Remove snake_ prefix

This commit is contained in:
LJ Sonic 2022-12-28 18:50:00 +01:00
parent ffbe140af5
commit 33c76453e1

View file

@ -18,31 +18,31 @@
#include "w_wad.h"
#include "z_zone.h"
#define SNAKE_SPEED 5
#define SPEED 5
#define SNAKE_NUM_BLOCKS_X 20
#define SNAKE_NUM_BLOCKS_Y 10
#define SNAKE_BLOCK_SIZE 12
#define SNAKE_BORDER_SIZE 12
#define NUM_BLOCKS_X 20
#define NUM_BLOCKS_Y 10
#define BLOCK_SIZE 12
#define BORDER_SIZE 12
#define SNAKE_MAP_WIDTH (SNAKE_NUM_BLOCKS_X * SNAKE_BLOCK_SIZE)
#define SNAKE_MAP_HEIGHT (SNAKE_NUM_BLOCKS_Y * SNAKE_BLOCK_SIZE)
#define MAP_WIDTH (NUM_BLOCKS_X * BLOCK_SIZE)
#define MAP_HEIGHT (NUM_BLOCKS_Y * BLOCK_SIZE)
#define SNAKE_LEFT_X ((BASEVIDWIDTH - SNAKE_MAP_WIDTH) / 2 - SNAKE_BORDER_SIZE)
#define SNAKE_RIGHT_X (SNAKE_LEFT_X + SNAKE_MAP_WIDTH + SNAKE_BORDER_SIZE * 2 - 1)
#define SNAKE_BOTTOM_Y (BASEVIDHEIGHT - 48)
#define SNAKE_TOP_Y (SNAKE_BOTTOM_Y - SNAKE_MAP_HEIGHT - SNAKE_BORDER_SIZE * 2 + 1)
#define LEFT_X ((BASEVIDWIDTH - MAP_WIDTH) / 2 - BORDER_SIZE)
#define RIGHT_X (LEFT_X + MAP_WIDTH + BORDER_SIZE * 2 - 1)
#define BOTTOM_Y (BASEVIDHEIGHT - 48)
#define TOP_Y (BOTTOM_Y - MAP_HEIGHT - BORDER_SIZE * 2 + 1)
enum snake_bonustype_s {
SNAKE_BONUS_NONE = 0,
SNAKE_BONUS_SLOW,
SNAKE_BONUS_FAST,
SNAKE_BONUS_GHOST,
SNAKE_BONUS_NUKE,
SNAKE_BONUS_SCISSORS,
SNAKE_BONUS_REVERSE,
SNAKE_BONUS_EGGMAN,
SNAKE_NUM_BONUSES,
enum bonustype_s {
BONUS_NONE = 0,
BONUS_SLOW,
BONUS_FAST,
BONUS_GHOST,
BONUS_NUKE,
BONUS_SCISSORS,
BONUS_REVERSE,
BONUS_EGGMAN,
NUM_BONUSES,
};
typedef struct snake_s
@ -55,21 +55,21 @@ typedef struct snake_s
UINT8 background;
UINT16 snakelength;
enum snake_bonustype_s snakebonus;
enum bonustype_s snakebonus;
tic_t snakebonustime;
UINT8 snakex[SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y];
UINT8 snakey[SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y];
UINT8 snakedir[SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y];
UINT8 snakex[NUM_BLOCKS_X * NUM_BLOCKS_Y];
UINT8 snakey[NUM_BLOCKS_X * NUM_BLOCKS_Y];
UINT8 snakedir[NUM_BLOCKS_X * NUM_BLOCKS_Y];
UINT8 applex;
UINT8 appley;
enum snake_bonustype_s bonustype;
enum bonustype_s bonustype;
UINT8 bonusx;
UINT8 bonusy;
} snake_t;
static const char *snake_bonuspatches[] = {
static const char *bonuspatches[] = {
NULL,
"DL_SLOW",
"TVSSC0",
@ -80,7 +80,7 @@ static const char *snake_bonuspatches[] = {
"TVEGC0",
};
static const char *snake_backgrounds[] = {
static const char *backgrounds[] = {
"RVPUMICF",
"FRSTRCKF",
"TAR",
@ -93,29 +93,29 @@ static const char *snake_backgrounds[] = {
"RVZGRS04",
};
static void Snake_Initialise(snake_t *snake)
static void Initialise(snake_t *snake)
{
snake->paused = false;
snake->pausepressed = false;
snake->time = 0;
snake->nextupdate = SNAKE_SPEED;
snake->nextupdate = SPEED;
snake->gameover = false;
snake->background = M_RandomKey(sizeof(snake_backgrounds) / sizeof(*snake_backgrounds));
snake->background = M_RandomKey(sizeof(backgrounds) / sizeof(*backgrounds));
snake->snakelength = 1;
snake->snakebonus = SNAKE_BONUS_NONE;
snake->snakex[0] = M_RandomKey(SNAKE_NUM_BLOCKS_X);
snake->snakey[0] = M_RandomKey(SNAKE_NUM_BLOCKS_Y);
snake->snakebonus = BONUS_NONE;
snake->snakex[0] = M_RandomKey(NUM_BLOCKS_X);
snake->snakey[0] = M_RandomKey(NUM_BLOCKS_Y);
snake->snakedir[0] = 0;
snake->snakedir[1] = 0;
snake->applex = M_RandomKey(SNAKE_NUM_BLOCKS_X);
snake->appley = M_RandomKey(SNAKE_NUM_BLOCKS_Y);
snake->applex = M_RandomKey(NUM_BLOCKS_X);
snake->appley = M_RandomKey(NUM_BLOCKS_Y);
snake->bonustype = SNAKE_BONUS_NONE;
snake->bonustype = BONUS_NONE;
}
static UINT8 Snake_GetOppositeDir(UINT8 dir)
static UINT8 GetOppositeDir(UINT8 dir)
{
if (dir == 1 || dir == 3)
return dir + 1;
@ -125,22 +125,22 @@ static UINT8 Snake_GetOppositeDir(UINT8 dir)
return 12 + 5 - dir;
}
static void Snake_FindFreeSlot(snake_t *snake, UINT8 *freex, UINT8 *freey, UINT8 headx, UINT8 heady)
static void FindFreeSlot(snake_t *snake, UINT8 *freex, UINT8 *freey, UINT8 headx, UINT8 heady)
{
UINT8 x, y;
UINT16 i;
do
{
x = M_RandomKey(SNAKE_NUM_BLOCKS_X);
y = M_RandomKey(SNAKE_NUM_BLOCKS_Y);
x = M_RandomKey(NUM_BLOCKS_X);
y = M_RandomKey(NUM_BLOCKS_Y);
for (i = 0; i < snake->snakelength; i++)
if (x == snake->snakex[i] && y == snake->snakey[i])
break;
} while (i < snake->snakelength || (x == headx && y == heady)
|| (x == snake->applex && y == snake->appley)
|| (snake->bonustype != SNAKE_BONUS_NONE && x == snake->bonusx && y == snake->bonusy));
|| (snake->bonustype != BONUS_NONE && x == snake->bonusx && y == snake->bonusy));
*freex = x;
*freey = y;
@ -151,7 +151,7 @@ void Snake_Allocate(void **opaque)
if (*opaque)
Snake_Free(opaque);
*opaque = malloc(sizeof(snake_t));
Snake_Initialise(*opaque);
Initialise(*opaque);
}
void Snake_Update(void *opaque)
@ -166,7 +166,7 @@ void Snake_Update(void *opaque)
// Handle retry
if (snake->gameover && (G_PlayerInputDown(0, GC_JUMP) || gamekeydown[KEY_ENTER]))
{
Snake_Initialise(snake);
Initialise(snake);
snake->pausepressed = true; // Avoid accidental pause on respawn
}
@ -216,18 +216,18 @@ void Snake_Update(void *opaque)
{
snake->snakebonustime--;
if (!snake->snakebonustime)
snake->snakebonus = SNAKE_BONUS_NONE;
snake->snakebonus = BONUS_NONE;
}
snake->nextupdate--;
if (snake->nextupdate)
return;
if (snake->snakebonus == SNAKE_BONUS_SLOW)
snake->nextupdate = SNAKE_SPEED * 2;
else if (snake->snakebonus == SNAKE_BONUS_FAST)
snake->nextupdate = SNAKE_SPEED * 2 / 3;
if (snake->snakebonus == BONUS_SLOW)
snake->nextupdate = SPEED * 2;
else if (snake->snakebonus == BONUS_FAST)
snake->nextupdate = SPEED * 2 / 3;
else
snake->nextupdate = SNAKE_SPEED;
snake->nextupdate = SPEED;
if (snake->gameover)
return;
@ -242,7 +242,7 @@ void Snake_Update(void *opaque)
snake->gameover = true;
break;
case 2:
if (x < SNAKE_NUM_BLOCKS_X - 1)
if (x < NUM_BLOCKS_X - 1)
x++;
else
snake->gameover = true;
@ -254,7 +254,7 @@ void Snake_Update(void *opaque)
snake->gameover = true;
break;
case 4:
if (y < SNAKE_NUM_BLOCKS_Y - 1)
if (y < NUM_BLOCKS_Y - 1)
y++;
else
snake->gameover = true;
@ -262,13 +262,13 @@ void Snake_Update(void *opaque)
}
// Check collision with snake
if (snake->snakebonus != SNAKE_BONUS_GHOST)
if (snake->snakebonus != BONUS_GHOST)
for (i = 1; i < snake->snakelength - 1; i++)
if (x == snake->snakex[i] && y == snake->snakey[i])
{
if (snake->snakebonus == SNAKE_BONUS_SCISSORS)
if (snake->snakebonus == BONUS_SCISSORS)
{
snake->snakebonus = SNAKE_BONUS_NONE;
snake->snakebonus = BONUS_NONE;
snake->snakelength = i;
S_StartSound(NULL, sfx_adderr);
}
@ -285,7 +285,7 @@ void Snake_Update(void *opaque)
// Check collision with apple
if (x == snake->applex && y == snake->appley)
{
if (snake->snakelength + 3 < SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y)
if (snake->snakelength + 3 < NUM_BLOCKS_X * NUM_BLOCKS_Y)
{
snake->snakelength++;
snake->snakex [snake->snakelength - 1] = snake->snakex [snake->snakelength - 2];
@ -294,18 +294,18 @@ void Snake_Update(void *opaque)
}
// Spawn new apple
Snake_FindFreeSlot(snake, &snake->applex, &snake->appley, x, y);
FindFreeSlot(snake, &snake->applex, &snake->appley, x, y);
// Spawn new bonus
if (!(snake->snakelength % 5))
{
do
{
snake->bonustype = M_RandomKey(SNAKE_NUM_BONUSES - 1) + 1;
} while (snake->snakelength > SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y * 3 / 4
&& (snake->bonustype == SNAKE_BONUS_EGGMAN || snake->bonustype == SNAKE_BONUS_FAST || snake->bonustype == SNAKE_BONUS_REVERSE));
snake->bonustype = M_RandomKey(NUM_BONUSES - 1) + 1;
} while (snake->snakelength > NUM_BLOCKS_X * NUM_BLOCKS_Y * 3 / 4
&& (snake->bonustype == BONUS_EGGMAN || snake->bonustype == BONUS_FAST || snake->bonustype == BONUS_REVERSE));
Snake_FindFreeSlot(snake, &snake->bonusx, &snake->bonusy, x, y);
FindFreeSlot(snake, &snake->bonusx, &snake->bonusy, x, y);
}
S_StartSound(NULL, sfx_s3k6b);
@ -350,25 +350,25 @@ void Snake_Update(void *opaque)
snake->snakey[0] = y;
// Check collision with bonus
if (snake->bonustype != SNAKE_BONUS_NONE && x == snake->bonusx && y == snake->bonusy)
if (snake->bonustype != BONUS_NONE && x == snake->bonusx && y == snake->bonusy)
{
S_StartSound(NULL, sfx_ncchip);
switch (snake->bonustype)
{
case SNAKE_BONUS_SLOW:
snake->snakebonus = SNAKE_BONUS_SLOW;
case BONUS_SLOW:
snake->snakebonus = BONUS_SLOW;
snake->snakebonustime = 20 * TICRATE;
break;
case SNAKE_BONUS_FAST:
snake->snakebonus = SNAKE_BONUS_FAST;
case BONUS_FAST:
snake->snakebonus = BONUS_FAST;
snake->snakebonustime = 20 * TICRATE;
break;
case SNAKE_BONUS_GHOST:
snake->snakebonus = SNAKE_BONUS_GHOST;
case BONUS_GHOST:
snake->snakebonus = BONUS_GHOST;
snake->snakebonustime = 10 * TICRATE;
break;
case SNAKE_BONUS_NUKE:
case BONUS_NUKE:
for (i = 0; i < snake->snakelength; i++)
{
snake->snakex [i] = snake->snakex [0];
@ -378,11 +378,11 @@ void Snake_Update(void *opaque)
S_StartSound(NULL, sfx_bkpoof);
break;
case SNAKE_BONUS_SCISSORS:
snake->snakebonus = SNAKE_BONUS_SCISSORS;
case BONUS_SCISSORS:
snake->snakebonus = BONUS_SCISSORS;
snake->snakebonustime = 60 * TICRATE;
break;
case SNAKE_BONUS_REVERSE:
case BONUS_REVERSE:
for (i = 0; i < (snake->snakelength + 1) / 2; i++)
{
UINT16 i2 = snake->snakelength - 1 - i;
@ -393,10 +393,10 @@ void Snake_Update(void *opaque)
// Swap first segment with last segment
snake->snakex [i] = snake->snakex [i2];
snake->snakey [i] = snake->snakey [i2];
snake->snakedir[i] = Snake_GetOppositeDir(snake->snakedir[i2]);
snake->snakedir[i] = GetOppositeDir(snake->snakedir[i2]);
snake->snakex [i2] = tmpx;
snake->snakey [i2] = tmpy;
snake->snakedir[i2] = Snake_GetOppositeDir(tmpdir);
snake->snakedir[i2] = GetOppositeDir(tmpdir);
}
snake->snakedir[0] = 0;
@ -404,14 +404,14 @@ void Snake_Update(void *opaque)
S_StartSound(NULL, sfx_gravch);
break;
default:
if (snake->snakebonus != SNAKE_BONUS_GHOST)
if (snake->snakebonus != BONUS_GHOST)
{
snake->gameover = true;
S_StartSound(NULL, sfx_lose);
}
}
snake->bonustype = SNAKE_BONUS_NONE;
snake->bonustype = BONUS_NONE;
}
}
@ -425,23 +425,23 @@ void Snake_Draw(void *opaque)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
V_DrawFlatFill(
SNAKE_LEFT_X + SNAKE_BORDER_SIZE,
SNAKE_TOP_Y + SNAKE_BORDER_SIZE,
SNAKE_MAP_WIDTH,
SNAKE_MAP_HEIGHT,
W_GetNumForName(snake_backgrounds[snake->background])
LEFT_X + BORDER_SIZE,
TOP_Y + BORDER_SIZE,
MAP_WIDTH,
MAP_HEIGHT,
W_GetNumForName(backgrounds[snake->background])
);
// Borders
V_DrawFill(SNAKE_LEFT_X, SNAKE_TOP_Y, SNAKE_BORDER_SIZE + SNAKE_MAP_WIDTH, SNAKE_BORDER_SIZE, 242); // Top
V_DrawFill(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + SNAKE_MAP_WIDTH, SNAKE_TOP_Y, SNAKE_BORDER_SIZE, SNAKE_BORDER_SIZE + SNAKE_MAP_HEIGHT, 242); // Right
V_DrawFill(SNAKE_LEFT_X + SNAKE_BORDER_SIZE, SNAKE_TOP_Y + SNAKE_BORDER_SIZE + SNAKE_MAP_HEIGHT, SNAKE_BORDER_SIZE + SNAKE_MAP_WIDTH, SNAKE_BORDER_SIZE, 242); // Bottom
V_DrawFill(SNAKE_LEFT_X, SNAKE_TOP_Y + SNAKE_BORDER_SIZE, SNAKE_BORDER_SIZE, SNAKE_BORDER_SIZE + SNAKE_MAP_HEIGHT, 242); // Left
V_DrawFill(LEFT_X, TOP_Y, BORDER_SIZE + MAP_WIDTH, BORDER_SIZE, 242); // Top
V_DrawFill(LEFT_X + BORDER_SIZE + MAP_WIDTH, TOP_Y, BORDER_SIZE, BORDER_SIZE + MAP_HEIGHT, 242); // Right
V_DrawFill(LEFT_X + BORDER_SIZE, TOP_Y + BORDER_SIZE + MAP_HEIGHT, BORDER_SIZE + MAP_WIDTH, BORDER_SIZE, 242); // Bottom
V_DrawFill(LEFT_X, TOP_Y + BORDER_SIZE, BORDER_SIZE, BORDER_SIZE + MAP_HEIGHT, 242); // Left
// Apple
V_DrawFixedPatch(
(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + snake->applex * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->appley * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
(LEFT_X + BORDER_SIZE + snake->applex * BLOCK_SIZE + BLOCK_SIZE / 2) * FRACUNIT,
(TOP_Y + BORDER_SIZE + snake->appley * BLOCK_SIZE + BLOCK_SIZE / 2) * FRACUNIT,
FRACUNIT / 4,
0,
W_CachePatchLongName("DL_APPLE", PU_HUDGFX),
@ -449,13 +449,13 @@ void Snake_Draw(void *opaque)
);
// Bonus
if (snake->bonustype != SNAKE_BONUS_NONE)
if (snake->bonustype != BONUS_NONE)
V_DrawFixedPatch(
(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + snake->bonusx * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2 ) * FRACUNIT,
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->bonusy * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2 + 4) * FRACUNIT,
(LEFT_X + BORDER_SIZE + snake->bonusx * BLOCK_SIZE + BLOCK_SIZE / 2 ) * FRACUNIT,
(TOP_Y + BORDER_SIZE + snake->bonusy * BLOCK_SIZE + BLOCK_SIZE / 2 + 4) * FRACUNIT,
FRACUNIT / 2,
0,
W_CachePatchLongName(snake_bonuspatches[snake->bonustype], PU_HUDGFX),
W_CachePatchLongName(bonuspatches[snake->bonustype], PU_HUDGFX),
NULL
);
@ -499,10 +499,10 @@ void Snake_Draw(void *opaque)
}
V_DrawFixedPatch(
(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + snake->snakex[i] * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->snakey[i] * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
(LEFT_X + BORDER_SIZE + snake->snakex[i] * BLOCK_SIZE + BLOCK_SIZE / 2) * FRACUNIT,
(TOP_Y + BORDER_SIZE + snake->snakey[i] * BLOCK_SIZE + BLOCK_SIZE / 2) * FRACUNIT,
i == 0 && dir == 0 ? FRACUNIT / 5 : FRACUNIT / 2,
snake->snakebonus == SNAKE_BONUS_GHOST ? V_TRANSLUCENT : 0,
snake->snakebonus == BONUS_GHOST ? V_TRANSLUCENT : 0,
W_CachePatchLongName(patchname, PU_HUDGFX),
NULL
);
@ -510,17 +510,17 @@ void Snake_Draw(void *opaque)
}
// Length
V_DrawString(SNAKE_RIGHT_X + 4, SNAKE_TOP_Y, V_MONOSPACE, va("%u", snake->snakelength));
V_DrawString(RIGHT_X + 4, TOP_Y, V_MONOSPACE, va("%u", snake->snakelength));
// Bonus
if (snake->snakebonus != SNAKE_BONUS_NONE
if (snake->snakebonus != BONUS_NONE
&& (snake->snakebonustime >= 3 * TICRATE || snake->time % 4 < 4 / 2))
V_DrawFixedPatch(
(SNAKE_RIGHT_X + 10) * FRACUNIT,
(SNAKE_TOP_Y + 24) * FRACUNIT,
(RIGHT_X + 10) * FRACUNIT,
(TOP_Y + 24) * FRACUNIT,
FRACUNIT / 2,
0,
W_CachePatchLongName(snake_bonuspatches[snake->snakebonus], PU_HUDGFX),
W_CachePatchLongName(bonuspatches[snake->snakebonus], PU_HUDGFX),
NULL
);
}