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Make r_shadescale 1.0 by default.
git-svn-id: https://svn.eduke32.com/eduke32@3403 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -110,7 +110,7 @@ static double dxb1[MAXWALLSB], dxb2[MAXWALLSB];
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#define LINTERPSIZ 4 //log2 of interpolation size. 4:pretty fast&acceptable quality, 0:best quality/slow!
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#define DEPTHDEBUG 0 //1:render distance instead of texture, for debugging only!, 0:default
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float shadescale = 1.3f;
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float shadescale = 1.0f;
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int32_t shadescale_unbounded = 0;
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int32_t r_usenewshading = 2;
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