mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Remove commented code using former engine variable "automapping".
git-svn-id: https://svn.eduke32.com/eduke32@3342 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
7d1879b777
commit
4ad4f9ebb7
4 changed files with 0 additions and 17 deletions
|
@ -517,14 +517,10 @@ EXTERN int32_t windowpos, windowx, windowy;
|
|||
//And if you want draw2dscreen() to not show sprite #54 then you say:
|
||||
// spritenum = 54;
|
||||
// show2dsprite[spritenum>>3] &= ~(1<<(spritenum&7));
|
||||
//Automapping defaults to 0 (do nothing). If you set automapping to 1,
|
||||
// then in 3D mode, the walls and sprites that you see will show up the
|
||||
// next time you flip to 2D mode.
|
||||
|
||||
EXTERN char show2dsector[(MAXSECTORS+7)>>3];
|
||||
EXTERN char show2dwall[(MAXWALLS+7)>>3];
|
||||
EXTERN char show2dsprite[(MAXSPRITES+7)>>3];
|
||||
//EXTERN char automapping;
|
||||
|
||||
// In the editor, gotpic is only referenced from inline assembly;
|
||||
// the compiler needs that hint or building with LTO will discard it.
|
||||
|
|
|
@ -2505,8 +2505,6 @@ static void scansector(int16_t sectnum)
|
|||
|
||||
if (sectnum < 0) return;
|
||||
|
||||
// if (automapping) show2dsector[sectnum>>3] |= pow2char[sectnum&7];
|
||||
|
||||
sectorborder[0] = sectnum, sectorbordercnt = 1;
|
||||
do
|
||||
{
|
||||
|
@ -6387,7 +6385,6 @@ draw_as_face_sprite:
|
|||
#endif
|
||||
drawvox(tspr->x,tspr->y,tspr->z,i,daxrepeat,(int32_t)tspr->yrepeat,vtilenum,tspr->shade,tspr->pal,lwall,swall);
|
||||
}
|
||||
// if (automapping == 1) show2dsprite[spritenum>>3] |= pow2char[spritenum&7];
|
||||
}
|
||||
|
||||
|
||||
|
@ -8365,7 +8362,6 @@ int32_t initengine(void)
|
|||
clearbuf(&show2dsprite[0],(int32_t)((MAXSPRITES+3)>>5),0L);
|
||||
clearbuf(&show2dwall[0],(int32_t)((MAXWALLS+3)>>5),0L);
|
||||
*/
|
||||
// automapping = 0;
|
||||
|
||||
totalclock = 0;
|
||||
g_visibility = 512;
|
||||
|
@ -8720,12 +8716,6 @@ int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
|
|||
|
||||
drawalls(closest);
|
||||
|
||||
// if (automapping)
|
||||
// {
|
||||
// for (z=bunchfirst[closest]; z>=0; z=p2[z])
|
||||
// show2dwall[thewall[z]>>3] |= pow2char[thewall[z]&7];
|
||||
// }
|
||||
|
||||
numbunches--;
|
||||
bunchfirst[closest] = bunchfirst[numbunches];
|
||||
bunchlast[closest] = bunchlast[numbunches];
|
||||
|
|
|
@ -4232,7 +4232,6 @@ void polymost_scansector(int32_t sectnum)
|
|||
int32_t xs, ys, x1, y1, x2, y2;
|
||||
|
||||
if (sectnum < 0) return;
|
||||
// if (automapping) show2dsector[sectnum>>3] |= pow2char[sectnum&7];
|
||||
|
||||
sectorborder[0] = sectnum, sectorbordercnt = 1;
|
||||
do
|
||||
|
|
|
@ -1947,8 +1947,6 @@ int32_t G_EnterLevel(int32_t g)
|
|||
G_AlignWarpElevators();
|
||||
resetpspritevars(g);
|
||||
|
||||
// automapping = 0;
|
||||
|
||||
G_FadeLoad(0,0,0, 63,0, -7, 4);
|
||||
G_CacheMapData();
|
||||
G_FadeLoad(0,0,0, 0,63, 7, 4);
|
||||
|
|
Loading…
Reference in a new issue