Move DukePlayer_t's .palette down so that 2-byte-sized members are 2-byte-aligned.

Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@3363 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-01-02 22:33:22 +00:00
parent 2528fd3bf5
commit e4caa58cf2
3 changed files with 3 additions and 5 deletions

View file

@ -57,7 +57,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define VOLUMEONE (g_Shareware == 1)
// increase by 3, because atomic GRP adds 1, and Shareware adds 2
#define BYTEVERSION_JF 267
#define BYTEVERSION_JF 270
#define BYTEVERSION_13 27
#define BYTEVERSION_14 116

View file

@ -164,8 +164,6 @@ local DUKEPLAYER_STRUCT = [[
uint32_t interface_toggle_flag;
uint8_t palette;
uint16_t max_actors_killed, actors_killed;
uint16_t gotweapon, zoom;
@ -226,6 +224,7 @@ local DUKEPLAYER_STRUCT = [[
int8_t last_weapon, cheat_phase, weapon_pos, wantweaponfire;
int8_t const curr_weapon;
uint8_t palette;
palette_t pals;
const char name[32];

View file

@ -165,8 +165,6 @@ typedef struct {
uint32_t interface_toggle_flag;
uint8_t palette;
uint16_t max_actors_killed, actors_killed;
uint16_t gotweapon, zoom;
@ -213,6 +211,7 @@ typedef struct {
int8_t numloogs, loogcnt, scream_voice;
int8_t last_weapon, cheat_phase, weapon_pos, wantweaponfire, curr_weapon;
uint8_t palette;
palette_t pals;
char name[32];