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Lunatic: sync with preceding change, fix r3419.
git-svn-id: https://svn.eduke32.com/eduke32@3427 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 16 additions and 14 deletions
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@ -183,6 +183,7 @@ local SFLAG = {
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-- SFLAG_BADGUYSTAYPUT = 0x00008000,
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-- SFLAG_CACHE = 0x00010000,
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-- SFLAG_ROTFIXED = 0x00020000,
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-- SPRITE_HARDCODED_BADGUY= 0x00040000,
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}
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STAT = {
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@ -235,6 +235,9 @@ function _spawnmany(ow, tilenum, n)
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end
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function isenemytile(tilenum)
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if (bit.band(ffiC.g_tile[tilenum].flags, 0x00040000)~=0) then
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return true
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end
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return (bit.band(ffiC.g_tile[tilenum].flags, ffiC.SFLAG_BADGUY)~=0)
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end
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@ -569,13 +569,6 @@ if (not good) then
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error("Some sizes don't match between C and LuaJIT/FFI.")
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end
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-- Add game-side metamethods to "spritetype" and register it with "metatype"
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defs_c.spritetype_mt.__index.isenemy = function(s)
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-- CODEDUP control.lua: isenemytile
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return (bit.band(ffiC.g_tile[s.picnum].flags, ffiC.SFLAG_BADGUY)~=0)
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end
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ffi.metatype("spritetype", defs_c.spritetype_mt)
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-- "player" global, needed by the "control" module
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local tmpmt = {
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__index = function(tab, key)
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@ -598,6 +591,12 @@ actor = defs_c.creategtab(ffiC.actor, ffiC.MAXSPRITES, "actor[]")
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local con = require("control")
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local MV, AC, AI = con.MV, con.AC, con.AI
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-- Add game-side metamethods to "spritetype" and register it with "metatype"
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defs_c.spritetype_mt.__index.isenemy = function(s)
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return con.isenemytile(s.picnum)
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end
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ffi.metatype("spritetype", defs_c.spritetype_mt)
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-- All-zero action and move
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local nullac, nullmv = ffi.new("const struct action"), ffi.new("const struct move")
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@ -780,17 +780,15 @@ end
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--- GAMEVARS / GAMEARRAYS
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function Cmd.gamevar(identifier, initval, flags)
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local failure_code = "local _INVALIDGV"
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if (bit.band(flags, bit.bnot(GVFLAG.PERX_MASK)) ~= 0) then
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-- TODO: a couple of the presumably safe ones
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errprintf("gamevar flags other than PERPLAYER or PERACTOR: NYI or forbidden")
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return failure_code
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return
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end
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if (flags==GVFLAG.PERPLAYER+GVFLAG.PERACTOR) then
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errprintf("invalid gamevar flags: must be either PERPLAYER or PERACTOR, not both")
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return failure_code
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return
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end
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local ogv = g_gamevar[identifier]
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@ -802,7 +800,7 @@ function Cmd.gamevar(identifier, initval, flags)
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-- Attempt to override a system gamevar. See if it's read-only...
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if (bit.band(oflags, GVFLAG.READONLY) ~= 0) then
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errprintf("attempt to override read-only system gamevar `%s'", identifier)
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return failure_code
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return
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end
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local flagsnosys = bit.band(oflags, bit.bnot(GVFLAG.SYSTEM))
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@ -821,13 +819,14 @@ function Cmd.gamevar(identifier, initval, flags)
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else
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addcodef("%s=%d", ogv.name, initval)
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end
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return
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end
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errprintf("duplicate gamevar definition `%s' has different flags", identifier)
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return failure_code
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return
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else
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warnprintf("duplicate gamevar definition `%s' ignored", identifier)
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return ""
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return
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end
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end
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