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Interpolate models when scaling mobjs
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@ -1660,7 +1660,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
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#endif
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// SRB2CBTODO: MD2 scaling support
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finalscale *= FIXED_TO_FLOAT(spr->mobj->scale);
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finalscale *= FIXED_TO_FLOAT(interp.scale);
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p.flip = atransform.flip;
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#ifdef USE_FTRANSFORM_MIRROR
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