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Fix POLYMER=0 build, cleaning up #include discipline on the way.
Also taking care that the USE_OPENGL=0 build builds. git-svn-id: https://svn.eduke32.com/eduke32@3467 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 8 additions and 2 deletions
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@ -11,6 +11,7 @@
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#include "compat.h"
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#include "pragmas.h"
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#include "glbuild.h"
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#ifdef EXTERNC
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extern "C" {
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@ -1076,7 +1077,6 @@ void hash_delete(hashtable_t *t, const char *s);
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extern void initialize_engine_globals(void);
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// XXX: These assume that glbuild.h is already #include'd
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static inline void push_nofog(void)
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{
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#ifdef USE_OPENGL
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@ -1,6 +1,7 @@
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#ifndef _mdsprite_h_
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# define _mdsprite_h_
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#ifdef USE_OPENGL
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#include "hightile.h"
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#define SHIFTMOD32(a) ((a)&31)
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@ -226,4 +227,5 @@ int32_t voxdraw(voxmodel_t *m, const spritetype *tspr);
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int md3postload_polymer(md3model_t* m);
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//int32_t md_thinoutmodel(int32_t modelid, uint8_t *usedframebitmap);
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#endif // defined USE_OPENGL
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#endif // !_mdsprite_h_
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@ -14,6 +14,7 @@
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#include "kplib.h"
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#include "quicklz.h"
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#include "common.h"
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#include "mdsprite.h" // md3model_t
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enum scripttoken_t
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{
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@ -699,8 +700,10 @@ static int32_t defsparser(scriptfile *script)
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break;
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}
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md_setmisc(lastmodelid,(float)scale, shadeoffs,0.0,0.0,0);
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# ifdef POLYMER
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if (glrendmode==4)
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md3postload_polymer((md3model_t *)models[lastmodelid]);
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# endif
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#endif
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modelskin = lastmodelskin = 0;
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seenframe = 0;
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@ -513,8 +513,9 @@ void G_CacheMapData(void)
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// this is the CROSSHAIR_COLOR, see comment in game.c
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if (k == MAXPALOOKUPS-RESERVEDPALS-1)
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break;
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#ifdef POLYMER
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if (rendmode!=4 || !polymer_havehighpalookup(0, k))
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#endif
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polymost_precache(i,k,type);
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}
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