mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
Lunatic: grabbag of different things.
- fix error handing with recursing events - wallsofsect iterator, sector[]:contains() - more codegen; mangle function names - m32: compinside git-svn-id: https://svn.eduke32.com/eduke32@3375 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
e72557d9d9
commit
8ed4667265
12 changed files with 234 additions and 60 deletions
|
@ -186,7 +186,9 @@ int L_RunString(L_State *estate, char *buf, int dofreebuf)
|
|||
lua_State *L = estate->L;
|
||||
|
||||
// -- lua --
|
||||
Bassert(lua_gettop(L)==1); // on top: a traceback function
|
||||
Bassert(lua_gettop(L)==1);
|
||||
// on top: a traceback function
|
||||
Bassert(lua_iscfunction(L, 1));
|
||||
|
||||
i = luaL_loadstring(L, buf);
|
||||
Bassert(lua_gettop(L)==2);
|
||||
|
|
|
@ -2157,6 +2157,13 @@ void C_DefineVolumeName(int32_t vol, const char *name)
|
|||
g_numVolumes = max(g_numVolumes, vol+1);
|
||||
}
|
||||
|
||||
void C_DefineSkillName(int32_t skill, const char *name)
|
||||
{
|
||||
Bassert((unsigned)skill < MAXSKILLS);
|
||||
Bstrncpyz(SkillNames[skill], name, sizeof(SkillNames[skill]));
|
||||
g_numSkills = max(g_numSkills, skill+1);
|
||||
}
|
||||
|
||||
void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn,
|
||||
int32_t partime, int32_t designertime,
|
||||
const char *levelname)
|
||||
|
|
|
@ -36,6 +36,8 @@ extern int32_t OSD_errors;
|
|||
|
||||
void Gv_RefreshPointers(void);
|
||||
extern void G_FreeMapState(int32_t mapnum);
|
||||
|
||||
#if !defined LUNATIC_ONLY
|
||||
static void Gv_Free(void) /* called from Gv_ReadSave() and Gv_ResetVars() */
|
||||
{
|
||||
// call this function as many times as needed.
|
||||
|
@ -68,7 +70,6 @@ static void Gv_Free(void) /* called from Gv_ReadSave() and Gv_ResetVars() */
|
|||
return;
|
||||
}
|
||||
|
||||
#if !defined LUNATIC_ONLY
|
||||
static void Gv_Clear(void)
|
||||
{
|
||||
// only call this function ONCE...
|
||||
|
@ -1109,7 +1110,7 @@ static weapondata_t weapondefaults[MAX_WEAPONS] = {
|
|||
|
||||
{
|
||||
PISTOL_WEAPON, /*NAM?20:*/12, /*NAM?50:*/27, 2, 5, 0,
|
||||
/*NAM?WEAPON_HOLSTER_CLEARS_CLIP:*/0 | WEAPON_RELOAD_TIMING,
|
||||
/*(NAM?WEAPON_HOLSTER_CLEARS_CLIP:0) |*/ WEAPON_RELOAD_TIMING,
|
||||
SHOTSPARK1__STATIC, 2, SHELL__STATIC, 0, 0, PISTOL_FIRE, 0, 0,
|
||||
EJECT_CLIP, INSERT_CLIP, INSERT_CLIP, 255+(95<<8)
|
||||
},
|
||||
|
|
|
@ -30,9 +30,9 @@ module(...)
|
|||
|
||||
local lastid = { action=0, move=0, ai=0 }
|
||||
local def = {
|
||||
action = {NO=ffi.new("con_action_t")},
|
||||
move = {NO=ffi.new("con_move_t")},
|
||||
ai = {NO=ffi.new("con_ai_t")},
|
||||
action = { NO=ffi.new("con_action_t") },
|
||||
move = { NO=ffi.new("con_move_t") },
|
||||
ai = { NO=ffi.new("con_ai_t") },
|
||||
}
|
||||
|
||||
local function forbidden() error("newindex forbidden", 2) end
|
||||
|
@ -278,7 +278,7 @@ end
|
|||
local function P_AddWeaponAmmoCommon(ps, weap, amount)
|
||||
P_AddAmmo(ps, weap, amount)
|
||||
|
||||
if (ps.curr_weapon==ffiC.KNEE_WEAPON and have_weapon(weap)) then
|
||||
if (ps.curr_weapon==ffiC.KNEE_WEAPON and have_weapon(ps, weap)) then
|
||||
ffiC.P_AddWeaponMaybeSwitch(ps, weap);
|
||||
end
|
||||
end
|
||||
|
@ -398,7 +398,7 @@ function _debris(i, dtile, n)
|
|||
local jj = insertsprite{ dtile+picofs, pos, spr.sectnum, i, 5,
|
||||
shade=spr.shade, xrepeat=32+krandand(15), yrepeat=32+krandand(15),
|
||||
ang=krandand(2047), xvel=32+krandand(127), zvel=-krandand(2047) }
|
||||
-- NOTE: BlimpSpawnSprites[14] (its array size if 15) will never be chosen
|
||||
-- NOTE: BlimpSpawnSprites[14] (its array size is 15) will never be chosen
|
||||
sprite[jj]:set_yvel(isblimpscrap and ffiC.BlimpSpawnSprites[math.mod(jj, 14)] or -1)
|
||||
sprite[jj].pal = spr.pal
|
||||
end
|
||||
|
@ -441,7 +441,7 @@ function _sizeto(i, xr, yr)
|
|||
spr.yrepeat = spr.yrepeat + ((dr == 0) and 0 or (dr < 0 and -1 or 1))
|
||||
end
|
||||
|
||||
-- NOTE: function args have overloaded meaning
|
||||
-- NOTE: function args of the C function have overloaded meaning
|
||||
function _A_Spawn(j, pn)
|
||||
local bound_check = sector[sprite[j].sectnum] -- two in one whack
|
||||
check_tile_idx(pn)
|
||||
|
@ -458,7 +458,7 @@ function _pstomp(ps, i)
|
|||
end
|
||||
end
|
||||
ps.actorsqu = i
|
||||
ps.knee_incs = -1
|
||||
ps.knee_incs = 1
|
||||
if (ps.weapon_pos == 0) then
|
||||
ps.weapon_pos = -1
|
||||
end
|
||||
|
|
|
@ -500,6 +500,7 @@ int32_t C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5]);
|
|||
void C_DefineMusic(int32_t vol, int32_t lev, const char *fn);
|
||||
void C_DefineQuote(int32_t qnum, const char *qstr);
|
||||
void C_DefineVolumeName(int32_t vol, const char *name);
|
||||
void C_DefineSkillName(int32_t skill, const char *name);
|
||||
void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn,
|
||||
int32_t partime, int32_t designertime,
|
||||
const char *levelname);
|
||||
|
@ -1114,7 +1115,7 @@ local function our_gameevent(event, func)
|
|||
if (oldfunc ~= nil) then
|
||||
newfunc = function(aci, pli, dist)
|
||||
func(aci, pli, dist)
|
||||
oldfunc(aci, pli, dist)
|
||||
return oldfunc(aci, pli, dist)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
-- This file contains LuaJIT definitions of stuff that's common to the game and
|
||||
-- editor. The 'decl' function is expected to be defined in the global
|
||||
-- environment.
|
||||
-- See the included license file "BUILDLIC.TXT" for license info.
|
||||
|
||||
local ffi = require("ffi")
|
||||
local ffiC = ffi.C
|
||||
|
@ -253,6 +254,9 @@ local ivec3_mt = {
|
|||
}
|
||||
ivec3_ = ffi.metatype("vec3_t", ivec3_mt)
|
||||
|
||||
local xor = bit.bxor
|
||||
local wallsofsec -- fwd-decl
|
||||
|
||||
local sectortype_mt = {
|
||||
__index = {
|
||||
ceilingzat = function(s, pos)
|
||||
|
@ -262,6 +266,29 @@ local sectortype_mt = {
|
|||
floorzat = function(s, pos)
|
||||
return ffiC.getflorzofslopeptr(s, pos.x, pos.y)
|
||||
end,
|
||||
|
||||
-- inside() port
|
||||
contains = function(s, pos)
|
||||
local x, y = pos.x, pos.y
|
||||
local cnt = 0
|
||||
|
||||
for w in wallsofsec(s) do
|
||||
local wal2 = ffiC.wall[ffiC.wall[w].point2]
|
||||
local y1, y2 = ffiC.wall[w].y-y, wal2.y-y
|
||||
|
||||
if (xor(y1, y2) < 0) then
|
||||
local x1, x2 = ffiC.wall[w].x-x, wal2.x-x
|
||||
|
||||
if (xor(x1, x2)>=0) then
|
||||
cnt = xor(cnt, x1)
|
||||
else
|
||||
cnt = xor(cnt, xor(x1*y2-x2*y1, y2))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return (cnt < 0)
|
||||
end,
|
||||
}
|
||||
}
|
||||
ffi.metatype("sectortype", sectortype_mt)
|
||||
|
@ -385,6 +412,22 @@ function check_sector_idx(sectnum)
|
|||
end
|
||||
end
|
||||
|
||||
local function iter_wallsofsec(endwall, w)
|
||||
w = w+1
|
||||
if (w < endwall) then
|
||||
return w
|
||||
end
|
||||
end
|
||||
|
||||
wallsofsec = function(sec) -- local
|
||||
return iter_wallsofsec, sec.wallptr+sec.wallnum, sec.wallptr-1
|
||||
end
|
||||
|
||||
function wallsofsect(sect)
|
||||
check_sector_idx(sect)
|
||||
return iter_wallsofsec, sector[sect].wallptr+sector[sect].wallnum, sector[sect].wallptr-1
|
||||
end
|
||||
|
||||
--== Per-sector/per-statnum sprite iterators ==--
|
||||
local function iter_spritesofsect(sect, i)
|
||||
if (i < 0) then
|
||||
|
@ -431,10 +474,10 @@ local function iter_sectorsofbunch(cf, i)
|
|||
end
|
||||
|
||||
function sectorsofbunch(bunchnum, cf)
|
||||
if (bunchnum < 0 or bunchnum >= ffiC.numyaxbunches) then
|
||||
if (bunchnum >= ffiC.numyaxbunches+0ULL) then
|
||||
error("passed invalid bunchnum to sectorsofbunch iterator", 2)
|
||||
end
|
||||
if (cf ~= 0 and cf ~= 1) then
|
||||
if (not (cf == 0 or cf == 1)) then
|
||||
error("passed invalid 'cf' to sectorsofbunch iterator, must be 0 or 1", 2)
|
||||
end
|
||||
|
||||
|
@ -443,7 +486,7 @@ end
|
|||
|
||||
function getbunch(sectnum, cf)
|
||||
check_sector_idx(sectnum)
|
||||
if (cf ~= 0 and cf ~= 1) then
|
||||
if (not (cf == 0 or cf == 1)) then
|
||||
error("passed invalid 'cf' to getbunch, must be 0 or 1", 2)
|
||||
end
|
||||
|
||||
|
@ -495,9 +538,6 @@ function neartag(pos, sectnum, ang, range, tagsearch)
|
|||
return neartag_ret_ct(a[0], b[0], c[0], d[0])
|
||||
end
|
||||
|
||||
-- TODO: reimplement in Lua (benefit: no int overflow)? On the engine side,
|
||||
-- make it take a sectortype pointer, and add as metamethod to our LuaJIT
|
||||
-- sector type ("contains"?)
|
||||
function inside(pos, sectnum)
|
||||
check_sector_idx(sectnum)
|
||||
return (ffiC.inside(pos.x, pos.y, sectnum)==1)
|
||||
|
@ -526,9 +566,13 @@ function updatesectorz(pos, sectnum)
|
|||
return sect[0]
|
||||
end
|
||||
|
||||
function printf(fmt, ...)
|
||||
print(string.format(fmt, ...))
|
||||
end
|
||||
|
||||
|
||||
-- This is supposed to be run from the file that 'require's this module to take
|
||||
-- over the non-local variables from here into the global environment.
|
||||
-- over the non-local variables from here into its global environment.
|
||||
function create_globals(_G_their)
|
||||
local _G_our = getfenv(1)
|
||||
vars_to_ignore["create_globals"] = true
|
||||
|
|
|
@ -69,6 +69,7 @@ C_DefineSound;
|
|||
C_DefineMusic;
|
||||
C_DefineQuote;
|
||||
C_DefineVolumeName;
|
||||
C_DefineSkillName;
|
||||
C_DefineLevelName;
|
||||
|
||||
actor;
|
||||
|
|
|
@ -52,7 +52,7 @@ lpeg.setmaxstack(1024);
|
|||
local Pat, Set, Range, Var = lpeg.P, lpeg.S, lpeg.R, lpeg.V
|
||||
local POS = lpeg.Cp
|
||||
|
||||
---- All keywords pattern -- needed for CON syntax
|
||||
-- CON language definitions (among other things, all keywords pattern).
|
||||
local conl = require("con_lang")
|
||||
|
||||
|
||||
|
@ -95,6 +95,9 @@ local g_iflevel = 0
|
|||
local g_ifelselevel = 0
|
||||
|
||||
---=== Code generation ===---
|
||||
-- CON --> mangled Lua function name, also existence check:
|
||||
local g_funcname = {}
|
||||
|
||||
local g_have_file = {} -- [filename]=true
|
||||
local g_curcode = nil -- a table of string pieces or other "gencode" tables
|
||||
|
||||
|
@ -109,11 +112,13 @@ local function new_initial_codetab()
|
|||
return {
|
||||
"local _con, _bit, _math = require'con', require'bit', require'math';",
|
||||
"local sector, sprite, actor, player = sector, sprite, actor, player;",
|
||||
"local gameactor=gameactor;"
|
||||
"local gameactor, gameevent = gameactor, gameevent;"
|
||||
}
|
||||
end
|
||||
|
||||
local function reset_codegen()
|
||||
g_funcname = {}
|
||||
|
||||
g_have_file = {}
|
||||
g_curcode = new_initial_codetab()
|
||||
g_actor_code, g_event_code, g_loadactor_code = {}, {}, {}
|
||||
|
@ -160,9 +165,26 @@ local function on_actor_end(usertype, tsamm, codetab)
|
|||
g_actor_code[tilenum] = codetab
|
||||
end
|
||||
|
||||
local function on_state_end(statename, codetab)
|
||||
-- TODO: mangle names
|
||||
addcodef("local function %s(_aci, _pli, _dist)", statename)
|
||||
local BAD_ID_CHARS0 = "_/\\*?" -- allowed 1st identifier chars
|
||||
local BAD_ID_CHARS1 = "_/\\*-+?" -- allowed following identifier chars
|
||||
|
||||
local function mangle_name(name, prefix)
|
||||
-- NOTE: the underscore char has to be replaced too, because we're using
|
||||
-- it as the escape char.
|
||||
for i=1,#BAD_ID_CHARS1 do
|
||||
name = name:gsub(BAD_ID_CHARS1:sub(i,i), "_"..i)
|
||||
end
|
||||
return prefix..name
|
||||
end
|
||||
|
||||
local function on_state_begin(statename)
|
||||
local ourname = mangle_name(statename, "F")
|
||||
g_funcname[statename] = ourname
|
||||
return ourname
|
||||
end
|
||||
|
||||
local function on_state_end(funcname, codetab)
|
||||
addcodef("local function %s(_aci, _pli, _dist)", funcname)
|
||||
add_code_and_end(codetab, "end")
|
||||
end
|
||||
|
||||
|
@ -215,7 +237,7 @@ local function warnprintf(fmt, ...)
|
|||
end
|
||||
|
||||
local function parse_number(pos, numstr)
|
||||
local num = tonumber(numstr)
|
||||
local num = tonumber((numstr:gsub("h$", "")))
|
||||
|
||||
if (num==nil or num < -0x80000000 or num > 0xffffffff) then
|
||||
perrprintf(pos, "number %s out of the range of a 32-bit integer", numstr)
|
||||
|
@ -441,7 +463,7 @@ local function do_include_file(dirname, filename)
|
|||
g_filename = oldfilename
|
||||
end
|
||||
|
||||
function cmd_include(filename)
|
||||
local function cmd_include(filename)
|
||||
do_include_file(g_directory, filename)
|
||||
end
|
||||
|
||||
|
@ -498,13 +520,25 @@ local function cmd_definelevelname(vol, lev, fn, ptstr, dtstr, levname)
|
|||
g_data.level[EPMUL*vol+lev] = map
|
||||
end
|
||||
|
||||
local function defineXname(what, ffiCfuncname, X, name)
|
||||
name = name:upper()
|
||||
if (ffi) then
|
||||
ffiC[ffiCfuncname](X, name)
|
||||
if (#name > 32) then
|
||||
warnprintf("%s %d name truncated to 32 characters.", what, X)
|
||||
end
|
||||
end
|
||||
return name
|
||||
end
|
||||
|
||||
local function cmd_defineskillname(skillnum, name)
|
||||
if (skillnum < 0 or skillnum >= conl.MAXSKILLS) then
|
||||
errprintf("volume number is negative or exceeds maximum skill count.")
|
||||
errprintf("skill number is negative or exceeds maximum skill count.")
|
||||
return
|
||||
end
|
||||
|
||||
g_data.skillname[skillnum] = name:upper()
|
||||
name = defineXname("skill", "C_DefineSkillName", skillnum, name)
|
||||
g_data.skillname[skillnum] = name
|
||||
end
|
||||
|
||||
local function cmd_definevolumename(vol, name)
|
||||
|
@ -513,14 +547,7 @@ local function cmd_definevolumename(vol, name)
|
|||
return
|
||||
end
|
||||
|
||||
name = name:upper()
|
||||
if (ffi) then
|
||||
ffiC.C_DefineVolumeName(vol, name)
|
||||
if (#name > 32) then
|
||||
warnprintf("volume %d name truncated to 32 characters.", vol)
|
||||
end
|
||||
end
|
||||
|
||||
name = defineXname("volume", "C_DefineVolumeName", vol, name)
|
||||
g_data.volname[vol] = name
|
||||
end
|
||||
|
||||
|
@ -640,7 +667,8 @@ local alphanum = alpha + Range("09")
|
|||
--- basic lexical elements ("tokens")
|
||||
local t_maybe_minus = (Pat("-") * sp0)^-1;
|
||||
local t_number = POS() * lpeg.C(
|
||||
t_maybe_minus * ((Pat("0x") + "0X")*Range("09", "af", "AF")^1 + Range("09")^1)
|
||||
t_maybe_minus * ((Pat("0x") + "0X") * Range("09", "af", "AF")^1 * Pat("h")^-1
|
||||
+ Range("09")^1)
|
||||
) / parse_number
|
||||
-- Valid identifier names are disjunct from keywords!
|
||||
-- XXX: CON is more permissive with identifier name characters:
|
||||
|
@ -836,6 +864,14 @@ local function handle_debug(val)
|
|||
return format("print('%s:%d: debug %d')", g_filename, getlinecol(g_lastkwpos), val)
|
||||
end
|
||||
|
||||
local function handle_state(statename)
|
||||
if (g_funcname[statename]==nil) then
|
||||
errprintf("state `%s' not found.", statename)
|
||||
return "_NULLSTATE()"
|
||||
end
|
||||
return format("%s(_aci,_pli,_dist)", g_funcname[statename])
|
||||
end
|
||||
|
||||
-- NOTE about prefixes: most is handled by all_alt_pattern(), however commands
|
||||
-- that have no arguments and that are prefixes of other commands MUST be
|
||||
-- suffixed with a "* #sp1" pattern.
|
||||
|
@ -845,10 +881,10 @@ local Ci = {
|
|||
["break"] = cmd()
|
||||
/ "do return end",
|
||||
["return"] = cmd() -- NLCF
|
||||
/ "_con.longjmp()", -- TODO: test with code from Wiki "return" entry
|
||||
/ "_con.longjmp()",
|
||||
|
||||
state = cmd(I)
|
||||
/ "%1(_aci, _pli, _dist)", -- TODO: mangle names
|
||||
/ handle_state,
|
||||
|
||||
--- 1. get*, set*
|
||||
getactor = getstructcmd,
|
||||
|
@ -943,7 +979,8 @@ local Ci = {
|
|||
/ SPS".extra=%1",
|
||||
addstrength = cmd(D)
|
||||
/ (SPS".extra="..SPS".extra+%1"),
|
||||
spritepal = cmd(D),
|
||||
spritepal = cmd(D)
|
||||
/ SPS".pal=%1",
|
||||
|
||||
hitradius = cmd(D,D,D,D,D)
|
||||
/ "_con._A_RadiusDamage(_aci,%1,%2,%3,%4,%5)",
|
||||
|
@ -975,8 +1012,7 @@ local Ci = {
|
|||
savegamevar = cmd(R),
|
||||
readgamevar = cmd(R),
|
||||
userquote = cmd(R),
|
||||
echo = cmd(D) / "_con._echo(%1)", -- XXX: TEMP
|
||||
-- echo = cmd(R),
|
||||
echo = cmd(R) / "_con._echo(%1)",
|
||||
starttrackvar = cmd(R),
|
||||
clearmapstate = cmd(R),
|
||||
activatecheat = cmd(R),
|
||||
|
@ -1546,7 +1582,7 @@ local Cb = {
|
|||
onevent = sp1 * t_define * sp1 * stmt_list_or_eps * "endevent"
|
||||
/ on_event_end,
|
||||
|
||||
state = sp1 * t_identifier * sp1 * stmt_list_or_eps * "ends"
|
||||
state = sp1 * (t_identifier/on_state_begin) * sp1 * stmt_list_or_eps * "ends"
|
||||
/ on_state_end,
|
||||
}
|
||||
|
||||
|
@ -1563,7 +1599,7 @@ local t_good_identifier = Range("AZ", "az", "__") * Range("AZ", "az", "__", "09"
|
|||
-- in CON, so a trailing "-" is "OK", too.)
|
||||
-- This is broken in itself, so we ought to make a compatibility/modern CON switch.
|
||||
local t_broken_identifier = BadIdent(-((t_number + t_good_identifier) * (sp1 + Set("[]:"))) *
|
||||
(alphanum + Set("_/\\*?")) * (alphanum + Set("_/\\*-+?"))^0)
|
||||
(alphanum + Set(BAD_ID_CHARS0)) * (alphanum + Set(BAD_ID_CHARS1))^0)
|
||||
|
||||
-- These two tables hold code to be inserted at a later point: either at
|
||||
-- the end of the "if" body, or the end of the whole "if [else]" block.
|
||||
|
|
|
@ -234,6 +234,7 @@ static void El_StateSetup(lua_State *L)
|
|||
|
||||
Bassert(lua_gettop(L)==0);
|
||||
|
||||
// This is for engine-side Lua:
|
||||
lua_pushcfunction(L, &our_traceback_CF);
|
||||
}
|
||||
|
||||
|
@ -307,10 +308,12 @@ static int32_t SetActor_CF(lua_State *L)
|
|||
static int32_t call_regd_function3(lua_State *L, void *keyaddr,
|
||||
int32_t iActor, int32_t iPlayer, int32_t lDist)
|
||||
{
|
||||
int32_t i;
|
||||
#if !defined NDEBUG
|
||||
int32_t i, haveerr;
|
||||
|
||||
int32_t top = lua_gettop(L);
|
||||
#endif
|
||||
|
||||
lua_pushcfunction(L, &our_traceback_CF);
|
||||
|
||||
// get the Lua function from the registry
|
||||
lua_pushlightuserdata(L, keyaddr);
|
||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
||||
|
@ -320,11 +323,10 @@ static int32_t call_regd_function3(lua_State *L, void *keyaddr,
|
|||
lua_pushinteger(L, lDist);
|
||||
|
||||
// -- call it! --
|
||||
#ifdef DEBUGGINGAIDS
|
||||
i = lua_pcall(L, 3, 0, 1);
|
||||
#else
|
||||
i = lua_pcall(L, 3, 0, 0);
|
||||
#endif
|
||||
i = lua_pcall(L, 3, 0, -5);
|
||||
haveerr = (i != 0);
|
||||
Bassert(lua_iscfunction(L, -1-haveerr));
|
||||
lua_remove(L, -1-haveerr);
|
||||
|
||||
Bassert(lua_gettop(L) == top+(i!=0));
|
||||
|
||||
|
|
85
polymer/eduke32/source/lunatic/m32/compinside.lua
Normal file
85
polymer/eduke32/source/lunatic/m32/compinside.lua
Normal file
|
@ -0,0 +1,85 @@
|
|||
|
||||
local ffi = require("ffi")
|
||||
local ffiC = ffi.C
|
||||
|
||||
local sector = sector
|
||||
local inside = inside
|
||||
|
||||
local math = require("math")
|
||||
local geom = require("geom")
|
||||
local stat = require("stat")
|
||||
|
||||
local function resetseed()
|
||||
math.randomseed(834572183572)
|
||||
end
|
||||
|
||||
local function getmapbounds()
|
||||
local inf = 1/0
|
||||
local min = { x=inf, y=inf }
|
||||
local max = { x=-inf, y=-inf }
|
||||
|
||||
for i=0,ffiC.numsectors-1 do
|
||||
for w in wallsofsect(i) do
|
||||
local wal = wall[w]
|
||||
|
||||
min.x = math.min(wal.x, min.x)
|
||||
max.x = math.max(wal.x, max.x)
|
||||
min.y = math.min(wal.y, min.y)
|
||||
max.y = math.max(wal.y, max.y)
|
||||
end
|
||||
end
|
||||
|
||||
return min, max
|
||||
end
|
||||
|
||||
local function getpoints(n, min, max)
|
||||
local posns, sects = {}, {}
|
||||
|
||||
resetseed()
|
||||
for i=1,n do
|
||||
local x = math.random(min.x, max.x)
|
||||
local y= math.random(min.y, max.y)
|
||||
posns[i] = geom.vec2(x, y)
|
||||
sects[i] = math.random(0, ffiC.numsectors-1)
|
||||
end
|
||||
|
||||
return posns, sects
|
||||
end
|
||||
|
||||
-- Compare 'inside' implementations
|
||||
--
|
||||
-- N: number of calls
|
||||
function compinside(n)
|
||||
if (type(n) ~= "number") then
|
||||
error("N must be a number")
|
||||
end
|
||||
|
||||
local sti = stat.new()
|
||||
local sts = stat.new()
|
||||
|
||||
local min, max = getmapbounds()
|
||||
local posns, sects = getpoints(n, min, max)
|
||||
|
||||
local isi, iss = {}, {}
|
||||
|
||||
for i=1,n do
|
||||
local t = ffiC.gethitickms()
|
||||
isi[i] = inside(posns[i], sects[i])
|
||||
t = ffiC.gethitickms()-t
|
||||
sti:add(t)
|
||||
|
||||
local t = ffiC.gethitickms()
|
||||
iss[i] = sector[sects[i]]:contains(posns[i])
|
||||
t = ffiC.gethitickms()-t
|
||||
sts:add(t)
|
||||
|
||||
-- if (isi[i]~=iss[i]) then
|
||||
-- print("unequal: "..i.." "..sects[i].." "..posns[i].x.." "..posns[i].y.." ("..tostring(isi[i])..","..tostring(iss[i])..")")
|
||||
-- end
|
||||
assert(isi[i]==iss[i])
|
||||
end
|
||||
|
||||
print("====================")
|
||||
print("inside(): " .. tostring(sti:getstats()))
|
||||
print("contains(): " .. tostring(sts:getstats()))
|
||||
end
|
|
@ -7,8 +7,6 @@ local ffiC = ffi.C
|
|||
local geom = require "geom"
|
||||
local stat = require "stat"
|
||||
|
||||
local function printf(fmt, ...) print(string.format(fmt, ...)) end
|
||||
|
||||
|
||||
-- set to nil to disable saving positions
|
||||
g_posns = {}
|
|
@ -15,11 +15,8 @@ onevent EVENT_EGS
|
|||
}
|
||||
endevent
|
||||
|
||||
onevent EVENT_LOADACTOR
|
||||
ifvarvare THISACTOR 0
|
||||
{
|
||||
// the concrete actor is irrelevant, only placeholder
|
||||
spawn HEAVYHBOMB // --> EVENT_EGS
|
||||
userquote 125
|
||||
}
|
||||
onevent EVENT_FIRE
|
||||
// the concrete actor is irrelevant, only placeholder
|
||||
spawn HEAVYHBOMB // --> EVENT_EGS
|
||||
userquote 125
|
||||
endevent
|
||||
|
|
Loading…
Reference in a new issue