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engine/Polymer: factor out setting {cos,sin}*globalang into set_globalang().
git-svn-id: https://svn.eduke32.com/eduke32@3471 1a8010ca-5511-0410-912e-c29ae57300e0
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157aa207e4
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3 changed files with 16 additions and 32 deletions
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@ -8500,6 +8500,15 @@ void initspritelists(void)
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}
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void set_globalang(int16_t ang)
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{
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globalang = ang&2047;
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cosglobalang = sintable[(globalang+512)&2047];
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singlobalang = sintable[globalang&2047];
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cosviewingrangeglobalang = mulscale16(cosglobalang,viewingrange);
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sinviewingrangeglobalang = mulscale16(singlobalang,viewingrange);
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}
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//
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// drawrooms
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//
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@ -8515,7 +8524,7 @@ int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
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indrawroomsandmasks = 1;
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globalposx = daposx; globalposy = daposy; globalposz = daposz;
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globalang = (daang&2047);
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set_globalang(daang);
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global100horiz = dahoriz;
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@ -8557,11 +8566,6 @@ int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
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globalcursectnum = dacursectnum;
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totalclocklock = totalclock;
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cosglobalang = sintable[(globalang+512)&2047];
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singlobalang = sintable[globalang&2047];
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cosviewingrangeglobalang = mulscale16(cosglobalang,viewingrange);
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sinviewingrangeglobalang = mulscale16(singlobalang,viewingrange);
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if ((xyaspect != oxyaspect) || (xdimen != oxdimen) || (viewingrange != oviewingrange))
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dosetaspect();
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@ -87,6 +87,8 @@ void calc_and_apply_fog_factor(int32_t shade, int32_t vis, int32_t pal, float fa
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int32_t wallfront(int32_t l1, int32_t l2);
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int32_t animateoffs(int16_t tilenum, int16_t fakevar);
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void set_globalang(int16_t ang);
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#define DO_TILE_ANIM(Picnum, Fakevar) do { \
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if (picanm[Picnum].sf&PICANM_ANIMTYPE_MASK) Picnum += animateoffs(Picnum, Fakevar); \
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} while (0)
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@ -1087,11 +1087,7 @@ void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t da
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// build globals used by rotatesprite
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viewangle = daang;
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globalang = (daang&2047);
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cosglobalang = sintable[(globalang+512)&2047];
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singlobalang = sintable[globalang&2047];
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cosviewingrangeglobalang = mulscale16(cosglobalang,viewingrange);
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sinviewingrangeglobalang = mulscale16(singlobalang,viewingrange);
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set_globalang(daang);
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// polymost globals used by polymost_dorotatesprite
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gcosang = ((double)cosglobalang)/262144.0;
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@ -1953,11 +1949,7 @@ static void polymer_displayrooms(int16_t dacursectnum)
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if (depth)
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{
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// drawmasks needs these
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cosglobalang = sintable[(viewangle+512)&2047];
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singlobalang = sintable[viewangle&2047];
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cosviewingrangeglobalang = mulscale16(cosglobalang,viewingrange);
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sinviewingrangeglobalang = mulscale16(singlobalang,viewingrange);
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set_globalang(viewangle);
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if (mirrors[depth - 1].plane)
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display_mirror = 1;
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@ -5554,8 +5546,6 @@ static inline void polymer_culllight(int16_t lighti)
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static void polymer_prepareshadows(void)
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{
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int16_t oviewangle, oglobalang;
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int32_t ocosglobalang, osinglobalang;
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int32_t ocosviewingrangeglobalang, osinviewingrangeglobalang;
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int32_t i, j, k;
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int32_t gx, gy, gz;
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int32_t oldoverridematerial;
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@ -5567,10 +5557,6 @@ static void polymer_prepareshadows(void)
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// build globals used by drawmasks
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oviewangle = viewangle;
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oglobalang = globalang;
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ocosglobalang = cosglobalang;
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osinglobalang = singlobalang;
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ocosviewingrangeglobalang = cosviewingrangeglobalang;
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osinviewingrangeglobalang = sinviewingrangeglobalang;
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i = j = k = 0;
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@ -5607,11 +5593,7 @@ static void polymer_prepareshadows(void)
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// build globals used by rotatesprite
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viewangle = prlights[i].angle;
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globalang = (prlights[i].angle&2047);
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cosglobalang = sintable[(globalang+512)&2047];
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singlobalang = sintable[globalang&2047];
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cosviewingrangeglobalang = mulscale16(cosglobalang,viewingrange);
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sinviewingrangeglobalang = mulscale16(singlobalang,viewingrange);
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set_globalang(prlights[i].angle);
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oldoverridematerial = overridematerial;
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// smooth model shadows
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@ -5646,11 +5628,7 @@ static void polymer_prepareshadows(void)
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globalposz = gz;
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viewangle = oviewangle;
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globalang = oglobalang;
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cosglobalang = ocosglobalang;
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singlobalang = osinglobalang;
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cosviewingrangeglobalang = ocosviewingrangeglobalang;
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sinviewingrangeglobalang = osinviewingrangeglobalang;
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set_globalang(oglobalang);
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}
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// RENDER TARGETS
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