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Move enum vmflags_t to gameexec.c since it's an implementation detail.
git-svn-id: https://svn.eduke32.com/eduke32@3242 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 7 additions and 7 deletions
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@ -112,12 +112,6 @@ extern void VM_AccessProjectile(int32_t iSet, int32_t lVar1, int32_t lLabelID, i
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*/
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enum vmflags_t {
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VM_RETURN = 0x00000001,
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VM_KILL = 0x00000002,
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VM_NOEXECUTE = 0x00000004,
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};
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typedef struct {
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int32_t g_i, g_p, g_x;
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int32_t *g_t;
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@ -48,6 +48,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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# define GAMEEXEC_STATIC static
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#endif
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enum vmflags_t {
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VM_RETURN = 0x00000001,
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VM_KILL = 0x00000002,
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VM_NOEXECUTE = 0x00000004,
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};
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vmstate_t vm;
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int32_t g_errorLineNum;
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@ -767,7 +773,7 @@ void addweapon_maybeswitch(DukePlayer_t *ps, int32_t weap)
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P_AddWeaponNoSwitch(ps, weap);
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}
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void addweapon_addammo_common(DukePlayer_t *ps, int32_t weap, int32_t amount)
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static void addweapon_addammo_common(DukePlayer_t *ps, int32_t weap, int32_t amount)
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{
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P_AddAmmo(weap, ps, amount);
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