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Move DukePlayer_t's .palette down so that 2-byte-sized members are 2-byte-aligned.
Bump BYTEVERSION. git-svn-id: https://svn.eduke32.com/eduke32@3363 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 3 additions and 5 deletions
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@ -57,7 +57,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define VOLUMEONE (g_Shareware == 1)
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// increase by 3, because atomic GRP adds 1, and Shareware adds 2
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#define BYTEVERSION_JF 267
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#define BYTEVERSION_JF 270
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#define BYTEVERSION_13 27
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#define BYTEVERSION_14 116
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@ -164,8 +164,6 @@ local DUKEPLAYER_STRUCT = [[
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uint32_t interface_toggle_flag;
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uint8_t palette;
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uint16_t max_actors_killed, actors_killed;
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uint16_t gotweapon, zoom;
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@ -226,6 +224,7 @@ local DUKEPLAYER_STRUCT = [[
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int8_t last_weapon, cheat_phase, weapon_pos, wantweaponfire;
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int8_t const curr_weapon;
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uint8_t palette;
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palette_t pals;
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const char name[32];
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@ -165,8 +165,6 @@ typedef struct {
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uint32_t interface_toggle_flag;
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uint8_t palette;
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uint16_t max_actors_killed, actors_killed;
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uint16_t gotweapon, zoom;
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@ -213,6 +211,7 @@ typedef struct {
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int8_t numloogs, loogcnt, scream_voice;
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int8_t last_weapon, cheat_phase, weapon_pos, wantweaponfire, curr_weapon;
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uint8_t palette;
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palette_t pals;
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char name[32];
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