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Factor out player[].* allocation into G_MaybeAllocPlayer(), rename 2 functions.
git-svn-id: https://svn.eduke32.com/eduke32@3476 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 32 additions and 31 deletions
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@ -1911,7 +1911,7 @@ void P_DoQuote(int32_t q, DukePlayer_t *p)
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////////// OFTEN-USED FEW-LINERS //////////
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static void handle_events_while_no_input(void)
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static void G_HandleEventsWhileNoInput(void)
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{
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I_ClearInputWaiting();
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@ -1921,7 +1921,7 @@ static void handle_events_while_no_input(void)
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I_ClearInputWaiting();
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}
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static int32_t play_sound_while_no_input(int32_t soundnum)
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static int32_t G_PlaySoundWhileNoInput(int32_t soundnum)
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{
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S_PlaySound(soundnum);
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I_ClearInputWaiting();
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@ -10007,6 +10007,20 @@ int32_t g_sizes_of[] = {
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sizeof(user_defs), sizeof(tiledata_t) };
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#endif
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void G_MaybeAllocPlayer(int32_t pnum)
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{
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if (g_player[pnum].ps == NULL)
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g_player[pnum].ps = (DukePlayer_t *)Bcalloc(1, sizeof(DukePlayer_t));
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if (g_player[pnum].sync == NULL)
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g_player[pnum].sync = (input_t *)Bcalloc(1, sizeof(input_t));
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if (g_player[pnum].ps == NULL || g_player[pnum].sync == NULL)
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G_GameExit("OUT OF MEMORY");
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#ifdef LUNATIC
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g_player[pnum].ps->wa.idx = pnum;
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#endif
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}
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int32_t app_main(int32_t argc, const char **argv)
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{
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int32_t i = 0, j;
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@ -10106,8 +10120,7 @@ int32_t app_main(int32_t argc, const char **argv)
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ud.multimode = 1;
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// this needs to happen before G_CheckCommandLine because G_GameExit accesses g_player[0]
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g_player[0].ps = (DukePlayer_t *) Bcalloc(1, sizeof(DukePlayer_t));
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g_player[0].sync = (input_t *) Bcalloc(1, sizeof(input_t));
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G_MaybeAllocPlayer(0);
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G_CheckCommandLine(argc,argv);
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@ -10453,13 +10466,7 @@ int32_t app_main(int32_t argc, const char **argv)
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// NOTE: Allocating the DukePlayer_t structs has to be before compiling scripts,
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// because in Lunatic, the {pipe,trip}bomb* members are initialized.
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for (i=0; i<MAXPLAYERS; i++)
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{
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if (!g_player[i].ps) g_player[i].ps = (DukePlayer_t *)Bcalloc(1, sizeof(DukePlayer_t));
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#ifdef LUNATIC
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g_player[i].ps->wa.idx = i;
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#endif
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if (!g_player[i].sync) g_player[i].sync = (input_t *)Bcalloc(1, sizeof(input_t));
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}
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G_MaybeAllocPlayer(i);
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G_Startup(); // a bunch of stuff including compiling cons
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@ -11217,7 +11224,7 @@ void G_BonusScreen(int32_t bonusonly)
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rotatesprite_fs(0,0,65536L,0,3292,0,0,2+8+16+64+(ud.bgstretch?1024:0));
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fadepal(0,0,0, 63,0,-1);
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handle_events_while_no_input();
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G_HandleEventsWhileNoInput();
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fadepal(0,0,0, 0,63,1);
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S_StopMusic();
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FX_StopAllSounds();
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@ -11246,7 +11253,7 @@ void G_BonusScreen(int32_t bonusonly)
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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rotatesprite_fs(0,0,65536L,0,3293,0,0,2+8+16+64+(ud.bgstretch?1024:0));
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fadepal(0,0,0, 63,0,-1);
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handle_events_while_no_input();
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G_HandleEventsWhileNoInput();
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fadepal(0,0,0, 0,63,1);
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break;
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@ -11292,7 +11299,7 @@ void G_BonusScreen(int32_t bonusonly)
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fadepal(0,0,0, 63,0,-3);
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nextpage();
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I_ClearInputWaiting();
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handle_events_while_no_input();
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G_HandleEventsWhileNoInput();
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fadepal(0,0,0, 0,63,3);
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clearallviews(0L);
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@ -11301,7 +11308,7 @@ void G_BonusScreen(int32_t bonusonly)
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G_PlayAnim("DUKETEAM.ANM",4);
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I_ClearInputWaiting();
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handle_events_while_no_input();
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G_HandleEventsWhileNoInput();
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clearallviews(0L);
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nextpage();
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@ -11336,11 +11343,11 @@ void G_BonusScreen(int32_t bonusonly)
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if (ud.lockout == 0 && !I_CheckInputWaiting())
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{
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if (play_sound_while_no_input(ENDSEQVOL3SND5)) goto ENDANM;
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if (play_sound_while_no_input(ENDSEQVOL3SND6)) goto ENDANM;
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if (play_sound_while_no_input(ENDSEQVOL3SND7)) goto ENDANM;
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if (play_sound_while_no_input(ENDSEQVOL3SND8)) goto ENDANM;
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if (play_sound_while_no_input(ENDSEQVOL3SND9)) goto ENDANM;
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND5)) goto ENDANM;
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND6)) goto ENDANM;
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND7)) goto ENDANM;
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND8)) goto ENDANM;
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND9)) goto ENDANM;
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}
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I_ClearInputWaiting();
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@ -11355,7 +11362,7 @@ void G_BonusScreen(int32_t bonusonly)
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}
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else
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{
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handle_events_while_no_input();
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G_HandleEventsWhileNoInput();
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}
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ENDANM:
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@ -11371,7 +11378,7 @@ ENDANM:
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G_PlayAnim("DUKETEAM.ANM",4);
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I_ClearInputWaiting();
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handle_events_while_no_input();
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G_HandleEventsWhileNoInput();
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clearallviews(0L);
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nextpage();
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@ -352,6 +352,8 @@ extern char forcegl;
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#define Net_EnterText(x, y, t, dalen, c) _EnterText(1,x,y,t,dalen,c)
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#define S_StopSound(num) S_StopEnvSound(num, -1)
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extern void G_MaybeAllocPlayer(int32_t pnum);
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static inline void G_HandleAsync(void)
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{
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handleevents();
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@ -153,15 +153,7 @@ void Net_SyncPlayer(ENetEvent *event)
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connectpoint2[playerswhenstarted-1] = -1;
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if (!g_player[i].ps)
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{
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g_player[i].ps = (DukePlayer_t *) Bcalloc(1, sizeof(DukePlayer_t));
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}
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if (!g_player[i].sync)
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{
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g_player[i].sync = (input_t *) Bcalloc(1, sizeof(input_t));
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}
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G_MaybeAllocPlayer(i);
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++numplayers;
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++ud.multimode;
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