Mapster32: fix LAlt (carry over xrepeat) option for auto-alignment [.].

git-svn-id: https://svn.eduke32.com/eduke32@3280 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-12-13 12:41:28 +00:00
parent d429aad9f2
commit a8b445355b

View file

@ -10405,11 +10405,12 @@ void AlignWallPoint2(int32_t w0)
// 8: align TROR nextwalls
int32_t AutoAlignWalls(int32_t w0, uint32_t flags, int32_t nrecurs)
{
int32_t z0, z1, tilenum, w1;
static int32_t numaligned, wall0, cstat0;
static uint32_t lenrepquot;
tilenum = wall[w0].picnum;
int32_t z0 = GetWallBaseZ(w0);
int32_t w1 = wall[w0].point2;
const int32_t tilenum = wall[w0].picnum;
if (nrecurs == 0)
{
@ -10422,10 +10423,6 @@ int32_t AutoAlignWalls(int32_t w0, uint32_t flags, int32_t nrecurs)
cstat0 = wall[w0].cstat & ALIGN_WALLS_CSTAT_MASK; // top/bottom orientation; x/y-flip
}
z0 = GetWallBaseZ(w0);
w1 = wall[w0].point2;
//loop through walls at this vertex in point2 order
while (1)
{
@ -10462,30 +10459,31 @@ int32_t AutoAlignWalls(int32_t w0, uint32_t flags, int32_t nrecurs)
if (wall[w1].picnum == tilenum)
{
int32_t visible = 0;
int32_t visible = 1;
const int32_t nextsec = wall[w1].nextsector;
z1 = GetWallBaseZ(w1);
if (nextsec < 0)
visible = 1;
else
if (nextsec >= 0)
{
int32_t cz,fz, czn,fzn;
const int32_t sectnum = NEXTWALL(w1).nextsector;
//ignore two sided walls that have no visible face
// TODO: can be more precise (i.e. taking into account the wall face)
// ... needs to be factored out from some engine code maybe...
// as is the whole "z base" determination.
getzsofslope(sectnum, wall[w1].x,wall[w1].y, &cz, &fz);
getzsofslope(nextsec, wall[w1].x,wall[w1].y, &czn, &fzn);
if (cz < czn || fz > fzn)
visible = 1;
if (czn <= cz && fzn >= fz)
visible = 0;
}
if (visible)
{
if ((flags&4) && w0!=wall0)
fixxrepeat(w0, lenrepquot);
const int32_t z1 = GetWallBaseZ(w1);
if ((flags&4) && w1!=wall0)
fixxrepeat(w1, lenrepquot);
AlignWalls(w0,z0, w1,z1, 1);
wall[w1].cstat &= ~ALIGN_WALLS_CSTAT_MASK;
wall[w1].cstat |= cstat0;
@ -10499,9 +10497,11 @@ int32_t AutoAlignWalls(int32_t w0, uint32_t flags, int32_t nrecurs)
w0 = w1;
z0 = GetWallBaseZ(w0);
w1 = wall[w0].point2;
continue;
}
else if (flags&1)
if (flags&1)
AutoAlignWalls(w1, flags, nrecurs+1);
}
}