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CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect.
In CON, the bit is still always cleared for user-defined gamevars. git-svn-id: https://svn.eduke32.com/eduke32@3417 1a8010ca-5511-0410-912e-c29ae57300e0
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5 changed files with 5 additions and 6 deletions
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@ -111,7 +111,6 @@ enum GamevarFlags_t {
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GAMEVAR_USER_MASK = GAMEVAR_PERBLOCK,
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GAMEVAR_RESET = 0x00000008, // marks var for to default
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GAMEVAR_DEFAULT = 0x00000100, // allow override
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GAMEVAR_SYSTEM = 0x00000800, // cannot change mode flags...(only default value)
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GAMEVAR_READONLY = 0x00001000, // values are read-only (no setvar allowed)
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@ -483,7 +483,7 @@ int32_t Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags)
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initprintf("%s:%d: warning: cannot redefine internal gamevar `%s'.\n",g_szScriptFileName,g_lineNumber,label+(g_numLabels<<6));
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return 0;
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}
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else if (!(aGameVars[i].dwFlags & GAMEVAR_DEFAULT) && !(aGameVars[i].dwFlags & GAMEVAR_SYSTEM))
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else if (!(aGameVars[i].dwFlags & GAMEVAR_SYSTEM))
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{
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// it's a duplicate in error
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g_numCompilerWarnings++;
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@ -33,8 +33,8 @@ enum GamevarFlags_t {
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GAMEVAR_PERPLAYER = 0x00000001, // per-player variable
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GAMEVAR_PERACTOR = 0x00000002, // per-actor variable
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GAMEVAR_USER_MASK = (GAMEVAR_PERPLAYER|GAMEVAR_PERACTOR),
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GAMEVAR_RESET = 0x00000008, // marks var for to default
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GAMEVAR_DEFAULT = 0x00000100, // allow override
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GAMEVAR_RESET = 0x00000008, // INTERNAL, don't use
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GAMEVAR_DEFAULT = 0x00000100, // UNUSED, but always cleared for user-defined gamevars
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GAMEVAR_SECRET = 0x00000200, // don't dump...
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GAMEVAR_NODEFAULT = 0x00000400, // don't reset on actor spawn
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GAMEVAR_SYSTEM = 0x00000800, // cannot change mode flags...(only default value)
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@ -2535,7 +2535,7 @@ repeatcase:
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// global var: can't define default
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if (g_numCompilerErrors==0)
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{
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Gv_NewVar(tlabel, *(g_scriptPtr-2), *(g_scriptPtr-1) & ~GAMEVAR_DEFAULT);
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Gv_NewVar(tlabel, *(g_scriptPtr-2), *(g_scriptPtr-1));
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g_scriptPtr -= 2; // no need to save in script...
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}
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}
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@ -166,7 +166,7 @@ int32_t Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags)
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initprintf("%s:%d: warning: cannot redefine internal gamevar `%s'.\n",g_szScriptFileName,g_lineNumber,label+(g_numLabels<<6));
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return 0;
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}
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else if (!(aGameVars[i].dwFlags & GAMEVAR_DEFAULT) && !(aGameVars[i].dwFlags & GAMEVAR_SYSTEM))
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else if (!(aGameVars[i].dwFlags & GAMEVAR_SYSTEM))
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{
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// it's a duplicate in error
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// g_numCompilerWarnings++;
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