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Merge branch 'mobj-dispoffset' into 'next'
Turn dispoffset into a mobj field See merge request STJr/SRB2!1708
This commit is contained in:
commit
ce504d4e8e
8 changed files with 25 additions and 5 deletions
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@ -88,7 +88,7 @@ typedef struct gl_vissprite_s
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//Hurdler: 25/04/2000: now support colormap in hardware mode
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UINT8 *colormap;
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INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing
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INT32 dispoffset; // copy of mobj->dispoffset, affects ordering but not drawing
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patch_t *gpatch;
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mobj_t *mobj; // NOTE: This is a precipmobj_t if precip is true !!! Watch out.
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@ -5031,7 +5031,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
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return;
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}
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dispoffset = thing->info->dispoffset;
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dispoffset = thing->dispoffset;
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if (R_UsingFrameInterpolation() && !paused)
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@ -96,7 +96,8 @@ enum mobj_e {
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mobj_standingslope,
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mobj_colorized,
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mobj_mirrored,
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mobj_shadowscale
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mobj_shadowscale,
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mobj_dispoffset
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};
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static const char *const mobj_opt[] = {
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@ -173,6 +174,7 @@ static const char *const mobj_opt[] = {
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"colorized",
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"mirrored",
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"shadowscale",
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"dispoffset",
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NULL};
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#define UNIMPLEMENTED luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " is not implemented for Lua and cannot be accessed.", mobj_opt[field])
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@ -439,6 +441,9 @@ static int mobj_get(lua_State *L)
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case mobj_shadowscale:
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lua_pushfixed(L, mo->shadowscale);
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break;
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case mobj_dispoffset:
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lua_pushinteger(L, mo->dispoffset);
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break;
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default: // extra custom variables in Lua memory
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lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
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I_Assert(lua_istable(L, -1));
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@ -804,6 +809,9 @@ static int mobj_set(lua_State *L)
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case mobj_shadowscale:
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mo->shadowscale = luaL_checkfixed(L, 3);
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break;
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case mobj_dispoffset:
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mo->dispoffset = luaL_checkinteger(L, 3);
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break;
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default:
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lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
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I_Assert(lua_istable(L, -1));
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@ -10622,6 +10622,8 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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mobj->reactiontime = info->reactiontime;
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mobj->dispoffset = info->dispoffset;
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mobj->lastlook = -1; // stuff moved in P_enemy.P_LookForPlayer
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// do not set the state with P_SetMobjState,
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@ -399,6 +399,7 @@ typedef struct mobj_s
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boolean colorized; // Whether the mobj uses the rainbow colormap
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boolean mirrored; // The object's rotations will be mirrored left to right, e.g., see frame AL from the right and AR from the left
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fixed_t shadowscale; // If this object casts a shadow, and the size relative to radius
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INT32 dispoffset; // copy of info->dispoffset, so mobjs can be sorted independently of their type
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// WARNING: New fields must be added separately to savegame and Lua.
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} mobj_t;
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@ -1571,6 +1571,7 @@ typedef enum
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MD2_SPRITEXOFFSET = 1<<20,
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MD2_SPRITEYOFFSET = 1<<21,
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MD2_FLOORSPRITESLOPE = 1<<22,
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MD2_DISPOFFSET = 1<<23
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} mobj_diff2_t;
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typedef enum
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@ -1805,6 +1806,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
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|| (slope->normal.z != FRACUNIT))
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diff2 |= MD2_FLOORSPRITESLOPE;
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}
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if (mobj->dispoffset != mobj->info->dispoffset)
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diff2 |= MD2_DISPOFFSET;
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if (diff2 != 0)
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diff |= MD_MORE;
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@ -1980,6 +1983,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
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WRITEFIXED(save_p, slope->normal.y);
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WRITEFIXED(save_p, slope->normal.z);
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}
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if (diff2 & MD2_DISPOFFSET)
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WRITEINT32(save_p, mobj->dispoffset);
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WRITEUINT32(save_p, mobj->mobjnum);
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}
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@ -3034,6 +3039,10 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
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slope->normal.y = READFIXED(save_p);
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slope->normal.z = READFIXED(save_p);
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}
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if (diff2 & MD2_DISPOFFSET)
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mobj->dispoffset = READINT32(save_p);
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else
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mobj->dispoffset = mobj->info->dispoffset;
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if (diff & MD_REDFLAG)
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{
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@ -1477,7 +1477,7 @@ static void R_ProjectSprite(mobj_t *thing)
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fixed_t paperoffset = 0, paperdistance = 0;
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angle_t centerangle = 0;
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INT32 dispoffset = thing->info->dispoffset;
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INT32 dispoffset = thing->dispoffset;
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//SoM: 3/17/2000
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fixed_t gz = 0, gzt = 0;
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@ -212,7 +212,7 @@ typedef struct vissprite_s
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INT16 clipbot[MAXVIDWIDTH], cliptop[MAXVIDWIDTH];
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INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing
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INT32 dispoffset; // copy of mobj->dispoffset, affects ordering but not drawing
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} vissprite_t;
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extern UINT32 visspritecount;
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