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Lunatic: conditionally compile out more legacy code, remove old mixed mode code.
git-svn-id: https://svn.eduke32.com/eduke32@3456 1a8010ca-5511-0410-912e-c29ae57300e0
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4e5cdba646
commit
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6 changed files with 22 additions and 65 deletions
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@ -177,9 +177,10 @@ typedef struct {
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} netactor_t;
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typedef struct {
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#if !defined LUNATIC
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intptr_t *execPtr; // pointer to CON script for this tile, formerly actorscrptr
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intptr_t *loadPtr; // pointer to load time CON script, formerly actorLoadEventScrPtr or something
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#endif
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uint32_t flags; // formerly SpriteFlags, ActorType
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int16_t cacherange; // formerly SpriteCache
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@ -251,33 +252,6 @@ extern intptr_t *g_parsingActorPtr;
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extern projectile_t SpriteProjectile[MAXSPRITES];
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#ifdef LUNATIC
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// Legacy action/move setters from the CON script + t_data pointer:
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extern intptr_t *script;
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// tptr[4] expected to be set
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static inline void set_action_members(int32_t i)
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{
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actor_t *const aptr = &actor[i];
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int32_t acofs = aptr->t_data[4];
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aptr->ac.startframe = script[acofs];
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aptr->ac.numframes = script[acofs+1];
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aptr->ac.viewtype = script[acofs+2];
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aptr->ac.incval = script[acofs+3];
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aptr->ac.delay = script[acofs+4];
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}
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// tptr[1] expected to be set
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static inline void set_move_members(int32_t i)
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{
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actor_t *const aptr = &actor[i];
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int32_t mvofs = aptr->t_data[1];
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aptr->mv.hvel = script[mvofs];
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aptr->mv.vvel = script[mvofs+1];
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}
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#endif
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void A_AddToDeleteQueue(int32_t i);
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int32_t A_CheckEnemyTile(int32_t pn);
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@ -147,11 +147,11 @@ static inline int32_t G_HaveEvent(int32_t iEventID)
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static inline int32_t G_HaveActor(int32_t actortile)
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{
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return
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#ifdef LUNATIC
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El_HaveActor(actortile) ||
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return El_HaveActor(actortile);
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#else
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return g_tile[actortile].execPtr!=NULL;
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#endif
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g_tile[actortile].execPtr!=NULL;
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}
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static inline int32_t G_InitialActorStrength(int32_t actortile)
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@ -3987,22 +3987,20 @@ static void G_DumpDebugInfo(void)
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// else only if it equals 0.
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static int32_t G_InitActor(int32_t i, int32_t tilenum, int32_t set_movflag_uncond)
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{
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#if !defined LUNATIC
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if (g_tile[tilenum].execPtr)
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{
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SH = *(g_tile[tilenum].execPtr);
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T5 = *(g_tile[tilenum].execPtr+1);
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T2 = *(g_tile[tilenum].execPtr+2);
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#ifdef LUNATIC
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set_action_members(i);
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set_move_members(i);
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#endif
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if (set_movflag_uncond || SHT == 0)
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SHT = *(g_tile[tilenum].execPtr+3);
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return 1;
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}
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#ifdef LUNATIC
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else if (El_HaveActor(tilenum))
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#else
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if (El_HaveActor(tilenum))
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{
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// ^^^ C-CON takes precedence for now.
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const el_actor_t *a = &g_elActors[tilenum];
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@ -1172,16 +1172,11 @@ skip_check:
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vm.g_t[5] = *insptr++; // Ai
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vm.g_t[4] = *(script + vm.g_t[5]); // Action
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#ifdef LUNATIC
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set_action_members(vm.g_i);
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#endif
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// NOTE: "if (g_t[5])" added in r1155. It used to be a pointer though.
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if (vm.g_t[5])
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{
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vm.g_t[1] = *(script + vm.g_t[5] + 1); // move
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#ifdef LUNATIC
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set_move_members(vm.g_i);
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#endif
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}
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vm.g_sp->hitag = *(script + vm.g_t[5] + 2); // move flags
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@ -1195,9 +1190,6 @@ skip_check:
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insptr++;
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vm.g_t[2] = vm.g_t[3] = 0;
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vm.g_t[4] = *insptr++;
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#ifdef LUNATIC
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set_action_members(vm.g_i);
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#endif
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continue;
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case CON_IFPDISTL:
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@ -1608,9 +1600,6 @@ skip_check:
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insptr++;
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vm.g_t[0]=0;
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vm.g_t[1] = *insptr++;
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#ifdef LUNATIC
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set_move_members(vm.g_i);
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#endif
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vm.g_sp->hitag = *insptr++;
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if (A_CheckEnemySprite(vm.g_sp) && vm.g_sp->extra <= 0) // hack
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continue;
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@ -5233,21 +5222,13 @@ void A_Execute(int32_t iActor,int32_t iPlayer,int32_t lDist)
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if (L_IsInitialized(&g_ElState) && El_HaveActor(vm.g_sp->picnum))
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killit = (El_CallActor(&g_ElState, vm.g_sp->picnum, iActor, iPlayer, lDist)==1);
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else if (g_tile[vm.g_sp->picnum].execPtr)
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{
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#endif
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#if !defined LUNATIC
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insptr = 4 + (g_tile[vm.g_sp->picnum].execPtr);
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VM_Execute(1);
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insptr = NULL;
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#endif
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#ifdef LUNATIC
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}
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g_actorTotalMs[vm.g_sp->picnum] += gethitickms()-t;
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g_actorCalls[vm.g_sp->picnum]++;
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#else
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insptr = 4 + (g_tile[vm.g_sp->picnum].execPtr);
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VM_Execute(1);
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insptr = NULL;
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#endif
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if ((vm.g_flags & VM_KILL)
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@ -346,9 +346,6 @@ typedef struct {
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} projectile_t;
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typedef struct {
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intptr_t *execPtr;
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intptr_t *loadPtr;
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uint32_t flags;
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int16_t cacherange;
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@ -844,10 +844,12 @@ static uint32_t calcsz(const dataspec_t *spec)
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static void sv_prespriteextsave();
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static void sv_postspriteext();
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#endif
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#if !defined LUNATIC
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static void sv_calcbitptrsize();
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static void sv_prescriptsave_once();
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static void sv_prescriptload_once();
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static void sv_postscript_once();
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#endif
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static void sv_preactordatasave();
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static void sv_postactordata();
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static void sv_preanimateptrsave();
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@ -962,17 +964,20 @@ static const dataspec_t svgm_secwsp[] =
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static const dataspec_t svgm_script[] =
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{
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{ DS_STRING, (void *)"blK:scri", 0, 1 },
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#if !defined LUNATIC
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{ DS_NOCHK, &g_scriptSize, sizeof(g_scriptSize), 1 },
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{ DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)&sv_calcbitptrsize, 0, 1 },
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{ DS_DYNAMIC|DS_CNT(savegame_bitptrsize)|DS_NOCHK, &bitptr, sizeof(bitptr[0]), (intptr_t)&savegame_bitptrsize },
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{ DS_SAVEFN|DS_NOCHK, (void *)&sv_prescriptsave_once, 0, 1 },
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#endif
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{ DS_NOCHK, &g_tile[0], sizeof(tiledata_t), MAXTILES },
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#if !defined LUNATIC
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{ DS_LOADFN|DS_NOCHK, (void *)&sv_prescriptload_once, 0, 1 },
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{ DS_DYNAMIC|DS_CNT(g_scriptSize)|DS_NOCHK, &script, sizeof(script[0]), (intptr_t)&g_scriptSize },
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// { DS_NOCHK, &apScriptGameEvent[0], sizeof(apScriptGameEvent[0]), MAXGAMEEVENTS },
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{ DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)&sv_postscript_once, 0, 1 },
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#endif
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{ DS_SAVEFN, (void *)&sv_preactordatasave, 0, 1 },
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{ 0, &actor[0], sizeof(actor_t), MAXSPRITES },
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{ DS_SAVEFN|DS_LOADFN, (void *)&sv_postactordata, 0, 1 },
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@ -1475,6 +1480,7 @@ void sv_postyaxload(void)
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}
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#endif
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#if !defined LUNATIC
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static void sv_calcbitptrsize()
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{
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savegame_bitptrsize = (g_scriptSize+7)>>3;
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@ -1506,6 +1512,7 @@ static void sv_postscript_once()
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if (bitptr[i>>3]&(BITPTR_POINTER<<(i&7)))
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script[i] = (intptr_t)(script + script[i]);
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}
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#endif
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static void sv_preactordatasave()
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{
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