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Lunatic translator: prototypical array/struct access, for reference only.
git-svn-id: https://svn.eduke32.com/eduke32@3432 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 154 additions and 37 deletions
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@ -302,6 +302,75 @@ wdata_members =
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"int32_t flashcolor",
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}
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ActorLabels =
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{
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x = "sprite[%s].x",
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y = "sprite[%s].y",
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z = "sprite[%s].z",
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cstat = "sprite[%s].cstat",
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picnum = "sprite[%s].picnum",
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shade = "sprite[%s].shade",
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pal = "sprite[%s].pal",
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clipdist = "sprite[%s].clipdist",
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-- filler = "sprite[%s].filler",
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detail = "sprite[%s].filler",
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xrepeat = "sprite[%s].xrepeat",
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yrepeat = "sprite[%s].yrepeat",
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xoffset = "sprite[%s].xoffset",
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yoffset = "sprite[%s].yoffset",
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sectnum = "sprite[%s].sectnum",
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statnum = "sprite[%s].statnum",
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ang = "sprite[%s].ang",
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owner = "sprite[%s].owner",
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xvel = "sprite[%s].xvel",
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yvel = "sprite[%s].yvel",
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zvel = "sprite[%s].zvel",
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lotag = "sprite[%s].lotag",
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hitag = "sprite[%s].hitag",
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extra = "sprite[%s].extra",
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-- { get, set }
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-- Read access differs from write:
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ulotag = { "(sprite[%s].lotag+65536)%65535", "sprite[%s].lotag" },
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uhitag = { "(sprite[%s].hitag+65536)%65535", "sprite[%s].hitag" },
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-- ActorExtra labels...
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htcgg = "actor[%s].cgg",
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htpicnum = "actor[%s].picnum",
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htang = "actor[%s].ang",
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htextra = "actor[%s].extra",
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htowner = "actor[%s].owner",
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htmovflag = "actor[%s].movflag",
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httempang = "actor[%s].tempang",
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htactorstayput = "actor[%s].actorstayput",
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htdispicnum = "actor[%s].dispicnum",
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httimetosleep = "actor[%s].timetosleep",
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htfloorz = "actor[%s].floorz",
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htceilingz = "actor[%s].ceilingz",
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htlastvx = "actor[%s].lastvx",
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htlastvy = "actor[%s].lastvy",
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htbposx = "actor[%s].bpos.x",
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htbposy = "actor[%s].bpos.y",
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htbposz = "actor[%s].bpos.z",
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-- Read access differs from write, write not available:
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htg_t = { "actor[%s].get_t_data(%s)" },
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htflags = "actor[%s].flags",
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-- model flags
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angoff = "spriteext[%s].angoff",
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pitch = "spriteext[%s].pitch",
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roll = "spriteext[%s].roll",
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mdxoff = "spriteext[%s].xoff",
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mdyoff = "spriteext[%s].yoff",
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mdzoff = "spriteext[%s].zoff",
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mdflags = "spriteext[%s].mdflags",
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xpanning = "spriteext[%s].xpanning",
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ypanning = "spriteext[%s].ypanning",
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alpha = { "_math.floor(spriteext[%s].alpha*255)" },
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}
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-- NOTE: These MUST be in reverse lexicographical order!
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-- Per CON syntax, valid identifiers names are disjunct from keywords,
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-- so that a rule like
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@ -400,6 +400,7 @@ local function reset_labels()
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COOP = 0,
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MULTIMODE = 0,
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numplayers = 1,
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myconnectindex = 0,
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}
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for varname,_ in pairs(g_labeldef) do
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@ -910,27 +911,24 @@ local tok =
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maybe_minus = (Pat("-") * sp0)^-1,
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number = Var("t_number"),
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-- Valid identifier names are disjunct from keywords!,
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-- XXX: CON is more permissive with identifier name characters:,
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-- Valid identifier names are disjunct from keywords!
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-- XXX: CON is more permissive with identifier name characters:
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identifier = Var("t_identifier"),
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-- This one matches keywords, too:,
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-- This one matches keywords, too:
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identifier_all = Var("t_identifier_all"),
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define = Var("t_define"),
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move = Var("t_move"),
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ai = Var("t_ai"),
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action = Var("t_action"),
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-- NOTE: no chance to whitespace and double quotes in filenames:,
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-- NOTE: no chance to whitespace and double quotes in filenames:
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filename = lpeg.C((anychar-Set(" \t\r\n\""))^1),
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newline_term_str = match_until(anychar, newline),
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-- new-style inline arrays and structures:,
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arrayexp = Var("t_arrayexp"),
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rvar = Var("t_rvar"),
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wvar = Var("t_wvar"),
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-- for definelevelname,
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-- for definelevelname
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time = lpeg.C(alphanum*alphanum^-1*":"*alphanum*alphanum^-1),
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state_ends = Pat("ends")
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@ -1076,32 +1074,74 @@ end
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-- (if there ever were any) but making our life harder else.
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local arraypat = sp0 * "[" * sp0 * tok.rvar * sp0 * "]"
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-- Have to bite the bullet here and list actor/player members with second parameters,
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-- even though it's ugly to make it part of the syntax. Also, stuff like
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-- Have to bite the bullet here and list actor/player members with second
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-- parameters, even though it's ugly to make it part of the syntax. Also,
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-- stuff like
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-- actor[xxx].loogiex parm2 x
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-- will be wrongly accepted at the parsing stage because we don't discriminate between
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-- actor and player (but it will be rejected later).
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local parm2memberpat = (Pat("htg_t") + "loogiex" + "loogiey" + "ammo_amount" +
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"weaprecs" + "gotweapon" + "pals" + "max_ammo_amount") * sp1 * tok.rvar
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-- will be wrongly accepted at the parsing stage (loogiex is player's member)
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-- because we don't discriminate between actor and player here.
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local parm2memberpat = lpeg.C(Pat("htg_t") + "loogiex" + "loogiey" + "ammo_amount" +
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"weaprecs" + "gotweapon" + "pals" + "max_ammo_amount") * sp1 * tok.rvar
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-- The member name must match keywords, too (_all), because e.g. cstat is a member
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-- of sprite[].
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local memberpat = sp0 * "." * sp0 * (parm2memberpat + tok.identifier_all)
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local bothmemberpat = sp0 * "." * sp0 * lpeg.Ct(parm2memberpat + tok.identifier_all)
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local singlememberpat = sp0 * "." * sp0 * tok.identifier_all
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local getstructcmd = -- get<structname>[<idx>].<member> (<parm2>)? <<var>>
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-- existence of a second parameter is determined later
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-- This is wrong, (sp1 id)? will match (sp1 wvar) if there's no 2nd param:
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-- arraypat * memberpat * (sp1 * tok.identifier)^-1 * sp1 * tok.wvar
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arraypat * memberpat * sp1 * (tok.rvar * sp1 * tok.wvar + tok.wvar)
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arraypat * bothmemberpat * sp1 * tok.wvar
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local setstructcmd = -- set<structname>[<idx>].<member> (<parm2>)? <var>
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-- existence of a second parameter is determined later
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arraypat * memberpat * sp1 * (tok.rvar * sp1 * tok.rvar + tok.rvar)
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local setstructcmd = -- set<structname>[<idx>].<<member>> (<parm2>)? <var>
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arraypat * bothmemberpat * sp1 * tok.rvar
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local getperxvarcmd = -- get<actor/player>var[<idx>].<member> <<var>>
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arraypat * memberpat * sp1 * tok.wvar
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arraypat * singlememberpat * sp1 * tok.wvar
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local setperxvarcmd = -- set<actor/player>var[<idx>].<member> <var>
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arraypat * memberpat * sp1 * tok.rvar
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local setperxvarcmd = -- set<actor/player>var[<idx>].<<member>> <var>
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arraypat * singlememberpat * sp1 * tok.rvar
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local Access =
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{
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-- <writtenp>: whether the actor is written to.
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actor = function(writtenp, index, membertab)
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assert(type(membertab)=="table")
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local member, parm2 = membertab[1], membertab[2]
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assert(member ~= nil)
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-- Look up array+member name first, e.g. "spriteext[%s].angoff".
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local armembcode = conl.ActorLabels[member]
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if (armembcode == nil) then
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errprintf("invalid CON actor member `%s'", member)
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return "_MEMBINVALID"
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end
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if (type(armembcode)=="table") then
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-- Read and write accesses differ.
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armembcode = armembcode[writtenp and 2 or 1]
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if (armembcode==nil) then
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assert(writtenp)
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errprintf("write access to CON actor[].%s is not available", member)
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return "_MEMBRO"
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end
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end
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local _, numparms = armembcode:gsub("%%s", "%%s", 2)
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if (#membertab ~= numparms) then
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local one = numparms==1
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errprintf("CON actor[].%s has %s parameter%s, but %d given", member,
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one and "one" or "two", one and "" or "s", #membertab)
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return "_MEMBINVPARM"
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end
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return format(armembcode, index, parm2)
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end,
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}
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local function GetStructCmd(accessfunc)
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local pattern = getstructcmd / function(idx, memb, var)
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return format("%s=%s", var, accessfunc(false, idx, memb))
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end
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return pattern
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end
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-- Various inner command handling functions / string capture strings.
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@ -1166,7 +1206,7 @@ local Cinner = {
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/ handle.state,
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--- 1. get*, set*
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getactor = getstructcmd,
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getactor = GetStructCmd(Access.actor),
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getinput = getstructcmd,
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getplayer = getstructcmd,
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getprojectile = getstructcmd,
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@ -1175,9 +1215,13 @@ local Cinner = {
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gettspr = getstructcmd,
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-- NOTE: {get,set}userdef is the only struct that can be accessed without
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-- an "array part", e.g. H266MOD has "setuserdef .weaponswitch 0" (space
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-- between keyword and "." is mandatory)
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getuserdef = (arraypat + sp1) * memberpat * sp1 * (tok.rvar * sp1 * tok.wvar + tok.wvar),
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-- getuserdef = getstructcmd,
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-- between keyword and "." is mandatory).
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-- NOTE2: userdef has at least three members with a second parameter:
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-- user_name, ridecule, savegame. Then there's wchoice. Given that they're
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-- arrays, I highly doubt that they worked (much less were safe) in CON.
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-- We disallow them unless CONs in the wild crop up that actually used
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-- these.
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getuserdef = (arraypat + sp1)/{} * singlememberpat * sp1 * tok.wvar,
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getwall = getstructcmd,
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getactorvar = getperxvarcmd,
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@ -1190,8 +1234,7 @@ local Cinner = {
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setsector = setstructcmd,
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setthisprojectile = setstructcmd,
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settspr = setstructcmd,
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setuserdef = (arraypat + sp1) * memberpat * sp1 * (tok.rvar * sp1 * tok.wvar + tok.rvar),
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-- setuserdef = setstructcmd,
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setuserdef = (arraypat + sp1)/{} * singlememberpat * sp1 * tok.rvar,
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setwall = setstructcmd,
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setactorvar = setperxvarcmd,
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@ -1983,7 +2026,7 @@ local Grammar = Pat{
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+ Range("09")^1)
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) / parse_number,
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t_identifier_all = t_broken_identifier + t_good_identifier,
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t_identifier_all = lpeg.C(t_broken_identifier + t_good_identifier),
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-- NOTE: -conl.keyword alone would be wrong, e.g. "state breakobject":
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-- NOTE 2: The + "[" is so that stuff like
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-- getactor[THISACTOR].x x
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@ -1992,7 +2035,7 @@ local Grammar = Pat{
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-- getactor[THISACTOR].x x
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-- getactor [THISACTOR].y y
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-- This is in need of cleanup!
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t_identifier = -NotKeyw(conl.keyword * (sp1 + "[")) * lpeg.C(tok.identifier_all),
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t_identifier = -NotKeyw(conl.keyword * (sp1 + "[")) * tok.identifier_all,
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-- TODO?: SST TC has e.g. "1267AT", relying on it to be parsed as a number "1267".
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-- However, this conflicts with bad-identifiers, so it should be checked last.
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-- This would also handle LNGA2's "00000000h", though would give problems with
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@ -2001,9 +2044,12 @@ local Grammar = Pat{
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-- Defines and constants can take the place of vars that are only read.
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-- XXX: now, when tok.rvar fails, the tok.define failure message is printed.
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t_rvar = tok.arrayexp + lpeg.Cmt(tok.identifier, maybe_gamevar_Cmt) + tok.define,
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-- not so with written-to vars:
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t_wvar = tok.arrayexp + (tok.identifier / function(id) return lookup_gamevar(id, true) end),
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t_rvar = Var("t_botharrayexp") / function() --[[warnprintf("t_rvar: array exprs NYI")--]] return "_NYIVAR" end
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+ lpeg.Cmt(tok.identifier, maybe_gamevar_Cmt) + tok.define,
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-- For written-to vars, only (non-parm2) array exprs and writable gamevars
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-- are permitted. NOTE: C-CON doesn't support inline array exprs here.
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t_wvar = Var("t_singlearrayexp") / function() errprintf("t_wvar: array exprs NYI") return "_NYIVAR" end
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+ (tok.identifier / function(id) return lookup_gamevar(id, true) end),
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t_move =
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POS()*tok.identifier / function(...) return lookup_composite(LABEL.MOVE, ...) end +
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@ -2017,7 +2063,9 @@ local Grammar = Pat{
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POS()*tok.identifier / function(...) return lookup_composite(LABEL.ACTION, ...) end +
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POS()*tok.number / function(...) return check_composite_literal(LABEL.ACTION, ...) end,
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t_arrayexp = tok.identifier * arraypat * memberpat^-1,
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-- New-style inline arrays and structures.
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t_botharrayexp = tok.identifier * arraypat * bothmemberpat^-1,
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t_singlearrayexp = tok.identifier * arraypat * singlememberpat^-1,
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-- SWITCH
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switch_stmt = Keyw("switch") * sp1 * tok.rvar *
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