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Use udmf mt arg 4 for pinch phase LE in boss 3
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@ -4448,7 +4448,7 @@ static void P_Boss3Thinker(mobj_t *mobj)
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CONS_Debug(DBG_GAMELOGIC, "Eggman path %d - Dummy selected paths %d and %d\n", way0, way1, way2);
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if (mobj->spawnpoint)
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P_LinedefExecute(mobj->spawnpoint->args[3], mobj, NULL);
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P_LinedefExecute(mobj->spawnpoint->args[4], mobj, NULL);
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}
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}
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else if (mobj->movecount) // Firing mode
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