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Polymer: Fix ART offset and sprite flipping interaction.
git-svn-id: https://svn.eduke32.com/eduke32@3633 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 17 additions and 9 deletions
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@ -3578,6 +3578,15 @@ void polymer_updatesprite(int32_t snum)
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flipu = flipv = 0;
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if ((tspr->cstat & 4) && (((tspr->cstat>>4) & 3) != 2))
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flipu = !flipu;
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if (!(tspr->cstat & 4) && (((tspr->cstat>>4) & 3) == 2))
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flipu = !flipu;
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if ((tspr->cstat & 8) && (((tspr->cstat>>4) & 3) != 2))
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flipv = !flipv;
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if (pr_billboardingmode && !((tspr->cstat>>4) & 3))
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{
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// do surgery on the face tspr to make it look like a wall sprite
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@ -3585,6 +3594,14 @@ void polymer_updatesprite(int32_t snum)
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tspr->ang = (viewangle + 1024) & 2047;
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}
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if (flipu) {
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xoff = -xoff;
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}
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if (flipv) {
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yoff = -yoff;
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}
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switch ((tspr->cstat>>4) & 3)
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{
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case 0:
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@ -3620,15 +3637,6 @@ void polymer_updatesprite(int32_t snum)
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break;
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}
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if ((tspr->cstat & 4) && (((tspr->cstat>>4) & 3) != 2))
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flipu = !flipu;
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if (!(tspr->cstat & 4) && (((tspr->cstat>>4) & 3) == 2))
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flipu = !flipu;
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if ((tspr->cstat & 8) && (((tspr->cstat>>4) & 3) != 2))
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flipv = !flipv;
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bglGetFloatv(GL_MODELVIEW_MATRIX, spritemodelview);
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bglPopMatrix();
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