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engine: fix a possible crash with texel-hitscan.
Reproduced as follows (assuming all tiles have texel-hitscan for simplicity): In E2L5, shoot the opening switch with the shotgun, aiming for the border. The crash occurs because the *other*, depressed switch tile isn't yet loaded when we index into its tile storage. Dereferencing 0+small number == BAD! git-svn-id: https://svn.eduke32.com/eduke32@3364 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 13 additions and 7 deletions
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@ -11670,14 +11670,20 @@ restart_grand:
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{
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if (picanm[tilenum].sf&PICANM_TEXHITSCAN_BIT)
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{
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// daz-intz > 0 && daz-intz < k
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int32_t xtex = mulscale16(ucoefup16, tilesizx[tilenum]);
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int32_t vcoefup16 = 65536-divscale16(daz-intz, k);
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int32_t ytex = mulscale16(vcoefup16, tilesizy[tilenum]);
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if (!waloff[tilenum])
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loadtile(tilenum);
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const char *texel = (char *)(waloff[tilenum] + tilesizy[tilenum]*xtex + ytex);
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if (*texel == 255)
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continue;
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if (waloff[tilenum])
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{
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// daz-intz > 0 && daz-intz < k
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int32_t xtex = mulscale16(ucoefup16, tilesizx[tilenum]);
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int32_t vcoefup16 = 65536-divscale16(daz-intz, k);
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int32_t ytex = mulscale16(vcoefup16, tilesizy[tilenum]);
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const char *texel = (char *)(waloff[tilenum] + tilesizy[tilenum]*xtex + ytex);
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if (*texel == 255)
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continue;
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}
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}
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hit_set(hit, dasector, -1, z, intx, inty, intz);
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