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Change a few paths in various MSVC Makefiles to better suit my current dev environment. This doesn't really affect anyone else since these paths need to be customized to fit whatever machine by anyone building with MSVC anyway.
git-svn-id: https://svn.eduke32.com/eduke32@3282 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 9 additions and 8 deletions
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@ -30,8 +30,9 @@ EDITORLIB=build.lib
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# the WDK allows us to link against msvcrt.dll instead of msvcrxxx.dll
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# this path should match build\Makefile.msvc
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WDKROOT="H:\WinDDK\7600.16385.1"
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DXROOT="H:\Microsoft DirectX SDK (February 2010)"
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# WDKROOT="H:\WinDDK\7600.16385.1"
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DXROOT="C:\SDKs\Microsoft DirectX SDK (February 2010)"
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VORBISSDK="C:\SDKs\oggvorbis-win32sdk-1.0.1"
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!ifdef DEBUG
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# debugging options
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@ -56,7 +57,7 @@ MT=mt
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CFLAGS= /MT /J /nologo $(flags_cl) \
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/I$(INC) /I$(EINC)\msvc /I$(EINC)\ /I$(SRC)\jmact /I$(JAUDIOLIBDIR)\include /I$(ENETDIR)\include \
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/W2 $(ENGINEOPTS) \
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/I$(DXROOT)\include /DRENDERTYPEWIN=1
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/I$(DXROOT)\include /I$(VORBISSDK)\include /DRENDERTYPEWIN=1
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LIBS=user32.lib gdi32.lib shell32.lib winmm.lib ws2_32.lib dxguid.lib comctl32.lib \
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vorbisfile_static.lib vorbis_static.lib ogg_static.lib dsound.lib advapi32.lib
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@ -160,11 +161,11 @@ EDITOROBJS=$(OBJ)\astub.$o \
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all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) # duke3d_w32$(EXESUFFIX);
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eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)\$(ENGINELIB) $(JAUDIOLIBDIR)\$(JAUDIOLIB) $(ENETDIR)\$(ENETLIB)
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$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib$(DXLIB) $(flags_link) /MAP $** $(LIBS)
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$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib$(DXLIB) /LIBPATH:$(VORBISSDK)\lib $(flags_link) /MAP $** $(LIBS)
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$(MT) -manifest $(RSRC)$(WINLIB)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest
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mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)\$(ENGINELIB) $(EOBJ)\$(EDITORLIB) $(JAUDIOLIBDIR)\$(JAUDIOLIB)
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$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib$(DXLIB) $(flags_link) /MAP $** $(LIBS)
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$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib$(DXLIB) /LIBPATH:$(VORBISSDK)\lib $(flags_link) /MAP $** $(LIBS)
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$(MT) -manifest $(RSRC)$(WINLIB)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest
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!include Makefile.deps
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@ -23,7 +23,7 @@ ENGINELIB=engine.lib
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EDITORLIB=build.lib
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# this path should match eduke32\Makefile.msvc
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WDKROOT="H:\WinDDK\7600.16385.1"
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# WDKROOT="H:\WinDDK\7600.16385.1"
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# /D these to enable certain features of the port's compile process
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# NOASM When defined, uses C instead of assembly code
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@ -18,8 +18,8 @@ flags_lib=/LTCG
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CC=cl
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LINK=link /opt:ref /nologo
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DXROOT=U:\SDKs\Microsoft DirectX SDK (April 2007)
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VORBISSDK=U:\SDKs\oggvorbis-win32sdk-1.0.1
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DXROOT=C:\SDKs\Microsoft DirectX SDK (April 2010)
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VORBISSDK=C:\SDKs\oggvorbis-win32sdk-1.0.1
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CFLAGS=$(CFLAGS) /nologo /MT /J $(flags_cl) $(TARGETOPTS) /I$(INC) /I$(SRC) /I"$(VORBISSDK)\include" /I"$(DXROOT)\include"
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!ifdef DEBUG
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