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https://github.com/ZDoom/raze-gles.git
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Lunatic (translator): more commands, add some "length" methods to vec* types.
git-svn-id: https://svn.eduke32.com/eduke32@3487 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
6816afe07e
commit
b489a62a93
6 changed files with 149 additions and 33 deletions
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@ -271,6 +271,19 @@ function _myos(x, y, zoom, tilenum, shade, orientation, pal)
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ffiC.G_DrawTileGeneric(x, y, zoom, tilenum, shade, orientation, pal)
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end
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function _inittimer(ticspersec)
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if (not (ticspersec >= 1)) then
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error("ticspersec must be >= 1", 2)
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end
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ffiC.G_InitTimer(ticspersec)
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end
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function _gettimedate()
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v = ffi.new("int32_t [8]")
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ffiC.G_GetTimeDate(v)
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return v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]
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end
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function rnd(x)
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return (bit.rshift(ffiC.krand(), 8) >= (255-x))
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end
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@ -295,6 +308,31 @@ function _mod(a,b)
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return (math.fmod(a,b))
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end
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-- Sect_ToggleInterpolation() clone
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function _togglesectinterp(sectnum, doset)
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for w in wallsofsect(sectnum) do
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ffiC.G_ToggleWallInterpolation(w, doset)
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local nw = wall[w].nextwall
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if (nw >= 0) then
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ffiC.G_ToggleWallInterpolation(nw, doset)
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ffiC.G_ToggleWallInterpolation(wall[nw].point2, doset)
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end
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end
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end
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--- player/actor/sprite searching functions ---
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local function A_FP_ManhattanDist(ps, spr)
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return (ps.pos - spr^(28*256)):blen1()
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end
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-- Returns: player index, distance
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-- TODO: MP case
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function _findplayer(ps, spritenum)
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return 0, A_FP_ManhattanDist(ps, sprite[spritenum])
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end
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---=== Weapon stuff ===---
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@ -362,6 +400,7 @@ end
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local D = {
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-- TODO: dynamic tile remapping
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ACTIVATOR = 2,
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MASTERSWITCH = 8,
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RESPAWN = 9,
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APLAYER = 1405,
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@ -675,6 +714,35 @@ function _operate(spritenum)
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end
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end
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function _operatesectors(sectnum, spritenum)
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check_sector_idx(sectnum)
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check_sprite_idx(spritenum) -- XXX: -1 permissible under certain circumstances?
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ffiC.G_OperateSectors(sectnum, spritenum)
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end
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function _operateactivators(tag, playernum)
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check_player_idx(playernum)
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-- NOTE: passing oob playernum would be safe because G_OperateActivators
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-- bound-checks it
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ffiC.G_OperateActivators(tag, playernum)
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end
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function _activatebysector(sectnum, spritenum)
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local didit = false
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for i in spriteofsect(sectnum) do
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if (sprite[i].picnum==D.ACTIVATOR) then
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ffiC.G_OperateActivators(sprite[i].lotag, -1)
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end
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end
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if (didit) then
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_operatesectors(sectnum, spritenum)
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end
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end
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function _checkactivatormotion(tag)
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return ffiC.G_CheckActivatorMotion(tag)
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end
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function _endofgame(pli, timebeforeexit)
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player[pli].timebeforeexit = timebeforeexit
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player[pli].customexitsound = -1
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@ -944,7 +1012,7 @@ function _flash(spr, ps)
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ffiC.lastvisinc = ffiC.totalclock+32
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end
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local function G_OperateRespawns(tag)
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function _G_OperateRespawns(tag)
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for i in spritesofstat(ffiC.STAT_FX) do
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local spr = sprite[i]
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@ -962,6 +1030,15 @@ local function G_OperateRespawns(tag)
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end
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end
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function _G_OperateMasterSwitches(tag)
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for i in spritesofstat(ffiC.STAT_STANDABLE) do
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local spr = sprite[i]
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if (spr.picnum==D.MASTERSWITCH and spr.lotag==tag and spr.yvel==0) then
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spr:_set_yvel(1)
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end
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end
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end
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local RESPAWN_USE_YVEL =
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{
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[D.STATUE] = true,
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@ -982,10 +1059,10 @@ local RESPAWN_USE_YVEL =
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function _respawnhitag(spr)
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if (RESPAWN_USE_YVEL[spr.picnum]) then
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if (spr.yvel ~= 0) then
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G_OperateRespawns(spr.yvel)
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_G_OperateRespawns(spr.yvel)
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end
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else
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G_OperateRespawns(spr.hitag)
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_G_OperateRespawns(spr.hitag)
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end
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end
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@ -515,6 +515,8 @@ void VM_FallSprite(int32_t i);
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int32_t VM_ResetPlayer2(int32_t snum);
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void A_RadiusDamage(int32_t i, int32_t r, int32_t, int32_t, int32_t, int32_t);
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void G_OperateSectors(int32_t sn, int32_t ii);
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void G_OperateActivators(int32_t low,int32_t snum);
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int32_t G_CheckActivatorMotion(int32_t lotag);
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int32_t A_Dodge(spritetype *s);
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int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int32_t s_pn,int32_t s_s,
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int32_t s_xr,int32_t s_yr,int32_t s_a,int32_t s_ve,int32_t s_zv,int32_t s_ow,int32_t s_ss);
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@ -524,6 +526,9 @@ void P_DoQuote(int32_t q, DukePlayer_t *p);
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void G_ClearCameraView(DukePlayer_t *ps);
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void G_DrawTileGeneric(int32_t x, int32_t y, int32_t zoom, int32_t tilenum,
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int32_t shade, int32_t orientation, int32_t p);
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void G_InitTimer(int32_t ticspersec);
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void G_GetTimeDate(int32_t *vals);
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int32_t G_ToggleWallInterpolation(int32_t w, int32_t doset);
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int32_t A_CheckAnySoundPlaying(int32_t i);
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int32_t A_PlaySound(uint32_t num, int32_t i);
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@ -10,6 +10,7 @@ local ffiC = ffi.C
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ffi.cdef "enum { _DEBUG_LUNATIC=1 }"
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local bit = require("bit")
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local math = require("math")
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local string = require("string")
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local table = require("table")
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@ -280,16 +281,29 @@ local check_sector_idx = bcheck.sector_idx
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local check_sprite_idx = bcheck.sprite_idx
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local check_tile_idx = bcheck.tile_idx
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local band = bit.band
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local bor = bit.bor
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local bnot = bit.bnot
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local lshift = bit.lshift
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local rshift = bit.rshift
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local xor = bit.bxor
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local ivec3_
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local ivec3_mt = {
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-- '^' is the "translate upwards" operator
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__pow = function(v, zofs)
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return ivec3_(v.x, v.y, v.z-zofs)
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end,
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__index = {
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-- Manhattan distance with z right-shifted by 4 bits
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blen1 = function(v)
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return math.abs(v.x) + math.abs(v.y) + math.abs(bit.arshift(v.z,4))
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end,
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},
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}
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ivec3_ = ffi.metatype(vec3_ct, ivec3_mt)
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local xor = bit.bxor
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local wallsofsec -- fwd-decl
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local sectortype_ptr_ct = ffi.typeof("$ *", ffi.typeof(strip_const(SECTOR_STRUCT)))
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@ -342,12 +356,6 @@ local sectortype_mt = {
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}
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ffi.metatype("sectortype", sectortype_mt)
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local band = bit.band
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local bor = bit.bor
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local bnot = bit.bnot
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local lshift = bit.lshift
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local rshift = bit.rshift
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local walltype_ptr_ct = ffi.typeof("$ *", ffi.typeof(strip_const(WALL_STRUCT)))
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local walltype_mt = {
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@ -133,6 +133,8 @@ VM_FallSprite;
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VM_ResetPlayer2;
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A_RadiusDamage;
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G_OperateSectors;
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G_OperateActivators;
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G_CheckActivatorMotion;
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A_Dodge;
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A_InsertSprite;
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A_Spawn;
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@ -140,6 +142,9 @@ A_AddToDeleteQueue;
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P_DoQuote;
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G_ClearCameraView;
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G_DrawTileGeneric;
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G_InitTimer;
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G_GetTimeDate;
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G_ToggleWallInterpolation;
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A_CheckAnySoundPlaying;
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A_PlaySound;
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@ -50,6 +50,8 @@ local vec2_mt = {
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__index = {
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lensq = function(a) return a.x*a.x + a.y*a.y end,
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-- Manhattan distance:
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len1 = function(a) return math.abs(a.x)+math.abs(a.y) end,
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},
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}
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@ -88,6 +90,8 @@ local vec3_mt = {
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__index = {
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lensq = function(a) return a.x*a.x + a.y*a.y + a.z*a.z end,
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-- Manhattan distance:
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len1 = function(a) return math.abs(a.x)+math.abs(a.y)+math.abs(a.z) end,
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},
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}
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@ -98,7 +102,8 @@ vec2_ = ffi.metatype(dvec2_t, vec2_mt)
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vec2 = vec2_
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-- Returns a vec2 from anything indexable with "x" and "y"
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-- (vec2(t) works if t is such a table, but not if it's a vec2 or other cdata)
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-- (vec2(t) works if t is such a table, but not if it's a vec2 or a cdata of
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-- different type)
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function tovec2(t) return vec2(t.x, t.y) end
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-- Same for vec3
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@ -1353,8 +1353,7 @@ local Cinner = {
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-- NOTE2: userdef has at least three members with a second parameter:
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-- user_name, ridecule, savegame. Then there's wchoice. Given that they're
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-- arrays, I highly doubt that they worked (much less were safe) in CON.
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-- We disallow them unless CONs in the wild crop up that actually used
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-- these.
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-- We disallow them, recent EDuke32 versions didn't expose them either.
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getuserdef = GetStructCmd(Access.userdef, userdef_common_pat * tok.wvar),
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getplayervar = GetOrSetPerxvarCmd(false, false),
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@ -1448,13 +1447,18 @@ local Cinner = {
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/ "_con._A_RadiusDamage(_aci,%1,%2,%3,%4,%5)",
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-- some commands taking read vars
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operaterespawns = cmd(R),
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operatemasterswitches = cmd(R),
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checkactivatormotion = cmd(R),
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operaterespawns = cmd(R)
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/ "_con._G_OperateRespawns(%1)",
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operatemasterswitches = cmd(R)
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/ "_con._G_OperateMasterSwitches(%1)",
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checkactivatormotion = cmd(R)
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/ CSV".RETURN=_con._checkactivatormotion(%1)",
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time = cmd(R) -- no-op
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/ "",
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inittimer = cmd(R),
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lockplayer = cmd(R),
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inittimer = cmd(R)
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/ "_con._inittimer(%1)",
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lockplayer = cmd(R)
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/ PLS".transporter_hold=%1",
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quake = cmd(R)
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/ "gv.doQuake(%1,81)", -- EARTHQUAKE
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jump = cmd(R)
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@ -1471,7 +1475,8 @@ local Cinner = {
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/ "_con._echo(%1)",
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starttrackvar = cmd(R),
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clearmapstate = cmd(R),
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activatecheat = cmd(R),
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activatecheat = cmd(R)
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/ handle.NYI,
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setgamepalette = cmd(R),
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-- Sound commands
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@ -1605,8 +1610,10 @@ local Cinner = {
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/ PLS":wack()",
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-- player/sprite searching
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findplayer = cmd(W),
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findotherplayer = cmd(W),
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findplayer = cmd(W)
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/ CSV".RETURN,%1=_con._findplayer(_pli,_aci)", -- player index, distance
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findotherplayer = cmd(W)
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/ CSV".RETURN,%1=0,0x7fffffff", -- TODO: MP case
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findnearspritezvar = cmd(D,R,R,W),
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findnearspritez = cmd(D,D,D,W),
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findnearsprite3dvar = cmd(D,R,W),
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@ -1632,8 +1639,11 @@ local Cinner = {
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-- array stuff
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copy = sp1 * tok.identifier * arraypat * sp1 * tok.identifier * arraypat * sp1 * tok.rvar,
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setarray = sp1 * tok.identifier * arraypat * sp1 * tok.rvar,
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resizearray = cmd(I,R),
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getarraysize = cmd(I,W),
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readarrayfromfile = cmd(I,D),
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writearraytofile = cmd(I,D),
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activatebysector = cmd(R,R),
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addlogvar = cmd(R)
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/ handle.addlogvar,
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addlog = cmd() * #sp1
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@ -1669,11 +1679,18 @@ local Cinner = {
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savemapstate = cmd(),
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movesprite = cmd(R,R,R,R,R,W),
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neartag = cmd(R,R,R,R,R,W,W,W,W,R,R),
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operateactivators = cmd(R,R),
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operatesectors = cmd(R,R),
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palfrom = (sp1 * tok.define)^-4
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/ handle.palfrom,
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activatebysector = cmd(R,R)
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/ "_con._activatebysector(%1,%2)",
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operateactivators = cmd(R,R) -- THISACTOR
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/ function(tag, pli)
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return format("_con._operateactivators(%s,%s)", tag,
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(pli=="_aci") and "_pli" or pli)
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end,
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operatesectors = cmd(R,R)
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/ "_con._operatesectors(%1,%2)",
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operate = cmd() * #sp1
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/ "_con._operate(_aci)",
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@ -1693,21 +1710,19 @@ local Cinner = {
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prevspritesect = cmd(W,R),
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prevspritestat = cmd(W,R),
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readarrayfromfile = cmd(I,D),
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writearraytofile = cmd(I,D),
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redefinequote = sp1 * tok.define * newline_term_string
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/ function(qnum, qstr) return format("_con._definequote(%d,%q)", qnum, stripws(qstr)) end,
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resizearray = cmd(I,R),
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getarraysize = cmd(I,W),
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rotatepoint = cmd(R,R,R,R,R,W,W),
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rotatesprite = cmd(R,R,R,R,R,R,R,R,R,R,R,R) -- 12R
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/ handle.rotatesprite,
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rotatesprite16 = cmd(R,R,R,R,R,R,R,R,R,R,R,R) -- 12R
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/ handle.rotatesprite16,
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sectorofwall = cmd(W,R,R),
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sectclearinterpolation = cmd(R),
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sectsetinterpolation = cmd(R),
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sectorofwall = cmd(W,R,R)
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/ handle.NYI,
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sectclearinterpolation = cmd(R)
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/ "_con._togglesectinterp(%1,0)",
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sectsetinterpolation = cmd(R)
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/ "_con._togglesectinterp(%1,1)",
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sectgethitag = cmd()
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/ (CSV".HITAG=sector["..SPS".sectnum].hitag"),
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@ -1756,7 +1771,8 @@ local Cinner = {
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getpname = cmd(R,R),
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getticks = cmd(W)
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/ "%1=gv.getticks()",
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gettimedate = cmd(W,W,W,W,W,W,W,W),
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gettimedate = cmd(W,W,W,W,W,W,W,W)
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/ "%1,%2,%3,%4,%5,%6,%7,%8=_con._gettimedate()",
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getzrange = cmd(R,R,R,R,W,W,W,W,R,R),
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setaspect = cmd(R,R),
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