Commit Graph

4163 Commits

Author SHA1 Message Date
helixhorned d5a1f0a0d4 osd.c: Fix OSD_StripColors() with empty input string.
git-svn-id: https://svn.eduke32.com/eduke32@3727 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:13 +00:00
helixhorned 1ec058a47f Classic: fix oob read of frame buffer when leftmost vline has a mirror.
In the mirror reversing code, get rid of the padding. This may produce
seams, but they appear to be extremely transient and shouldn't be
noticeable.
In game.c, add a debugging compilation switch DEBUG_MIRRORS_ONLY.

git-svn-id: https://svn.eduke32.com/eduke32@3726 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:12 +00:00
helixhorned 6deabcdb5d Makefiles: allow overriding the optimization level with debugging builds.
git-svn-id: https://svn.eduke32.com/eduke32@3725 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:10 +00:00
helixhorned d56e5451d9 Fix one more 1<<31 calculation, remove one unneeded cast.
git-svn-id: https://svn.eduke32.com/eduke32@3724 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:08 +00:00
terminx 287f829e32 I am not a smart man. Fix startup window hangs with grpinfo files.
git-svn-id: https://svn.eduke32.com/eduke32@3723 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 18:49:03 +00:00
helixhorned 9f313043bf Fix model HUD weapons not showing in Polymer, introduced in r3717.
git-svn-id: https://svn.eduke32.com/eduke32@3722 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:42:07 +00:00
helixhorned 198a3a556c Classic: optimize background 'rainbow' drawing in use for editor/debug.
Also, draw it at shade 18 and don't use fullbright colors.

git-svn-id: https://svn.eduke32.com/eduke32@3721 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:42:05 +00:00
helixhorned 0193d7b0e5 Makefiles: do not pass $(STDCPPLIB) to final eduke32/mapster32 linking step.
git-svn-id: https://svn.eduke32.com/eduke32@3720 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:42:03 +00:00
helixhorned bc78ff27ed Classic: clean up mirror drawing code.
No functional changes, but a (commented out) debug line for an oob read of the
frame buffer when the mirror covers the whole screen is inserted.

git-svn-id: https://svn.eduke32.com/eduke32@3719 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:41:59 +00:00
terminx 7864a559c8 Fix GTK build
git-svn-id: https://svn.eduke32.com/eduke32@3718 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-30 18:51:15 +00:00
helixhorned 74aaac70d2 Fix two bugs found by Clang's undefined behavior sanitizer.
- Return early from drawsprite_classic() if tspr->owner if oob.
  Commonize that check between renderers into bad_tspr().
- Make the BIT() macro a left-shift of the *unsigned* number 1,
  preventing expansion to (1<<31).

git-svn-id: https://svn.eduke32.com/eduke32@3717 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 19:24:19 +00:00
helixhorned bdecbc45db Fix debugging builds with Clang 3.2 and up.
In those Clang versions, -fcatch-undefined-behavior was replaced by
-fsanitize=<what>.  For Clang 3.2, we enable the address sanitizer
and for 3.3 also the miscellaneous undefined behavior one.
Currently, there's no version auto-detection from the Makefiles, it's
set to 3.3 and the others are commented out.

git-svn-id: https://svn.eduke32.com/eduke32@3716 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 19:24:15 +00:00
helixhorned c6d7c08d58 Generalize ZRANGE and ANGRANGE to accept any nonnegative number.
Numbers 0 and 1 mean 'no spread', but the latter does one krand() call.
Negative numbers are reserved for potential future use.

git-svn-id: https://svn.eduke32.com/eduke32@3715 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 19:24:12 +00:00
terminx 75294401c4 My love/hate relationship with git stash is quickly becoming a hate/hate relationship. :p
git-svn-id: https://svn.eduke32.com/eduke32@3714 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 15:13:48 +00:00
helixhorned 46ccf59c74 Fix TARGET sprites used as switches, introduced in r3679.
git-svn-id: https://svn.eduke32.com/eduke32@3713 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-28 16:45:29 +00:00
helixhorned 3910456d55 In G_LoadAddon(), remove inner 'struct grpfile *grp', fixing uninited access.
... four lines later.
I don't know if that is the intended semantics for this function, but
nasal demons is clearly not what we want. Please review!

git-svn-id: https://svn.eduke32.com/eduke32@3712 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:29 +00:00
helixhorned 3e9b1be6fb Fix two harmless warnings and reindent one switch block.
Also, make G_LoadAddon() local to game.c.

git-svn-id: https://svn.eduke32.com/eduke32@3711 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:25 +00:00
helixhorned a628cbdd13 Lunatic (map-int VX) build: implement loading <V7 maps.
git-svn-id: https://svn.eduke32.com/eduke32@3710 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:22 +00:00
helixhorned ac2379171c Engine: auto-detect LameDuke's PALETTE.DAT and read tables accordingly.
LameDuke's shade table has 32 gradients of shade, like Duke3D.
For the translucency table though, only the diagonal + one half is stored
because it's symmetric (50/50 translucency).

git-svn-id: https://svn.eduke32.com/eduke32@3709 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:15 +00:00
terminx a002290853 Support adding custom grps to the selector in the startup window. To use this feature, create a file with a ".grpinfo" extension in your EDuke32 directory, following this template:
grpinfo
{
    name "YourGameName"
    scriptname "yourgame.con"
    defname "yourgame.def"
    size yourgrpsize
    dependency DUKE15_CRC
    flags GAMEFLAG_ADDON
    crc yourgrpcrc
}

The "flags" field can also take the value "GAMEFLAG_DUKE" to define a new base game. Since this is the first commit of a new feature, certain semantics of the implementation and syntax are liable to change as necessary.

git-svn-id: https://svn.eduke32.com/eduke32@3708 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 17:49:10 +00:00
terminx 3af951db1b Don't write SelectedGRP to eduke32.cfg when using the Megaton compatibility "-addon" parameter.
git-svn-id: https://svn.eduke32.com/eduke32@3707 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 17:48:51 +00:00
terminx 630261aa50 Automatically execute mapname.cfg at map load time. This allows different maps in mods to have different rendering settings (shadescale, etc). This is not currently suitable for standalone user maps as there's no functionality to reset such cvars back to default at the next map load (so, if using this in a mod, every map needs to have a cfg).
git-svn-id: https://svn.eduke32.com/eduke32@3706 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 17:48:37 +00:00
terminx 15014234ab Fix startup problems stemming from SelectedGRP = "" ending up in eduke32.cfg
git-svn-id: https://svn.eduke32.com/eduke32@3705 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 16:30:39 +00:00
helixhorned b7e3f8cbc9 a.m32: add user variable 'override_basepal'.
Set it to >=0 to override the base palette (water, slime, ...) in 3D mode.
This can be useful to navigate Lameduke's underwater sections, since its
LOOKUP.DAT only contains 8 lookup tables, but no other *base* palettes.
Consequently, base palettes >=1 will make the whole screen black when
Lameduke's LOOKUP.DAT is loaded into EDuke32 or Mapster32.

git-svn-id: https://svn.eduke32.com/eduke32@3704 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 10:35:50 +00:00
helixhorned b9b8e01e32 Revert an awful stupidity I committed in r3700.
git-svn-id: https://svn.eduke32.com/eduke32@3703 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 10:35:48 +00:00
helixhorned 086ef3f901 Remove 'cl_angleinterpolation' cvar because it had no effect for a while.
Also remove the two instances of commented out code, but not the respective
CON structure access code.

git-svn-id: https://svn.eduke32.com/eduke32@3702 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 10:35:44 +00:00
helixhorned b6be776079 Classic drawmasks(): if sprite is on other side of maskwall, always draw it first.
This fixes the bug reported here:
http://forums.duke4.net/topic/5340-bug-with-masked-walls/page__view__findpost__p__123233
But I haven't checked the change for any adverse effects.

git-svn-id: https://svn.eduke32.com/eduke32@3701 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:45 +00:00
helixhorned 14b16a10eb engine.c: stylistic tweaks of drawmasks().
git-svn-id: https://svn.eduke32.com/eduke32@3700 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:38 +00:00
helixhorned e1a9cadbce m32script: in tsprite access, fix checking min/max/RO; tweak RESPAWN preview.
This fixes RESPAWN preview wrongly clamping the previewed tsprite z coords to
[-524288 .. 524288] (x/y limits).
Also, make the previewed tsprites be 33% translucent with the option of 66%
translucency by setting 'showrespawn_fulltrans' to 1 in a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@3699 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:32 +00:00
helixhorned 3792cc7312 Mapster32: in quick tile selection [G], if tile is nonexistent, revert it.
git-svn-id: https://svn.eduke32.com/eduke32@3698 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:26 +00:00
helixhorned ae6bea7285 Mapster32: tweak the 'loaded map' message a bit.
- colorize the trailing part if there is corruption or (new) if sprites were
  removed
- also corrupt-check when loading <V7 map
- move start{pos,ang,sectnum} to build.c
- remove pointless ...[].extra = -1 before loading map, scantoasc*[] comment

git-svn-id: https://svn.eduke32.com/eduke32@3697 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:22 +00:00
helixhorned 520b608094 Engine: stricter map load time checking for sprites with oob sectnums.
Sprites are now considered to have out of bounds sector numbers if it is
< 0 or >= numsectors (not merely >= MAXSECTORS). If such a sprite is now
encountered during post-load, an attempt is made first to assign it a sector
number (using updatesector()). If that fails, the sprite is removed from the
map.  The background is that a dozen of maps do come with such sprites and
could previously corrupt the sprite list when loaded.

git-svn-id: https://svn.eduke32.com/eduke32@3696 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:18 +00:00
helixhorned 08b10ca03c Draw the flat on-screen CHAINGUN in a way inspired by 3688, preventing seam.
Specifically, in GL modes, and if the CHAINGUN is not replaced by a model,
 - draw the upper part twice: first, two screen pixels * weapon scale lower,
   then at the original position
 - reverse the previous order: draw the upper part first, then the lower part

This is much preferable to the previous engine-side hack, and to my eye,
it looks perfect now.

git-svn-id: https://svn.eduke32.com/eduke32@3695 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:11 +00:00
helixhorned dac18a99e9 A couple of trivial stylistic changes.
git-svn-id: https://svn.eduke32.com/eduke32@3694 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:03 +00:00
helixhorned c298c56652 Lunatic/OS X: generate bytecode in object files from LuaJIT.
git-svn-id: https://svn.eduke32.com/eduke32@3693 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-17 20:34:59 +00:00
helixhorned d30faf8950 osxbuild.sh: Add 'clean' preset, deleting files missed by 'make veryclean'.
git-svn-id: https://svn.eduke32.com/eduke32@3692 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-17 20:34:54 +00:00
helixhorned e64ecfbf4f OS X: Pass -Wno-narrowing only with GCC 4.3+, fixing arttool build on my setup.
git-svn-id: https://svn.eduke32.com/eduke32@3691 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-17 20:34:51 +00:00
helixhorned 298da67e63 osxbuild.sh: new option --lastrev, 'dummyhelix' preset.
git-svn-id: https://svn.eduke32.com/eduke32@3690 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-17 20:34:45 +00:00
helixhorned 34a965721b OS X: Write eduke32.log to ~/Library/Logs unless -usecwd is given.
git-svn-id: https://svn.eduke32.com/eduke32@3689 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-17 20:34:39 +00:00
terminx 3c5c8b44dc Mask the seam that shows up when drawing the scuba HUD overlay in OpenGL by drawing SCUBAMASK 3 times... once at the left position + 1, and then at the proper left and right positions. It's definitely a hack, but at least it lives on the game side of things.
git-svn-id: https://svn.eduke32.com/eduke32@3688 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-16 22:37:31 +00:00
terminx 95ccd3ad7c Fix building against libpng 1.6, which removed png_sizeof
git-svn-id: https://svn.eduke32.com/eduke32@3687 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-16 22:37:19 +00:00
helixhorned e2c05cbbae Fix A_MoveSprite() wrongly reporting sector hit without z change after r3678.
git-svn-id: https://svn.eduke32.com/eduke32@3686 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-16 20:08:45 +00:00
helixhorned 6be448c534 Fix SPRITES_OF_SECT_SAFE macro. Oops!
git-svn-id: https://svn.eduke32.com/eduke32@3685 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 18:50:21 +00:00
helixhorned bac1a3ff63 gameexec.c: in VM_Fall(), comment out dead code, small indentation change.
git-svn-id: https://svn.eduke32.com/eduke32@3684 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:22 +00:00
helixhorned 0db0587731 TROR no-SE7 water: spawn splash, reuse calculated other sector number.
git-svn-id: https://svn.eduke32.com/eduke32@3683 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:20 +00:00
helixhorned 73eb1c4def Improve on the code that handles changing sectors of projectiles.
- In the A_MoveSprite() code that transports projectiles due to an SE7
  (introduced in r1450 / legacy ROR), only report "success" if the
  transportation succeeded.
- Clear newly introduced internal SPRITE_DIDNOSE7WATER flag after
  checking it.

git-svn-id: https://svn.eduke32.com/eduke32@3682 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:18 +00:00
helixhorned 732a1ca33c In G_MoveStandables() CRACKx handling, fix oob access of DynamicTileMap[].
Also, in two cases, don't assign A_IncurDamage() result to a variable if
it's not needed.

git-svn-id: https://svn.eduke32.com/eduke32@3681 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:15 +00:00
helixhorned 3b39a87bd1 Fix a couple of issues identified in the preceding commit.
- In S_PlaySound(), move the sound index bound check above an indexing.
- For A_CheckHitSprite(), and A_FindPlayer(), allow NULL second arg.
- In A_ShootWithZvel(), make some one-letter vars be int32_t, making
  storing safeldist() results in them meaningful.
- In MaybeTrainKillEnemies(), remove two redundant checks and move another
  one further up.
- Comment that SIDEBOLT1 will never be translucent as was probably intended.
- In G_MoveFX(), fix an always-true comparison.

git-svn-id: https://svn.eduke32.com/eduke32@3680 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:13 +00:00
helixhorned 8064bd2f30 Clean up of mostly actors.c, but some other files along the way too.
- Rewrite some sprites-of-{stat,sector} loops using the SPRITES_OF,
  SPRITES_OF_SECT and new SPRITES_OF_SECT_SAFE macros.
- In passing, identify some problems and mark them with 'XXX', but don't
  attempt to fix them yet.
- The usual readability improvements...

git-svn-id: https://svn.eduke32.com/eduke32@3679 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:09 +00:00
helixhorned 52fc0bdfc5 TROR no-SE7 water: handle projectiles.
Actually, the tweaked code in VM_Move() is not specific to projectiles, so
other sprites now may pass no-SE7 water boundaries too, but it's most noticeable
with projectiles.

git-svn-id: https://svn.eduke32.com/eduke32@3678 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:05 +00:00
helixhorned 84e8ce6855 TROR no-SE7 water: allow boundary change only if other-side lotag is other one.
That is, if submerging, the lower sector MUST have lotag 2. If emerging, the
upper sector MUST have lotag 1. (Previously, emersion happened from ST 2 sectors
unconditionally.)  This means that the area where submersion or emersion can
happen is now the same for the top and bottom parts.

git-svn-id: https://svn.eduke32.com/eduke32@3677 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:00 +00:00
hendricks266 3cd85edac0 Fix the inventory icon selector's positioning to match v1.5 (reported by Fox [1]). While we're at it, move it according to ud.statusbarscale for aesthetic purposes.
[1] http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__153060

git-svn-id: https://svn.eduke32.com/eduke32@3676 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-14 06:42:58 +00:00
hendricks266 eb4031fe8f Add cvars "hud_statusbarmode" and "r_rotatespritenowidescreen".
git-svn-id: https://svn.eduke32.com/eduke32@3675 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-14 06:42:36 +00:00
hendricks266 8055ec675b Center the x-position of BOTTOMSTATUSBAR displayed to the screen so an extra-wide one would display correctly.
Let me know if this breaks any mods that have #2462 with an x-dimension other than 320.

git-svn-id: https://svn.eduke32.com/eduke32@3674 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-14 06:42:09 +00:00
hendricks266 e2ab98261f Fix a signed/unsigned comparison.
git-svn-id: https://svn.eduke32.com/eduke32@3673 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:51:17 +00:00
hendricks266 1e7283f982 Fix a "duplicate const" error.
git-svn-id: https://svn.eduke32.com/eduke32@3672 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:50:57 +00:00
hendricks266 670ede9f60 Fix reading the GOG and Steam paths for Win64 builds.
git-svn-id: https://svn.eduke32.com/eduke32@3671 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:50:37 +00:00
hendricks266 33ab42e7b4 Fix "Error setting gamma ramp: DDERR_INVALIDPARAMS" on 64-bit.
git-svn-id: https://svn.eduke32.com/eduke32@3670 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:50:19 +00:00
hendricks266 2bbc1dd97a Fix Mapster32 crash caused by custom s_buildRev strings longer than five characters.
(Note: We are still vulnerable to crashes here (and likely in other places), but you have (4096-16) extra characters to work with. We should consider replacing many uses of Bsprintf with Bsnprintf.)

git-svn-id: https://svn.eduke32.com/eduke32@3669 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:49:58 +00:00
hendricks266 82b6414d92 Add newlines to some diagostic log messages that lack them and need them.
git-svn-id: https://svn.eduke32.com/eduke32@3668 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:49:35 +00:00
hendricks266 cbb003ba6e Fix the pause during display of TENSCREEN.
git-svn-id: https://svn.eduke32.com/eduke32@3667 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:49:05 +00:00
helixhorned a25cd24dd5 In upward moving enemy code of VM_Move(), consider TROR boundaries.
This fixes liztroops not passing TROR layers when on the jetpack, as well as
other enemies capable of moving upward, and also COMMANDER and DRONE (for which
the code is special-cased).

git-svn-id: https://svn.eduke32.com/eduke32@3666 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:35 +00:00
helixhorned 0dba35b207 build.lua: add .sectsperbunch to map table, useful for TROR stats w/ findmaps.sh
Also, sync MAXBUNCHES to new limit in lunatic/defs_common.lua.

git-svn-id: https://svn.eduke32.com/eduke32@3665 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:32 +00:00
helixhorned ec5cd930e0 Lunatic: fix test.elua after map-int VX and one rename, add one microbenchmark.
git-svn-id: https://svn.eduke32.com/eduke32@3664 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:29 +00:00
helixhorned 985c3d8428 Mostly engine and some gameexec.c stylistic changes.
git-svn-id: https://svn.eduke32.com/eduke32@3663 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:26 +00:00
helixhorned 03b09aabd0 Engine: in hitscan and getzrange, skip sprites if sprite part of clipmask is 0.
... like was done with clipmove() previously.
Also, do some code clean up. There are no changes of functionality.

git-svn-id: https://svn.eduke32.com/eduke32@3662 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:22 +00:00
terminx 9c7ab93e21 Fix something I fucked up with GRP scanning when I added support for the Megaton addon GRPs.
git-svn-id: https://svn.eduke32.com/eduke32@3661 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-10 23:47:14 +00:00
helixhorned 964e16a506 Silence "may be used uninitialized" warning, use Batoi() for user input.
Nag: The behavoir of atoi() is *undefined* if "the value of the result
cannot be represented" (C99 7.20.1).

Note: my nagging about undefined behaviors will *not* get less over time. :P

git-svn-id: https://svn.eduke32.com/eduke32@3660 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-09 17:35:17 +00:00
helixhorned 1773ac9276 Mapster32: print the "Saved board" message more persistently.
git-svn-id: https://svn.eduke32.com/eduke32@3659 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-09 17:35:14 +00:00
helixhorned 7b6bf4dda2 Lunatic: new-generation map format, in-memory representation ("map-int VX").
The Lunatic build compiles with new structures for sector and wall types.
They have separate members for TROR {up,down}{bunch,nextwall}, so there are
no conflicts with other uses of members into which they were previously
shoehorned.  Also, the maximum bunch limit is bumped to 512 in that build.

Currently, loading from V7/8/9 and saving to V7 and V8 are supported.

git-svn-id: https://svn.eduke32.com/eduke32@3658 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-09 17:35:11 +00:00
helixhorned a648522c68 Lunatic: move utility scripts to util/, bittest.lua -> test/test_bitar.lua.
git-svn-id: https://svn.eduke32.com/eduke32@3657 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-09 17:35:03 +00:00
helixhorned d1280de362 Lunatic: fix stuff after last commits; translator: clean up -f parsing code.
Also, implement 'cmenu' in LunaCON, make 'definequote' also allowed as inner
command.

git-svn-id: https://svn.eduke32.com/eduke32@3656 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-09 17:34:53 +00:00
terminx 6c7e835fb0 Fix changing the max refresh rate in EDuke32 (it was already working correctly in Mapster32).
git-svn-id: https://svn.eduke32.com/eduke32@3655 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-08 18:30:52 +00:00
terminx 606e7cce98 Add support for the versions of Duke it out in D.C., Duke Caribbean: Life's a Beach, and Duke: Nuclear Winter packaged with Duke Nukem 3D: Megaton Edition on Steam. This allows them to be launched directly from the startup window and also adds an "-addon" command line parameter that should allow the duke3d.exe included with Megaton Edition to be replaced with a copy of EDuke32.
git-svn-id: https://svn.eduke32.com/eduke32@3654 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-08 18:30:39 +00:00
helixhorned bbdc035335 Lunatic: replace DukePlayer_t set-member methods with metatable magic.
So that members needing it are checked when they're assigned to using the
usual syntax. What kind of check to perform (sector, player, ... x whether
negative values are allowed) is written in a declarative fashion inside the
C declaration.

Also, make Lunatic's MAXQUOTES be C's OBITQUOTEINDEX and bound-check an
access of sprite[p->wackedbyplayer] in the C code.

git-svn-id: https://svn.eduke32.com/eduke32@3653 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-07 15:20:41 +00:00
helixhorned fb41d91a50 Lunatic: get rid of some now unneeded set-member methods, add others.
git-svn-id: https://svn.eduke32.com/eduke32@3652 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-07 15:20:37 +00:00
helixhorned 478544acb6 a.m32: Don't reposition head light if in void space, fixing crash.
git-svn-id: https://svn.eduke32.com/eduke32@3651 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-07 15:20:33 +00:00
helixhorned abcc98d5c1 Lunatic: access to show2dsector[], fix some permit-negative bound checks.
git-svn-id: https://svn.eduke32.com/eduke32@3650 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-07 15:20:28 +00:00
helixhorned c91363d7f9 Remove useless code setting show2dwall[] or show2dsprite[], as they're unused.
git-svn-id: https://svn.eduke32.com/eduke32@3649 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-07 15:20:24 +00:00
helixhorned f1f84beeda a.m32: Implement a Polymer "head light" emanating from your position in 3D mode.
Toggled with Ctrl+Shift+[KP-]. Variable 'headlight_range' controls its range.
For the implementation, a new event EVENT_PREDRAW3DSCREEN was added.

git-svn-id: https://svn.eduke32.com/eduke32@3648 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:31 +00:00
helixhorned 53b01f57c6 Factor out displaying episode ending cutscenes into G_BonusCutscenes().
Also,
 - retire IFWITHIN() macro, preferring expanding it
 - fix _endofgame() in control.lua

git-svn-id: https://svn.eduke32.com/eduke32@3647 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:25 +00:00
helixhorned e638c38c35 LunaCON: gen. cleaner code, make actor[].movflag internal, update listglobals.sh
git-svn-id: https://svn.eduke32.com/eduke32@3646 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:21 +00:00
helixhorned edcef5c3ec Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds.
git-svn-id: https://svn.eduke32.com/eduke32@3645 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:18 +00:00
helixhorned 203bd1e9e9 Take over and use static assertion macro found in LuaJIT sources.
git-svn-id: https://svn.eduke32.com/eduke32@3644 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:14 +00:00
helixhorned 6ebe2d4745 Lunatic: custom integer types treated as bitfields.
Used for engine struct's (c)stat and actor[].flags members.

git-svn-id: https://svn.eduke32.com/eduke32@3643 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:10 +00:00
helixhorned 023ff8f190 Lunatic: begin gamevar system. Not much there yet.
In Lunatic, gamevars (variables that are saved with savegames) are per-module.

git-svn-id: https://svn.eduke32.com/eduke32@3642 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:06 +00:00
helixhorned 49290a090c Lunatic: make palette_t a bcarray-generated type, various tweaks.
- Increase LuaJIT max. machine code limit to 10 MiB

git-svn-id: https://svn.eduke32.com/eduke32@3641 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:03 +00:00
helixhorned 512b9286fe LunaCON: ifsquished.
git-svn-id: https://svn.eduke32.com/eduke32@3640 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:52:59 +00:00
helixhorned 1e21ea3aae LunaCON: fix rotatesprite coordinate check, gen. events to chain at beginning.
git-svn-id: https://svn.eduke32.com/eduke32@3639 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:52:50 +00:00
terminx 9fbab31998 Support NVIDIA's adaptive vsync, you can enable it by setting r_swapinterval -1 in the console or by using the new third setting for the vsync menu option.
git-svn-id: https://svn.eduke32.com/eduke32@3638 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 16:41:12 +00:00
terminx e20b834ea8 Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later.
git-svn-id: https://svn.eduke32.com/eduke32@3637 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 07:48:20 +00:00
terminx 73cb94b389 Fix savegamevar/readgamevar breakage from r3579
git-svn-id: https://svn.eduke32.com/eduke32@3636 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-03 17:26:49 +00:00
helixhorned 385c582efa Fix handling of SE31 pointing upward. A bug was introduced in r2607.
git-svn-id: https://svn.eduke32.com/eduke32@3635 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-01 18:35:44 +00:00
Plagman 5b6b3c97e3 Polymost: Fix ART offset and face sprite flipping interaction.
git-svn-id: https://svn.eduke32.com/eduke32@3634 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 23:29:56 +00:00
Plagman 0abef3b8cd Polymer: Fix ART offset and sprite flipping interaction.
git-svn-id: https://svn.eduke32.com/eduke32@3633 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 23:26:40 +00:00
helixhorned e3ae81262e Fix activated MUSICANDSFX wrongly being looped, introduced in r3631.
git-svn-id: https://svn.eduke32.com/eduke32@3632 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 22:29:30 +00:00
helixhorned a6a4e30bbc Fix playing ambient sounds at max volume for split sec on entering their range.
This is done by always calling FX_PlayAuto3D() to play such sounds. It now
additionally takes a third argument 'loophow', permissible values being
FX_ONESHOT and FX_LOOP.

git-svn-id: https://svn.eduke32.com/eduke32@3631 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 18:58:17 +00:00
helixhorned cbfd2eb438 In 'tip' display code, extrapolate four more values of the y coord table.
Also, for tip_incs values greater or equal than the number of elements in
this table, return early reporting that the hand has been drawn, so that
the otherwise selected weapon is not drawn.

git-svn-id: https://svn.eduke32.com/eduke32@3630 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 18:58:09 +00:00
helixhorned e63874d011 Lunatic: chaining of actor callback functions.
For events and actors, a flag can be now passed whether to chain the new
function at the beginning or end of an already existing one, or to replace
it entirely.
Also, for the translator, add option -fno-error-nostate, disabled by default.

git-svn-id: https://svn.eduke32.com/eduke32@3629 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 18:58:04 +00:00
helixhorned fe69ee5476 Add rudimentary sanity checks when playing ANM files.
- Don't attempt to play an ANM file if it is empty (warn) or too short (error).
- If failing to read IVF file header or initializing VPX codec, don't play ANM.
- Return early from gltexapplyprops() if not in GL modes.

git-svn-id: https://svn.eduke32.com/eduke32@3628 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 18:57:59 +00:00
helixhorned 85d6526264 Add some test CON files to source/lunatic/test.
The code is mostly by other people, who are credited in the CON files.

git-svn-id: https://svn.eduke32.com/eduke32@3627 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-29 15:59:26 +00:00
helixhorned 53f6d749df Return early from A_IncurDamage() if actor[].picnum ("htpicnum" in CON) is < 0.
With this change, it is impossible for negative values to be used as array
indices inside this function, and I believe that it is also impossible that
they escape to somewhere they might be used as such.

For Lunatic, allow setting actor[].picnum to negative values and in the
translator, add (commented out) code to warn whenever it is set to a constant
negative value.  Also, fix a _sound call in _addphealth in control.lua.

git-svn-id: https://svn.eduke32.com/eduke32@3626 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-29 15:59:23 +00:00
helixhorned 6c624a6221 Windows: make the crash log file named eduke32_or_mapster32.crash.log.
git-svn-id: https://svn.eduke32.com/eduke32@3625 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-29 15:59:20 +00:00
helixhorned f291143bb8 Don't output an empty SelectedGRP entry into the cfg, fixing bare EDuke32 build.
git-svn-id: https://svn.eduke32.com/eduke32@3624 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-29 15:59:17 +00:00
helixhorned 48406e744b Mapster32: factor out 3x computing "alwaysshowgray", but don't change anything.
git-svn-id: https://svn.eduke32.com/eduke32@3623 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-29 15:59:14 +00:00
terminx 1f490a6fc3 Tweak the code that adds the Steam and GOG Duke3D paths a little. This changes things so that we add the DOSBox version provided on Steam as a source for the GRP instead of their main content dir, bypassing loading their screwed up duke3d.def.
git-svn-id: https://svn.eduke32.com/eduke32@3622 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-28 23:35:52 +00:00
hendricks266 ba1ac9d89a Load def modules even if no root def exists. Print a message to the log for each def module that is loaded.
git-svn-id: https://svn.eduke32.com/eduke32@3621 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-28 09:06:14 +00:00
hendricks266 cae310d8d5 weapons.con.sample: Sync with r3614 and r3616.
git-svn-id: https://svn.eduke32.com/eduke32@3620 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-28 09:05:55 +00:00
hendricks266 bfeff6b0ab Fix a multi-line comment in cache1d.c.
git-svn-id: https://svn.eduke32.com/eduke32@3619 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-28 09:05:36 +00:00
hendricks266 ae96d9a162 Correct the capitalization of NAPALM.
git-svn-id: https://svn.eduke32.com/eduke32@3618 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-28 09:05:18 +00:00
hendricks266 2bfb7736cb Fix loading of a user's previous "SelectedGRP" file.
git-svn-id: https://svn.eduke32.com/eduke32@3617 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-28 09:04:54 +00:00
terminx cd235d2ec2 Don't continue animating Ripper, Shrinker, Expander and Freezethrower when the game is paused or the menu is up.
git-svn-id: https://svn.eduke32.com/eduke32@3616 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-27 06:37:19 +00:00
terminx 7e22c6d81c Read GOG.com and Steam Duke3D install paths from the registry instead of hard-coding the default paths.
git-svn-id: https://svn.eduke32.com/eduke32@3615 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-27 01:39:18 +00:00
terminx f96788866c Fix shrunk player fist animation speed as requested on the forums. I didn't test this against the DOS version but it seems about right according to my memory. Let me know if it's still wrong and you care that much about it.
git-svn-id: https://svn.eduke32.com/eduke32@3614 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-27 01:38:42 +00:00
terminx 7f4185198c MSVC build fixes. The change to Makefile.deps is slightly questionable but it's not really an issue.
git-svn-id: https://svn.eduke32.com/eduke32@3613 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-27 01:38:21 +00:00
hendricks266 26fc1aa4f8 Fix a case in minitext_() overlooked by r3608.
(This should fix the inventory item box in the statusbar.)

git-svn-id: https://svn.eduke32.com/eduke32@3612 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 19:19:28 +00:00
hendricks266 9d3b96a636 LunaCON: Properly implement rotatesprite16 by adding ROTATESPRITE_FULL16 to orientation.
git-svn-id: https://svn.eduke32.com/eduke32@3611 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 19:19:05 +00:00
hendricks266 30f510d521 Add "rotatespritea" to CON and M32script.
I hope I didn't bruise Lunatic too much.

git-svn-id: https://svn.eduke32.com/eduke32@3610 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:33:03 +00:00
hendricks266 3d46bc1551 Implement alpha into rotatesprite (rotatesprite_) on the engine side.
git-svn-id: https://svn.eduke32.com/eduke32@3609 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:32:24 +00:00
hendricks266 c5044b3ecd Add orientation bit 2048, enumerated as ROTATESPRITE_FULL16, which is a courtesy provided by the engine for the purpose of the game to internally force use of full 32-bit coordinates. With this bit set, all CON screen drawing commands can use rotatesprite16-like coordinates.
While the functionality was already internally in place for gametext as one of two hacks using ROTATESPRITE_MAX (the other still used by minitext_() to align with the statusbar) we must codify a bit in the engine for safe external use. (Otherwise, ROTATESPRITE_MAX could/would theoretically increase and leave modders high and dry.)

(Dev note: In G_DrawTXDigiNumZ(), ROTATESPRITE_MAX was used to bitshift the value used to calculate digit spacing for no reason I can ascertain other than to introduce rounding errors into the zoom/textscale calculations. It was never used anywhere, so I removed it.)

Bonus: The scaling code for digitalnumberz and gametextz has been modified so that the spacing is no longer affected by rounding errors. Try animating the zoom value and compare how the text used to jump but now does not.

git-svn-id: https://svn.eduke32.com/eduke32@3608 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:58 +00:00
hendricks266 4c5fd9d9e2 Hackily implement spriteext.alpha into Classic by internally attaching 33% and 66% to the cstat bits.
git-svn-id: https://svn.eduke32.com/eduke32@3607 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:31 +00:00
hendricks266 d7e30a65dd Relax CAPITALIZATION restrictions.
git-svn-id: https://svn.eduke32.com/eduke32@3606 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:09 +00:00
helixhorned a101698dfb engine: fix assertion failure with overlong walls in rintersect().
git-svn-id: https://svn.eduke32.com/eduke32@3605 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:55:40 +00:00
helixhorned 8d2a60ff70 Lunatic translator: proper Lua->CON line mapping for actor/event/etc. headers.
git-svn-id: https://svn.eduke32.com/eduke32@3604 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:55:27 +00:00
helixhorned 7faffdc674 engine: return early with 0 from cansee() if either sector is >= MAXSECTORS.
Previously, only the <0 condition was checked. However, the passed sectnums
could be >= MAXSECTORS (at least in C-CON), for example when issuing 'canseespr'
on a sprite not in the game world.

git-svn-id: https://svn.eduke32.com/eduke32@3603 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:55:18 +00:00
helixhorned 3a1c590572 LunaCON: readarrayfromfile: fail silently if file can't be opened.
git-svn-id: https://svn.eduke32.com/eduke32@3602 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:55:05 +00:00
helixhorned c7d97d55ec Lunatic: simplify RETURN handling, make its behavior across events same as C-CON.
There's only one RETURN value on the C side (g_RETURN), which is also referenced
from Lua.  Upon entering an event, its value takes on the per-event default one,
and its value when the event code finishes is passed back to the game.
Independently of that, its value is always saved and restored across event calls.

git-svn-id: https://svn.eduke32.com/eduke32@3601 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:54:56 +00:00
helixhorned 57416c541a Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
git-svn-id: https://svn.eduke32.com/eduke32@3600 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:54:14 +00:00
helixhorned ebb71cf4ab Mapster32: don't wrongly report PANIC corruption with MAXSPRITES sprites present.
git-svn-id: https://svn.eduke32.com/eduke32@3599 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:53:56 +00:00
helixhorned c5e76e73f3 Lunatic t.: don't error on changing stat/sect of sprite not in the game world.
git-svn-id: https://svn.eduke32.com/eduke32@3598 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:53:48 +00:00
helixhorned efbc4cec90 Lunatic: actor usertypes from CON, set SFLAGs as 2nd gameactor() arg in Lua.
In passing, fix a couple of omissions: gameactor() being passed nil's in the
middle, more than one moveflag to CON *actor.

git-svn-id: https://svn.eduke32.com/eduke32@3597 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:53:28 +00:00
helixhorned 290eb3a962 Lunatic: make some variables local, fix some bugs found using listglobals.sh.
git-svn-id: https://svn.eduke32.com/eduke32@3596 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:53:14 +00:00
helixhorned ea118fe436 Lunatic: fix weapondata_t read access, Lua->CON line mapping for if* commands.
git-svn-id: https://svn.eduke32.com/eduke32@3595 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:53:06 +00:00
helixhorned b7ea1cb205 Lunatic: in readgamearray support code, use engine file functions.
This is so that files residing in GRPs (or anywhere the engine looks for them)
can be read, too.

git-svn-id: https://svn.eduke32.com/eduke32@3594 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:52:52 +00:00
helixhorned 3e4a0dadf5 Lunatic: cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv.
git-svn-id: https://svn.eduke32.com/eduke32@3593 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:52:41 +00:00
helixhorned 95b1a2a791 premap.c: fix oob access of tagbitmap[] with formerly negative lo-/hitags.
Also, allocate that array dynamically instead of on the stack.

git-svn-id: https://svn.eduke32.com/eduke32@3592 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:37 +00:00
helixhorned ad55e2d424 Lunatic: make ivec3 and dvec3 types share same metatable, orthogonalize API.
Specifically, remove ivec3's blen1() method and add from/to BUILD coordinate
(z scaled by 16) conversion methods.

git-svn-id: https://svn.eduke32.com/eduke32@3591 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:27 +00:00
helixhorned 700d9cef0c Lunatic: slightly cleaner weapondata_t access.
Also, for the embedded translator: don't warn on unrecognized command line opt.

git-svn-id: https://svn.eduke32.com/eduke32@3590 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:20 +00:00
helixhorned 904a26e045 Clean up mdsprite.c:voxdraw() a little.
git-svn-id: https://svn.eduke32.com/eduke32@3589 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:14 +00:00
helixhorned 286cd692ec Clean up mdsprite.c:md3draw() by factoring out m->head.flags == 1337 check.
... into a macro MFLAGS_NOCONV(m). Since it currently expands to (0), some dead
code will be eliminated.
Introduce a "compilation option" macro DO_MD2_MD3_CONV in mdsprite.c.

git-svn-id: https://svn.eduke32.com/eduke32@3588 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:01 +00:00
helixhorned fdca2d232e Clean up mdsprite.c:md3draw() by factoring out spriteext[tspr->owner] access.
git-svn-id: https://svn.eduke32.com/eduke32@3587 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:55 +00:00
helixhorned 271bb545ec Make -testlua accepted (but ignored) in non-Lunatic build.
So that it doesn't result in the -t (respawn on) command line switch.

git-svn-id: https://svn.eduke32.com/eduke32@3586 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:46 +00:00
helixhorned 61f501c3fc Clean up mdsprite.c:md3draw() by tightening locals, factoring out 2x dup code.
git-svn-id: https://svn.eduke32.com/eduke32@3585 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:41 +00:00
helixhorned 182121a0aa engine: give sprite cstat 1024 a marco name, CSTAT_SPRITE_MDHACK.
git-svn-id: https://svn.eduke32.com/eduke32@3584 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:32 +00:00
helixhorned ba6ad362bc sdlayer.c: fix incompatible-pointer-type warning.
git-svn-id: https://svn.eduke32.com/eduke32@3583 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:25 +00:00
hendricks266 ec1923b417 Wii: Fix Mapster32. It runs now.
git-svn-id: https://svn.eduke32.com/eduke32@3582 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 09:49:12 +00:00
hendricks266 bdc4f7cd68 Windows: Add the default installation paths for the GOG.com release of Duke Nukem 3D: Atomic Edition and the Steam release of Duke Nukem 3D: Megaton Edition (if they exist) to EDuke32's search path.
git-svn-id: https://svn.eduke32.com/eduke32@3581 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 09:48:21 +00:00
hendricks266 b46d4460bc Process ART animations on tspr->picnum early in all three renderers.
This enables ART animations to take effect on voxels in classic, voxels and models in Polymost, and models in Polymer.

git-svn-id: https://svn.eduke32.com/eduke32@3580 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-19 06:23:38 +00:00
hendricks266 e7d8256fc3 Save the configuration files whenever a savegame is made.
git-svn-id: https://svn.eduke32.com/eduke32@3579 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-19 06:23:12 +00:00
hendricks266 72156dd4c1 Prevent the middle chaingun muzzleflash from animating its position when the player is frozen.
The unmodified behavior is completely wrong and I don't see how any mod could ever use it.

git-svn-id: https://svn.eduke32.com/eduke32@3578 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-19 06:22:52 +00:00
hendricks266 1ad01dbce4 weapons.con.sample: Fix three C to CON porting bugs. Thanks to Fox for the reports.
(Modders who used an older version: Take a look at the SVN diff, the fixes can easily be applied by hand.)

git-svn-id: https://svn.eduke32.com/eduke32@3577 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-19 06:22:33 +00:00
hendricks266 85f6a64deb Add to r3544.
git-svn-id: https://svn.eduke32.com/eduke32@3576 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-19 06:22:08 +00:00
helixhorned 90d71a5953 Classic screen tilting: fix it by passing bit 1024 to rotatesprite().
This now should look correct for both settings of r_usenewaspect.

git-svn-id: https://svn.eduke32.com/eduke32@3575 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-18 22:05:30 +00:00
helixhorned cec987631a Lunatic: properly protect weapondata_t members, fix Lua->CON line mapping.
Also, make -Werror-bad-getactorvar disabled by default.

git-svn-id: https://svn.eduke32.com/eduke32@3574 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-18 22:05:26 +00:00
helixhorned c397759217 Fix Lunatic build on Windows.
- Make _buildargv[_buildargc] NULL.
- With SDL layer, pass argv and argc directly and get rid of _build* ones.
- Add tilesiz* to dynsymlists.

git-svn-id: https://svn.eduke32.com/eduke32@3573 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-18 22:05:21 +00:00
helixhorned 38ee330c93 Lunatic translator embedded: handle command line arguments.
Also, fix an error() call in control.lua:gamearray_file_common().

git-svn-id: https://svn.eduke32.com/eduke32@3572 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:58 +00:00
helixhorned d909173065 Lunatic t.: allow hex literals with >9 digits if the high ones are all 'F's.
(Or '0's, but that case is handled automatically.) The resulting generated
number is taken by looking at the 8 lower nibbles and interpreting them as
a signed 32-bit integer.
Also add some number parsing tests to test/nlcf_break.con.

git-svn-id: https://svn.eduke32.com/eduke32@3571 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:53 +00:00
helixhorned 15d9165199 Lunatic translator: new switch -W(no-)error-bad-getactorvar.
Toggling whether a getactorvar for a global or per-player gamevar issues
a warning or a hard error, the latter being the default.
Also, make it possible to readgamevar/savegamevar per-actor gamevars and
add userdefs member "idplayers" (read-only).

git-svn-id: https://svn.eduke32.com/eduke32@3570 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:47 +00:00
helixhorned c7e90f2ed4 Lunatic translator: else if* -> elseif, fix codegen for "if {}".
The first transformation makes the "control structure too long" error appear
only with larger if/else cascades, though it's still possible.

git-svn-id: https://svn.eduke32.com/eduke32@3569 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:44 +00:00
helixhorned 56ea732ccd Lunatic translator: dynamic tile remapping.
Also, fix message when tiles get remapped in debugging builds.

git-svn-id: https://svn.eduke32.com/eduke32@3568 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:38 +00:00
helixhorned 92e85fa0d3 Lunatic translator: music 0, add two userdefs members.
git-svn-id: https://svn.eduke32.com/eduke32@3567 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:27 +00:00
helixhorned 4601b2d203 Add new LOGO_FLAGS bit 2048, preventing cutscene at E4 beginning if set.
git-svn-id: https://svn.eduke32.com/eduke32@3566 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:29 +00:00
helixhorned 90421f0e10 geom.lua: fix copy-paste bugs and clean up code. Remove __eq metamethod.
git-svn-id: https://svn.eduke32.com/eduke32@3565 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:24 +00:00
helixhorned ef464f2a1d Lunatic: allow indexing some weapon/inventory arrays with their names.
git-svn-id: https://svn.eduke32.com/eduke32@3564 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:19 +00:00
helixhorned 9285a9054b Lunatic translator: warn if setting reserved bits in some system gamevar redef.
git-svn-id: https://svn.eduke32.com/eduke32@3563 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:15 +00:00
helixhorned c02199be48 Lunatic: g_tile access, rudimentary system gamearray support for the translator.
The only operation for which proper code is generated is reading a single value
from a system gamearray.

git-svn-id: https://svn.eduke32.com/eduke32@3562 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:11 +00:00
helixhorned 7a58a818ca Lunatic t.: option for generating code caching sprite/actor/player structs...
...at the beginning of each function called back from C, and each case/default
function. Called -fcache-sap. Disabled by default.

git-svn-id: https://svn.eduke32.com/eduke32@3561 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:07 +00:00
helixhorned 0173c0908a Lunatic: spritesof{stat,sect} iterators that allow deletion inside the loop.
Also,
 - an optimization for sprite[]:setpos(). Calls to get_sprite_index()
   seem to be pretty slow (at least when they're not compiled).
 - add getzrange to the dynsymlists

git-svn-id: https://svn.eduke32.com/eduke32@3560 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:03 +00:00
helixhorned 83bc10791f Lunatic: correct SFLAG_* and actor_t definitions.
git-svn-id: https://svn.eduke32.com/eduke32@3559 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:55:59 +00:00
helixhorned f6d1af0532 Lunatic: replace some allocations by static data, some translator fixes.
Fix 'setsprite' and 'music'. A good timing test for actors performance is
the starfield of WGR2's E1L1 ("Nexus").

git-svn-id: https://svn.eduke32.com/eduke32@3558 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-13 10:48:23 +00:00
helixhorned 3b3bc6bc01 Lunatic: also save min, max actor times; fix release build.
git-svn-id: https://svn.eduke32.com/eduke32@3557 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-13 10:48:19 +00:00
helixhorned 6b1df7f1e9 Lunatic translator: handle LOGO_FLAGS.
This is the only gamevar of its kind that is handled for Lunatic, neither
PLR_MORALE nor LOGO_FLAGS are.

git-svn-id: https://svn.eduke32.com/eduke32@3556 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-13 10:48:14 +00:00
hendricks266 88313f7b50 Plug up alpha leaks in Polymost textures/rotatesprite.
git-svn-id: https://svn.eduke32.com/eduke32@3555 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 09:10:54 +00:00
hendricks266 4b0cffaf81 Fix osxbuild.sh and wiibuild.bat after r3551.
git-svn-id: https://svn.eduke32.com/eduke32@3554 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 07:49:47 +00:00
hendricks266 7228700c87 Connect spriteext.alpha to models and voxels in Polymost.
This code is neat, tidy, organized, and sensical!

git-svn-id: https://svn.eduke32.com/eduke32@3553 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 07:49:27 +00:00
terminx 3e4ea93b20 Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
git-svn-id: https://svn.eduke32.com/eduke32@3551 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 04:14:19 +00:00
terminx 051112223c Remove the old MakeDistributions makefile. This was used to package the old manually released source archives we had years ago.
git-svn-id: https://svn.eduke32.com/eduke32@3550 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 04:08:02 +00:00
terminx 2fbd345062 Remove unused eduke32.vcxproj.user file, presumably used by VS2010 and up to store machine-dependent preferences
git-svn-id: https://svn.eduke32.com/eduke32@3549 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 04:07:53 +00:00
terminx bb3ba4fb66 Remove unused rsrc/orange_icon.ico
git-svn-id: https://svn.eduke32.com/eduke32@3548 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 04:07:44 +00:00
terminx 04e292e023 Remove the old NSIS script used to generate the installers we had, what, 5 years ago? If we ever need it again we can just pull it from one of the old revisions stored in the repo.
git-svn-id: https://svn.eduke32.com/eduke32@3547 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 04:07:32 +00:00
terminx db70f20a1d Remove old unused changelog files
git-svn-id: https://svn.eduke32.com/eduke32@3546 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 04:07:20 +00:00
hendricks266 27fa5e72f7 Make stopping of all sounds after completion of LOGO.ANM conditional on the newly introduced (LOGO_FLAGS & LOGO_STOPANIMSOUNDS). Modifies r3217.
git-svn-id: https://svn.eduke32.com/eduke32@3545 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 01:24:17 +00:00
hendricks266 e2701c9a5a Patch up some broken hardcoded behavior with regard to the Sentry versions of the bosses (minibosses), as suggested by Fox.
This should have no adverse effects or side-effects. The changes only apply if a modder chose to use completely broken functionality in the first place.

git-svn-id: https://svn.eduke32.com/eduke32@3544 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 01:23:55 +00:00
hendricks266 cbe28f89e0 Connect spriteext.alpha to Polymost.
Ugh, global variable hacks. Excuse me while I wash my hands.

git-svn-id: https://svn.eduke32.com/eduke32@3543 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 01:23:29 +00:00
helixhorned 2d01a81435 Fix starttrack crashing when a "null music" is selected.
Introduced with the refactoring in r3490.

git-svn-id: https://svn.eduke32.com/eduke32@3542 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:40 +00:00
helixhorned 0646e41fa4 Lunatic: make con.ai accept literal action/move, check for calling from top.
Also, fix con._setgamepalette.

git-svn-id: https://svn.eduke32.com/eduke32@3541 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:37 +00:00
helixhorned 596b3e6d6a Lunatic translator standalone: option specifying a directory for gen'd code.
The option is -fgendir=<directory>.

git-svn-id: https://svn.eduke32.com/eduke32@3540 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:32 +00:00
helixhorned aeeec9d2aa Lunatic translator standalone: allow specifying list files.
All non-option positional arguments after an @ sign are taken as list files:
hashes at the beginning of a line denote comments, truly empty lines are
ignored, all other lines should contain one root CON file name.

git-svn-id: https://svn.eduke32.com/eduke32@3539 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:28 +00:00
helixhorned 1252e0d8e5 spriteclip.txt: refer to _clipshape0.map instead of _clipshape_.map.
git-svn-id: https://svn.eduke32.com/eduke32@3538 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:25 +00:00
helixhorned deeb6306a9 Lunatic translator: fix some codegen and some commands.
git-svn-id: https://svn.eduke32.com/eduke32@3537 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:22 +00:00
helixhorned 07c7363d0f CON: Fix accessing gamearrays on 64-bit archs.
From the PM conversation "gamearrays in 64-bit". A test case is the breaking
glass at the beginning of the DukePlus map.

git-svn-id: https://svn.eduke32.com/eduke32@3536 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:18 +00:00
helixhorned bad2da3026 Lunatic translator: in error tracebacks, show line numbers of the source file.
Instead of those of the translated code. Also some codegen tweaks and fixes.

git-svn-id: https://svn.eduke32.com/eduke32@3535 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:16 +00:00
helixhorned ba0970cede Lunatic translator: dangling else for the 1000th time: not dangling any more.
Also update test/dangling_else.con. See there for how if* cascades are handled
in CON. It's actually kind of pretty. Also, take care to handle code deferred
to after the if/if-else properly (ifpdistl, ifpdistg, ifcanseetartet).

git-svn-id: https://svn.eduke32.com/eduke32@3534 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:12 +00:00
helixhorned 8955316bba Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
git-svn-id: https://svn.eduke32.com/eduke32@3533 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:15 +00:00
helixhorned fe4090b9fd build.c: initialize g_doHardcodedMovement to 1.
Fixing movement when not loading a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@3532 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:11 +00:00
helixhorned 5a5368a567 scriplib: attach const qualifiers to appropriate function input arguments.
git-svn-id: https://svn.eduke32.com/eduke32@3531 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:08 +00:00
helixhorned 1606c17a77 Lunatic: fixups and debugging helpers.
- add LuaJIT's 'v' module printing trace info
- translator: fix game function name definitions
- revert math.fmod -> math.modf, they are different!
- disable JIT compilation for a function we're getting strange crashes with
- Make some of DukePlayer_t's members 'bool' on the Lua side. It's way
  too easy to write something like "ps.jetpack_on" where "ps.jetpack_on~=0"
  was meant. [Background: Kyle873 observed that Duke was always floating.]
- Error out if looping in our_module(). I find this behavior more logical
  than returning true.
- fix a couple of missed FORBID variables

git-svn-id: https://svn.eduke32.com/eduke32@3530 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:04 +00:00
helixhorned 677c585b72 Lunatic translator: fix codegen for "break" inside while loops.
Note: usually, languages call this "continue". Jeez, CON...

git-svn-id: https://svn.eduke32.com/eduke32@3529 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:29:58 +00:00
helixhorned d747e26fd0 Lunatic: initialize test Lua state earlier so that 'setdefname' has an effect.
git-svn-id: https://svn.eduke32.com/eduke32@3528 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:24 +00:00
helixhorned e576224bb9 Remove some duplicate or unused control layer defines.
Notes:
 - MAXJOYBUTTONS is out of sync between the two definitions
 - In menus.c, NUMMOUSEFUNCTIONS must equal MAXMOUSEBUTTONS,
   fail to compile if this becomes false.

git-svn-id: https://svn.eduke32.com/eduke32@3527 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:22 +00:00
helixhorned c5c1aa2331 Lunatic translator: handle RETURN across events.
git-svn-id: https://svn.eduke32.com/eduke32@3526 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:19 +00:00
helixhorned fa61fed75c engine.c: in setpolymost2dview(), set gloy=-1 unconditionally.
This fixes an update issue: start EDuke32 without warping to a map in Polymost,
change to classic, and change to Polymost again. The OSD background will be
displaced.

git-svn-id: https://svn.eduke32.com/eduke32@3525 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:16 +00:00
helixhorned f791b5af20 Lunatic: sector[]:zrangeat(), 'getzrange' command for the translator.
Also, fix quote commands there.

git-svn-id: https://svn.eduke32.com/eduke32@3524 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:13 +00:00
helixhorned b92c487c6f Lunatic translator: codegen fixes, setgamepalette, -fno=onlycheck option.
git-svn-id: https://svn.eduke32.com/eduke32@3523 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:09 +00:00
helixhorned 0354e38843 CON parser: don't allow read-only gamevars to 'readgamevar' command.
git-svn-id: https://svn.eduke32.com/eduke32@3522 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:05 +00:00
helixhorned 01469bc45a Lunatic Makefile.deps: make game.c depend on defs.ilua.
Since the size of defs.ilua's bytecode is used in game.c.

git-svn-id: https://svn.eduke32.com/eduke32@3521 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:52 +00:00
helixhorned c66b891a38 Lunatic: export C functions that may call into CON events using the Lua C API.
We must not call these functions using the FFI, since the Lua state is
considered locked across such calls.

git-svn-id: https://svn.eduke32.com/eduke32@3520 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:47 +00:00
helixhorned b1320d0ab5 Lunatic: begin fixing up the code because it's now actually live!
git-svn-id: https://svn.eduke32.com/eduke32@3519 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:42 +00:00
helixhorned f730e1242a Lunatic translator: keep states, game{vars, arrays} in tables instead of locals.
Since it's too easy to hit the 200 locals limit.

git-svn-id: https://svn.eduke32.com/eduke32@3518 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:37 +00:00
helixhorned 1685228ab7 Lunatic: compile defs.ilua as bytecode and load it from the executable.
git-svn-id: https://svn.eduke32.com/eduke32@3517 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:31 +00:00
helixhorned acddac64be Lunatic translator: nearing a workable state...
- some more outer commands
- gamearray persistence
- faster 'mod': use math.modf instead of math.fmod (the former is JIT-compiled)
- checkavail*
- THISACTOR special handling
- Fix building in Windows (export A_ShootWithZvel instead of A_Shoot).

git-svn-id: https://svn.eduke32.com/eduke32@3516 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:22 +00:00
helixhorned b0a8a381c8 Lunatic translator: eventloadactor.
git-svn-id: https://svn.eduke32.com/eduke32@3515 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:54:13 +00:00
helixhorned 6682313e87 gameexec.c: factor out 2x used code into VM_KillIt.
Also, for Lunatic, handle killit from events.

git-svn-id: https://svn.eduke32.com/eduke32@3514 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:54:07 +00:00
helixhorned a83b2fee95 Lunatic translator: switch statement.
git-svn-id: https://svn.eduke32.com/eduke32@3513 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:54:02 +00:00
helixhorned e6fd95dde8 Lunatic translator: qgetsysstr.
git-svn-id: https://svn.eduke32.com/eduke32@3512 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:53:57 +00:00
helixhorned db2c24b7ef Lunatic translator: fix quote commands, taking care of corner cases. Add test.
git-svn-id: https://svn.eduke32.com/eduke32@3511 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:53:49 +00:00
helixhorned 9f843fb445 CON qstrcpy: don't call strcpy() with identical source and destination quotes.
Thus making the identical source and destination quote number case into the
expected no-op instead of being undefined behavior.

git-svn-id: https://svn.eduke32.com/eduke32@3510 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:53:42 +00:00
helixhorned f6a577ff68 Mapster32: add "movement by one" debugging functionality via a.m32.
If m32script gamevar "move_by_one" is nonzero, the some keys move the
"player arrow" by increments of 1:
- Without SHIFT: LEFT/RIGHT absolute x, DOWN/UP absolute y, A/Z absolute z.
- With SHIFT: DOWN/UP (unbounded!) horiz, LEFT/RIGHT angle.

This can be useful to debug renderer bugs that show a high sensitivity to the
exact location ("are transient in space").

git-svn-id: https://svn.eduke32.com/eduke32@3509 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-19 20:35:14 +00:00
helixhorned b4ae8c4238 Disable playing RTS sounds until a crash can be resolved.
See comments in the source for details.

git-svn-id: https://svn.eduke32.com/eduke32@3508 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:08:02 +00:00
helixhorned d1442ac88e Lunatic translator: qsprintf.
git-svn-id: https://svn.eduke32.com/eduke32@3507 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:59 +00:00
helixhorned 740c8d021b CON qsprintf: fix specifying more than one "%s" conversion.
Also, slightly better, though still inadequate checking.

git-svn-id: https://svn.eduke32.com/eduke32@3506 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:56 +00:00
helixhorned 5dfb4dc48b CON: don't accept read-only vars for first arg of qstrlen.
git-svn-id: https://svn.eduke32.com/eduke32@3505 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:54 +00:00
helixhorned 8637a7aa22 Lunatic translator: a couple of quote commands, while*n.
git-svn-id: https://svn.eduke32.com/eduke32@3504 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:51 +00:00
helixhorned fd2790da82 Lunatic translator: gamearrays.
git-svn-id: https://svn.eduke32.com/eduke32@3503 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:48 +00:00
helixhorned 2264331daf Game -v and -l cmdline opts: cast the numbers to unsigned first for paranoia.
git-svn-id: https://svn.eduke32.com/eduke32@3502 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:45 +00:00
helixhorned 185f0a8cc4 Lunatic translator: text rendering and other niceties.
git-svn-id: https://svn.eduke32.com/eduke32@3501 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:42 +00:00
helixhorned 4c57413da6 Fix derailing CON instruction pointer when gametextz is passed null quote.
git-svn-id: https://svn.eduke32.com/eduke32@3500 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:38 +00:00
helixhorned 9617861b8a CON digitalnumber*: move orientation &= (ROTATESPRITE_MAX-1) to G_DrawTXDigiNumZ
git-svn-id: https://svn.eduke32.com/eduke32@3499 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:36 +00:00
helixhorned 2d61216758 Lunatic translator: sprite list commands, findnear*, protect player[].ftq.
git-svn-id: https://svn.eduke32.com/eduke32@3498 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:32 +00:00
hendricks266 719efefbf0 Wii: Take advantage of libogc features: PNG screenshots (libpng/zlib), Ogg Vorbis audio (libtremor), and high-resolution profiling timers.
FLAC and VPX remain out in the cold.

git-svn-id: https://svn.eduke32.com/eduke32@3497 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:50:42 +00:00
hendricks266 624841257c Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
git-svn-id: https://svn.eduke32.com/eduke32@3496 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:50:08 +00:00
hendricks266 90f4a02905 Wii: Add Homebrew Channel metadata for Mapster32 and expand the build process to easily allow its addition. Unfortunately it closes on launch without any log and I don't have any means to debug it, so it remains disabled. (Who wants to map on a TV with 640x480 resolution anyway?)
git-svn-id: https://svn.eduke32.com/eduke32@3495 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:49:20 +00:00
hendricks266 75e5cebfff Wii: Fix build.
git-svn-id: https://svn.eduke32.com/eduke32@3494 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:48:18 +00:00
hendricks266 3b2eb2a214 Add a new psd of the logo that hue shifts the original orange color to what should be the correct blue color. Oddly, this gives a slightly different result to hue-shifting the final product in GIMP afterwards. This should be investigated further.
git-svn-id: https://svn.eduke32.com/eduke32@3493 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:47:37 +00:00
helixhorned 75d20d02c5 Reduce volume number modulo MAXVOLUMES for -v command line option.
git-svn-id: https://svn.eduke32.com/eduke32@3492 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:30 +00:00
helixhorned 3665fde85b Lunatic: more commands...
git-svn-id: https://svn.eduke32.com/eduke32@3491 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:24 +00:00
helixhorned 801662c3e7 gameexec.c: refactor 'starttrack' for proper bound checking.
git-svn-id: https://svn.eduke32.com/eduke32@3490 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:18 +00:00
helixhorned a3b3804a08 Lunatic: more commands, timing test for xmath's sine functions.
git-svn-id: https://svn.eduke32.com/eduke32@3489 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:15 +00:00
helixhorned 6cd3b9f4fc Lunatic: xmath module + timing test for distance functions.
git-svn-id: https://svn.eduke32.com/eduke32@3488 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:09 +00:00
helixhorned b489a62a93 Lunatic (translator): more commands, add some "length" methods to vec* types.
git-svn-id: https://svn.eduke32.com/eduke32@3487 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:04 +00:00
helixhorned 6816afe07e Refactor C code related to gettimedate and sect*interpolation CON commands.
No functional changes.

git-svn-id: https://svn.eduke32.com/eduke32@3486 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:00 +00:00
helixhorned 5e84185d6e Factor out setting baslayer timer from game into G_InitTimer().
git-svn-id: https://svn.eduke32.com/eduke32@3485 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:52:56 +00:00
helixhorned 1bdc416e5f Fix build without Ken's ZIP library (WITHKPLIB not #define'd in compat.h).
git-svn-id: https://svn.eduke32.com/eduke32@3484 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:16 +00:00
helixhorned 40874820f3 Classic renderer: high-precision sprite drawing, preventing stray lines on top.
Face- and wall-aligned sprites are drawn using the wall routines in BUILD.
However, the per-x-screen-coordinate distance (swall[]) is calculated in a way
that potentially incurs great precision loss (for example 5 bits for
xdimen=1280, yxaspect=65536). This leads to the starting (top) vertical texture
coordinate possibly wrapping to large values, leaving an unsightly "stray line"
on top of the sprite from certain viewing angles/horiz values.

The approach to fix it has two parts: first, the distance is calculated using
float values, preventing the precision loss. Because this doesn't fully prevent
the unwanted lines, the texture coords are clamped to the mininum and maximum
(0 and UINT32_MAX respectively) when calculating them for sprites.

Note that stray lines may still appear at the *bottom* of sprites under certain
circumstances, for example when viewing at a y-flipped sprite from above.
These should be less noticable in real-world usage though.

The feature is guarded by a macro HIGH_PRECISION_SPRITE in case using floating
point or 64-bit integers is undesirable/impossible on some platforms.

git-svn-id: https://svn.eduke32.com/eduke32@3483 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:12 +00:00
helixhorned 32b3c074d2 engine.c: factor out calculation of texture coords / addresses in wall drawing.
git-svn-id: https://svn.eduke32.com/eduke32@3482 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:06 +00:00
helixhorned 3b25bbed1b engine.c: don't pass [udls]wal to maskwallscan(), use *wall globals instead.
git-svn-id: https://svn.eduke32.com/eduke32@3481 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:01:59 +00:00
helixhorned 126b7257c0 Lunatic translator: more of everything...
git-svn-id: https://svn.eduke32.com/eduke32@3480 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-11 17:16:58 +00:00
helixhorned cba053bbcf CON myosx*: move masking orientation with user-bits-mask to G_DrawTileGeneric().
git-svn-id: https://svn.eduke32.com/eduke32@3479 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-11 17:16:54 +00:00
helixhorned 200cd75275 Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@3478 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-11 17:16:50 +00:00
helixhorned 605de9f6d1 Lunatic: input access.
git-svn-id: https://svn.eduke32.com/eduke32@3477 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:44 +00:00
helixhorned b6fafd8d13 Factor out player[].* allocation into G_MaybeAllocPlayer(), rename 2 functions.
git-svn-id: https://svn.eduke32.com/eduke32@3476 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:38 +00:00
helixhorned fab00b4750 Lunatic: sprite.change{sect,stat}, access to more members, member read test.
git-svn-id: https://svn.eduke32.com/eduke32@3475 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:32 +00:00
helixhorned f9c9e465d7 engine.c: in changesprite{sect,stat}, swap second and third early-out tests.
That is, first check if the sprite is in the game world and then if it
already has the desired sector or status number. This doesn't change anything
in our codebase, since the return values of these functions are never examined.

git-svn-id: https://svn.eduke32.com/eduke32@3474 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:27 +00:00
helixhorned 4f3b139479 Lunatic translator: userdef access.
git-svn-id: https://svn.eduke32.com/eduke32@3473 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:20 +00:00
helixhorned ed2ebdb29a Engine cleanup continued, no functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@3472 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:15 +00:00
helixhorned 05c920cf92 engine/Polymer: factor out setting {cos,sin}*globalang into set_globalang().
git-svn-id: https://svn.eduke32.com/eduke32@3471 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:11 +00:00
helixhorned 157aa207e4 engine.c: clean up drawsprite()
The usual: declare locals more tightly, const-qualify them where it helps
readability, remove dead code...

git-svn-id: https://svn.eduke32.com/eduke32@3470 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:04 +00:00
helixhorned 35802d7e41 Lunatic: [gs]et{player,actor}var, access to protected projectile members.
git-svn-id: https://svn.eduke32.com/eduke32@3469 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:23:59 +00:00
helixhorned 90793f6a67 Lunatic: working tsprite methods, static members, struct array timing test.
git-svn-id: https://svn.eduke32.com/eduke32@3468 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:23:54 +00:00
helixhorned 1dd52a4d6e Fix POLYMER=0 build, cleaning up #include discipline on the way.
Also taking care that the USE_OPENGL=0 build builds.

git-svn-id: https://svn.eduke32.com/eduke32@3467 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:24 +00:00
helixhorned 5e4edcaaa8 Lunatic (translator): thisprojectile, *shoot.
git-svn-id: https://svn.eduke32.com/eduke32@3466 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:18 +00:00
helixhorned 7c861cac42 Rework how the z velocity is passed from *zshoot to A_Shoot().
Previously, actor[].shootzvel (implementation detail, not available to CON)
was checked, and if it was !=0, that was the overridden velocity. The value
0 meant "hardcoded, projectile-dependent velocity". But that neccesiated a
hack where if zvel 0 was passed and really meant, it needed to be set to
1 instead.  Now we have A_ShootWithZvel() taking an additional last argument
plus a macro SHOOT_HARDCODED_ZVEL permissible for that argument.

git-svn-id: https://svn.eduke32.com/eduke32@3465 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:12 +00:00
helixhorned 24e6aca5f7 player.c: factor out more identical code into Proj_DoHitscan().
Also, simplify a couple of other lines.

git-svn-id: https://svn.eduke32.com/eduke32@3464 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:06 +00:00
helixhorned b92edcc798 Lunatic: projectiles...
git-svn-id: https://svn.eduke32.com/eduke32@3463 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:03 +00:00
helixhorned 9bf6115d1f player.c: factor out a repeated 3-liner into safeldist(), remove some commented code.
git-svn-id: https://svn.eduke32.com/eduke32@3462 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:00:58 +00:00
helixhorned 2c3ffa291c actors.c: factor out 6x identical code into Proj_BounceOffWall().
git-svn-id: https://svn.eduke32.com/eduke32@3461 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:00:55 +00:00
helixhorned 46fc753f6a gameexec: for VM_Fall and VM_ResetPlayer, pass VM sprite/player etc. as args.
Simplifying VM_FallSprite and VM_ResetPlayer2 used from Lunatic.

git-svn-id: https://svn.eduke32.com/eduke32@3460 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:00:52 +00:00
helixhorned 8e0c7b133e Move around some #ifdef LUNATIC to compile out more code, minor cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@3459 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:00:48 +00:00
helixhorned 728ae2bb76 Lose the packed attribute on / rearrange some game struct types.
actors.h: remove 'packed' from projectile_t, tiledata_t. In tiledata_t,
 make .cacherange member an int32_t so that the following member
 "projectile_t defproj" is aligned on a 4-byte boundary.
player.h: remove 'packed' from playerspawn_t, DukeStatus_t, input_t.
In Lunatic, correct packing attribute of the base type of the unrestricted
actor_t and DukePlayer_t pointer types (the declaration was used without

Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@3458 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:25 +00:00
helixhorned b5aa49953e player.c: remove a couple of unnecessary casts.
git-svn-id: https://svn.eduke32.com/eduke32@3457 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:20 +00:00
helixhorned d82b198799 Lunatic: conditionally compile out more legacy code, remove old mixed mode code.
git-svn-id: https://svn.eduke32.com/eduke32@3456 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:17 +00:00
helixhorned 4e5cdba646 Lose the 'packed' attribute for types declared in build.h.
Most of them are already aligned to their natural boundaries, so lowering
the alignment to 1 byte can only worsen things by making the C compiler
generate poorer (unaligned access) code for some platforms.

The layout of structures is not specified by the C Standard, but is rather
given by a particular platform + toolchain's ABI (application binary interface).
Most ABIs follow the expected pattern "alignment of scalars is their size,
alignment of arrays is that of its element type, alignment of structs is the
maximum alignment of its members". A couple of links to particular ABIs are
given in build.h.

Problems are expected with archs that care about unaligned access when a pointer
to a non-packed struct is taken that resides in a packed aggregate, but these
uses should be weeded out (I'm not sure if there are any in our codebase).

The following types are affected, only hitdata_t changes its size:
sectortype, walltype, spritetype, spriteext_t, spritesmooth_t,
struct validmode_t, picanm_t, palette_t, vec2_t, vec3_t, hitdata_t.

git-svn-id: https://svn.eduke32.com/eduke32@3455 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:11 +00:00
helixhorned d5c62b7de3 Lunatic translator: codegen for actor-tsprite accesses, sync some RO members.
git-svn-id: https://svn.eduke32.com/eduke32@3454 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:06 +00:00
helixhorned 77ecaa900a Fix all hitscan weapons (not only pistol) wrongly fire without spread at enemies.
Introduced in r3358, where I missed a condition inside an 'if'.

git-svn-id: https://svn.eduke32.com/eduke32@3453 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 19:56:26 +00:00
helixhorned 163c019209 Lunatic: provide access to actor-tsprite.
git-svn-id: https://svn.eduke32.com/eduke32@3452 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:20 +00:00
helixhorned f1ac4a63d0 game.c: In G_DoSpriteAnimations, put t, i and s locals into their blocks.
And const them appropriately. Also remove #if 0'ed code related to an MSVC
pragma.

git-svn-id: https://svn.eduke32.com/eduke32@3451 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:15 +00:00
helixhorned cef99818bb NULL spriteext[].tpsr after each running EVENT_ANIMATESPRITES for a tsprite.
Meaning that only *ettsprite[THISACTOR] makes sense from CON. It did before
too, because .tspr was set before each event run (and not before all runs),
only that it was never nulled, which was kind of untidy.

git-svn-id: https://svn.eduke32.com/eduke32@3450 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:13 +00:00
helixhorned 03e819a3cb m32script: remove unused tsprite access via spriteext[].tspr.
git-svn-id: https://svn.eduke32.com/eduke32@3449 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:10 +00:00
helixhorned 14e97b2a57 Don't set spriteext[].tspr when creating tsprites from the engine.
Its only use is to have a actor -> tsprite mapping for the EVENT_ANIMATESPRITE
event and .tspr will be set before it is run.

git-svn-id: https://svn.eduke32.com/eduke32@3448 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:08 +00:00
helixhorned 294f97a004 Mapster32: RESPAWN-preview coded in M32-script.
The m32script variable 'showrespawn_always' toggles whether the respawned picnum
is shown unconditionally instead of only when aimed at (and locked onto the
RESPAWN sprite) in 3D mode.
Cool idea by Micky C.
NOTE: sometimes doesn't work because of a bug in the m32script interpreter.

git-svn-id: https://svn.eduke32.com/eduke32@3447 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:05 +00:00
helixhorned 9230ec7ba7 Lunatic (translator): provide checked write access to a couple more members.
git-svn-id: https://svn.eduke32.com/eduke32@3446 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:00 +00:00
helixhorned 627c0625ae Lunatic: Centralize all bound-checking in bcheck.lua.
git-svn-id: https://svn.eduke32.com/eduke32@3445 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:04:56 +00:00
helixhorned f95b6fddb5 Lunatic translator: codegen for some "method-like" member write accesses.
git-svn-id: https://svn.eduke32.com/eduke32@3444 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:04:52 +00:00
terminx 8d64c001a0 Additional networking patch from Jasper Foreman, sadly sitting untested for almost a month because everyone here has been too sick to do anything with it. :(
git-svn-id: https://svn.eduke32.com/eduke32@3443 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-28 22:00:37 +00:00
terminx afd0005c28 Fix MinGW/GCC build. Oops!
git-svn-id: https://svn.eduke32.com/eduke32@3442 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-27 21:37:21 +00:00
terminx aac7d22f96 Use nearbyintf() to when calculating g_frameDelay (when r_maxfps is changed) to get closer to the target framerate by bypassing float -> int truncation
git-svn-id: https://svn.eduke32.com/eduke32@3441 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-27 17:06:53 +00:00
terminx 9bd041cb9d Fix knuckle cracking animation broken in r3436
git-svn-id: https://svn.eduke32.com/eduke32@3440 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-27 17:06:41 +00:00
helixhorned c0ebbbbb42 Lunatic translator: a couple of set-struct commands, "-I" option for default dir.
git-svn-id: https://svn.eduke32.com/eduke32@3439 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:08:02 +00:00
helixhorned 0796c0e66e Don't apply GL fogging to wall lines drawn in game's "light" overhead view.
git-svn-id: https://svn.eduke32.com/eduke32@3438 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:58 +00:00
helixhorned 385095be76 Lunatic: prefer to use ctype objects instead of C type strings.
Pass types via ffi.typeof() instead of declaring them in the
global namespace when possible.

git-svn-id: https://svn.eduke32.com/eduke32@3437 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:53 +00:00
helixhorned 9d7d58d678 player.c: return early from various P_Display*() if player's *incs are oob.
git-svn-id: https://svn.eduke32.com/eduke32@3436 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:48 +00:00
helixhorned ba8c6e487d Lunatic: use bcarray types to guard accesses to arrays inside structs.
git-svn-id: https://svn.eduke32.com/eduke32@3435 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:44 +00:00
helixhorned ddc2104065 Add bcarray.lua, implementing a factory for bound-checked array types.
git-svn-id: https://svn.eduke32.com/eduke32@3434 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:40 +00:00
helixhorned 91047d6d90 Lunatic translator: struct read access.
git-svn-id: https://svn.eduke32.com/eduke32@3433 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:03:10 +00:00
helixhorned faae812293 Lunatic translator: prototypical array/struct access, for reference only.
git-svn-id: https://svn.eduke32.com/eduke32@3432 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:03:06 +00:00
helixhorned 79384f0e79 Lunatic: a little bit of everything.
git-svn-id: https://svn.eduke32.com/eduke32@3431 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:03:02 +00:00
helixhorned 34c9bc8489 Lunatic: sync with preceding change, complete two commands.
git-svn-id: https://svn.eduke32.com/eduke32@3430 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:02:57 +00:00
helixhorned 92f5158a70 CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}.
git-svn-id: https://svn.eduke32.com/eduke32@3429 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:02:52 +00:00
helixhorned ee9fc04c9a game.c: replace one missed instance of inline code with calc_smoothratio().
git-svn-id: https://svn.eduke32.com/eduke32@3428 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:52 +00:00
helixhorned f10063eec3 Lunatic: sync with preceding change, fix r3419.
git-svn-id: https://svn.eduke32.com/eduke32@3427 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:48 +00:00
helixhorned dec5445880 Rework hardcoded BADGUY sprite flag initialization (i.e. amend r3257).
Use a new flag to mark hard-coded enemies, not SPRITE_BADGUY.
This fixes an issue where in E1L4, a pigcop would appear in the area
you have to crawl under shrunk. Thanks to LLCoolDave1 for pinpointing
the range of relevant revisions.

git-svn-id: https://svn.eduke32.com/eduke32@3426 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:44 +00:00
helixhorned d73368daee Fix USE_OPENGL=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@3425 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:40 +00:00
helixhorned f0bf345233 Mapster32: fix cycling to the next link sprite with LShift+"]", tweak message.
git-svn-id: https://svn.eduke32.com/eduke32@3424 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:36 +00:00
helixhorned f10a0fb086 Makefiles: fix wrongly stripping debug binaries...
... when 'make' is invoked like "make ... STRIP=some_strip".

git-svn-id: https://svn.eduke32.com/eduke32@3423 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-21 21:18:10 +00:00
helixhorned 17d62458f4 Makefiles: simplify how to determine whether the final binary is stripped.
Whenever it should be not, STRIP is set to the empty string.
This fixes the Lunatic RELEASE=1 build.

git-svn-id: https://svn.eduke32.com/eduke32@3422 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:36 +00:00
helixhorned cbb4d3c6eb Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding.
The pixel doubling now only applies to the area where the world scene is drawn,
i.e. it may be smaller than the physical screen / WM window size. The optimized
version is slightly faster than for non-doubled pixels for me (optimized build),
but see code for caveats. Some other minor issues:
- won't work when the world is drawn from demo cameras (and offscreen, but that
  matters less)
- will leave a few pixels empty when running with x resolutions not evenly
  divisible by 4

git-svn-id: https://svn.eduke32.com/eduke32@3421 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:31 +00:00
helixhorned f132c9230f game.c: pull out two G_DrawRooms blocks into G_OROR_DupSprite and G_ReadGLFrame.
... to have a little moew overview.

git-svn-id: https://svn.eduke32.com/eduke32@3420 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:28 +00:00
helixhorned c927de54b1 Lunatic translator: handle overriding system GVs.
git-svn-id: https://svn.eduke32.com/eduke32@3419 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:23 +00:00
helixhorned 671bd67aa8 player.c: make four functions file-local.
git-svn-id: https://svn.eduke32.com/eduke32@3418 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:19 +00:00
helixhorned 9103d4987c CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect.
In CON, the bit is still always cleared for user-defined gamevars.

git-svn-id: https://svn.eduke32.com/eduke32@3417 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:15 +00:00
helixhorned 99fd67211d gamevars.c: implement Gv_Clear() in terms of Gv_Free() + own code.
Also, some commenting.

git-svn-id: https://svn.eduke32.com/eduke32@3416 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:10 +00:00
helixhorned 142e36d6f4 Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.
git-svn-id: https://svn.eduke32.com/eduke32@3415 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:06 +00:00
helixhorned b6ca618694 Lunatic: hook up PIPEBOMB_CONTROL etc. with the player members.
git-svn-id: https://svn.eduke32.com/eduke32@3414 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:16:58 +00:00
helixhorned cd1f3739d9 player.c: factor out repeated code into P_SetWeaponGamevars().
git-svn-id: https://svn.eduke32.com/eduke32@3413 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:16:54 +00:00
helixhorned fdd652fd1a demo.c: correct strange indentation.
git-svn-id: https://svn.eduke32.com/eduke32@3412 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:16:50 +00:00
terminx 2d4ec23b2b MSVC doesn't have ssize_t
git-svn-id: https://svn.eduke32.com/eduke32@3411 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 01:00:00 +00:00
helixhorned 2b0b8d34cc Remove mixed Lunatic/legacy build option.
git-svn-id: https://svn.eduke32.com/eduke32@3410 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:29:00 +00:00
helixhorned d63ddb6e39 Lunatic translator: more of the same.
- more predefined vars
- fix recursive states and ones with a stray "else" before the end

git-svn-id: https://svn.eduke32.com/eduke32@3409 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:55 +00:00
helixhorned fb1db25c4e Consolidate badly named HUD weapon globals ("g_looking_angSR1") into struct.
git-svn-id: https://svn.eduke32.com/eduke32@3408 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:48 +00:00
helixhorned 7acd1ad743 Lunatic: more convenient weapon data access.
git-svn-id: https://svn.eduke32.com/eduke32@3407 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:43 +00:00
helixhorned fbaa00665d Lunatic: various.
- Fix "gv" access.
- camera
- translator: comparison predicates, predefs...

git-svn-id: https://svn.eduke32.com/eduke32@3406 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:40 +00:00
helixhorned c9190e79ae Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros.
In Lunatic, make it a struct type "camera_t" instead.

git-svn-id: https://svn.eduke32.com/eduke32@3405 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:32 +00:00
helixhorned cb20ad6e90 engine: in texel-hitscan wall-aligned sprites, consider engine-side animation.
Whether a sprite is considered for texel-hitscan is determined on the base
tile number, not the individual animated tile numbers.

git-svn-id: https://svn.eduke32.com/eduke32@3404 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:20 +00:00
helixhorned 6785195056 Make r_shadescale 1.0 by default.
git-svn-id: https://svn.eduke32.com/eduke32@3403 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:17 +00:00
helixhorned 753278cd12 Simplify HUD scale and viewport size logic and clean up related code.
* Make the "classic status bar fullscreen viewport" mode accessible
  in classic too.
* Make range of status bar scale 36..100
* Update ud.statusbarmode when executing OSD command r_size (ud.screen_size).
  NOTE: ud.statusbarmode is considered internal. Don't use from CON!
* Make sure 1) loading any configuration and 2) menu bars work correctly.
  (The "classic status bar fullscreen viewport" mode will never be restored
   though because ud.statusbarmode isn't handled by the OSD var system).

git-svn-id: https://svn.eduke32.com/eduke32@3402 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:11 +00:00
helixhorned a147dbcfe3 polymost.c: factor out 2x dup'd code into get_projhack_ratio().
One use was in determining the ray vector for the mouse-aiming hitscan
in the editor. Unfortunately, the change doesn't make it any less broken
in Polymost, even if the two instances were out of sync.

git-svn-id: https://svn.eduke32.com/eduke32@3401 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:05 +00:00
helixhorned e9bd1b7582 Various cleanup of status bar drawing code, remove some old commented out code.
git-svn-id: https://svn.eduke32.com/eduke32@3400 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:01 +00:00
helixhorned a98ea13f1e game.c: replace a couple of sbarsc() inline code with calls to sbarsc().
git-svn-id: https://svn.eduke32.com/eduke32@3399 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:58:54 +00:00
helixhorned dc9f4eb360 Mapster32: add cvar/mapster32.cfg option "keeptexturestretch".
If enabled, dragging wall vertices will correct the xrepeat after the
mouse button is released, so that the pre-drag absolute stretching is
restored.

git-svn-id: https://svn.eduke32.com/eduke32@3398 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:56 +00:00
helixhorned 8bca521ef4 Mapster32: slightly rework code for setting/querying some cvars.
git-svn-id: https://svn.eduke32.com/eduke32@3397 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:52 +00:00
helixhorned 0648d25db1 Mapster32: more or less fix the auto wall-alignment feature ([.]/[,]).
- Run it twice, since the first one is wrong.
- Warn when attempting to align based on a top-oriented wall. When the
  sequence of walls to align has "windows", only the bottom parts will
  be correct.
- Make the modifiers actually useful:
  * Pressing SHIFT aligns at most one wall, remove the old CTRL modifier.
  * The rest is as before: ALT makes the walls have (approximately) equal
    texture stretching, ['] (quote) aligns the immediate TROR-nextwalls.

git-svn-id: https://svn.eduke32.com/eduke32@3396 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:50 +00:00
helixhorned ac31e386ff Mapster32: don't show wall length of *line* highlight when dragging points.
Also, factor out 2x dup'd code of insertsprite() into do_insertsprite()
and add searchwall-displaying code into package/samples/a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@3395 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:46 +00:00
helixhorned 8fb886b14a Replace dragpoint()'s "dragpoint_noreset" global with a "flags" argument.
Also, add another flag, signifying that from the editor, also the
"lastwall"s (i.e. the CCW-linked points) should get collected. This is
to signal the editor that their wall lengths should be displayed, too.

git-svn-id: https://svn.eduke32.com/eduke32@3394 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:41 +00:00
helixhorned 898462152c Fix MUSICANDSFX ambient sounds (bit 2) playing only one instance.
This is done by introducing an additional internal bit, meaning
"play only one instance". It is set for all sounds which have bit 1
("repeat in the sound system") set at definesound time, but not those
that set bit 1 temporarily (see r3336).

git-svn-id: https://svn.eduke32.com/eduke32@3393 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:36 +00:00
helixhorned 39ce7aee62 Lunatic: codegen beyond milestone 1.
- weapon data
- changing ones... (locals for now)
- operators

git-svn-id: https://svn.eduke32.com/eduke32@3392 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:32 +00:00
helixhorned 417dc33769 Lunatic translator: slight code reorganization to prevent too many local vars.
git-svn-id: https://svn.eduke32.com/eduke32@3391 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:26 +00:00
helixhorned 8e5d5f9b89 Lunatic: begin changing ones...
git-svn-id: https://svn.eduke32.com/eduke32@3390 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:21 +00:00
helixhorned 7d2dd223bb Mapster32: don't apply GL fogging to crosshair.
git-svn-id: https://svn.eduke32.com/eduke32@3389 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:14 +00:00
helixhorned 56ef10c893 Lunatic translator: handle -mx.
git-svn-id: https://svn.eduke32.com/eduke32@3388 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:07 +00:00
helixhorned 222e92ef37 Make r_downsize 0 by default.
Also, rewrite comparison to the non-tint in astub.c to be even less hackish.

git-svn-id: https://svn.eduke32.com/eduke32@3387 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:59 +00:00
helixhorned 7872c0141f polymost.c: a couple of {tex,mem}cache cleanups / fixes.
- Stop using memcache on some other failure paths, particularly when
  failing to read from the on-disk texcache.
- Factor out cache reading code (3x).
- Fix endianness issues affecting big-enadian systems (one introduced by
  r3382, one existing before). Comment each B_LITTLE32 with whether we're
  converting from native to on-disk (little) endianness or back.

git-svn-id: https://svn.eduke32.com/eduke32@3386 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:56 +00:00
helixhorned a4cdd62e25 On Windows, remove "SHGetFileInfo failed with error code ..." note.
git-svn-id: https://svn.eduke32.com/eduke32@3385 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:53 +00:00
helixhorned b870b6bfa3 polymost.c: some meaning-preserving cleanups, make some vars file-local.
git-svn-id: https://svn.eduke32.com/eduke32@3384 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:51 +00:00
helixhorned 0f72135a04 polymost.c: factor out 2 x 3x dup'd I/O code for DXT filter functions.
git-svn-id: https://svn.eduke32.com/eduke32@3383 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:45 +00:00
hendricks266 8bb14fa13e Fix warnings that appear if big-endian || USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@3382 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 06:17:10 +00:00
helixhorned 05161ea4d8 Re-enable spotlights on ATI cards again because the crash from 12.8 seems gone.
git-svn-id: https://svn.eduke32.com/eduke32@3381 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:50 +00:00
helixhorned 51c5afaae6 Lunatic: a couple of small changes.
git-svn-id: https://svn.eduke32.com/eduke32@3380 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:45 +00:00
helixhorned 87bd2c762e Fix NETCODE=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@3379 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:38 +00:00
helixhorned 28d05e3fdd Reimplement pixel doubling by taking the upper left pixel of each 2x2 block.
This obviously won't help performance as the scene has still to be drawn at
the original resolution, but it's better than the draw-to-tile hack.

git-svn-id: https://svn.eduke32.com/eduke32@3378 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:34 +00:00
helixhorned a959b998bd Factor "pipe standard outputs to files" code into baselayer.c.
The SDL and Windows layers had slightly different code: the latter would
dereference a NULL pointer if stdout.txt failed being write-opened.

git-svn-id: https://svn.eduke32.com/eduke32@3377 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:29 +00:00
helixhorned 1e91bf1800 Mapster32: allow creating circle walls from TROR-constrained walls.
When reaching wall limits, it is possible that only some circle points will
be inserted and the result is left unfinished.

git-svn-id: https://svn.eduke32.com/eduke32@3376 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:34 +00:00
helixhorned 8ed4667265 Lunatic: grabbag of different things.
- fix error handing with recursing events
- wallsofsect iterator, sector[]:contains()
- more codegen; mangle function names
- m32: compinside

git-svn-id: https://svn.eduke32.com/eduke32@3375 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:31 +00:00
helixhorned e72557d9d9 Lunatic translator: dangling else, hopefully for the last time!
git-svn-id: https://svn.eduke32.com/eduke32@3374 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:25 +00:00
helixhorned 50f5a2340f Lunatic: more commands, mostly of the define* variety.
git-svn-id: https://svn.eduke32.com/eduke32@3373 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:19 +00:00
hendricks266 a4bbf30c3a Add r_togglecomposition cvar on Windows for Roma Loom.
r_togglecomposition: enable/disable toggle of desktop composition when initializing screen modes

default value: 1

git-svn-id: https://svn.eduke32.com/eduke32@3371 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 23:42:43 +00:00
hendricks266 05a550c08d Address some macro madness in jaudiolib. (Should fix PowerPC builds.)
git-svn-id: https://svn.eduke32.com/eduke32@3370 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 17:29:03 +00:00
hendricks266 2bb8b4c461 Fix a "typedef redefined" warning with clang in dsound.h
git-svn-id: https://svn.eduke32.com/eduke32@3369 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 17:28:34 +00:00
hendricks266 748e217a19 Bring the SDL.h include in SDLMain.m up to speed with driver_sdl.c in jaudiolib and sdl_inc.h in the engine. Also address some Apple macro problems.
git-svn-id: https://svn.eduke32.com/eduke32@3368 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 17:28:13 +00:00
hendricks266 5493583140 Amend r3328 so that NAM gets WEAPON_RELOAD_TIMING.
git-svn-id: https://svn.eduke32.com/eduke32@3367 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 17:27:43 +00:00
helixhorned 0c44056945 Lunatic: getting closer to the first milestone.
On the C side, zrange, angrange and autoaimang are represented as
DukePlayer_t members then.

git-svn-id: https://svn.eduke32.com/eduke32@3366 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-02 22:33:37 +00:00
helixhorned 67cdd9d883 gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying.
git-svn-id: https://svn.eduke32.com/eduke32@3365 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-02 22:33:32 +00:00
helixhorned 4a6ded3f98 engine: fix a possible crash with texel-hitscan.
Reproduced as follows (assuming all tiles have texel-hitscan for simplicity):
In E2L5, shoot the opening switch with the shotgun, aiming for the border.
The crash occurs because the *other*, depressed switch tile isn't yet loaded
when we index into its tile storage. Dereferencing 0+small number == BAD!

git-svn-id: https://svn.eduke32.com/eduke32@3364 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-02 22:33:27 +00:00
helixhorned e4caa58cf2 Move DukePlayer_t's .palette down so that 2-byte-sized members are 2-byte-aligned.
Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@3363 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-02 22:33:22 +00:00
helixhorned 2528fd3bf5 player.c: factoring continued.
New local functions:
Proj_DoRandDecalSize, SectorContainsSE13, HandleHitWall, Proj_CheckBlood,
Proj_HandleKnee.

git-svn-id: https://svn.eduke32.com/eduke32@3362 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:42 +00:00
helixhorned 10feaeb5b4 player.c: cleanup. "ProjectileData[atwith]." --> "proj->", ...
The diff may look daunting, but it's clear what is changed with
git diff (...) --color-words='[a-zA-Z0-9_]+|[^[:space:]]' -b

git-svn-id: https://svn.eduke32.com/eduke32@3361 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:39 +00:00
helixhorned 552708103f player.c: finish hitscan projectile handling cleanup.
Factoring out 2x almost duplicated code into {P,A}_PostFireHitscan().

git-svn-id: https://svn.eduke32.com/eduke32@3360 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:36 +00:00
helixhorned f65f547fef player.c: hitscan projectile handling cleanup continued.
git-svn-id: https://svn.eduke32.com/eduke32@3359 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:33 +00:00
helixhorned 15b7444b46 player.c: factor out 2x almost dup'd code preparing hitscan weapon firing.
The code is duplicated with small changes for the hardcoded and custom
projectiles.
Adding local functions P_PreFireHitscan(), A_PreFireHitscan() and
Proj_MaybeAddSpread().

git-svn-id: https://svn.eduke32.com/eduke32@3358 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:31 +00:00
helixhorned eda5b22030 Lunatic: more code...
git-svn-id: https://svn.eduke32.com/eduke32@3357 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:28 +00:00
helixhorned a24ab8d4fa Factor out some code into C_AllocQuote() and C_InitQuotes().
In Lunatic-only build, also always allocate the first 128 quotes.

git-svn-id: https://svn.eduke32.com/eduke32@3356 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:25 +00:00
helixhorned 311967f425 Lunatic: definesound, more control.lua fixes.
git-svn-id: https://svn.eduke32.com/eduke32@3355 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:22 +00:00
helixhorned fd390efe2a Lunatic: compile out more code with LUNATIC_ONLY.
git-svn-id: https://svn.eduke32.com/eduke32@3354 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:18 +00:00
helixhorned 37d8cda701 Clean up actors.c and player.c.
git-svn-id: https://svn.eduke32.com/eduke32@3353 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:14 +00:00
helixhorned 25f6255d28 Lunatic: fix stack discipline.
Preventing a continuously growing stack top and inevitable program termination.
Also, commonize the error handling to live on the engine side.

git-svn-id: https://svn.eduke32.com/eduke32@3352 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:11 +00:00
Plagman b6fdabc21f Revert "Make synthesis use i686-w64-mingw32-gcc-4.7.2-release-linux64 + native NASM."
This reverts commit 53756fb79f.

git-svn-id: https://svn.eduke32.com/eduke32@3351 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-31 23:39:36 +00:00
terminx e0acee6356 Replace the osdcvar_t members that needed to be kept in sync with cvar_t with an actual cvar_t. If this is questionable for any reason I'm forgetting, feel free to revert!
git-svn-id: https://svn.eduke32.com/eduke32@3350 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-31 01:51:03 +00:00
terminx 5c74bc6f56 Surround "debug1" and "debug2" with #ifdef DEBUGGINGAIDS
git-svn-id: https://svn.eduke32.com/eduke32@3349 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-31 01:50:45 +00:00
Plagman 53756fb79f Make synthesis use i686-w64-mingw32-gcc-4.7.2-release-linux64 + native NASM.
If you see any weird behavior in synthesis builds after this change, please
let Plagman know!

git-svn-id: https://svn.eduke32.com/eduke32@3348 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-31 01:24:22 +00:00
terminx cbf9d2cff3 Clean up a couple of other getrendermode() related bits that the previous commit missed
git-svn-id: https://svn.eduke32.com/eduke32@3347 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-30 20:34:55 +00:00
terminx 79e45c23d5 Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
git-svn-id: https://svn.eduke32.com/eduke32@3346 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-30 20:34:34 +00:00
helixhorned 5fc9bb9779 Lunatic: more glue, fixes, backtrace for code called back from C.
git-svn-id: https://svn.eduke32.com/eduke32@3345 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:32 +00:00
helixhorned 80f3e132b0 Replace "if (g_tile[..].execPtr)" -> "if (G_HaveActor(...))".
git-svn-id: https://svn.eduke32.com/eduke32@3344 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:28 +00:00
helixhorned 80ee967b8e Lunatic: beginning to glue things together. Introducing LUNATIC_ONLY.
git-svn-id: https://svn.eduke32.com/eduke32@3343 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:24 +00:00
helixhorned 4ad4f9ebb7 Remove commented code using former engine variable "automapping".
git-svn-id: https://svn.eduke32.com/eduke32@3342 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:20 +00:00
helixhorned 7d1879b777 Fix LTO=1 RELEASE=1 Lunatic build.
git-svn-id: https://svn.eduke32.com/eduke32@3341 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:16 +00:00
hendricks266 bf566e10a8 Rectify.
git-svn-id: https://svn.eduke32.com/eduke32@3340 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 11:27:07 +00:00
hendricks266 be03f29484 Clean up and factor jaudiolib.
git-svn-id: https://svn.eduke32.com/eduke32@3338 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 10:59:21 +00:00
hendricks266 b6ddc6149e Replace initialize_globals() with global initialization.
git-svn-id: https://svn.eduke32.com/eduke32@3337 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 10:58:38 +00:00
hendricks266 11e0897def Fix the gap between loops of ambient MUSICANDSFX sounds like BAR_MUSIC.
git-svn-id: https://svn.eduke32.com/eduke32@3336 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 10:58:09 +00:00
hendricks266 3933471e4b All kneel, king FLAC is here.
FLAC source from git commit 0920bc1ffb07f038b317e7e8056509fe0e4b680e, patched by me.

Windows libFLAC.a built using i686-MinGW-w64 and x86_64-MinGW-w64.

HUGE thanks to rhoenie for building the Mac fat library (ppc, i686, x86_86).

git-svn-id: https://svn.eduke32.com/eduke32@3335 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 10:57:24 +00:00
hendricks266 95dd57154e Clean up some file and directory structure.
* Renamed source/jaudiolib/third-party/mingw32 to source/jaudiolib/third-party/Windows.
* Moved source/jaudiolib/third-party/Windows/include to source/jaudiolib/third-party/common/include to use both on Windows and Apple.
* Deleted Apple/lib/include/{ogg,vorbis}/, see previous point.
* Deleted Apple/lib/libvorbisenc.a, 6MB saved.
* Moved Apple/lib/lib{ogg,vorbis,vorbisfile}.a to source/jaudiolib/third-party/Apple/lib, where they belong.
* Moved source files in Apple/ to source/, where they belong. (SDLMain.[mh] stay.)
* Deleted source/jaudiolib/third-party/{ogg,vorbis}.framework, not used any more.
* Renamed "StartupWinController*" to "startosx*".

git-svn-id: https://svn.eduke32.com/eduke32@3334 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 10:54:35 +00:00
terminx 8e61bff6f1 Bump DirectSound version to 8. This shouldn't really affect anything as the API is the same for all of the bits we make use of, but certain sets of DirectX headers/libs seem to be lacking v7 support.
git-svn-id: https://svn.eduke32.com/eduke32@3333 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 05:23:28 +00:00
terminx feaf4a7988 Remove FX_ASSVersion and related code since it wasn't used anywhere
git-svn-id: https://svn.eduke32.com/eduke32@3332 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 05:23:14 +00:00
terminx 61a8eaf666 Throw a compiler warning when building with only the null sound driver
git-svn-id: https://svn.eduke32.com/eduke32@3331 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 05:22:55 +00:00
terminx 0ae2d9ad60 Fix DirectSound in MSVC builds and remove the dependency on the DirectX SDK
git-svn-id: https://svn.eduke32.com/eduke32@3330 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 05:22:39 +00:00
helixhorned d970283582 DEF "voxel": fix a tile range check failure message.
git-svn-id: https://svn.eduke32.com/eduke32@3329 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:18 +00:00
helixhorned 9c328bf0a5 Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
In the normal game, these arrays are conceptually [MAX_WEAPONS][MAXPLAYERS],
allocated as CON per-player gamevars (e.g. WEAPONx_WORKSLIKE).
For Lunatic, they are replaced with
weapondata_t g_playerWeapon[MAXPLAYERS][MAX_WEAPONS].

git-svn-id: https://svn.eduke32.com/eduke32@3328 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:16 +00:00
helixhorned f1b1ce2cc3 Replace wall of dup'd code in Gv_AddSystemVars with something more readable.
Specifically, have a weapondata_t type mimicking the aplWeapon* arrays.
Keep a list weapondefaults[] which undergoes some static->dynamic tweaks
and then makes its way to the WEAPONx_XXX per-player gamevars.

git-svn-id: https://svn.eduke32.com/eduke32@3327 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:12 +00:00
helixhorned b30d00dd91 Replace initialize_engine_globals() with array initialization.
git-svn-id: https://svn.eduke32.com/eduke32@3326 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:09 +00:00
helixhorned 279a197e27 Lunatic translator: pack all translation units into one big blob.
git-svn-id: https://svn.eduke32.com/eduke32@3325 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:06 +00:00
helixhorned cc090a2ea8 Lunatic: sinking in code.
git-svn-id: https://svn.eduke32.com/eduke32@3324 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:02 +00:00
helixhorned d7cfde9d3d Make get{zs,ceilz,florz}ofslope (now ...ptr) accept sectortype pointer.
And rewrite the original functions as wrappers around these.

git-svn-id: https://svn.eduke32.com/eduke32@3323 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:17:58 +00:00
helixhorned 4f2639f4d7 Clean up spawning / actor initialization code.
git-svn-id: https://svn.eduke32.com/eduke32@3322 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:17:53 +00:00
helixhorned 0dd78fb029 Cleanup of console/on-screen-display (OSD) functionality.
- Rewrite the "clear background" routine in a no-brainer way instead of
  juggling around with rotatesprite(). Make it common to game+editor.
  Expose glRectd to glbuild.
- Don't stop OSD text line drawing when encountering a non-printable char.
  Instead, treat it as space.
- In OSD_SetTextMode(), don't use swaplong (which really swaps 32-bit ints)
  to swap pointers. Write an analogous "swapptr" instead.
- When changing from/to OSD, don't inject a pause key. This *might* have been
  the cause of the reported pausing problems.
- clean up the code...
(Yes, this commit throws together too much stuff. I suck sometimes. :P)

git-svn-id: https://svn.eduke32.com/eduke32@3321 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:50 +00:00
helixhorned fa2ac57674 Lunatic: event chaining.
git-svn-id: https://svn.eduke32.com/eduke32@3320 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:45 +00:00
helixhorned 41bfa1b841 Lunatic: print -> OSD_Printf, error reporting.
git-svn-id: https://svn.eduke32.com/eduke32@3319 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:41 +00:00
helixhorned 255c84c5a2 Clip printext256() at xdim, don't crash OSD_Printf() with empty string.
git-svn-id: https://svn.eduke32.com/eduke32@3318 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:36 +00:00
helixhorned 596b83aec1 Add a couple of test CONs: non-local control flow, rotation-fixed useractors.
git-svn-id: https://svn.eduke32.com/eduke32@3317 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 19:24:25 +00:00
helixhorned 6a4add81bd Fix rotation-fixed useractors (those having usertype bit 4 set).
Rotation-fixing happens for a couple of hard-coded statnums that presumably
never move (DEFAULT, STANDABLE, FX, FALLER, LIGHT), but for actors it wouldn't
make sense since the common case is that they do move. For this reason, bit 4
was introduced in r1934. The position of such useractors will not diverge
due to error roundoff accumulation in rotating sectors (SE0, train).

git-svn-id: https://svn.eduke32.com/eduke32@3316 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 19:24:21 +00:00
helixhorned 4ea9f799b1 Lunatic: more complete gameactor(), misc. translator tweaks.
git-svn-id: https://svn.eduke32.com/eduke32@3315 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 19:24:16 +00:00
helixhorned 48c47af5dc Pack actor_t's bposx/bposy/bposz members into a vec3_t named "bpos".
git-svn-id: https://svn.eduke32.com/eduke32@3314 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 14:00:08 +00:00
helixhorned 6f1259b131 Mapster32: save r_usenewshading in configuration file.
git-svn-id: https://svn.eduke32.com/eduke32@3313 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 14:00:03 +00:00
helixhorned d975a6a24f Fix build.lua's loadarts(), add bigytiles.lua.
git-svn-id: https://svn.eduke32.com/eduke32@3312 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 14:00:00 +00:00
helixhorned 9af1cf8368 engine.c: remove some old "#if 1"s, add compilation switch MULTI_COLUMN_VLINE.
Unconditionally enabled, but useful for comparing the behavior of the 1-column
vline functions against the 2- or 4-column ones.

git-svn-id: https://svn.eduke32.com/eduke32@3311 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 13:59:56 +00:00
helixhorned 9dc1d212a7 Classic: fix drawing tilesizy=512 walls, use non-pow2 routines with pskies.
The former is really only a workaround. Walls/vertical sprites/pskies with
ysize 512 (and presumably greater, but this was not tested) are rendered
with one shade higher at the borders (1 pixel vlines) because of a certain
assumption in the ASM (see comments there). With very dark shades, the
palookup[] buffer is accessed oob. We simply allocate 256 bytes more at the
end for each.

The latter is only for CLASSIC_NONPOW2_YSIZE_WALLS builds, which is not enabled
yet. It seems to matter only for the uncommon case where the such pskies repeat
in the height. A 1680x1050 window fully covered with such a sky is then rendered
at about 60/85 the FPS for me (mostly due to not using the 4 pixel vline
routines), so it may be leaning a bit too much on the side of correctness.

A compilation switch DEBUG_TILESIZY_512 is introduced in engine.c for
demonstration purposes.

git-svn-id: https://svn.eduke32.com/eduke32@3310 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 13:59:52 +00:00
hendricks266 0805060c74 Add "mapinfo" token to the def parser, pending implementation.
Sub-tokens: "mapfile", "maptitle", "mapmd4", "mhkfile"

http://forums.duke4.net/topic/6070-user-map-maphacks-eduke32-feature-request/

git-svn-id: https://svn.eduke32.com/eduke32@3309 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 03:12:50 +00:00
helixhorned 518ac7b4df Mapster32: in 3D mode's tile info, highlight members of swapped bottom walls.
- If aiming at a swapped bottom wall, display "Wall <wallnum> -> <otherwallnum>"
- highlight pic, shade, pal, cstat in yellow then
- in printext256, accept at most 3 digits for the color format string (e.g. ^123)

git-svn-id: https://svn.eduke32.com/eduke32@3308 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-20 12:04:39 +00:00
helixhorned 55283e5ce6 In Polymost, make r_usenewaspect=2 fog independent of screen x size.
git-svn-id: https://svn.eduke32.com/eduke32@3307 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-20 12:04:34 +00:00
helixhorned 192e863dd6 Mapster32: when pasting single wall, take over bits 4, 1+64 and 8+256.
That is, everything concerning orientation. Previously, it was wrongly
the bitwise NOT of these bits that got taken over. In particular, if bit
2 (swap bottom walls) would get pasted, ridiculousness could ensue.

git-svn-id: https://svn.eduke32.com/eduke32@3306 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-18 22:40:49 +00:00
terminx 817bc98964 Revert "Implement fullscreen 8bpp mode as a borderless, desktop-sized window when running on Windows, and expose an 8bpp mode to the game with the same size as the desktop when no fullscreen 8bpp modes are exposed by Windows. This is required on Windows 8 if we want to have any operation of classic mode in fullscreen, because Windows 8 drops the ability to set any mode other than 32bpp (leaving us largely in the same position we are when running under X)."
This reverts commit 705cc72fed880e857a68c483fd3ff1ead3df044d.

git-svn-id: https://svn.eduke32.com/eduke32@3305 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-18 18:07:28 +00:00
hendricks266 50844b6e71 Fix ebacktrace on 32-bit. (Sorry, we're back to 5 MB.)
git-svn-id: https://svn.eduke32.com/eduke32@3304 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-18 09:15:39 +00:00
helixhorned 28695e1d97 Move fog calc routines into polymost.c, declare in engine_priv.h.
git-svn-id: https://svn.eduke32.com/eduke32@3303 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 19:18:18 +00:00
helixhorned 5bda3a6ebf Don't enable fog in polymost_printext256() and when drawing tile view in M32.
The new "r_usenewshading 2" mode could darken these otherwise.

git-svn-id: https://svn.eduke32.com/eduke32@3302 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 19:18:13 +00:00
helixhorned 922aa3ca8b Classic-like visibility/fog for OpenGL modes, r_usenewshading 2 (new default).
Implemented using GL_LINEAR fog. The only source of difference (besides the
obvious indexed vs. true color) should now be the distance constant, which
still had to be determined experimentally.  Polymer implements this mode in
its fog fragment program part.

Parallaxed skies are always drawn with full visibility, I'm not sure if there
are any maps that expect otherwise.

Also, accidentally committed: factor out initialization code from
polymost_printext256() into gen_font_glyph_tex(), small game.c changes.

git-svn-id: https://svn.eduke32.com/eduke32@3301 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 19:18:10 +00:00
hendricks266 bb46b57d89 Fix the DirectInput breakage on Win64.
It was caused by the definition of c_dfDIJoystick using literal 24 and 16 values in place of sizeof(DIDATAFORMAT) and sizeof(DIOBJECTDATAFORMAT), which include pointers. On 64-bit, the values end up being 32 and 24, causing a discrepancy in which DIERR_INVALIDPARAM was thrown.

1b1e05db06/diffs

git-svn-id: https://svn.eduke32.com/eduke32@3300 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 05:46:20 +00:00
hendricks266 0f690797f5 ebacktrace1 updates:
- Updated to use StackWalk64 function call, requiring some addition of headers from MinGW-w64 to compile with MinGW.
- Code added to support 64-bit executables: functionality added and one warning fixed.
- New DLL binaries compiled using i686-MinGW-w64 and x86_64-MinGW-w64. (Oddly, the DLL built with MinGW is 5 MB while MinGW-w64's is 1 MB.)

git-svn-id: https://svn.eduke32.com/eduke32@3299 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 05:45:29 +00:00
terminx 7c94ee6874 Sort some of the more recently added source and header files so they're in the right sections in the VS2010 project
git-svn-id: https://svn.eduke32.com/eduke32@3298 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 04:04:25 +00:00
terminx af4ca16ddd Remove a few old references to the duke3d_w32.exe wrapper we once shipped
to facilitate compatibility with stuff like Dukester X years ago

git-svn-id: https://svn.eduke32.com/eduke32@3297 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 04:04:16 +00:00
terminx 9770b7ee39 Implement fullscreen 8bpp mode as a borderless, desktop-sized window when running on Windows, and expose an 8bpp mode to the game with the same size as the desktop when no fullscreen 8bpp modes are exposed by Windows. This is required on Windows 8 if we want to have any operation of classic mode in fullscreen, because Windows 8 drops the ability to set any mode other than 32bpp (leaving us largely in the same position we are when running under X).
git-svn-id: https://svn.eduke32.com/eduke32@3296 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 04:04:02 +00:00
helixhorned 441e2ed220 Fix savegame loading. Bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@3295 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-15 11:28:56 +00:00
hendricks266 54e0fc260c Replace the scrolling contributor credits with a static programmatic three-column layout.
git-svn-id: https://svn.eduke32.com/eduke32@3294 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 23:11:26 +00:00
hendricks266 54195d8135 kextract: Propagate the GRP file's modification time to all extracted files.
git-svn-id: https://svn.eduke32.com/eduke32@3293 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 23:10:10 +00:00
helixhorned d7132e587f Fix CLANG=1 NOASM=1 build.
git-svn-id: https://svn.eduke32.com/eduke32@3292 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:20 +00:00
helixhorned c93096e938 Factor out multiply repeated code into calc_ylookup().
git-svn-id: https://svn.eduke32.com/eduke32@3291 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:17 +00:00
helixhorned 1c06bcf14e Classic: effectively clamp drawn ceiling/floor tile sizes at 256.
This prevents computing a shift value outside of [0..31].

git-svn-id: https://svn.eduke32.com/eduke32@3290 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:14 +00:00
helixhorned 243bea66dd Mapster32: correct message when changing shade by small steps ([+], [-], mwheel)
git-svn-id: https://svn.eduke32.com/eduke32@3289 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:11 +00:00
helixhorned 4cc5c431ae Factor out fogcalc() issuing and application of the computed values.
git-svn-id: https://svn.eduke32.com/eduke32@3288 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:09 +00:00
helixhorned 92dabb3694 Rename global visibility to g_visibility, remove useless casts & old fog code.
git-svn-id: https://svn.eduke32.com/eduke32@3287 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:05 +00:00
helixhorned 884302bea1 OpenGL modes: factor out shade factor calculation.
This also means that the "r_shadescale_unbounded 0" option will work
in Polymer (except on models).

git-svn-id: https://svn.eduke32.com/eduke32@3286 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:01 +00:00
helixhorned 13bff37caa engine.c: factor a frequent getpalookup() use into getpalookupsh().
git-svn-id: https://svn.eduke32.com/eduke32@3285 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:27:58 +00:00
helixhorned 65e5ebcdbc Add command line option "-rotatesprite-no-widescreen".
This global option will set bit 1024 and clear bits 256 and 512 for all
rotatesprite calls, fixing complex HUD drawing code relying on precise
alignment of individual elements (widescreen rotatesprite is entirely
unsuitable for this purpose).

git-svn-id: https://svn.eduke32.com/eduke32@3284 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:27:55 +00:00
terminx 21aa93c168 Limit attempting to toggle DWM off when using OpenGL modes to Vista/7, because Windows 8 no longer supports disabling DWM. Apparently, Windows 8 contains a software DWM renderer, and all of the "Metro" bs is directly tied to DWM, so there is no longer a way for an app to disable it at will.
git-svn-id: https://svn.eduke32.com/eduke32@3283 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 17:13:25 +00:00
terminx ba8d1a5c1e Change a few paths in various MSVC Makefiles to better suit my current dev environment. This doesn't really affect anyone else since these paths need to be customized to fit whatever machine by anyone building with MSVC anyway.
git-svn-id: https://svn.eduke32.com/eduke32@3282 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 17:13:17 +00:00
helixhorned 049e63d7f3 Mapster32: In 3D mode, [,] auto-aligns walls to the left.
git-svn-id: https://svn.eduke32.com/eduke32@3281 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 22:21:22 +00:00
helixhorned a8b445355b Mapster32: fix LAlt (carry over xrepeat) option for auto-alignment [.].
git-svn-id: https://svn.eduke32.com/eduke32@3280 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 12:41:28 +00:00
helixhorned d429aad9f2 Fix building on Linux; fix WITHOUT_GTK=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@3279 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 12:41:23 +00:00
hendricks266 dac94ce284 Win64 support! (Meaning it works, not that we recommend it for everyday use.)
This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs:
*libogg 1.3.0
*libvorbis 1.3.3
*zlib 1.2.7
*libpng 1.5.13
*libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd
*SDL_mixer 1.2.12 (for RENDERTYPE=SDL)
*DirectX import libraries: dsound and dxguid (now included)

To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons.

All compiler and linker warnings when building in 64-bit mode have been fixed.

Remaining 64-bit to-do:
 - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll.
 - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version().
 - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in.
 - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.)

This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d.

In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them.

git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
hendricks266 70aecb2e75 Fix declaration-after-statement warning in game.c after r3270.
git-svn-id: https://svn.eduke32.com/eduke32@3277 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:35:06 +00:00
hendricks266 2f8dbd94c3 Update credits.
git-svn-id: https://svn.eduke32.com/eduke32@3276 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:34:49 +00:00
hendricks266 9fcba228b1 Build tweaks:
Set up the use of {Windows,Apple}/{include,lib} regardless of feature toggles in Makefile.common using $(abspath ) in reference to the directory Makefile.common is in.
Add the three DirectX headers that are actually used to the repo. (from: http://alleg.sourceforge.net/files/dx9mgw.zip)
Since current MinGW versions include DirectX libs (for dynamic linking), remove "-L$(DXROOT)/lib".
The DirectX headers are no longer a separate dependency for building.
Add $(SDLROOT_OVERRIDE). $(SDLROOT) only functions for Windows and Mac OS X.
Factor handling of $(DXROOT_OVERRIDE) and $(SDLROOT_OVERRIDE) into Makefile.shared using $(abspath ).

git-svn-id: https://svn.eduke32.com/eduke32@3275 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:34:30 +00:00
hendricks266 6f2fa332dd Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
Also, fix deficient logic in Gv_Free and Gv_Clear (both M32 and CON) so that gamevar and gamearray erasure results are (closer to) correct, and so that the game does not crash when system arrays are accessed from CON because they all have been nulled.

git-svn-id: https://svn.eduke32.com/eduke32@3274 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:33:53 +00:00
hendricks266 a2f585fcfb jaudiolib: Modify OGG looping code to support the LOOP_LENGTH tag (where internally LOOP_START + LOOP_LENGTH = LOOP_END), and all three tags without the underscore.
As a note, libvorbis' vorbis_comment_query() checks for tags case-insensitively.

(This was done to support the output of vgmstream's "test.exe -g".)

git-svn-id: https://svn.eduke32.com/eduke32@3273 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:33:23 +00:00
hendricks266 ae59db2390 Makefiles: Replace all "ifeq ($(PLATFORM),LINUX)" with "ifeq ($(SUBPLATFORM),LINUX)" and set SUBPLATFORM=LINUX when PLATFORM equals LINUX, DINGOO, GCW, or CAANOO.
git-svn-id: https://svn.eduke32.com/eduke32@3272 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:32:59 +00:00
terminx 977764e57a Fix building as C instead of C++
git-svn-id: https://svn.eduke32.com/eduke32@3271 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-12 02:53:15 +00:00
terminx fbdbca2952 Networking patch from Jasper Foreman
git-svn-id: https://svn.eduke32.com/eduke32@3270 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-12 02:53:13 +00:00
terminx 5c59f785a1 Recognize the .pk4 file extension when loading grps and zips for shits and giggles (.pk3 was already recognized).
git-svn-id: https://svn.eduke32.com/eduke32@3269 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-12 02:53:10 +00:00
terminx 1c3f31b099 Move the definitions like MAXGAMEVARS out of the enums used for the gamevar flags, because it didn't really make a whole lot of sense for them to be there.
git-svn-id: https://svn.eduke32.com/eduke32@3268 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-12 02:53:08 +00:00
terminx 5d031ec257 Replace the separate full Gv_AddVar/SubVar/etc functions with a macro that generates them since they were all the same anyway (other than the operator, obviously)
git-svn-id: https://svn.eduke32.com/eduke32@3267 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-12 02:53:05 +00:00
helixhorned 9d2260c3c8 Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
git-svn-id: https://svn.eduke32.com/eduke32@3266 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-10 18:17:57 +00:00
helixhorned 99f56fd295 Don't call setaspect_new() at end of rotatesprite.
This fixes 2nd and following rotatesprite calls drawing differently from
the first in a context with custom set-up aspect, as reported by Lezing here:
http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__143090

Also, back up and restore the aspect state across EVENT_DISPLAYREST.

git-svn-id: https://svn.eduke32.com/eduke32@3265 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-10 18:17:53 +00:00
helixhorned 4caab915ec Implement fade_screen_black() using fullscreen_tint_gl() in GL modes.
git-svn-id: https://svn.eduke32.com/eduke32@3264 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-10 18:17:50 +00:00
helixhorned abb54958e1 Factor dup. code in SDL/Windows layers into baselayer.c:fullscreen_tint_gl().
git-svn-id: https://svn.eduke32.com/eduke32@3263 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-10 18:17:44 +00:00
helixhorned 10ae7e342c CON: proper bound checks for {re,}definequote commands.
git-svn-id: https://svn.eduke32.com/eduke32@3262 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:42:38 +00:00
helixhorned f2a9af0bae Rearrange {net,}actor_t for 4-byte alignment of int32_t members.
Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@3261 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:46 +00:00
helixhorned fc048658dc Experimental NETCODE Makefile variable, enabled by default.
Disabling netcode compilation can be interesting on memory-constrained
systems, or those that have no means of accessing the network anyway.
Note: I'm OK with maintaining this myself, i.e. it's fine if netcode dev
breaks compilation with NETCODE=0.

git-svn-id: https://svn.eduke32.com/eduke32@3260 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:44 +00:00
helixhorned 1588a80442 Lunatic: drowning in code.
git-svn-id: https://svn.eduke32.com/eduke32@3259 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:39 +00:00
helixhorned 5c06ef08bf Make EventNames[] an array of (const char *) instead of const tokenlist.
git-svn-id: https://svn.eduke32.com/eduke32@3258 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:36 +00:00
helixhorned 599d9232f1 Initialize BADGUY sprite flags for hardcoded enemies.
... instead of switch/case-ing them in A_CheckEnemyTile().
Because this requires bumping BYTEVERSION, we also get rid of the
excess trailing bytes in the save game's "rest" data. (See r3052.)

git-svn-id: https://svn.eduke32.com/eduke32@3257 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:32 +00:00
helixhorned 541fca6dac Lunatic: gasping for some air.
That is, fix some oversights introduced in the preceding runs.
listglobals.sh is a helper to find global accesses.
Translator: add "number-conversion" warning option, max. error limit.

git-svn-id: https://svn.eduke32.com/eduke32@3256 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:28 +00:00
helixhorned 2212e4e6f8 Lunatic translator: warning options, on_state_end, more bad-identifier chars.
git-svn-id: https://svn.eduke32.com/eduke32@3255 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-03 18:24:33 +00:00
helixhorned 99c67c0190 Lunatic: submerging in code.
git-svn-id: https://svn.eduke32.com/eduke32@3254 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-03 18:24:30 +00:00
helixhorned b062d5f572 Lunatic: knee-deep in code.
- more codegen
- make more members const, some char unsigned
- fix some "geom" metamethods
- '^' operator

git-svn-id: https://svn.eduke32.com/eduke32@3253 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-03 18:24:25 +00:00
helixhorned 2bcf8aa8ec gameexec.c: rip out some inline code into VM_Fall() and VM_ResetPlayer().
git-svn-id: https://svn.eduke32.com/eduke32@3252 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-03 18:24:20 +00:00
Plagman 10ebc66fac Revert "Make synthesis use the debian-packaged mingw32 cross-compiler and nasm."
This reverts commit 2cb2588e57.

git-svn-id: https://svn.eduke32.com/eduke32@3251 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-02 23:24:12 +00:00
helixhorned 76b970e547 Lunatic: implement the non-local control flow needed for some commands.
git-svn-id: https://svn.eduke32.com/eduke32@3250 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-30 18:57:59 +00:00
helixhorned 5b07f67627 Lunatic: player stuff (protect some members etc.)
git-svn-id: https://svn.eduke32.com/eduke32@3249 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-30 18:57:55 +00:00
helixhorned b850d04f8d Lunatic: Makefile tweaks, protect sprite[].picnum.
git-svn-id: https://svn.eduke32.com/eduke32@3248 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-30 18:57:50 +00:00
helixhorned 354a1a70ef Lunatic: expose more stuff, more codegen (the easy ones).
git-svn-id: https://svn.eduke32.com/eduke32@3247 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-30 18:57:46 +00:00
helixhorned 16c596b31b Some Lunatic cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@3246 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-30 18:57:40 +00:00
helixhorned 4d40ca6159 Fix build. It was my fault after all since I forgot common.h in r3243.
git-svn-id: https://svn.eduke32.com/eduke32@3245 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-29 14:08:03 +00:00
helixhorned c4abfc405a Windows: Fix potential crash in version checker.
1) see if we actually received anything
(if http://eduke32.sourceforge.net/VERSION is unavailable, this returns now
instead of continuing with nonsensical data)
2) check if we're getting a token from strtok()

git-svn-id: https://svn.eduke32.com/eduke32@3244 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-29 12:49:41 +00:00
helixhorned 7614a78cc5 Factor dist() and ldist() into common.c.
git-svn-id: https://svn.eduke32.com/eduke32@3243 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-29 12:49:38 +00:00
helixhorned 375d164138 Move enum vmflags_t to gameexec.c since it's an implementation detail.
git-svn-id: https://svn.eduke32.com/eduke32@3242 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-29 12:49:34 +00:00
hendricks266 64c21a5e0a Add "dump_used_assets.m32" to samples. This script can be used to extract what tilenum and sound IDs are used in maps.
git-svn-id: https://svn.eduke32.com/eduke32@3241 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:37:36 +00:00
hendricks266 6f21e0bdc9 Fix "undefined reference to `sampletimer()'" linking error using clang for a Win32 release build.
git-svn-id: https://svn.eduke32.com/eduke32@3240 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:37:18 +00:00
hendricks266 2007c4d233 Fix errors and warnings in nedmalloc.h using clang for a Win32 release build.
git-svn-id: https://svn.eduke32.com/eduke32@3239 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:36:57 +00:00
hendricks266 890aba88eb Fix warnings involving printf() requiring explicit casts on tracked types.
git-svn-id: https://svn.eduke32.com/eduke32@3238 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:26:04 +00:00
hendricks266 b6f41b6ae5 Add FORCEWARNINGS Makefile flag to prevent disabling compiler warnings within the source.
git-svn-id: https://svn.eduke32.com/eduke32@3237 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:25:26 +00:00
hendricks266 b304360c87 Remove ebacktrace1.dll from 'make all' and include a prebuilt one in package/. Build it with 'make ebacktrace'.
synthesis.sh updated.

git-svn-id: https://svn.eduke32.com/eduke32@3236 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:24:54 +00:00
hendricks266 9d2c19bcca Restructure so that everything packaged in a release build is stored in the package folder, instead of maintaining a list.
synthesis.sh, osxbuild.sh, and wiibuild.bat updated.

git-svn-id: https://svn.eduke32.com/eduke32@3235 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:23:20 +00:00
Plagman 36f80e9078 Move the tracking from a dirty state to a change count.
git-svn-id: https://svn.eduke32.com/eduke32@3234 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 16:24:41 +00:00
Plagman 2cb2588e57 Make synthesis use the debian-packaged mingw32 cross-compiler and nasm.
If you see any weird behavior in synthesis builds after this change, please
let Plagman know!

git-svn-id: https://svn.eduke32.com/eduke32@3233 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 16:04:07 +00:00
terminx 65104593e1 Revert "compat.h: slightly reformat the NOWARN-related preprocessor directives."
Commit breaks MSVC builds by failing to provide NOWARN macros to MSVC.

git-svn-id: https://svn.eduke32.com/eduke32@3232 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:54:33 +00:00
helixhorned befdb5d3d8 compat.h: slightly reformat the NOWARN-related preprocessor directives.
git-svn-id: https://svn.eduke32.com/eduke32@3231 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:19:12 +00:00
helixhorned 1bda7acca3 Expose per-tile nofullbright bit (GL modes only) to DEF.
The attribute is set per tile from DEF: either
    nofullbrightrange <begintile> <endtile>
or
    tilefromtexture <tile> { ... nofullbright ... }
As a special case, the list may only contain "nofullbright", in which case the
texture is not changed.  (This is analogous to "texhitscan".)

Example:
// make piggy's eyes fullbright red only when it fires the shotgun
nofullbrightrange 2000 2034
nofullbrightrange 2040 2049
nofullbrightrange 2055 2061

git-svn-id: https://svn.eduke32.com/eduke32@3230 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:19:06 +00:00
helixhorned 5c5c88a7ee Misc. engine cleanups, no functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@3229 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:19:02 +00:00
helixhorned ca4ef47f0b engine.c: factor out 2 pract. ident. pieces of code into try_facespr_intersect.
The two uses are from hitscan and neartag.  The functionality is reproduced
exactly (assuming I made no mistake), down to different distance checking
(<= vs. <).

git-svn-id: https://svn.eduke32.com/eduke32@3228 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:18:57 +00:00
helixhorned dacf2695ff Lunatic: better protection of array members inside structs.
git-svn-id: https://svn.eduke32.com/eduke32@3227 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:18:52 +00:00
helixhorned 8293e72a95 Lunatic translator: rework how composites are passed around.
git-svn-id: https://svn.eduke32.com/eduke32@3226 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:18:46 +00:00
helixhorned cff452d814 Lunatic translator: update default defines.
git-svn-id: https://svn.eduke32.com/eduke32@3225 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:18:41 +00:00