mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Move the definitions like MAXGAMEVARS out of the enums used for the gamevar flags, because it didn't really make a whole lot of sense for them to be there.
git-svn-id: https://svn.eduke32.com/eduke32@3268 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
5d031ec257
commit
1c3f31b099
1 changed files with 6 additions and 5 deletions
|
@ -25,10 +25,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
#include "gamedef.h"
|
||||
|
||||
#define MAXGAMEVARS 2048 // must be a power of two
|
||||
#define MAXVARLABEL 26
|
||||
|
||||
// store global game definitions
|
||||
enum GamevarFlags_t {
|
||||
MAXGAMEVARS = 2048, // must be a power of two
|
||||
MAXVARLABEL = 26,
|
||||
GAMEVAR_PERPLAYER = 0x00000001, // per-player variable
|
||||
GAMEVAR_PERACTOR = 0x00000002, // per-actor variable
|
||||
GAMEVAR_USER_MASK = (GAMEVAR_PERPLAYER|GAMEVAR_PERACTOR),
|
||||
|
@ -45,12 +46,12 @@ enum GamevarFlags_t {
|
|||
GAMEVAR_NORESET = 0x00020000, // var values are not reset when restoring map state
|
||||
GAMEVAR_SPECIAL = 0x00040000, // flag for structure member shortcut vars
|
||||
GAMEVAR_NOMULTI = 0x00080000, // don't attach to multiplayer packets
|
||||
GAMEVAR_NONGLOBAL = (GAMEVAR_INTPTR|GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR|GAMEVAR_SPECIAL|MAXGAMEVARS<<1),
|
||||
};
|
||||
|
||||
#define MAXGAMEARRAYS (MAXGAMEVARS>>2) // must be lower than MAXGAMEVARS
|
||||
#define MAXARRAYLABEL MAXVARLABEL
|
||||
|
||||
enum GamearrayFlags_t {
|
||||
MAXGAMEARRAYS = (MAXGAMEVARS>>2), // must be lower than MAXGAMEVARS
|
||||
MAXARRAYLABEL = MAXVARLABEL,
|
||||
GAMEARRAY_NORMAL = 0,
|
||||
GAMEARRAY_NORESET = 0x00000001,
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue