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Classic: fix drawing tilesizy=512 walls, use non-pow2 routines with pskies.
The former is really only a workaround. Walls/vertical sprites/pskies with ysize 512 (and presumably greater, but this was not tested) are rendered with one shade higher at the borders (1 pixel vlines) because of a certain assumption in the ASM (see comments there). With very dark shades, the palookup[] buffer is accessed oob. We simply allocate 256 bytes more at the end for each. The latter is only for CLASSIC_NONPOW2_YSIZE_WALLS builds, which is not enabled yet. It seems to matter only for the uncommon case where the such pskies repeat in the height. A 1680x1050 window fully covered with such a sky is then rendered at about 60/85 the FPS for me (mostly due to not using the 4 pixel vline routines), so it may be leaning a bit too much on the side of correctness. A compilation switch DEBUG_TILESIZY_512 is introduced in engine.c for demonstration purposes. git-svn-id: https://svn.eduke32.com/eduke32@3310 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
0805060c74
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9dc1d212a7
2 changed files with 85 additions and 27 deletions
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@ -699,8 +699,12 @@ vlineasm1_nosetup:
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fixchain1a: sub edi, 320
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beginvline:
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mov ebx, edx
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; Here, the right shift value is supposed to be >= 24,
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; translating into tiles with y sizes <= 256 ...
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; (ebx is what is called "vplc" in the C replacement code.)
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mach3a: shr ebx, 32
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fixchain1b: add edi, 320
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; ... so that the upper 24 bits of ebx are clear here:
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mov bl, byte [esi+ebx]
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add edx, eax
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dec ecx
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@ -47,6 +47,8 @@
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//#define CLASSIC_NONPOW2_YSIZE_WALLS
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#define CLASSIC_NONPOW2_YSIZE_SPRITES
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//#define DEBUG_TILESIZY_512
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#if !defined DEBUG_MAIN_ARRAYS
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const int32_t engine_main_arrays_are_static = 0; // for Lunatic
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#else
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@ -4382,6 +4384,8 @@ static void parascan(int32_t dax1, int32_t dax2, int32_t sectnum, char dastat, i
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static const int16_t zeropskyoff[MAXPSKYTILES] = { 0 };
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const int16_t *dapskyoff;
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int32_t logtilesizy, tsizy;
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UNREFERENCED_PARAMETER(dax1);
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UNREFERENCED_PARAMETER(dax2);
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@ -4390,7 +4394,8 @@ static void parascan(int32_t dax1, int32_t dax2, int32_t sectnum, char dastat, i
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globalhorizbak = globalhoriz;
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globvis = globalpisibility;
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//globalorientation = 0L;
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if (sec->visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sec->visibility+16));
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if (sec->visibility != 0)
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globvis = mulscale4(globvis, (uint8_t)(sec->visibility+16));
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if (dastat == 0)
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{
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@ -4415,11 +4420,32 @@ static void parascan(int32_t dax1, int32_t dax2, int32_t sectnum, char dastat, i
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if ((unsigned)globalpicnum >= MAXTILES) globalpicnum = 0;
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DO_TILE_ANIM(globalpicnum, sectnum);
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globalshiftval = (picsiz[globalpicnum]>>4);
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if (pow2long[globalshiftval] != tilesizy[globalpicnum]) globalshiftval++;
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globalshiftval = 32-globalshiftval;
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globalzd = (((tilesizy[globalpicnum]>>1)+parallaxyoffs)<<globalshiftval)+((uint32_t)globalypanning<<24);
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globalyscale = (8<<(globalshiftval-19));
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logtilesizy = (picsiz[globalpicnum]>>4);
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tsizy = tilesizy[globalpicnum];
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globalshiftval = logtilesizy;
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#if !defined CLASSIC_NONPOW2_YSIZE_WALLS
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// before proper non-power-of-two tilesizy drawing
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if (pow2long[logtilesizy] != tsizy)
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globalshiftval++;
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#else
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// non power-of-two y size textures!
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if (pow2long[logtilesizy] != tsizy || tsizy >= 512)
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{
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globaltilesizy = tsizy;
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globalyscale = 65536 / tsizy;
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globalshiftval = 0;
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globalzd = divscale32(((tsizy>>1)+parallaxyoffs), tsizy) + ((uint32_t)globalypanning<<24);
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}
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else
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#endif
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{
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globalshiftval = 32-globalshiftval;
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globalyscale = (8<<(globalshiftval-19));
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globalzd = (((tsizy>>1)+parallaxyoffs)<<globalshiftval) + ((uint32_t)globalypanning<<24);
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}
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//if (globalorientation&256) globalyscale = -globalyscale, globalzd = -globalzd;
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dapskyoff = zeropskyoff;
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@ -4582,11 +4608,17 @@ static void setup_globals_wall2(const walltype *wal, uint8_t secvisibility, int3
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globalshiftval = logtilesizy;
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#if !defined CLASSIC_NONPOW2_YSIZE_WALLS
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// before proper non-power-of-two tilesizy drawing
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if (pow2long[logtilesizy] != tilesizy[globalpicnum])
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if (pow2long[logtilesizy] != tsizy)
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globalshiftval++;
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#else
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// non power-of-two y size textures!
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if (pow2long[logtilesizy] == tsizy)
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if (pow2long[logtilesizy] != tsizy || tsizy >= 512)
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{
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globaltilesizy = tsizy;
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globalyscale = divscale13(wal->yrepeat, tsizy);
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globalshiftval = 0;
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}
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else
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#endif
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{
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// globalshiftval==13 --> globalshiftval==19
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@ -4594,14 +4626,6 @@ static void setup_globals_wall2(const walltype *wal, uint8_t secvisibility, int3
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globalshiftval = 32-globalshiftval;
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globalyscale = wal->yrepeat<<(globalshiftval-19);
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}
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#if defined CLASSIC_NONPOW2_YSIZE_WALLS
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else
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{
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globaltilesizy = tsizy;
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globalyscale = divscale13(wal->yrepeat, tsizy);
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globalshiftval = 0;
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}
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#endif
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if ((globalorientation&4) == 0)
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globalzd = (((int64_t)(globalposz-topzref)*globalyscale)<<8);
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@ -5441,20 +5465,18 @@ static void setup_globals_sprite1(const spritetype *tspr, const sectortype *sec,
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globalshiftval++;
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#else
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// non power-of-two y size textures!
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if (pow2long[logtilesizy] == tsizy)
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#endif
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{
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globalshiftval = 32-globalshiftval;
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globalyscale = divscale(512,tspr->yrepeat,globalshiftval-19);
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}
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#if defined CLASSIC_NONPOW2_YSIZE_SPRITES
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else
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if (pow2long[logtilesizy] != tsizy || tsizy >= 512)
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{
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globaltilesizy = tsizy;
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globalyscale = (1<<22)/(tsizy*tspr->yrepeat);
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globalshiftval = 0;
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}
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else
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#endif
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{
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globalshiftval = 32-globalshiftval;
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globalyscale = divscale(512,tspr->yrepeat,globalshiftval-19);
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}
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globalzd = ((int64_t)(globalposz-z1)*globalyscale)<<8;
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if ((cstat&8) > 0)
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@ -7695,6 +7717,18 @@ static void initfastcolorlookup(int32_t rscale, int32_t gscale, int32_t bscale)
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}
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static void alloc_palookup(int32_t pal)
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{
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#if defined ENGINE_USING_A_C || (defined CLASSIC_NONPOW2_YSIZE_WALLS && defined CLASSIC_NONPOW2_YSIZE_SPRITES)
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palookup[pal] = (char *)Bmalloc(numshades*256);
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#else
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// The asm functions vlineasm1, mvlineasm1 (maybe others?) access the next
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// palookup[...] shade entry for tilesizy==512 tiles.
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// See DEBUG_TILESIZY_512 and the comment in a.nasm: vlineasm1.
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palookup[pal] = (char *)Bcalloc(numshades+1, 256);
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#endif
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}
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//
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// loadpalette (internal)
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//
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@ -7713,7 +7747,8 @@ static int32_t loadpalette(void)
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kread(fil,palette,768);
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kread(fil,&numshades,2); numshades = B_LITTLE16(numshades);
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palookup[0] = (char *)Bmalloc(numshades<<8);
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alloc_palookup(0);
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transluc = (char *)Bmalloc(65536);
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if (palookup[0] == NULL || transluc == NULL)
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exit(1);
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@ -7728,6 +7763,15 @@ static int32_t loadpalette(void)
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kclose(fil);
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#ifdef DEBUG_TILESIZY_512
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{
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int32_t i;
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// Bump shade 1 by 16.
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for (i=256; i<512; i++)
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palookup[0][i] = palookup[0][i+(16<<8)];
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}
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#endif
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if (crc32once((uint8_t *)transluc, 65536)==0x94a1fac6) // Duke3D 1.5 GRP
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{
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int32_t i;
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@ -10642,6 +10686,7 @@ void loadtile(int16_t tilenume)
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waloff[tilenume] = (intptr_t)(artptrs[i]) + tilefileoffs[tilenume];
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faketimerhandler();
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// OSD_Printf("loaded tile %d from zip\n", tilenume);
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return;
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}
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#endif
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@ -10698,6 +10743,16 @@ void loadtile(int16_t tilenume)
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kread(artfil, (char *)waloff[tilenume], dasiz);
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faketimerhandler();
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artfilplc = tilefileoffs[tilenume]+dasiz;
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#ifdef DEBUG_TILESIZY_512
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if (tilesizy[tilenume] >= 512)
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{
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int32_t i;
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char *p = (char *)waloff[tilenume];
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for (i=0; i<tilesizx[tilenume]*tilesizy[tilenume]; i++)
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p[i] = i;
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}
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#endif
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}
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//
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@ -13680,8 +13735,7 @@ void makepalookup(int32_t palnum, const char *remapbuf, int8_t r, int8_t g, int8
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if (palookup[palnum] == NULL || (palnum!=0 && palookup[palnum] == palookup[0]))
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{
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//Allocate palookup buffer
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palookup[palnum] = (char *)Bmalloc(numshades<<8);
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alloc_palookup(palnum);
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if (palookup[palnum] == NULL)
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exit(1);
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}
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