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https://github.com/ZDoom/raze-gles.git
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Lunatic: Makefile tweaks, protect sprite[].picnum.
git-svn-id: https://svn.eduke32.com/eduke32@3248 1a8010ca-5511-0410-912e-c29ae57300e0
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354a1a70ef
commit
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5 changed files with 77 additions and 42 deletions
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@ -158,12 +158,13 @@ ifneq (0,$(DISABLEINLINING))
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endif
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MISCGAMEDEPS=
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MISCEDITORDEPS=
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## Lunatic devel
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ifneq (0,$(LUNATIC))
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EDITOROBJS+= $(OBJ)/lunatic_m32.$o
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GAMEOBJS+= $(OBJ)/lunatic_game.$o
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EDITOROBJS+= $(OBJ)/lunatic_m32.$o $(OBJ)/luaJIT_BC_defs_common.$o
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GAMEOBJS+= $(OBJ)/lunatic_game.$o $(OBJ)/luaJIT_BC_defs_common.$o
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GAMEOBJS+= $(OBJ)/../lpeg.$o # TEMP
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GAMEOBJS+= $(OBJ)/luaJIT_BC_con_lang.$o \
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@ -188,7 +189,9 @@ ifneq (0,$(LUNATIC))
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endif
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ifeq ($(PLATFORM),WINDOWS)
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MISCGAMEDEPS+= $(SRC)/lunatic/eduke32.def
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PRINTLDFLAGS+= $(SRC)/lunatic/eduke32.def
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GAMELDFLAGS+= $(SRC)/lunatic/eduke32.def
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MISCEDITORDEPS+= $(SRC)/lunatic/mapster32.def
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EDITORLDFLAGS+= $(SRC)/lunatic/mapster32.def
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endif
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ifeq ($(PLATFORM),LINUX)
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GAMELDFLAGS+= -Wl,--dynamic-list=$(SRC)/lunatic/dynsymlist
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@ -366,7 +369,7 @@ ifeq ($(PLATFORM),DARWIN)
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cp -f "$(EDUKE32)" "EDuke32.app/Contents/MacOS/"
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endif
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$(MAPSTER32): $(EDITOROBJS) $(EOBJ)/$(ENGINELIB) $(EOBJ)/$(EDITORLIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB)
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$(MAPSTER32): $(EDITOROBJS) $(EOBJ)/$(ENGINELIB) $(EOBJ)/$(EDITORLIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(MISCEDITORDEPS)
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$(LINK_STATUS)
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if $(LINKER) -o $@ $^ $(OURLDFLAGS) $(EDITORLDFLAGS) $(OURLIBS) $(STATICSTDCPP) $(STDCPPLIB); then $(LINK_OK); else $(LINK_FAILED); fi
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ifeq (1,$(RELEASE))
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@ -465,12 +468,15 @@ $(SRC)/lunatic/dynsymlist_osx: $(SRC)/lunatic/dynsymlist
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#$(SRC)/lunatic/aliases_list: $(SRC)/lunatic/dynsymlist_osx
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# sed 's/_\([A-Za-z_][A-Za-z_0-9]*\)/_\1 \1/g' $< > $@
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# TODO: _m32
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# List of exported symbols, Windows
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$(SRC)/lunatic/eduke32.def: $(SRC)/lunatic/dynsymlist
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echo EXPORTS > $@
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sed 's/[{};]//g' $< >> $@
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$(SRC)/lunatic/mapster32.def: $(SRC)/lunatic/dynsymlist_m32
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echo EXPORTS > $@
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sed 's/[{};]//g' $< >> $@
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####
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$(OBJ)/%.$o: Apple/%.m
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@ -42,7 +42,7 @@ end
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-- load them!
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local defs_c = require("defs_common")
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local strip_const = defs_c.strip_const
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---=== EDuke32 game definitions ===---
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@ -222,11 +222,6 @@ local DUKEPLAYER_STRUCT = [[
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local randgen = require("randgen")
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local geom = require("geom")
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-- Converts a template struct definition to an internal, unrestricted one.
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local function strip_const(structstr)
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return string.gsub(structstr, "const ", "");
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end
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local ma_rand = randgen.new(true) -- initialize to "random" (time-based) seed
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local ma_count = nil
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@ -6,6 +6,8 @@
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local ffi = require("ffi")
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local ffiC = ffi.C
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local string = require("string")
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local error = error
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local pairs = pairs
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local setmetatable = setmetatable
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@ -20,19 +22,41 @@ module(...)
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--== Core engine structs ==--
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local SPRITE_STRUCT = [[
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{
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int32_t x, y, z;
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uint16_t cstat;
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const int16_t picnum;
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int8_t shade;
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uint8_t pal, clipdist, filler;
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uint8_t xrepeat, yrepeat;
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int8_t xoffset, yoffset;
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const int16_t sectnum, statnum;
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int16_t ang, owner, xvel, yvel, zvel;
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int16_t lotag, hitag, extra;
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}
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]]
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-- Converts a template struct definition to an internal, unrestricted one.
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function strip_const(structstr)
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return string.gsub(structstr, "const ", "");
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end
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-- TODO: provide getters for unsigned {hi,lo}tag?
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ffi.cdef[[
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ffi.cdef([[
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#pragma pack(push,1)
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typedef struct
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{
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const int16_t wallptr, wallnum;
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int32_t ceilingz, floorz;
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uint16_t ceilingstat, floorstat;
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int16_t ceilingpicnum, ceilingheinum;
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const int16_t ceilingpicnum;
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int16_t ceilingheinum;
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int8_t ceilingshade;
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uint8_t ceilingpal, ceilingxpanning, ceilingypanning;
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int16_t floorpicnum, floorheinum;
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const int16_t floorpicnum;
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int16_t floorheinum;
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int8_t floorshade;
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uint8_t floorpal, floorxpanning, floorypanning;
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uint8_t visibility, filler;
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@ -44,25 +68,19 @@ typedef struct
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int32_t x, y;
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const int16_t point2, nextwall, nextsector;
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uint16_t cstat;
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int16_t picnum, overpicnum;
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const int16_t picnum, overpicnum;
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int8_t shade;
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uint8_t pal, xrepeat, yrepeat, xpanning, ypanning;
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int16_t lotag, hitag, extra;
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} walltype;
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typedef struct
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{
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int32_t x, y, z;
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uint16_t cstat;
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int16_t picnum;
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int8_t shade;
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uint8_t pal, clipdist, filler;
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uint8_t xrepeat, yrepeat;
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int8_t xoffset, yoffset;
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const int16_t sectnum, statnum;
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int16_t ang, owner, xvel, yvel, zvel;
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int16_t lotag, hitag, extra;
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} spritetype;
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]].. SPRITE_STRUCT ..[[
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spritetype;
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typedef struct
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]].. strip_const(SPRITE_STRUCT) ..[[
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spritetype_u_t;
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typedef struct {
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const uint32_t mdanimtims;
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@ -90,7 +108,7 @@ typedef struct {
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char r,g,b,f;
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} palette_t;
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#pragma pack(pop)
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]]
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]])
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local vec3_ct = ffi.typeof("vec3_t")
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local hitdata_ct = ffi.typeof("hitdata_t")
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@ -198,6 +216,21 @@ int32_t ksqrt(uint32_t num);
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]]
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local spritetype_ptr_ct = ffi.typeof("spritetype_u_t *")
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local spritetype_mt = {
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__index = {
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set_picnum = function(s, tilenum)
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if (tilenum >= ffiC.MAXTILES+0ULL) then
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error("attempt to set invalid picnum "..tilenum, 2)
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end
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ffi.cast(spritetype_ptr_ct, s).picnum = tilenum
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end
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},
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}
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ffi.metatype("spritetype", spritetype_mt)
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---=== Restricted access to C variables from Lunatic ===---
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-- set metatable and forbid setting it further
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@ -209,18 +242,18 @@ end
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---- indirect C array access ----
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local sector_mt = {
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__index = function(tab, key)
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if (key >= 0 and key < ffiC.numsectors) then return ffiC.sector[key] end
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error('out-of-bounds sector[] read access', 2)
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end,
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if (key >= 0 and key < ffiC.numsectors) then return ffiC.sector[key] end
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error('out-of-bounds sector[] read access', 2)
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end,
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__newindex = function(tab, key, val) error('cannot write directly to sector[] struct', 2) end,
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}
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local wall_mt = {
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__index = function(tab, key)
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if (key >= 0 and key < ffiC.numwalls) then return ffiC.wall[key] end
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error('out-of-bounds wall[] read access', 2)
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end,
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if (key >= 0 and key < ffiC.numwalls) then return ffiC.wall[key] end
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error('out-of-bounds wall[] read access', 2)
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end,
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__newindex = function(tab, key, val) error('cannot write directly to wall[] struct', 2) end,
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}
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@ -230,14 +263,14 @@ function creategtab(ctab, maxidx, name)
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local tab = {}
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local tmpmt = {
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__index = function(tab, key)
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if (key>=0 and key < maxidx) then
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return ctab[key]
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end
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error('out-of-bounds '..name..' read access', 2)
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end,
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if (key>=0 and key < maxidx) then
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return ctab[key]
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end
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error('out-of-bounds '..name..' read access', 2)
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end,
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__newindex = function(tab, key, val)
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error('cannot write directly to '..name, 2)
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end,
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error('cannot write directly to '..name, 2)
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end,
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}
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return setmtonce(tab, tmpmt)
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@ -761,7 +761,7 @@ local Ci = {
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/ ACS":set_move(%1)",
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cactor = cmd(D)
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/ SPS".picnum=%1", -- TODO: wrap, e.g. sprite[]:set_picnum(tilenum), bound check there
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/ SPS":set_picnum(%1)",
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count = cmd(D)
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/ ACS":set_count(%1)",
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cstator = cmd(D),
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@ -182,6 +182,7 @@ checkfail("do local bt=require'bittest'; bt.QWE=1; end", "modifying module table
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-- the cdata returned by player[] can't be made into a pointer!
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checkfail("do local pl=player[0]; i=pl[1]; end")
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checkfail("do local ud=gv.ud.camera; end", "dummy variable: read access forbidden") -- test for proper decl()
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checkfail("sprite[0]:set_picnum(-10)", "attempt to set invalid picnum")
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printf('ceilingbunch of sector 0: %d', getbunch(0, gv.CEILING))
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