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Lunatic: correct SFLAG_* and actor_t definitions.
git-svn-id: https://svn.eduke32.com/eduke32@3559 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 12 additions and 12 deletions
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@ -201,16 +201,16 @@ local SFLAG = {
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SFLAG_SHADOW = 0x00000001,
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SFLAG_NVG = 0x00000002,
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SFLAG_NOSHADE = 0x00000004,
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SFLAG_PROJECTILE = 0x00000008,
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SFLAG_DECAL = 0x00000010,
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-- SFLAG_PROJECTILE = 0x00000008,
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-- SFLAG_DECAL = 0x00000010,
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SFLAG_BADGUY = 0x00000020,
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SFLAG_NOPAL = 0x00000040,
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SFLAG_NOEVENTCODE = 0x00000080,
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SFLAG_NOEVENTS = 0x00000080, -- NAME
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SFLAG_NOLIGHT = 0x00000100,
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SFLAG_USEACTIVATOR = 0x00000200,
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SFLAG_NULL = 0x00000400,
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-- SFLAG_NULL = 0x00000400,
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SFLAG_NOCLIP = 0x00000800,
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SFLAG_NOFLOORSHADOW = 0x00001000,
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-- SFLAG_NOFLOORSHADOW = 0x00001000,
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SFLAG_SMOOTHMOVE = 0x00002000,
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SFLAG_NOTELEPORT = 0x00004000,
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-- SFLAG_BADGUYSTAYPUT = 0x00008000,
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@ -235,7 +235,7 @@ STAT = {
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STAT_FALLER = 12,
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STAT_DUMMYPLAYER = 13,
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STAT_LIGHT = 14,
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-- STAT_NETALLOC = 15,
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-- STAT_NETALLOC = 1023, -- MAXSTATUS-1
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}
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local GAMEFUNC = {
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@ -144,12 +144,12 @@ __attribute__((packed)) struct {
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const int16_t owner;
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int16_t movflag,tempang,timetosleep; //6b
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const int16_t lightId, lightcount, lightmaxrange;
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int16_t cgg;
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int16_t actorstayput;
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const int16_t dispicnum;
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int16_t shootzvel;
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const int8_t _do_not_use[8];
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int16_t shootzvel, cgg;
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const int16_t lightId, lightcount, lightmaxrange;
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const union { intptr_t ptr; uint64_t dummy; } _light;
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}
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]]
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@ -2548,14 +2548,14 @@ local function all_alt_pattern(...)
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end
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-- actor ORGANTIC is greeting!
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local function warn_on_lonely_else(pos)
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function on.lonely_else(pos)
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pwarnprintf(pos, "found `else' with no `if'")
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end
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local con_inner_command = all_alt_pattern(Cinner)
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local con_if_begs = all_alt_pattern(Cif)
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local lone_else = (POS() * "else" * sp1)/warn_on_lonely_else
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local lone_else = (POS() * "else" * sp1)/on.lonely_else
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local stmt_list = Var("stmt_list")
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-- possibly empty statement list:
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