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Hackily implement spriteext.alpha into Classic by internally attaching 33% and 66% to the cstat bits.
git-svn-id: https://svn.eduke32.com/eduke32@3607 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -5545,6 +5545,32 @@ static void drawsprite_classic(int32_t snum)
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DO_TILE_ANIM(tspr->picnum, spritenum+32768);
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#ifdef USE_OPENGL
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{
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// hack pending proper alpha implentation
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// TODO: a real implementation
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float alpha = spriteext[tspr->owner].alpha;
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if (alpha >= 0.33f) // if alpha is 0 (which is the default) this structure should only necessitate one comparison
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{
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if ((cstat&2) && alpha >= 0.5f) // this covers the multiplicative aspect used in the Polymodes
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cstat |= 512;
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cstat |= 2;
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if (alpha >= 0.66f)
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{
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cstat |= 512;
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if (alpha >= 1.0f)
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return;
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}
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tspr->cstat = cstat;
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}
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}
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#endif
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tilenum = tspr->picnum;
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if ((cstat&48)==48)
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