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Remove a few old references to the duke3d_w32.exe wrapper we once shipped
to facilitate compatibility with stuff like Dukester X years ago git-svn-id: https://svn.eduke32.com/eduke32@3297 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
9770b7ee39
commit
af4ca16ddd
2 changed files with 3 additions and 3 deletions
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@ -510,7 +510,7 @@ $(RSRC)/editor_banner.c: $(RSRC)/build.bmp
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# PHONIES
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clean:
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-rm -f $(OBJ)/* $(EDUKE32) $(EDUKE32).memmap $(MAPSTER32) $(MAPSTER32).memmap core* duke3d_w32$(EXESUFFIX) && $(MAKE) -C $(JAUDIOLIBDIR) clean && $(MAKE) -C $(ENETDIR) clean
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-rm -f $(OBJ)/* $(EDUKE32) $(EDUKE32).memmap $(MAPSTER32) $(MAPSTER32).memmap core* && $(MAKE) -C $(JAUDIOLIBDIR) clean && $(MAKE) -C $(ENETDIR) clean
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ifeq ($(PLATFORM),DARWIN)
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-rm -rf EDuke32.app Mapster32.app
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endif
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@ -158,7 +158,7 @@ EDITOROBJS=$(OBJ)\astub.$o \
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# TARGETS
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all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) # duke3d_w32$(EXESUFFIX);
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all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
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eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)\$(ENGINELIB) $(JAUDIOLIBDIR)\$(JAUDIOLIB) $(ENETDIR)\$(ENETLIB)
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$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib$(DXLIB) /LIBPATH:$(VORBISSDK)\lib $(flags_link) /MAP $** $(LIBS)
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@ -196,7 +196,7 @@ $(ENETDIR)\$(ENETLIB): enet ;
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# PHONIES
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clean:
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-del /Q $(OBJ)\* eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) duke3d_w32$(EXESUFFIX) \
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-del /Q $(OBJ)\* eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) \
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*.pdb *.map *.manifest
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cd $(JAUDIOLIBDIR)
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nmake /f Makefile.msvc clean
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