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Bring the SDL.h include in SDLMain.m up to speed with driver_sdl.c in jaudiolib and sdl_inc.h in the engine. Also address some Apple macro problems.
git-svn-id: https://svn.eduke32.com/eduke32@3368 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 9 additions and 8 deletions
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@ -5,8 +5,14 @@
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Feel free to customize this file to suit your needs
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*/
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#include "SDL.h"
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#if defined(SDL_FRAMEWORK)
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# include <SDL/SDL.h>
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#else
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# include "SDL.h"
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#endif
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#include "SDLMain.h"
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#include <sys/param.h> /* for MAXPATHLEN */
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#include <unistd.h>
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@ -121,7 +121,7 @@ EXESUFFIX_OVERRIDE ?=
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# Mac OS X Frameworks location
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# Like above, use absolute paths.
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APPLE_FRAMEWORKS ?=/Library/Frameworks
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# Since the OS X startup window is generating errors, give it an off switch.
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# Without the resource files packaged in the .app bundle, the startupwindow produces errors, so give it an off switch.
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OSX_STARTUPWINDOW ?= 1
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# Engine options
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@ -39,17 +39,12 @@
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# include "gtkbits.h"
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#endif
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#if defined __APPLE__ || !defined HAVE_GTK2
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# undef UNREFERENCED_PARAMETER
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# define UNREFERENCED_PARAMETER(x) x=x
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# if !defined _WIN32 && (!defined __APPLE__ || !defined OSX_STARTUPWINDOW)
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#if !defined _WIN32 && !defined HAVE_GTK2 && !defined __APPLE__
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int32_t startwin_open(void) { return 0; }
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int32_t startwin_close(void) { return 0; }
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int32_t startwin_puts(const char *s) { UNREFERENCED_PARAMETER(s); return 0; }
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int32_t startwin_idle(void *s) { UNREFERENCED_PARAMETER(s); return 0; }
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int32_t startwin_settitle(const char *s) { UNREFERENCED_PARAMETER(s); return 0; }
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# endif
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#endif
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#if SDL_MAJOR_VERSION==2
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