Fix building as C instead of C++

git-svn-id: https://svn.eduke32.com/eduke32@3271 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2012-12-12 02:53:15 +00:00
parent fbdbca2952
commit 977764e57a
2 changed files with 106 additions and 106 deletions

View file

@ -1102,7 +1102,7 @@ void Net_SaveMapState(netmapstate_t *save)
{
if (Net_IsRelevantSprite(i))
{
netactor_t &tempActor = save->actor[save->numActors];
netactor_t *tempActor = &save->actor[save->numActors];
Net_CopyToNet(i, tempActor);
save->numActors++;
}
@ -1174,7 +1174,7 @@ void Net_FillMapDiff(uint32_t fromRevision, uint32_t toRevision)
{
assert(fromNet == toNet);
if (Net_ActorsAreDifferent(fromState->actor[fromIndex], toState->actor[toIndex]))
if (Net_ActorsAreDifferent(&fromState->actor[fromIndex], &toState->actor[toIndex]))
{
//initprintf("This actor is different: %d - %d\n", toState->actor[toIndex].netIndex, toState->actor[toIndex].sprite.picnum);
@ -1223,7 +1223,7 @@ void Net_RestoreMapState()
initprintf("This actor is new: %d - %d\n", i, actorBuf[j].sprite.picnum);
}
*/
Net_CopyFromNet(i, actorBuf[j]);
Net_CopyFromNet(i, &actorBuf[j]);
}
deleteBuf = (int32_t *) &actorBuf[tempMapDiff.numActors];
@ -1234,130 +1234,130 @@ void Net_RestoreMapState()
}
}
void Net_CopyToNet(int32_t i, netactor_t &netactor)
void Net_CopyToNet(int32_t i, netactor_t *netactor)
{
netactor.netIndex = i;
netactor.picnum = actor[i].picnum;
netactor.ang = actor[i].ang;
netactor.extra = actor[i].extra;
netactor.owner = actor[i].owner;
netactor.movflag = actor[i].movflag;
netactor.tempang = actor[i].tempang;
netactor.timetosleep = actor[i].timetosleep;
netactor.flags = actor[i].flags;
netactor.floorz = actor[i].floorz;
netactor.lastvx = actor[i].lastvx;
netactor.lastvy = actor[i].lastvy;
netactor.lasttransport = actor[i].lasttransport;
netactor.actorstayput = actor[i].actorstayput;
//netactor.dispicnum = actor[i].dispicnum;
netactor.shootzvel = actor[i].shootzvel;
netactor.cgg = actor[i].cgg;
netactor.owner = netactor.owner;
netactor->netIndex = i;
netactor->picnum = actor[i].picnum;
netactor->ang = actor[i].ang;
netactor->extra = actor[i].extra;
netactor->owner = actor[i].owner;
netactor->movflag = actor[i].movflag;
netactor->tempang = actor[i].tempang;
netactor->timetosleep = actor[i].timetosleep;
netactor->flags = actor[i].flags;
netactor->floorz = actor[i].floorz;
netactor->lastvx = actor[i].lastvx;
netactor->lastvy = actor[i].lastvy;
netactor->lasttransport = actor[i].lasttransport;
netactor->actorstayput = actor[i].actorstayput;
//netactor->dispicnum = actor[i].dispicnum;
netactor->shootzvel = actor[i].shootzvel;
netactor->cgg = actor[i].cgg;
netactor->owner = actor[i].owner;
netactor.sprite.owner = sprite[i].owner;
netactor.sprite.statnum = sprite[i].statnum;
netactor.sprite.sectnum = sprite[i].sectnum;
netactor.sprite.x = sprite[i].x;
netactor.sprite.y = sprite[i].y;
netactor.sprite.z = sprite[i].z;
netactor.sprite.picnum = sprite[i].picnum;
netactor.sprite.shade = sprite[i].shade;
netactor.sprite.xrepeat = sprite[i].xrepeat;
netactor.sprite.yrepeat = sprite[i].yrepeat;
netactor.sprite.ang = sprite[i].ang;
netactor.sprite.xvel = sprite[i].xvel;
netactor.sprite.yvel = sprite[i].yvel;
netactor.sprite.zvel = sprite[i].zvel;
netactor.sprite.owner = sprite[i].owner;
netactor->sprite.owner = sprite[i].owner;
netactor->sprite.statnum = sprite[i].statnum;
netactor->sprite.sectnum = sprite[i].sectnum;
netactor->sprite.x = sprite[i].x;
netactor->sprite.y = sprite[i].y;
netactor->sprite.z = sprite[i].z;
netactor->sprite.picnum = sprite[i].picnum;
netactor->sprite.shade = sprite[i].shade;
netactor->sprite.xrepeat = sprite[i].xrepeat;
netactor->sprite.yrepeat = sprite[i].yrepeat;
netactor->sprite.ang = sprite[i].ang;
netactor->sprite.xvel = sprite[i].xvel;
netactor->sprite.yvel = sprite[i].yvel;
netactor->sprite.zvel = sprite[i].zvel;
netactor->sprite.owner = sprite[i].owner;
}
void Net_CopyFromNet(int32_t i, netactor_t &netactor)
void Net_CopyFromNet(int32_t i, netactor_t *netactor)
{
if (sprite[i].statnum != netactor.sprite.statnum)
if (sprite[i].statnum != netactor->sprite.statnum)
{
changespritestat(i, netactor.sprite.statnum);
changespritestat(i, netactor->sprite.statnum);
}
if (sprite[i].sectnum != netactor.sprite.sectnum)
if (sprite[i].sectnum != netactor->sprite.sectnum)
{
changespritesect(i, netactor.sprite.sectnum);
changespritesect(i, netactor->sprite.sectnum);
}
actor[i].picnum = netactor.picnum;
actor[i].ang = netactor.ang;
actor[i].extra = netactor.extra;
actor[i].owner = netactor.owner;
actor[i].movflag = netactor.movflag;
actor[i].tempang = netactor.tempang;
actor[i].timetosleep = netactor.timetosleep;
actor[i].flags = netactor.flags;
actor[i].floorz = netactor.floorz;
actor[i].lastvx = netactor.lastvx;
actor[i].lastvy = netactor.lastvy;
actor[i].lasttransport = netactor.lasttransport;
actor[i].actorstayput = netactor.actorstayput;
actor[i].dispicnum = netactor.dispicnum;
actor[i].shootzvel = netactor.shootzvel;
actor[i].cgg = netactor.cgg;
actor[i].owner = netactor.owner;
actor[i].picnum = netactor->picnum;
actor[i].ang = netactor->ang;
actor[i].extra = netactor->extra;
actor[i].owner = netactor->owner;
actor[i].movflag = netactor->movflag;
actor[i].tempang = netactor->tempang;
actor[i].timetosleep = netactor->timetosleep;
actor[i].flags = netactor->flags;
actor[i].floorz = netactor->floorz;
actor[i].lastvx = netactor->lastvx;
actor[i].lastvy = netactor->lastvy;
actor[i].lasttransport = netactor->lasttransport;
actor[i].actorstayput = netactor->actorstayput;
actor[i].dispicnum = netactor->dispicnum;
actor[i].shootzvel = netactor->shootzvel;
actor[i].cgg = netactor->cgg;
actor[i].owner = netactor->owner;
sprite[i].x = netactor.sprite.x;
sprite[i].y = netactor.sprite.y;
sprite[i].z = netactor.sprite.z;
sprite[i].picnum = netactor.sprite.picnum;
sprite[i].shade = netactor.sprite.shade;
sprite[i].xrepeat = netactor.sprite.xrepeat;
sprite[i].yrepeat = netactor.sprite.yrepeat;
sprite[i].ang = netactor.sprite.ang;
sprite[i].xvel = netactor.sprite.xvel;
sprite[i].yvel = netactor.sprite.yvel;
sprite[i].zvel = netactor.sprite.zvel;
sprite[i].owner = netactor.sprite.owner;
sprite[i].x = netactor->sprite.x;
sprite[i].y = netactor->sprite.y;
sprite[i].z = netactor->sprite.z;
sprite[i].picnum = netactor->sprite.picnum;
sprite[i].shade = netactor->sprite.shade;
sprite[i].xrepeat = netactor->sprite.xrepeat;
sprite[i].yrepeat = netactor->sprite.yrepeat;
sprite[i].ang = netactor->sprite.ang;
sprite[i].xvel = netactor->sprite.xvel;
sprite[i].yvel = netactor->sprite.yvel;
sprite[i].zvel = netactor->sprite.zvel;
sprite[i].owner = netactor->sprite.owner;
}
int32_t Net_ActorsAreDifferent(netactor_t &actor1, netactor_t &actor2)
int32_t Net_ActorsAreDifferent(netactor_t *actor1, netactor_t *actor2)
{
int32_t allDiff;
int32_t finalDiff;
int32_t nonStandableDiff;
allDiff =
actor1.picnum != actor2.picnum ||
actor1.ang != actor2.ang ||
actor1.extra != actor2.extra ||
actor1.owner != actor2.owner ||
actor1.movflag != actor2.movflag ||
actor1.tempang != actor2.tempang ||
//actor1.timetosleep != actor2.timetosleep ||
actor1.flags != actor2.flags ||
actor1.floorz != actor2.floorz ||
actor1.lastvx != actor2.lastvx ||
actor1.lastvy != actor2.lastvy ||
actor1.lasttransport != actor2.lasttransport ||
actor1.actorstayput != actor2.actorstayput ||
//actor1.dispicnum != actor2.dispicnum ||
actor1.shootzvel != actor2.shootzvel ||
//actor1.cgg != actor2.cgg ||
actor1->picnum != actor2->picnum ||
actor1->ang != actor2->ang ||
actor1->extra != actor2->extra ||
actor1->owner != actor2->owner ||
actor1->movflag != actor2->movflag ||
actor1->tempang != actor2->tempang ||
//actor1->timetosleep != actor2->timetosleep ||
actor1->flags != actor2->flags ||
actor1->floorz != actor2->floorz ||
actor1->lastvx != actor2->lastvx ||
actor1->lastvy != actor2->lastvy ||
actor1->lasttransport != actor2->lasttransport ||
actor1->actorstayput != actor2->actorstayput ||
//actor1->dispicnum != actor2->dispicnum ||
actor1->shootzvel != actor2->shootzvel ||
//actor1->cgg != actor2->cgg ||
actor1.sprite.owner != actor2.sprite.owner ||
actor1.sprite.statnum != actor2.sprite.statnum ||
actor1.sprite.sectnum != actor2.sprite.sectnum ||
actor1.sprite.picnum != actor2.sprite.picnum ||
//actor1.sprite.shade != actor2.sprite.shade ||
actor1.sprite.xrepeat != actor2.sprite.xrepeat ||
actor1.sprite.yrepeat != actor2.sprite.yrepeat;// ||
//actor1.sprite.ang != actor2.sprite.ang ||
actor1->sprite.owner != actor2->sprite.owner ||
actor1->sprite.statnum != actor2->sprite.statnum ||
actor1->sprite.sectnum != actor2->sprite.sectnum ||
actor1->sprite.picnum != actor2->sprite.picnum ||
//actor1->sprite.shade != actor2->sprite.shade ||
actor1->sprite.xrepeat != actor2->sprite.xrepeat ||
actor1->sprite.yrepeat != actor2->sprite.yrepeat;// ||
//actor1->sprite.ang != actor2->sprite.ang ||
nonStandableDiff =
actor1.sprite.x != actor2.sprite.x ||
actor1.sprite.y != actor2.sprite.y ||
actor1.sprite.z != actor2.sprite.z ||
actor1.sprite.xvel != actor2.sprite.xvel ||
actor1.sprite.yvel != actor2.sprite.yvel ||
actor1.sprite.zvel != actor2.sprite.zvel;
actor1->sprite.x != actor2->sprite.x ||
actor1->sprite.y != actor2->sprite.y ||
actor1->sprite.z != actor2->sprite.z ||
actor1->sprite.xvel != actor2->sprite.xvel ||
actor1->sprite.yvel != actor2->sprite.yvel ||
actor1->sprite.zvel != actor2->sprite.zvel;
finalDiff = allDiff || (actor1.sprite.statnum != STAT_STANDABLE && nonStandableDiff);
finalDiff = allDiff || (actor1->sprite.statnum != STAT_STANDABLE && nonStandableDiff);
return finalDiff;
}

View file

@ -206,9 +206,9 @@ void Net_FillMapDiff(uint32_t fromRevision, uint32_t toRevision);
void Net_SaveMapState(netmapstate_t *save);
void Net_RestoreMapState();
void Net_CopyToNet(int32_t i, netactor_t &netactor);
void Net_CopyFromNet(int32_t i, netactor_t &netactor);
int32_t Net_ActorsAreDifferent(netactor_t &actor1, netactor_t &actor2);
void Net_CopyToNet(int32_t i, netactor_t *netactor);
void Net_CopyFromNet(int32_t i, netactor_t *netactor);
int32_t Net_ActorsAreDifferent(netactor_t *actor1, netactor_t *actor2);
int32_t Net_IsRelevantSprite(int32_t i);
int32_t Net_IsRelevantStat(int32_t stat);
int32_t Net_InsertSprite(int32_t sect, int32_t stat);