mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Add rudimentary sanity checks when playing ANM files.
- Don't attempt to play an ANM file if it is empty (warn) or too short (error). - If failing to read IVF file header or initializing VPX codec, don't play ANM. - Return early from gltexapplyprops() if not in GL modes. git-svn-id: https://svn.eduke32.com/eduke32@3628 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
85d6526264
commit
fe69ee5476
4 changed files with 50 additions and 24 deletions
|
@ -492,6 +492,9 @@ void gltexapplyprops(void)
|
|||
int32_t i;
|
||||
pthtyp *pth;
|
||||
|
||||
if (rendmode == REND_CLASSIC)
|
||||
return;
|
||||
|
||||
if (glinfo.maxanisotropy > 1.0)
|
||||
{
|
||||
if (glanisotropy <= 0 || glanisotropy > glinfo.maxanisotropy)
|
||||
|
|
|
@ -207,9 +207,9 @@ static void endanimvol43(int32_t fr)
|
|||
}
|
||||
}
|
||||
|
||||
void G_PlayAnim(const char *fn,char t)
|
||||
void G_PlayAnim(const char *fn, char t)
|
||||
{
|
||||
char *animbuf;
|
||||
uint8_t *animbuf;
|
||||
int32_t i, length=0, numframes=0;
|
||||
#ifdef USE_OPENGL
|
||||
int32_t ogltexfiltermode=gltexfiltermode;
|
||||
|
@ -237,7 +237,7 @@ void G_PlayAnim(const char *fn,char t)
|
|||
if (I_CheckAllInput())
|
||||
{
|
||||
FX_StopAllSounds();
|
||||
goto ENDOFANIMLOOP;
|
||||
goto end_anim;
|
||||
}
|
||||
|
||||
#ifdef USE_LIBVPX
|
||||
|
@ -273,14 +273,15 @@ void G_PlayAnim(const char *fn,char t)
|
|||
OSD_Printf("Failed reading IVF file: %s\n",
|
||||
animvpx_read_ivf_header_errmsg[i]);
|
||||
kclose(handle);
|
||||
break;
|
||||
return;
|
||||
}
|
||||
|
||||
animvpx_setup_glstate();
|
||||
if (animvpx_init_codec(&info, handle, &codec))
|
||||
{
|
||||
OSD_Printf("Error initializing VPX codec.\n");
|
||||
animvpx_restore_glstate();
|
||||
break;
|
||||
return;
|
||||
}
|
||||
|
||||
animidx = t-1;
|
||||
|
@ -356,21 +357,35 @@ void G_PlayAnim(const char *fn,char t)
|
|||
#endif
|
||||
// ANM playback --- v v v ---
|
||||
|
||||
handle = kopen4load((char *)fn,0);
|
||||
if (handle == -1) return;
|
||||
handle = kopen4load(fn, 0);
|
||||
if (handle == -1)
|
||||
return;
|
||||
|
||||
length = kfilelength(handle);
|
||||
if (length == 0)
|
||||
{
|
||||
OSD_Printf("Warning: skipping playback of empty ANM file \"%s\".\n", fn);
|
||||
goto end_anim;
|
||||
}
|
||||
|
||||
walock[TILE_ANIM] = 219+t;
|
||||
|
||||
allocache((intptr_t *)&animbuf,length+1,&walock[TILE_ANIM]);
|
||||
allocache((intptr_t *)&animbuf, length+1, &walock[TILE_ANIM]);
|
||||
|
||||
tilesizx[TILE_ANIM] = 200;
|
||||
tilesizy[TILE_ANIM] = 320;
|
||||
|
||||
kread(handle,animbuf,length);
|
||||
kread(handle, animbuf, length);
|
||||
kclose(handle);
|
||||
|
||||
ANIM_LoadAnim(animbuf);
|
||||
if (ANIM_LoadAnim(animbuf, length) < 0)
|
||||
{
|
||||
// XXX: ANM_LoadAnim() still checks less than the bare minimum,
|
||||
// e.g. ANM file could still be too small and not contain any frames.
|
||||
OSD_Printf("Error: malformed ANM file \"%s\".\n", fn);
|
||||
goto end_anim;
|
||||
}
|
||||
|
||||
numframes = ANIM_NumFrames();
|
||||
|
||||
basepaltable[ANIMPAL] = ANIM_GetPalette();
|
||||
|
@ -390,8 +405,8 @@ void G_PlayAnim(const char *fn,char t)
|
|||
{
|
||||
if (i > 4 && totalclock > frametime + 60)
|
||||
{
|
||||
OSD_Printf("WARNING: slowdown in %s, skipping playback\n",fn);
|
||||
goto ENDOFANIMLOOP;
|
||||
OSD_Printf("WARNING: slowdown in %s, skipping playback\n", fn);
|
||||
goto end_anim_restore_gl;
|
||||
}
|
||||
|
||||
frametime = totalclock;
|
||||
|
@ -406,7 +421,7 @@ void G_PlayAnim(const char *fn,char t)
|
|||
G_HandleAsync();
|
||||
|
||||
if (I_CheckAllInput())
|
||||
goto ENDOFANIMLOOP;
|
||||
goto end_anim_restore_gl;
|
||||
|
||||
if (g_restorePalette == 1)
|
||||
{
|
||||
|
@ -440,11 +455,12 @@ void G_PlayAnim(const char *fn,char t)
|
|||
else if (t < 4) endanimsounds(i);
|
||||
}
|
||||
|
||||
ENDOFANIMLOOP:
|
||||
end_anim_restore_gl:
|
||||
#ifdef USE_OPENGL
|
||||
gltexfiltermode = ogltexfiltermode;
|
||||
gltexapplyprops();
|
||||
#endif
|
||||
end_anim:
|
||||
I_ClearAllInput();
|
||||
ANIM_FreeAnim();
|
||||
walock[TILE_ANIM] = 1;
|
||||
|
|
|
@ -89,7 +89,7 @@ typedef struct
|
|||
lp_descriptor * curlp; // header of large page currently in memory
|
||||
uint16_t * thepage; // buffer where current large page is loaded
|
||||
uint8_t imagebuffer[IMAGEBUFFERSIZE]; // buffer where anim frame is decoded
|
||||
uint8_t * buffer;
|
||||
const uint8_t * buffer;
|
||||
uint8_t pal[768];
|
||||
int32_t currentframe;
|
||||
} anim_t;
|
||||
|
@ -254,10 +254,14 @@ static inline void drawframe(uint16_t framenumber)
|
|||
renderframe(framenumber, anim->thepage);
|
||||
}
|
||||
|
||||
|
||||
void ANIM_LoadAnim(char * buffer)
|
||||
// <length> is the file size, for consistency checking.
|
||||
int32_t ANIM_LoadAnim(const uint8_t *buffer, int32_t length)
|
||||
{
|
||||
uint16_t i;
|
||||
int32_t i;
|
||||
|
||||
length -= sizeof(lpfileheader)+128+768;
|
||||
if (length < 0)
|
||||
return -1;
|
||||
|
||||
anim = (anim_t *)Brealloc(anim, sizeof(anim_t));
|
||||
|
||||
|
@ -279,6 +283,10 @@ void ANIM_LoadAnim(char * buffer)
|
|||
anim->lpheader->nFrames = B_LITTLE32(anim->lpheader->nFrames);
|
||||
anim->lpheader->framesPerSecond = B_LITTLE16(anim->lpheader->framesPerSecond);
|
||||
|
||||
length -= anim->lpheader->nLps * sizeof(lp_descriptor);
|
||||
if (length < 0)
|
||||
return -2;
|
||||
|
||||
buffer += sizeof(lpfileheader)+128;
|
||||
|
||||
// load the color palette
|
||||
|
@ -301,16 +309,15 @@ void ANIM_LoadAnim(char * buffer)
|
|||
anim->LpArray[i].nRecords = B_LITTLE16(anim->LpArray[i].nRecords);
|
||||
anim->LpArray[i].nBytes = B_LITTLE16(anim->LpArray[i].nBytes);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void ANIM_FreeAnim(void)
|
||||
{
|
||||
if (anim != NULL)
|
||||
{
|
||||
Bfree(anim);
|
||||
anim = NULL;
|
||||
}
|
||||
Bfree(anim);
|
||||
anim = NULL;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
|
|||
//
|
||||
//****************************************************************************
|
||||
|
||||
void ANIM_LoadAnim(char * buffer);
|
||||
int32_t ANIM_LoadAnim(const uint8_t *buffer, int32_t length);
|
||||
|
||||
//****************************************************************************
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue