mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
Lunatic translator: rework how composites are passed around.
git-svn-id: https://svn.eduke32.com/eduke32@3226 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
cff452d814
commit
8293e72a95
4 changed files with 147 additions and 99 deletions
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@ -7,7 +7,6 @@ local bit = require("bit")
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local setmetatable = setmetatable
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local assert = assert
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local error = error
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local type = type
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@ -31,11 +30,15 @@ local function check_name(name, what, errlev)
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end
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local function action_or_move(what, numargs, tab, name, ...)
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assert(lastid[what] > -(2^31))
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if (lastid[what] <= -(2^31)) then
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error("Too many "..what.."s defined", 3);
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end
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check_name(name, what, 3)
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local args = {...}
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assert(#args <= numargs)
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if (#args > numargs) then
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error("Too many arguments passed to "..what, 3)
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end
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for i=1,#args do
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local n = args[i]
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@ -79,11 +82,13 @@ local function get_action_or_move(what, val, argi)
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end
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-- TODO: literal number actions/moves?
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error("bad argument #"..argi.." to ai: must be string or "..what)
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error("bad argument #"..argi.." to ai: must be string or "..what, 3)
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end
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function ai(name, action, move, flags)
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assert(lastid.ai > -(2^31))
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if (lastid.ai <= -(2^31)) then
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error("Too many AIs defined", 2);
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end
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check_name(name, "ai", 2)
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lastid.ai = lastid.ai-1
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@ -108,7 +113,7 @@ end
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function rotatesprite(x, y, zoom, ang, tilenum, shade, pal, orientation,
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cx1, cy1, cx2, cy2)
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if (type(tilenum) ~= "number" or not (tilenum >= 0 and tilenum < ffiC.MAXTILES)) then
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error("bad argument #5 to rotatesprite: must be number in [0.."..ffiC.MAXTILES.."]")
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error("bad argument #5 to rotatesprite: must be number in [0.."..ffiC.MAXTILES.."]", 2)
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end
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ffiC.rotatesprite(65536*x, 65536*y, zoom, ang, tilenum, shade, pal, bit.bor(2,orientation),
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@ -450,6 +450,7 @@ end
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-- declares struct action and struct move, and their ID-wrapped types
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-- con_action_t and con_move_t
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local con = require("control")
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local MV, AC, AI = con.MV, con.AC, con.AI
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-- All-zero action and move
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local nullac, nullmv = ffi.new("const struct action"), ffi.new("const struct move")
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@ -474,6 +475,11 @@ local actor_mt = {
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-- action
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set_action = function(a, act)
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a = ffi.cast(actor_ptr_ct, a)
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if (type(act)=="string") then
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act = AC[act];
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end
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-- TODO: disallow passing the FFI types altogether, in favor of
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-- strings (also move, ai)?
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if (ffi.istype(con_action_ct, act)) then
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a.t_data[4] = act.id
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a.ac = act.ac
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@ -489,6 +495,9 @@ local actor_mt = {
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has_action = function(a, act)
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a = ffi.cast(actor_ptr_ct, a)
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if (type(act)=="string") then
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act = AC[act];
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end
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if (ffi.istype(con_action_ct, act)) then
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return (a.t_data[4]==act.id)
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else
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@ -518,6 +527,9 @@ local actor_mt = {
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-- move
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set_move = function(a, mov, movflags)
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a = ffi.cast(actor_ptr_ct, a)
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if (type(mov)=="string") then
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mov = MV[mov];
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end
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if (ffi.istype(con_move_ct, mov)) then
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a.t_data[1] = mov.id
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a.mv = mov.mv
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@ -536,6 +548,9 @@ local actor_mt = {
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has_move = function(a, mov)
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a = ffi.cast(actor_ptr_ct, a)
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if (type(mov)=="string") then
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mov = MV[mov];
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end
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if (ffi.istype(con_move_ct, mov)) then
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return (a.t_data[1]==mov.id)
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else
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@ -549,6 +564,9 @@ local actor_mt = {
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local oa = a
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a = ffi.cast(actor_ptr_ct, a)
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if (type(mov)=="string") then
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ai = AI[ai];
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end
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-- TODO: literal number AIs?
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if (not ffi.istype(con_ai_ct, ai)) then
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error("bad argument: expected ai", 2)
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@ -566,6 +584,9 @@ local actor_mt = {
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has_ai = function(a, ai)
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a = ffi.cast(actor_ptr_ct, a)
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if (type(mov)=="string") then
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ai = AI[ai];
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end
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if (ffi.istype(con_ai_ct, ai)) then
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return (a.t_data[5]==ai.id)
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else
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@ -65,7 +65,8 @@ local g_loadactor_code = {} -- [actornum]=gencode_table
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local function getlinecol(pos) end -- fwd-decl
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local function reset_codegen()
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g_file_code, g_curcode = {}, nil
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g_file_code = {}
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g_curcode = nil
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g_actor_code, g_event_code, g_loadactor_code = {}, {}, {}
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end
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@ -82,7 +83,7 @@ local function on_actor_end(usertype, tsamm, codetab)
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local tilenum = tsamm[1]
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-- usertype is non-nil only for 'useractor'
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addcodef("gameactor(%d,\nfunction(actori, playeri, dist)", tilenum)
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addcodef("gameactor(%d, function(_aci, _pli, _dist)", tilenum)
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g_actor_code[tilenum] = codetab
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addcode(codetab)
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@ -136,35 +137,37 @@ local function parse_number(pos, numstr)
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end
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local LABEL = { MOVE=2, AI=3, ACTION=5, [2]="move", [3]="ai", [5]="action" }
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-- Mapping of various "define" types to the respective number of members and
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-- vice versa
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local LABEL = { MOVE=2, AI=3, ACTION=5, [2]="move", [3]="ai", [5]="action",
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NUMBER=1, [1]="number" }
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local MOVE_NO = {0,0}
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local ACTION_NO = {0,0,0,0,0}
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local LABEL_NO = { [2]=MOVE_NO, [3]={ACTION_NO, MOVE_NO, 0}, [5]=ACTION_NO }
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-- Table names in the 'con' module
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--local LABEL_TABNAME = { [2]="MV", [3]="AI", [5]="AC" }
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-- Function names in the 'con' module
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local LABEL_FUNCNAME = { [2]="move", [3]="ai", [5]="action" }
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-- will contain:
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-- * scalar numbers: `define'd values
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-- * tables of length 2, 3, 5: move, ai, action definitions (respectively)
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-- - move: { hvel <num>, vvel <num> }
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-- - ai: { action <label str>, move <label str, or scalar 0 or 1>, flags <num> }
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-- - action: { startframe, numframes, viewtype, incval, delay } (all <num>)
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-- TODO: IDs for comparison with if*
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local g_labeldef = {}
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local g_labeldef = {} -- Lua numbers for numbers, strings for composites
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local g_labeltype = {}
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local TEMP_numlookups = {}
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local function reset_labels()
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TEMP_numlookups = {}
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g_labeldef = { NO=0 } -- NO is also a valid `move', `ai' or `action'
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-- NO is also a valid `move', `ai' or `action', but they are handled
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-- separately in lookup_composite().
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g_labeldef = { NO=0 }
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g_labeltype = { NO=LABEL.NUMBER }
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-- Initialize default defines.
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for i=1,#con.labels do
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for label, val in pairs(con.labels[i]) do
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g_labeldef[label] = val
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g_labeltype[label] = LABEL.NUMBER
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end
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end
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end
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-- XXX: error reports give wrong numbers if e.g. happened in "actor" def
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-- (since it runs when fully parsed, i.e. at "enda")
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local function lookup_defined_label(pos, maybe_minus_str, identifier)
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local num = g_labeldef[identifier]
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@ -173,74 +176,69 @@ local function lookup_defined_label(pos, maybe_minus_str, identifier)
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return -inf -- return a number for type cleanness
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end
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if (type(num) ~= "number") then
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perrprintf(pos, "label \"%s\" is not a `define'd value", identifier)
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if (g_labeltype[identifier] ~= LABEL.NUMBER) then
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perrprintf(pos, "label \"%s\" is not a `define'd number", identifier)
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return -inf
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end
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assert(type(num)=="number")
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return (maybe_minus_str=="" and 1 or -1) * num
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end
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local function do_define_label(identifier, num)
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local oldtype = g_labeltype[identifier]
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local oldval = g_labeldef[identifier]
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if (oldval) then
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if (type(oldval) == "table") then
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errprintf("refusing to overwrite `%s' label \"%s\" with a `define'd value",
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LABEL[#oldval], identifier)
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return
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if (oldtype ~= LABEL.NUMBER) then
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errprintf("refusing to overwrite `%s' label \"%s\" with a `define'd number",
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LABEL[oldtype], identifier)
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else
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-- con.labels[...]: don't warn for wrong PROJ_ redefinitions
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if (oldval ~= num and con.labels[2][identifier]==nil) then
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warnprintf("label \"%s\" not redefined with new value %d (old: %d)",
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identifier, num, oldval)
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end
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end
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-- con.labels[...]: don't warn for wrong PROJ_ redefinitions
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if (oldval ~= num and con.labels[2][identifier]==nil) then
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warnprintf("label \"%s\" not redefined with new value %d (old: %d)",
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identifier, num, oldval)
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end
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return
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else
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-- New definition of a label
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g_labeldef[identifier] = num
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g_labeltype[identifier] = LABEL.NUMBER
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end
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g_labeldef[identifier] = num
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end
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local function check_move_literal(pos, num)
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if (num~=0 and num~=1) then
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perrprintf(pos, "literal `move' number must be either 0 or 1")
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return MOVE_NO
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local function check_composite_literal(labeltype, pos, num)
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if (num==0 or num==1) then
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return (num==0) and "0" or "1"
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else
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perrprintf(pos, "literal `%s' number must be either 0 or 1", LABEL[labeltype])
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return "_INVALIT"
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end
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-- Both move 0 and 1 have hvel and vvel 0, but they must not compare equal
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-- for 'ifmove'. 0.1 will be truncated to 0 when passing to the game.
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-- XXX: this is still wrong, we need an ID
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return {0.1*num, 0.1*num}
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end
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local function check_action_or_ai_literal(labeltype, pos, num)
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if (num~=0) then
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perrprintf(pos, "literal `%s' number must be 0", LABEL[labeltype])
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return LABEL_NO[labeltype]
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end
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return LABEL_NO[labeltype]
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end
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local function lookup_composite(labeltype, pos, identifier)
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if (identifier=="NO") then
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-- NO is a special case and is valid for move, ai, action
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return LABEL_NO[labeltype]
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-- NO is a special case and is valid for move, action and ai,
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-- being the same as passing a literal 0.
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return "0"
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end
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local val = g_labeldef[identifier]
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if (val == nil) then
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perrprintf(pos, "label \"%s\" is not defined", identifier)
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return LABEL_NO[labeltype] -- return a value of the expected type for cleanness
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return "_NOTDEF"
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elseif (g_labeltype[identifier] ~= labeltype) then
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perrprintf(pos, "label \"%s\" is not a%s `%s' value", identifier,
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labeltype==LABEL.MOVE and "" or "n", LABEL[labeltype])
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return "_WRONGTYPE"
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end
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if (type(val)~="table" or #val~=labeltype) then
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perrprintf(pos, "label \"%s\" is not a%s `%s' value", identifier,
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labeltype==LABEL.MOVE and "" or "n", LABEL[labeltype])
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return LABEL_NO[labeltype]
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end
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-- Generate a lookup into the control module's move/action/ai defs.
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-- val = string.format("_con.%s[%q]", LABEL_TABNAME[labeltype], identifier)
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-- Generate a quoted identifier name.
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val = string.format("%q", identifier)
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if (TEMP_numlookups[identifier]) then
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TEMP_numlookups[identifier] = TEMP_numlookups[identifier]+1
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@ -252,35 +250,49 @@ local function lookup_composite(labeltype, pos, identifier)
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end
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local function do_define_composite(labeltype, identifier, ...)
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local oldtype = g_labeltype[identifier]
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local oldval = g_labeldef[identifier]
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if (oldval) then
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if (type(oldval) ~= "table" or #val~=labeltype) then
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if (oldtype ~= labeltype) then
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errprintf("refusing to overwrite `%s' label \"%s\" with a `%s' value",
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type(oldval)=="number" and "define" or LABEL[#oldval],
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identifier, LABEL[labeltype])
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return
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LABEL[oldtype], identifier, LABEL[labeltype])
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else
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warnprintf("duplicate `%s' definition of \"%s\" ignored",
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LABEL[labeltype], identifier)
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end
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warnprintf("duplicate `%s' definition of \"%s\" ignored",
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LABEL[labeltype], identifier)
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return
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end
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local val = {...}
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for i=#val+1,labeltype do
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val[i] = LABEL_NO[labeltype][i]
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-- Fill up omitted arguments with zeros.
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local isai = (labeltype == LABEL.AI)
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local args = {...}
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for i=#args+1,labeltype do
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-- passing nil to con.ai will make the action/move the null one
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args[i] = (isai and i<=2) and "nil" or 0
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end
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if (labeltype == LABEL.AI) then
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if (isai) then
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assert(type(args[1])=="string")
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assert(type(args[2])=="string")
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-- OR together the flags
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for i=#val,LABEL.AI+1, -1 do
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val[LABEL.AI] = bit.bor(val[LABEL.AI], val[i])
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val[i] = nil
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for i=#args,LABEL.AI+1, -1 do
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-- TODO: check?
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args[LABEL.AI] = bit.bor(args[LABEL.AI], args[i])
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args[i] = nil
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end
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end
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g_labeldef[identifier] = val
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-- Make a string out of that.
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for i=1+(isai and 2 or 0),#args do
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args[i] = string.format("%d", args[i])
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end
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addcodef("_con.%s(%q,%s)\n", LABEL_FUNCNAME[labeltype], identifier, table.concat(args, ","))
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g_labeldef[identifier] = ""
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g_labeltype[identifier] = labeltype
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end
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@ -597,6 +609,9 @@ local Co = {
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gamearray = cmd(I,D),
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--- 5. Top level commands that are also run-time commands
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move = sp1 * t_identifier * (sp1 * t_define)^-2 / -- hvel, vvel
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function(...) do_define_composite(LABEL.MOVE, ...) end,
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-- startframe, numframes, viewtype, incval, delay:
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action = sp1 * t_identifier * (sp1 * t_define)^-5 /
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function(...) do_define_composite(LABEL.ACTION, ...) end,
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@ -607,9 +622,6 @@ local Co = {
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)^-1 /
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function(...) do_define_composite(LABEL.AI, ...) end,
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move = sp1 * t_identifier * (sp1 * t_define)^-2 / -- hvel, vvel
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function(...) do_define_composite(LABEL.MOVE, ...) end,
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--- 6. Deprecated TLCs
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betaname = newline_term_string,
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enhanced = cmd(D),
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@ -736,22 +748,23 @@ local Ci = {
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getincangle = cmd(W,R,R),
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--- 3. Actors
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-- These three need more attention (different kind of labels;
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-- 'move' additionally may accept 0 or 1):
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action = cmd(AC) /
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function(q) return "ACTION("..(q[1] or "nil")..")" end, --TEMP
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ai = cmd(AI),
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move = sp1 * t_move * (sp1 * t_define)^0,
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function(str) return string.format("actor[_aci]:set_action(%s)", str) end,
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ai = cmd(AI) /
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function(str) return string.format("actor[_aci]:set_ai(%s)", str) end,
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-- TODO: move's flags
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move = sp1 * t_move * (sp1 * t_define)^0 /
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function(str, ...) return string.format("actor[_aci]:set_move(%s)", str) end,
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cactor = cmd(D) /
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"sprite[actori].tilenum=%1",
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"sprite[_aci].tilenum=%1",
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count = cmd(D),
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cstator = cmd(D),
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cstat = cmd(D),
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clipdist = cmd(D),
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sizeto = cmd(D,D),
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sizeat = cmd(D,D) /
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"sprite[actori].xrepeat, sprite[actori].yrepeat = %1, %2",
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"sprite[_aci].xrepeat, sprite[_aci].yrepeat = %1, %2",
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strength = cmd(D),
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addstrength = cmd(D),
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spritepal = cmd(D),
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@ -1089,6 +1102,7 @@ local function bsearch(tab, searchelt)
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end
|
||||
|
||||
function getlinecol(pos) -- local
|
||||
assert(type(pos)=="number")
|
||||
local line = bsearch(g_newlineidxs, pos)
|
||||
assert(line and g_newlineidxs[line]<=pos and pos<g_newlineidxs[line+1])
|
||||
local col = pos-g_newlineidxs[line]
|
||||
|
@ -1320,15 +1334,15 @@ local Grammar = Pat{
|
|||
|
||||
t_move =
|
||||
POS()*t_identifier / function(...) return lookup_composite(LABEL.MOVE, ...) end +
|
||||
POS()*t_number / check_move_literal,
|
||||
POS()*t_number / function(...) return check_composite_literal(LABEL.MOVE, ...) end,
|
||||
|
||||
t_ai =
|
||||
POS()*t_identifier / function(...) return lookup_composite(LABEL.AI, ...) end +
|
||||
POS()*t_number / function(...) return check_action_or_ai_literal(LABEL.AI, ...) end,
|
||||
POS()*t_number / function(...) return check_composite_literal(LABEL.AI, ...) end,
|
||||
|
||||
t_action =
|
||||
POS()*t_identifier / function(...) return lookup_composite(LABEL.ACTION, ...) end +
|
||||
POS()*t_number / function(...) return check_action_or_ai_literal(LABEL.ACTION, ...) end,
|
||||
POS()*t_number / function(...) return check_composite_literal(LABEL.ACTION, ...) end,
|
||||
|
||||
t_arrayexp = t_identifier * arraypat * memberpat^-1,
|
||||
|
||||
|
@ -1420,7 +1434,7 @@ function parse(contents) -- local
|
|||
local curcode = g_curcode
|
||||
|
||||
g_ifseqlevel = 0
|
||||
g_curcode = {}
|
||||
g_curcode = { "local _con=require'con'\n" }
|
||||
g_file_code[g_filename] = g_curcode
|
||||
|
||||
-- set up new state
|
||||
|
@ -1496,6 +1510,8 @@ if (not _EDUKE32_LUNATIC) then
|
|||
-- NOTE: xpcall isn't useful here since the traceback won't give us
|
||||
-- anything inner to the lpeg.match call
|
||||
local ok, msg = pcall(do_include_file, g_directory, filename)
|
||||
-- ^v Swap commenting (comment top, uncomment bottom line) to get backtraces
|
||||
-- local ok, msg = true, do_include_file(g_directory, filename)
|
||||
|
||||
if (not ok) then
|
||||
if (g_lastkwpos ~= nil) then
|
||||
|
@ -1517,10 +1533,11 @@ if (not _EDUKE32_LUNATIC) then
|
|||
printf("avg. lookups: %f (%d %d %d)", numl/n, ll[1],ll[2],ll[3])
|
||||
|
||||
--[[
|
||||
local file = io.stdout
|
||||
for filename,codetab in pairs(g_file_code) do
|
||||
io.stderr:write(string.format("-- GENERATED CODE (%s):\n", filename))
|
||||
io.stderr:write(table.concat(flatten_codetab(codetab), "\n"))
|
||||
io.stderr:write("\n")
|
||||
file:write(string.format("-- GENERATED CODE (%s):\n", filename))
|
||||
file:write(table.concat(flatten_codetab(codetab), "\n"))
|
||||
file:write("\n")
|
||||
end
|
||||
--]]
|
||||
end
|
||||
|
|
|
@ -236,7 +236,12 @@ local con = require("con")
|
|||
local AC, MV = con.AC, con.MV
|
||||
con.action("TROOPFLINTCH", 50, 1, 1, 1, 6)
|
||||
con.move("SHRUNKVELS", 32)
|
||||
con.ai("AITEMP", "TROOPFLINTCH", MV.SHRUNKVELS, 0) -- TODO: test
|
||||
con.ai("AITEMP", AC.TROOPFLINTCH, MV.SHRUNKVELS, 0) -- TODO: test
|
||||
-- This should work as well. In fact, it's exactly the same, but I prefer the
|
||||
-- above version for clarity. NOTE: we'll need to think whether it's OK to
|
||||
-- redefine composites (moves/actions/ais) during gameplay (probably not).
|
||||
-- Or will we allow only one definition per label ever?
|
||||
con.ai("AITEMP", "TROOPFLINTCH", "SHRUNKVELS", 0)
|
||||
|
||||
gameactor(1680, -- LIZTROOP
|
||||
function(i, playeri, dist)
|
||||
|
@ -257,8 +262,8 @@ gameactor(1680, -- LIZTROOP
|
|||
|
||||
if (dist < 4096) then
|
||||
-- Duke Vader / Anakin Nukewalker?
|
||||
actor[i]:set_action(AC.TROOPFLINTCH)
|
||||
actor[i]:set_move(MV.SHRUNKVELS)
|
||||
actor[i]:set_action("TROOPFLINTCH")
|
||||
actor[i]:set_move("SHRUNKVELS")
|
||||
end
|
||||
end
|
||||
)
|
||||
|
|
Loading…
Reference in a new issue