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engine.c: in setpolymost2dview(), set gloy=-1 unconditionally.
This fixes an update issue: start EDuke32 without warping to a map in Polymost, change to classic, and change to Polymost again. The OSD background will be displaced. git-svn-id: https://svn.eduke32.com/eduke32@3525 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 6 additions and 9 deletions
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@ -16428,15 +16428,12 @@ void setpolymost2dview(void)
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#ifdef USE_OPENGL
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if (rendmode < 3) return;
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if (gloy1 != -1)
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{
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bglViewport(0,0,xres,yres);
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bglMatrixMode(GL_PROJECTION);
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bglLoadIdentity();
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bglOrtho(0,xres,yres,0,-1,1);
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bglMatrixMode(GL_MODELVIEW);
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bglLoadIdentity();
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}
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bglViewport(0,0,xres,yres);
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bglMatrixMode(GL_PROJECTION);
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bglLoadIdentity();
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bglOrtho(0,xres,yres,0,-1,1);
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bglMatrixMode(GL_MODELVIEW);
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bglLoadIdentity();
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gloy1 = -1;
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