Add missing PT_ prefix to a few packet handlers

This commit is contained in:
LJ Sonic 2023-01-07 15:57:17 +01:00
parent dfdbdee0a8
commit 7240ed22de
5 changed files with 11 additions and 11 deletions

View file

@ -1052,7 +1052,7 @@ void CL_ConnectToServer(void)
* \note What happens if the packet comes from a client or something like that?
*
*/
void HandleServerInfo(SINT8 node)
void PT_ServerInfo(SINT8 node)
{
// compute ping in ms
const tic_t ticnow = I_GetTime();
@ -1173,7 +1173,7 @@ void PT_ServerCFG(SINT8 node)
/// \note Wait. What if a Lua script uses some global custom variables synched with the NetVars hook?
/// Shouldn't them be downloaded even at intermission time?
/// Also, according to HandleConnect, the server will send the savegame even during intermission...
/// Also, according to PT_Connect, the server will send the savegame even during intermission...
if (netbuffer->u.servercfg.gamestate == GS_LEVEL/* ||
netbuffer->u.servercfg.gamestate == GS_INTERMISSION*/)
cl_mode = CL_DOWNLOADSAVEGAME;

View file

@ -53,7 +53,7 @@ void CL_UpdateServerList(boolean internetsearch, INT32 room);
void CL_ConnectToServer(void);
boolean CL_SendJoin(void);
void HandleServerInfo(SINT8 node);
void PT_ServerInfo(SINT8 node);
void PT_MoreFilesNeeded(SINT8 node);
void PT_ServerRefuse(SINT8 node);
void PT_ServerCFG(SINT8 node);

View file

@ -1358,7 +1358,7 @@ void SV_StartSinglePlayerServer(void)
* \param node The packet sender (should be the server)
*
*/
static void HandleShutdown(SINT8 node)
static void PT_Shutdown(SINT8 node)
{
(void)node;
LUA_HookBool(false, HOOK(GameQuit));
@ -1373,7 +1373,7 @@ static void HandleShutdown(SINT8 node)
* \param node The packet sender (should be the server)
*
*/
static void HandleTimeout(SINT8 node)
static void PT_Timeout(SINT8 node)
{
(void)node;
LUA_HookBool(false, HOOK(GameQuit));
@ -1608,26 +1608,26 @@ void GetPackets(void)
if (netbuffer->packettype == PT_CLIENTJOIN && server)
{
HandleConnect(node);
PT_Connect(node);
continue;
}
if (node == servernode && client && cl_mode != CL_SEARCHING)
{
if (netbuffer->packettype == PT_SERVERSHUTDOWN)
{
HandleShutdown(node);
PT_Shutdown(node);
continue;
}
if (netbuffer->packettype == PT_NODETIMEOUT)
{
HandleTimeout(node);
PT_Timeout(node);
continue;
}
}
if (netbuffer->packettype == PT_SERVERINFO)
{
HandleServerInfo(node);
PT_ServerInfo(node);
continue;
}

View file

@ -422,7 +422,7 @@ GetRefuseMessage (SINT8 node, INT32 rejoinernum)
* \param node The packet sender
*
*/
void HandleConnect(SINT8 node)
void PT_Connect(SINT8 node)
{
char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME + 1];
INT32 numplayers = netbuffer->u.clientcfg.localplayers;

View file

@ -17,7 +17,7 @@
#include "../doomdef.h"
#include "../doomtype.h"
void HandleConnect(SINT8 node);
void PT_Connect(SINT8 node);
void PT_AskInfoViaMS(SINT8 node);
void PT_TellFilesNeeded(SINT8 node);
void PT_AskInfo(SINT8 node);