Move the definitions like MAXGAMEVARS out of the enums used for the gamevar flags, because it didn't really make a whole lot of sense for them to be there.

git-svn-id: https://svn.eduke32.com/eduke32@3268 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2012-12-12 02:53:08 +00:00
parent 5d031ec257
commit 1c3f31b099

View file

@ -25,10 +25,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "gamedef.h"
#define MAXGAMEVARS 2048 // must be a power of two
#define MAXVARLABEL 26
// store global game definitions
enum GamevarFlags_t {
MAXGAMEVARS = 2048, // must be a power of two
MAXVARLABEL = 26,
GAMEVAR_PERPLAYER = 0x00000001, // per-player variable
GAMEVAR_PERACTOR = 0x00000002, // per-actor variable
GAMEVAR_USER_MASK = (GAMEVAR_PERPLAYER|GAMEVAR_PERACTOR),
@ -45,12 +46,12 @@ enum GamevarFlags_t {
GAMEVAR_NORESET = 0x00020000, // var values are not reset when restoring map state
GAMEVAR_SPECIAL = 0x00040000, // flag for structure member shortcut vars
GAMEVAR_NOMULTI = 0x00080000, // don't attach to multiplayer packets
GAMEVAR_NONGLOBAL = (GAMEVAR_INTPTR|GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR|GAMEVAR_SPECIAL|MAXGAMEVARS<<1),
};
#define MAXGAMEARRAYS (MAXGAMEVARS>>2) // must be lower than MAXGAMEVARS
#define MAXARRAYLABEL MAXVARLABEL
enum GamearrayFlags_t {
MAXGAMEARRAYS = (MAXGAMEVARS>>2), // must be lower than MAXGAMEVARS
MAXARRAYLABEL = MAXVARLABEL,
GAMEARRAY_NORMAL = 0,
GAMEARRAY_NORESET = 0x00000001,
};