mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
Build tweaks:
Set up the use of {Windows,Apple}/{include,lib} regardless of feature toggles in Makefile.common using $(abspath ) in reference to the directory Makefile.common is in. Add the three DirectX headers that are actually used to the repo. (from: http://alleg.sourceforge.net/files/dx9mgw.zip) Since current MinGW versions include DirectX libs (for dynamic linking), remove "-L$(DXROOT)/lib". The DirectX headers are no longer a separate dependency for building. Add $(SDLROOT_OVERRIDE). $(SDLROOT) only functions for Windows and Mac OS X. Factor handling of $(DXROOT_OVERRIDE) and $(SDLROOT_OVERRIDE) into Makefile.shared using $(abspath ). git-svn-id: https://svn.eduke32.com/eduke32@3275 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
6f2fa332dd
commit
9fcba228b1
8 changed files with 12626 additions and 53 deletions
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@ -5,15 +5,6 @@
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include Makefile.common
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# SDK locations for Windows - adjust to match your setup
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#
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ifneq ($(DXROOT_OVERRIDE),)
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DXROOT=$(DXROOT_OVERRIDE)
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else
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DXROOT=../sdk/dx
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#DXROOT=c:/sdks/directx/dx8
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endif
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# Build locations
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#
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SRC=source
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@ -64,15 +55,10 @@ endif
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include $(EROOT)/Makefile.shared
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OURLIBS=$(LIBS) $(BASELIBS) $(BUILDLIBS)
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ifneq (0,$(USE_LIBVPX))
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ifeq ($(PLATFORM),WINDOWS)
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LIBS+= -LWindows/lib
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OURCOMMONFLAGS+= -IWindows/include
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endif
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ifeq ($(PLATFORM),DARWIN)
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# vpx headers and lib from 'port install libvpx' or 'brew install libvpx'
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LIBS+= -L/opt/local/lib -L/usr/local/lib
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@ -221,7 +207,7 @@ ifeq ($(PLATFORM),WII)
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endif
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ifeq ($(PLATFORM),DARWIN)
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OURCOMMONFLAGS += -fno-pic -I$(abspath Apple) -I$(abspath Apple/include)
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OURCOMMONFLAGS += -fno-pic
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ifneq ($(findstring x86_64,$(ARCH)),x86_64)
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ifeq (,$(ARCH))
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@ -273,7 +259,7 @@ ifeq ($(PLATFORM),WINDOWS)
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JAUDIOLIB=libjfaudiolib_win32.a
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ENETLIB=libenet_win32.a
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ifeq ($(RENDERTYPE),WIN)
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OURCOMMONFLAGS += -I$(DXROOT)/include
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OURCOMMONFLAGS += -I$(DXROOT) -I$(DXROOT)/include
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LIBS+= -ldsound
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GAMEOBJS+= $(OBJ)/music.$o $(OBJ)/midi.$o $(OBJ)/mpu401.$o
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endif
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@ -281,7 +267,8 @@ endif
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# -lGLU to build with gluBuild2DMipmaps
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ifeq ($(RENDERTYPE),SDL)
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ifeq ($(PLATFORM),WINDOWS)
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LIBS+= Windows/lib/SDL_mixer.lib
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OURCOMMONFLAGS += -I$(SDLROOT)/include -I$(SDLROOT)/include/SDL
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LIBS+= Windows/lib/SDL_mixer.lib -L$(SDLROOT)/lib
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else
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ifneq ($(PLATFORM),DARWIN)
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LIBS+= -l$(SDLNAME)_mixer
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@ -2,6 +2,8 @@
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## common definitions for Makefile, build/Makefile, source/enet/Makefile and
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## source/jaudiolib/Makefile
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MAKEFILE_COMMON:=$(lastword $(MAKEFILE_LIST))
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# Use colored output
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PRETTY_OUTPUT ?= 1
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@ -90,11 +92,6 @@ endif
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# Binary suffix override:
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EXESUFFIX_OVERRIDE ?=
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# DirectX SDK location - if nonempty, overrides the DXROOTs of the individual
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# Makefiles. Should be set to an absolute path since this Makefile is included
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# at different directory levels
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DXROOT_OVERRIDE:=
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# Mac OS X Frameworks location
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# Like above, use absolute paths.
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APPLE_FRAMEWORKS ?=/Library/Frameworks
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@ -331,6 +328,16 @@ ifeq (0,$(NETCODE))
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endif
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# Set up target-specific headers and libs that work across all Makefiles
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ifeq ($(PLATFORM),WINDOWS)
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BASELIBS+= -L$(abspath $(dir $(MAKEFILE_COMMON))Windows/lib)
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BASECOMMONFLAGS+= -I$(abspath $(dir $(MAKEFILE_COMMON))Windows/include)
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endif
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ifeq ($(PLATFORM),DARWIN)
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BASELIBS+= -L$(abspath $(dir $(MAKEFILE_COMMON))Apple/lib)
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BASECOMMONFLAGS+= -I$(abspath $(dir $(MAKEFILE_COMMON))Apple/include)
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endif
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#### Lunatic development, do not touch!
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LUNATIC=0
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LUAJIT=luajit
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@ -351,7 +358,7 @@ ifneq ($(LUNATIC),0)
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BASECOMMONFLAGS+= -I$(SRC)/lunatic -DLUNATIC
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ifeq ($(PLATFORM),WINDOWS)
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BASELIBS+= -LWindows/lib -lluajit
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BASELIBS+= -lluajit
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else
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BASELIBS+= -lluajit-5.1
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endif
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5793
polymer/eduke32/Windows/include/ddraw.h
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5793
polymer/eduke32/Windows/include/ddraw.h
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Load diff
4418
polymer/eduke32/Windows/include/dinput.h
Normal file
4418
polymer/eduke32/Windows/include/dinput.h
Normal file
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Load diff
2359
polymer/eduke32/Windows/include/dsound.h
Normal file
2359
polymer/eduke32/Windows/include/dsound.h
Normal file
File diff suppressed because it is too large
Load diff
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@ -5,15 +5,6 @@
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include ../Makefile.common
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# SDK locations for Windows - adjust to match your setup
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#
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ifneq ($(DXROOT_OVERRIDE),)
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DXROOT=$(DXROOT_OVERRIDE)
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else
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DXROOT=../../sdk/dx
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#DXROOT=c:/sdks/directx/dx8
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endif
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# Build locations - OBJ gets overridden to the game-specific objects dir
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#
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OBJ?=obj.gnu
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ifeq ($(RENDERTYPE),SDL)
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ENGINEOBJS+= $(OBJ)/sdlayer.$o
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ifeq ($(PLATFORM),WINDOWS)
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OURCOMMONFLAGS += -I$(SDLROOT)/include -I$(SDLROOT)/include/SDL
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endif
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ifeq ($(PLATFORM),DARWIN)
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ifneq ($(findstring x86_64,$(ARCH)),x86_64)
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ifeq (,$(ARCH))
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endif
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endif
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ifeq ($(RENDERTYPE),WIN)
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OURCOMMONFLAGS+= -I$(DXROOT)/include
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OURCOMMONFLAGS+= -I$(DXROOT) -I$(DXROOT)/include
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ENGINEOBJS+= $(OBJ)/winlayer.$o $(OBJ)/rawinput.$o
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endif
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if $(LINKER) -o $@ $^ $(OURLDFLAGS) $(UTILLIBS); then $(ONESTEP_OK); else $(ONESTEP_FAILED); fi
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enumdisplay$(EXESUFFIX): $(OBJ)/enumdisplay.$o $(UTILADDOBJS)
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$(ONESTEP_STATUS)
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if $(LINKER) -o $@ $^ $(OURLDFLAGS) $(UTILLIBS) -I$(DXROOT)/include -lgdi32; then $(ONESTEP_OK); else $(ONESTEP_FAILED); fi
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if $(LINKER) -o $@ $^ $(OURLDFLAGS) $(UTILLIBS) -I$(DXROOT) -I$(DXROOT)/include -lgdi32; then $(ONESTEP_OK); else $(ONESTEP_FAILED); fi
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getdxdidf$(EXESUFFIX): $(OBJ)/getdxdidf.$o $(UTILADDOBJS)
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$(ONESTEP_STATUS)
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if $(LINKER) -o $@ $^ $(OURLDFLAGS) $(UTILLIBS) -I$(DXROOT)/include -ldinput; then $(ONESTEP_OK); else $(ONESTEP_FAILED); fi
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if $(LINKER) -o $@ $^ $(OURLDFLAGS) $(UTILLIBS) -I$(DXROOT) -I$(DXROOT)/include -ldinput; then $(ONESTEP_OK); else $(ONESTEP_FAILED); fi
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makesdlkeytrans$(EXESUFFIX): $(OBJ)/makesdlkeytrans.$o $(UTILADDOBJS)
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$(ONESTEP_STATUS)
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if $(LINKER) -o $@ $^ $(OURLDFLAGS) $(UTILLIBS); then $(ONESTEP_OK); else $(ONESTEP_FAILED); fi
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if $(LINKER) -o $@ $^ $(OURLDFLAGS) $(UTILLIBS) -I$(SDLROOT)/include -I$(SDLROOT)/include/SDL; then $(ONESTEP_OK); else $(ONESTEP_FAILED); fi
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arttool$(EXESUFFIX): $(OBJ)/arttool.$o $(UTILADDOBJS)
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$(ONESTEP_STATUS)
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if $(L_CXX) -o $@ $^ $(OURLDFLAGS) $(STATICSTDCPP) $(STDCPPLIB) $(UTILLIBS); then $(ONESTEP_OK); else $(ONESTEP_FAILED); fi
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@ -1,11 +1,21 @@
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# Shared make information between Build engine and games
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MAKEFILE_SHARED:=$(lastword $(MAKEFILE_LIST))
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ENGINELIB=libengine.a
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EDITORLIB=libbuild.a
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# SDK locations - adjust to match your setup
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# Overrides must use absolute paths since this Makefile is included at different directory levels
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#
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SDLCONFIG = /usr/local/bin/sdl-config
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SDLNAME = SDL
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DXROOT=$(abspath $(dir $(MAKEFILE_COMMON))../sdk/dx)
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#DXROOT=/c/sdks/directx/dx8
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SDLROOT=$(abspath $(dir $(MAKEFILE_COMMON))../sdk/SDL)
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ifeq ($(wildcard $(SDLCONFIG)),$(SDLCONFIG))
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# $(info Detected locally installed SDL 1.X)
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SDLROOT = /usr/local
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SDL_FRAMEWORK = 0
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DXROOT_OVERRIDE ?=
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SDLROOT_OVERRIDE ?=
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ifneq ($(DXROOT_OVERRIDE),)
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DXROOT=$(DXROOT_OVERRIDE)
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endif
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ifneq ($(SDLROOT_OVERRIDE),)
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SDLROOT=$(SDLROOT_OVERRIDE)
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endif
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ifeq (4,$(GCC_MAJOR))
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L_SSP := -lssp
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endif
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endif
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else
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ifeq ($(RENDERTYPE),WIN)
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BUILDLIBS+= -L$(DXROOT)/lib -ldxguid
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BUILDLIBS+= -ldxguid
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endif
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endif
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ifeq ($(PLATFORM),WINDOWS)
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ifneq ($(USE_LIBPNG),0)
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# XXX: these assume that the compiler runs from build/. Ugh.
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BUILDLIBS+= -L../Windows/lib -lpng_mini -lz_mini
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BUILDCOMMONFLAGS+= -I../Windows/include
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BUILDLIBS+= -lpng_mini -lz_mini
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endif
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else
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ifeq ($(PLATFORM),DARWIN)
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@ -6,14 +6,6 @@ OBJNAME=libjfaudiolib.a
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SRC=src
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INC=include
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# SDK locations - adjust to match your setup
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ifneq ($(DXROOT_OVERRIDE),)
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DXROOT ?= $(DXROOT_OVERRIDE)
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else
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DXROOT=../../../sdk/dx
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#DXROOT ?= c:/sdks/directx/dx8
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endif
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# for BUILD_ECHOFLAGS:
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OURCOMMONFLAGS=$(BASECOMMONFLAGS) $(BUILDCOMMONFLAGS) -I$(INC) -I$(SRC)
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ifneq ($(PLATFORM),WII)
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PRINTLDFLAGS=$(BASELDFLAGS)
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OURASFLAGS=$(BASEASFLAGS)
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ifeq (1,$(SDL_FRAMEWORK))
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ifeq ($(PLATFORM),DARWIN)
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APPLE_INCLUDE_DIR:=../../Apple/include
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OURCOMMONFLAGS += -I$(APPLE_INCLUDE_DIR) -I$(APPLE_FRAMEWORKS)/SDL.framework/Headers \
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ifeq ($(PLATFORM),DARWIN)
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ifeq (1,$(SDL_FRAMEWORK))
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OURCOMMONFLAGS += -I$(APPLE_FRAMEWORKS)/SDL.framework/Headers \
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-I$(APPLE_FRAMEWORKS)/SDL_mixer.framework/Headers
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else
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OURCOMMONFLAGS += -I$(SDLROOT)/include -I$(SDLROOT)/include/SDL
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endif
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endif
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ifeq ($(PLATFORM),WINDOWS)
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ifeq ($(RENDERTYPE),WIN)
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OURCOMMONFLAGS+= -DHAVE_DS -I$(DXROOT)/include
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OURCOMMONFLAGS+= -DHAVE_DS -I$(DXROOT) -I$(DXROOT)/include
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OBJECTS+= $(OBJ)/driver_directsound.o
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endif
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ifeq ($(RENDERTYPE),SDL)
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OURCOMMONFLAGS+= -DHAVE_SDL
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ifeq ($(PLATFORM),WINDOWS)
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OURCOMMONFLAGS += -I$(SDLROOT)/include -I$(SDLROOT)/include/SDL
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endif
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ifneq ($(PLATFORM),DARWIN)
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ifneq ($(PLATFORM),WINDOWS)
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OURCOMMONFLAGS+=`pkg-config --cflags vorbis`
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