Lunatic: make ivec3 and dvec3 types share same metatable, orthogonalize API.

Specifically, remove ivec3's blen1() method and add from/to BUILD coordinate
(z scaled by 16) conversion methods.

git-svn-id: https://svn.eduke32.com/eduke32@3591 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-03-21 10:20:27 +00:00
parent 700d9cef0c
commit ad55e2d424
4 changed files with 59 additions and 43 deletions

View file

@ -377,9 +377,8 @@ local abs = math.abs
local dist, ldist = xmath.dist, xmath.ldist
local function A_FP_ManhattanDist(ps, spr)
local distvec = (geom.tovec3(ps.pos) - spr^(28*256))
-- XXX
return geom.ivec3(distvec.x, distvec.y, distvec.z):blen1()
local distvec = ps.pos - spr^(28*256)
return distvec:touniform():mhlen()
end
-- Returns: player index, distance

View file

@ -161,7 +161,8 @@ ffi.cdef("typedef union { \
} palette_t", rgbarray_t)
assert(ffi.alignof("palette_t")==1)
local vec3_ct = ffi.typeof("vec3_t")
local vec3_ct = ffi.typeof("vec3_t") -- will be metatype'd in geom.lua:
require("geom")
local hitdata_ct = ffi.typeof("hitdata_t")
decl[[
@ -312,22 +313,6 @@ local lshift = bit.lshift
local rshift = bit.rshift
local xor = bit.bxor
local ivec3_
local ivec3_mt = {
-- '^' is the "translate upwards" operator
__pow = function(v, zofs)
return ivec3_(v.x, v.y, v.z-zofs)
end,
__index = {
-- Manhattan distance with z right-shifted by 4 bits
blen1 = function(v)
return math.abs(v.x) + math.abs(v.y) + math.abs(bit.arshift(v.z,4))
end,
},
}
ivec3_ = ffi.metatype(vec3_ct, ivec3_mt)
local wallsofsec -- fwd-decl
local sectortype_ptr_ct = ffi.typeof("$ *", ffi.typeof(strip_const(SECTOR_STRUCT)))
@ -477,7 +462,7 @@ local tspritetype_ptr_ct = ffi.typeof("$ *", ffi.typeof("tspritetype"))
local spritetype_mt = {
__pow = function(s, zofs)
return ivec3_(s.x, s.y, s.z-zofs)
return vec3_ct(s.x, s.y, s.z-zofs)
end,
__index = {

View file

@ -1,5 +1,6 @@
-- Geometry module for Lunatic.
local require = require
local ffi = require("ffi")
local math = require("math")
@ -10,15 +11,13 @@ local error = error
module(...)
-- This has no metamethods, but can be useful for calculations expecting
-- integer values, e.g. geom.ivec3(x, y, z) is a reasonable way to round
-- a vec3. It can be also used as the RHS to the vec2/vec3 arithmetic
-- methods.
-- NOTE: We must have a typedef with that exact name, because for
-- Lunatic (i.e. not stand-alone), it is a duplicate (and ignored)
-- declaration for an already metatype'd type.
-- The integer 3-vector can be useful for calculations expecting integer
-- values, e.g. geom.ivec3(x, y, z) is a reasonable way to round a vec3. It can
-- also be used as the RHS to the vec2/vec3 arithmetic methods.
-- NOTE: We must have a typedef with that exact name, because for Lunatic
-- (i.e. not stand-alone), the type was already declared in defs_common.lua.
ffi.cdef "typedef struct { int32_t x, y, z; } vec3_t;"
ivec3 = ffi.typeof("vec3_t")
local ivec3_t = ffi.typeof("vec3_t")
local dvec2_t = ffi.typeof("struct { double x, y; }")
@ -54,12 +53,17 @@ local vec2_mt = {
__index = {
lensq = function(a) return a.x*a.x + a.y*a.y end,
-- Manhattan distance:
len1 = function(a) return math.abs(a.x)+math.abs(a.y) end,
mhlen = function(a) return math.abs(a.x)+math.abs(a.y) end,
},
}
local arshift = require("bit").arshift
-- The vec3 metatable is shared between the integer- and double-based 3-vector
-- types. However, some operations are slightly different.
local vec3_mt = {
-- Arithmetic operations. Note that they always return the a dvec3.
__add = function(a, b) return dvec3_t(a.x+b.x, a.y+b.y, a.z+b.z) end,
__sub = function(a, b) return dvec3_t(a.x-b.x, a.y-b.y, a.z-b.z) end,
__unm = function(a) return dvec3_t(-a.x, -a.y, -a.z) end,
@ -82,17 +86,44 @@ local vec3_mt = {
return dvec3_t(a.x/b, a.y/b, a.z/b)
end,
-- '^' is the "translate upwards" operator, returns same-typed vector.
__pow = function(v, zofs)
return v(v.x, v.y, v.z-zofs)
end,
-- The # operator returns the Euclidean length.
__len = function(a) return math.sqrt(a.x*a.x + a.y*a.y + a.z*a.z) end,
__tostring = function(a) return "vec3("..a.x..", "..a.y..", "..a.z..")" end,
-- INTERNAL: Calling a vector calls the constructor of its type.
__call = function(v, ...)
return v:_isi() and ivec3_t(...) or dvec3_t(...)
end,
-- INTERNAL
__tostring = function(a)
return (a:_isi() and "i" or "").."vec3("..a.x..", "..a.y..", "..a.z..")"
end,
__index = {
lensq = function(a) return a.x*a.x + a.y*a.y + a.z*a.z end,
-- Manhattan distance:
len1 = function(a) return math.abs(a.x)+math.abs(a.y)+math.abs(a.z) end,
toivec3 = function(v)
return ivec3(v.x, v.y, v.z)
-- Manhattan-distance length:
mhlen = function(a) return math.abs(a.x)+math.abs(a.y)+math.abs(a.z) end,
toivec3 = function(v) return ivec3_t(v.x, v.y, v.z) end,
-- BUILD-coordinate (z scaled by 16) <-> uniform conversions.
touniform = function(v)
return v:_isi()
and v(v.x, v.y, arshift(v.z, 4))
or v(v.x, v.y, v.z/4)
end,
tobuild = function(v) return v(v.x, v.y, 16*v.z) end,
-- Is <v> integer vec3? INTERNAL.
_isi = function(v)
return ffi.istype(ivec3_t, v)
end,
},
}
@ -101,20 +132,20 @@ local vec3_mt = {
-- * vec2(<table>), <table> should be indexable with "x" and "y"
-- * vec2(x, y), assuming that x and y are numbers
vec2 = ffi.metatype(dvec2_t, vec2_mt)
vec3 = ffi.metatype(dvec3_t, vec3_mt)
ivec3 = ffi.metatype("vec3_t", vec3_mt)
-- Returns a vec2 from anything indexable with "x" and "y"
-- (vec2(t) works if t is such a table, but not if it's a vec2 or a cdata of
-- different type)
function tovec2(t) return vec2(t.x, t.y) end
-- Same for vec3
vec3 = ffi.metatype(dvec3_t, vec3_mt)
function tovec3(t) return vec3(t.x, t.y, t.z) end
function tovec2(t) return dvec2_t(t.x, t.y) end
function tovec3(t) return dvec3_t(t.x, t.y, t.z) end
-- Two-element vector cross product.
-- Anti-commutative, distributive.
function cross2(v, w)
local function cross2(v, w)
return v.y*w.x - v.x*w.y
end

View file

@ -343,7 +343,8 @@ gameactor(930, 1, function(i) -- "police line" ribbon
local spr = sprite[i]
local r = math.random
local d = 20
local v = geom.tovec3(spr) + geom.vec3(r(-d,d), r(-d,d))
-- NOTE: __add metamethod is called because of the RHS:
local v = spr + geom.vec3(r(-d,d), r(-d,d))
spr:setpos(v)
end)