConvertBinaryLinedefTypes(void)
|
|||
lines[i].args[0] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
|
||||
lines[i].args[1] = sides[lines[i].sidenum[0]].rowoffset >> FRACBITS;
|
||||
lines[i].args[2] = !!(lines[i].flags & ML_SKEWTD);
|
||||
P_WriteConstant(sides[lines[i].sidenum[0]].toptexture, &lines[i].stringargs[0]);
|
||||
if (sides[lines[i].sidenum[0]].toptexture)
|
||||
P_WriteConstant(sides[lines[i].sidenum[0]].toptexture, &lines[i].stringargs[0]);
|
||||
break;
|
||||
case 16: //Minecart parameters
|
||||
lines[i].args[0] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
|
||||
|
@ -5986,6 +6018,9 @@ static void P_ConvertBinarySectorTypes(void)
|
|||
case 14: //Non-ramp sector
|
||||
sectors[i].specialflags |= SSF_NOSTEPDOWN;
|
||||
break;
|
||||
case 15: //Bouncy FOF
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Deprecated bouncy FOF sector type detected. Please use linedef type 76 instead.\n"));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -6018,11 +6053,13 @@ static void P_ConvertBinarySectorTypes(void)
|
|||
sectors[i].triggerer = TO_PLAYER;
|
||||
break;
|
||||
case 6: //Trigger linedef executor (Emerald check)
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Deprecated emerald check sector type detected. Please use linedef types 337-339 instead.\n"));
|
||||
sectors[i].triggertag = tag;
|
||||
sectors[i].flags &= ~MSF_TRIGGERLINE_PLANE;
|
||||
sectors[i].triggerer = TO_PLAYEREMERALDS;
|
||||
break;
|
||||
case 7: //Trigger linedef executor (NiGHTS mare)
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Deprecated NiGHTS mare sector type detected. Please use linedef types 340-342 instead.\n"));
|
||||
sectors[i].triggertag = tag;
|
||||
sectors[i].flags &= ~MSF_TRIGGERLINE_PLANE;
|
||||
sectors[i].triggerer = TO_PLAYERNIGHTS;
|
||||
|
@ -6030,6 +6067,12 @@ static void P_ConvertBinarySectorTypes(void)
|
|||
case 8: //Check for linedef executor on FOFs
|
||||
sectors[i].flags |= MSF_TRIGGERLINE_MOBJ;
|
||||
break;
|
||||
case 10: //Special stage time/spheres requirements
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Deprecated sector type for special stage requirements detected. Please use the SpecialStageTime and SpecialStageSpheres level header options instead.\n"));
|
||||
break;
|
||||
case 11: //Custom global gravity
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Deprecated sector type for global gravity detected. Please use the Gravity level header option instead.\n"));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -6266,7 +6309,6 @@ static void P_ConvertBinaryThingTypes(void)
|
|||
case 312: //Emerald token
|
||||
case 320: //Emerald hunt location
|
||||
case 321: //Match chaos emerald spawn
|
||||
case 322: //Emblem
|
||||
case 330: //Bounce ring panel
|
||||
case 331: //Rail ring panel
|
||||
case 332: //Automatic ring panel
|
||||
|
@ -6279,6 +6321,9 @@ static void P_ConvertBinaryThingTypes(void)
|
|||
case 1800: //Coin
|
||||
mapthings[i].args[0] = !(mapthings[i].options & MTF_AMBUSH);
|
||||
break;
|
||||
case 322: //Emblem
|
||||
mapthings[i].args[1] = !(mapthings[i].options & MTF_AMBUSH);
|
||||
break;
|
||||
case 409: //Extra life monitor
|
||||
mapthings[i].args[2] = !(mapthings[i].options & (MTF_AMBUSH|MTF_OBJECTSPECIAL));
|
||||
break;
|
||||
|
|
59
src/p_spec.c
59
src/p_spec.c
|
@ -1760,13 +1760,11 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
|||
{
|
||||
if (caller->triggerer == TO_PLAYEREMERALDS)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Deprecated emerald check sector type detected. Please use linedef types 337-339 instead.\n"));
|
||||
if (!(ALL7EMERALDS(emeralds)))
|
||||
return false;
|
||||
}
|
||||
else if (caller->triggerer == TO_PLAYERNIGHTS)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Deprecated NiGHTS mare sector type detected. Please use linedef types 340-342 instead.\n"));
|
||||
if (!P_CheckPlayerMareOld(triggerline))
|
||||
return false;
|
||||
}
|
||||
|
@ -4180,6 +4178,29 @@ sector_t *P_MobjTouchingSectorSpecial(mobj_t *mo, INT32 section, INT32 number)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
// Deprecated in favor of P_MobjTouchingSectorSpecial
|
||||
// Kept for Lua backwards compatibility only
|
||||
sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
|
||||
for (rover = mo->subsector->sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!rover->master->frontsector->special)
|
||||
continue;
|
||||
|
||||
if (!(rover->fofflags & FOF_EXISTS))
|
||||
continue;
|
||||
|
||||
if (!P_IsMobjTouching3DFloor(mo, rover, mo->subsector->sector))
|
||||
continue;
|
||||
|
||||
return rover->master->frontsector;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
sector_t *P_MobjTouchingSectorSpecialFlag(mobj_t *mo, sectorspecialflags_t flag)
|
||||
{
|
||||
msecnode_t *node;
|
||||
|
@ -4375,7 +4396,7 @@ sector_t *P_FindPlayerTrigger(player_t *player, line_t *sourceline)
|
|||
return loopsector;
|
||||
}
|
||||
|
||||
return false;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
boolean P_IsPlayerValid(size_t playernum)
|
||||
|
@ -4579,6 +4600,9 @@ static void P_ProcessExitSector(player_t *player, mtag_t sectag)
|
|||
if (player->bot)
|
||||
return;
|
||||
|
||||
if (G_IsSpecialStage(gamemap) && !(maptol & TOL_NIGHTS))
|
||||
return;
|
||||
|
||||
// Exit (for FOF exits; others are handled in P_PlayerThink in p_user.c)
|
||||
P_DoPlayerFinish(player);
|
||||
|
||||
|
@ -4627,7 +4651,7 @@ static void P_ProcessTeamBase(player_t *player, boolean redteam)
|
|||
|
||||
// Make sure the team still has their own
|
||||
// flag at their base so they can score.
|
||||
if (!P_IsFlagAtBase(redteam ? MT_BLUEFLAG : MT_REDFLAG))
|
||||
if (!P_IsFlagAtBase(redteam ? MT_REDFLAG : MT_BLUEFLAG))
|
||||
return;
|
||||
|
||||
HU_SetCEchoFlags(V_AUTOFADEOUT|V_ALLOWLOWERCASE);
|
||||
|
@ -5944,8 +5968,6 @@ static inline void P_AddCameraScanner(sector_t *sourcesec, sector_t *actionsecto
|
|||
{
|
||||
elevator_t *elevator; // Why not? LOL
|
||||
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Detected a camera scanner effect (linedef type 5). This effect is deprecated and will be removed in the future!\n"));
|
||||
|
||||
// create and initialize new elevator thinker
|
||||
elevator = Z_Calloc(sizeof (*elevator), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(THINK_MAIN, &elevator->thinker);
|
||||
|
@ -6200,22 +6222,21 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
circuitmap = true;
|
||||
}
|
||||
|
||||
if (!sector->special)
|
||||
if (sector->damagetype == SD_SPIKE) {
|
||||
//Terrible hack to replace an even worse hack:
|
||||
//Spike damage automatically sets MSF_TRIGGERSPECIAL_TOUCH.
|
||||
//Yes, this also affects other specials on the same sector. Sorry.
|
||||
sector->flags |= MSF_TRIGGERSPECIAL_TOUCH;
|
||||
}
|
||||
|
||||
// Process deprecated binary sector specials
|
||||
if (udmf || !sector->special)
|
||||
continue;
|
||||
|
||||
// Process Section 1
|
||||
switch(GETSECSPECIAL(sector->special, 1))
|
||||
{
|
||||
case 5: // Spikes
|
||||
//Terrible hack to replace an even worse hack:
|
||||
//Spike damage automatically sets MSF_TRIGGERSPECIAL_TOUCH.
|
||||
//Yes, this also affects other specials on the same sector. Sorry.
|
||||
sector->flags |= MSF_TRIGGERSPECIAL_TOUCH;
|
||||
break;
|
||||
case 15: // Bouncy FOF
|
||||
if (udmf)
|
||||
break;
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Deprecated bouncy FOF sector type detected. Please use linedef type 76 instead.\n"));
|
||||
CheckForBouncySector = true;
|
||||
break;
|
||||
}
|
||||
|
@ -6224,17 +6245,11 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
switch(GETSECSPECIAL(sector->special, 2))
|
||||
{
|
||||
case 10: // Time for special stage
|
||||
if (udmf)
|
||||
break;
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Deprecated sector type for special stage requirements detected. Please use the SpecialStageTime and SpecialStageSpheres level header options instead.\n"));
|
||||
sstimer = (sector->floorheight>>FRACBITS) * TICRATE + 6; // Time to finish
|
||||
ssspheres = sector->ceilingheight>>FRACBITS; // Ring count for special stage
|
||||
break;
|
||||
|
||||
case 11: // Custom global gravity!
|
||||
if (udmf)
|
||||
break;
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Deprecated sector type for global gravity detected. Please use the Gravity level header option instead.\n"));
|
||||
gravity = sector->floorheight/1000;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -496,6 +496,7 @@ void P_SpawnSpecials(boolean fromnetsave);
|
|||
// every tic
|
||||
void P_UpdateSpecials(void);
|
||||
sector_t *P_MobjTouchingSectorSpecial(mobj_t *mo, INT32 section, INT32 number);
|
||||
sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo);
|
||||
sector_t *P_MobjTouchingSectorSpecialFlag(mobj_t *mo, sectorspecialflags_t flag);
|
||||
sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 number);
|
||||
sector_t *P_PlayerTouchingSectorSpecialFlag(player_t *player, sectorspecialflags_t flag);
|
||||
|
|
61
src/p_user.c
61
src/p_user.c
|
@ -1,4 +1,3 @@
|
|||
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
|
@ -3108,14 +3107,25 @@ static void P_DoPlayerHeadSigns(player_t *player)
|
|||
if (G_TagGametype())
|
||||
{
|
||||
// If you're "IT", show a big "IT" over your head for others to see.
|
||||
if (player->pflags & PF_TAGIT)
|
||||
if (player->pflags & PF_TAGIT && !P_IsLocalPlayer(player))
|
||||
{
|
||||
if (!P_IsLocalPlayer(player)) // Don't display it on your own view.
|
||||
mobj_t* it = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_TAG);
|
||||
it->x = player->mo->x;
|
||||
it->y = player->mo->y;
|
||||
it->z = player->mo->z;
|
||||
it->old_x = player->mo->old_x;
|
||||
it->old_y = player->mo->old_y;
|
||||
it->old_z = player->mo->old_z;
|
||||
|
||||
if (!(player->mo->eflags & MFE_VERTICALFLIP))
|
||||
{
|
||||
if (!(player->mo->eflags & MFE_VERTICALFLIP))
|
||||
P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height, MT_TAG);
|
||||
else
|
||||
P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z - mobjinfo[MT_TAG].height, MT_TAG)->eflags |= MFE_VERTICALFLIP;
|
||||
it->z += player->mo->height;
|
||||
it->old_z += player->mo->height;
|
||||
}
|
||||
else
|
||||
{
|
||||
it->z -= mobjinfo[MT_TAG].height;
|
||||
it->old_z -= mobjinfo[MT_TAG].height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3125,15 +3135,32 @@ static void P_DoPlayerHeadSigns(player_t *player)
|
|||
// has it (but not on your own screen if you have the flag).
|
||||
if (splitscreen || player != &players[consoleplayer])
|
||||
{
|
||||
mobj_t *sign = P_SpawnMobj(player->mo->x+player->mo->momx, player->mo->y+player->mo->momy,
|
||||
player->mo->z+player->mo->momz, MT_GOTFLAG);
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
fixed_t zofs;
|
||||
mobj_t *sign;
|
||||
boolean player_is_flipped = (player->mo->eflags & MFE_VERTICALFLIP) > 0;
|
||||
|
||||
zofs = player->mo->momz;
|
||||
if (player_is_flipped)
|
||||
{
|
||||
sign->z += player->mo->height-P_GetPlayerHeight(player)-mobjinfo[MT_GOTFLAG].height-FixedMul(16*FRACUNIT, player->mo->scale);
|
||||
sign->eflags |= MFE_VERTICALFLIP;
|
||||
zofs += player->mo->height - P_GetPlayerHeight(player) - mobjinfo[MT_GOTFLAG].height - FixedMul(16 * FRACUNIT, player->mo->scale);
|
||||
}
|
||||
else
|
||||
sign->z += P_GetPlayerHeight(player)+FixedMul(16*FRACUNIT, player->mo->scale);
|
||||
{
|
||||
zofs += P_GetPlayerHeight(player) + FixedMul(16 * FRACUNIT, player->mo->scale);
|
||||
}
|
||||
|
||||
sign = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_GOTFLAG);
|
||||
sign->x = player->mo->x;
|
||||
sign->y = player->mo->y;
|
||||
sign->z = player->mo->z + zofs;
|
||||
sign->old_x = player->mo->old_x;
|
||||
sign->old_y = player->mo->old_y;
|
||||
sign->old_z = player->mo->old_z + zofs;
|
||||
|
||||
if (player_is_flipped)
|
||||
{
|
||||
sign->eflags |= MFE_VERTICALFLIP;
|
||||
}
|
||||
|
||||
if (player->gotflag & GF_REDFLAG)
|
||||
sign->frame = 1|FF_FULLBRIGHT;
|
||||
|
@ -11281,6 +11308,11 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
|
|||
tails->y = player->mo->y + P_ReturnThrustY(tails, tails->angle, FixedMul(backwards, tails->scale));
|
||||
tails->z = player->mo->z + zoffs;
|
||||
P_SetThingPosition(tails);
|
||||
|
||||
if (player->mo->flags2 & MF2_SHADOW)
|
||||
tails->flags2 |= MF2_SHADOW;
|
||||
else
|
||||
tails->flags2 &= ~MF2_SHADOW;
|
||||
}
|
||||
|
||||
// Metal Sonic's jet fume
|
||||
|
@ -12028,7 +12060,6 @@ void P_PlayerThink(player_t *player)
|
|||
P_DoBubbleBreath(player); // Spawn Sonic's bubbles
|
||||
P_CheckUnderwaterAndSpaceTimer(player); // Display the countdown drown numbers!
|
||||
P_CheckInvincibilityTimer(player); // Spawn Invincibility Sparkles
|
||||
P_DoPlayerHeadSigns(player); // Spawn Tag/CTF signs over player's head
|
||||
|
||||
#if 1
|
||||
// "Blur" a bit when you have speed shoes and are going fast enough
|
||||
|
@ -12893,6 +12924,8 @@ void P_PlayerAfterThink(player_t *player)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
P_DoPlayerHeadSigns(player); // Spawn Tag/CTF signs over player's head
|
||||
}
|
||||
|
||||
void P_SetPlayerAngle(player_t *player, angle_t angle)
|
||||
|
|
|
@ -472,5 +472,5 @@ mtag_t Tag_NextUnused(mtag_t start)
|
|||
start++;
|
||||
}
|
||||
|
||||
return MAXTAGS;
|
||||
return (mtag_t)MAXTAGS;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue