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Lunatic Makefile.deps: make game.c depend on defs.ilua.
Since the size of defs.ilua's bytecode is used in game.c. git-svn-id: https://svn.eduke32.com/eduke32@3521 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 6 additions and 1 deletions
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@ -31,7 +31,12 @@ duke3d_h=\
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gamedef_h=$(SRC)/gamedef.h $(SRC)/gameexec.h $(SRC)/gamevars.h
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$(OBJ)/game.$o: $(SRC)/game.c $(SRC)/jmact/scriplib.h $(duke3d_h) $(SRC)/input.h $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h $(EINC)/hightile.h
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game_defs_dep=
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ifneq ($(LUNATIC),0)
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game_defs_dep=$(SRC)/lunatic/defs.ilua
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endif
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$(OBJ)/game.$o: $(SRC)/game.c $(game_defs_dep) $(SRC)/jmact/scriplib.h $(duke3d_h) $(SRC)/input.h $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h $(EINC)/hightile.h
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$(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h)
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$(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/input.h $(SRC)/jmact/animlib.h $(SRC)/animvpx.h
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$(OBJ)/demo.$o: $(SRC)/demo.c $(duke3d_h) $(SRC)/input.h
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