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Use displayplayer instead of consoleplayer in G_GetInputPlayer
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@ -1772,7 +1772,7 @@ ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
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static player_t *G_GetInputPlayer(UINT8 which)
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{
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if (which == 0)
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return &players[consoleplayer];
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return &players[displayplayer];
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else if (which == 1)
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{
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if (splitscreen)
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