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https://github.com/ZDoom/raze-gles.git
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Don't apply GL fogging to wall lines drawn in game's "light" overhead view.
git-svn-id: https://svn.eduke32.com/eduke32@3438 1a8010ca-5511-0410-912e-c29ae57300e0
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385095be76
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4 changed files with 30 additions and 17 deletions
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@ -1058,6 +1058,27 @@ void hash_delete(hashtable_t *t, const char *s);
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extern void initialize_engine_globals(void);
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// XXX: These assume that glbuild.h is already #include'd
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static inline void push_nofog(void)
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{
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#ifdef USE_OPENGL
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if (rendmode >= REND_POLYMOST)
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{
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bglPushAttrib(GL_ENABLE_BIT);
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bglDisable(GL_FOG);
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}
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#endif
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}
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static inline void pop_nofog(void)
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{
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#ifdef USE_OPENGL
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if (rendmode >= REND_POLYMOST)
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bglPopAttrib();
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#endif
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}
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#ifdef EXTERNC
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}
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#endif
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@ -20,8 +20,8 @@
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# include "compat.h"
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# include "baselayer.h"
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# include "build.h"
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# include "glbuild.h"
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# include "build.h"
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# include "osd.h"
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# include "hightile.h"
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# include "mdsprite.h"
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@ -2917,22 +2917,6 @@ static void ReadPaletteTable(void)
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}// end ReadPaletteTable
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// XXX: this belongs into some engine header?
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static inline void push_nofog(void)
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{
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#ifdef USE_OPENGL
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bglPushAttrib(GL_ENABLE_BIT);
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bglDisable(GL_FOG);
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#endif
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}
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static inline void pop_nofog(void)
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{
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#ifdef USE_OPENGL
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bglPopAttrib();
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#endif
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}
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static void m32_showmouse(void)
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{
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int32_t i, col;
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@ -2143,6 +2143,8 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
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xvect2 = mulscale16(xvect,yxaspect);
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yvect2 = mulscale16(yvect,yxaspect);
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push_nofog();
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//Draw red lines
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for (i=numsectors-1; i>=0; i--)
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{
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@ -2188,6 +2190,8 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
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}
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}
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pop_nofog();
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//Draw sprites
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k = g_player[screenpeek].ps->i;
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for (i=numsectors-1; i>=0; i--)
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@ -2334,6 +2338,8 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
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}
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}
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push_nofog();
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//Draw white lines
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for (i=numsectors-1; i>=0; i--)
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{
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@ -2376,6 +2382,8 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
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}
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}
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pop_nofog();
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setaspect_new();
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for (TRAVERSE_CONNECT(p))
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