mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Replace "if (g_tile[..].execPtr)" -> "if (G_HaveActor(...))".
git-svn-id: https://svn.eduke32.com/eduke32@3344 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
80ee967b8e
commit
80f3e132b0
6 changed files with 34 additions and 16 deletions
|
@ -1095,7 +1095,7 @@ ACTOR_STATIC void G_MovePlayers(void)
|
|||
otherx = 0;
|
||||
}
|
||||
|
||||
if (g_tile[sprite[i].picnum].execPtr)
|
||||
if (G_HaveActor(sprite[i].picnum))
|
||||
A_Execute(i,s->yvel,otherx);
|
||||
|
||||
if (g_netServer || ud.multimode > 1)
|
||||
|
@ -2386,7 +2386,7 @@ CLEAR_THE_BOLT:
|
|||
case STEAM__STATIC:
|
||||
case CEILINGSTEAM__STATIC:
|
||||
case WATERBUBBLEMAKER__STATIC:
|
||||
if (!g_tile[sprite[i].picnum].execPtr)
|
||||
if (!G_HaveActor(sprite[i].picnum))
|
||||
goto BOLT;
|
||||
{
|
||||
int32_t p = A_FindPlayer(s, &x);
|
||||
|
@ -2772,7 +2772,7 @@ ACTOR_STATIC void G_MoveWeapons(void)
|
|||
|
||||
if (proj->workslike & PROJECTILE_HITSCAN)
|
||||
{
|
||||
if (!g_tile[sprite[i].picnum].execPtr)
|
||||
if (!G_HaveActor(sprite[i].picnum))
|
||||
goto BOLT;
|
||||
{
|
||||
int32_t p = A_FindPlayer(s,&x);
|
||||
|
@ -3092,7 +3092,7 @@ COOLEXPLOSION:
|
|||
goto BOLT;
|
||||
|
||||
case SHOTSPARK1__STATIC:
|
||||
if (!g_tile[sprite[i].picnum].execPtr)
|
||||
if (!G_HaveActor(sprite[i].picnum))
|
||||
goto BOLT;
|
||||
{
|
||||
int32_t p = A_FindPlayer(s,&x);
|
||||
|
@ -4844,7 +4844,7 @@ DETONATEB:
|
|||
}
|
||||
}
|
||||
|
||||
if (!g_tile[sprite[i].picnum].execPtr)
|
||||
if (!G_HaveActor(sprite[i].picnum))
|
||||
goto BOLT;
|
||||
{
|
||||
int32_t p = A_FindPlayer(s,&x);
|
||||
|
@ -5285,7 +5285,7 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
|
|||
case TRANSPORTERSTAR__STATIC:
|
||||
case TRANSPORTERBEAM__STATIC:
|
||||
{
|
||||
if (!g_tile[sprite[i].picnum].execPtr)
|
||||
if (!G_HaveActor(sprite[i].picnum))
|
||||
goto BOLT;
|
||||
{
|
||||
int32_t p = A_FindPlayer(s,&x);
|
||||
|
|
|
@ -145,6 +145,24 @@ static inline int32_t G_HaveEvent(int32_t iEventID)
|
|||
apScriptGameEvent[iEventID]!=NULL;
|
||||
}
|
||||
|
||||
static inline int32_t G_HaveActor(int32_t actortile)
|
||||
{
|
||||
return
|
||||
#ifdef LUNATIC
|
||||
El_HaveActor(actortile) ||
|
||||
#endif
|
||||
g_tile[actortile].execPtr!=NULL;
|
||||
}
|
||||
|
||||
static inline int32_t G_InitialActorStrength(int32_t actortile)
|
||||
{
|
||||
#ifdef LUNATIC_ONLY
|
||||
return g_elActors[actortile].strength;
|
||||
#else
|
||||
return g_tile[actortile].execPtr[0];
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef EXTERNC
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -4218,7 +4218,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
else switch (DYNAMICTILEMAP(sp->picnum))
|
||||
{
|
||||
default:
|
||||
if (g_tile[sp->picnum].execPtr)
|
||||
if (G_HaveActor(sp->picnum))
|
||||
{
|
||||
if (j == -1 && sp->lotag > ud.player_skill)
|
||||
{
|
||||
|
@ -6744,7 +6744,7 @@ PALONLY:
|
|||
break;
|
||||
}
|
||||
|
||||
if (g_tile[s->picnum].execPtr)
|
||||
if (G_HaveActor(s->picnum))
|
||||
{
|
||||
/*
|
||||
if (ud.angleinterpolation)
|
||||
|
|
|
@ -882,7 +882,7 @@ static void VM_Fall(void)
|
|||
#endif
|
||||
|
||||
if ((vm.g_sp->hitag & jumptoplayer) ||
|
||||
(g_tile[vm.g_sp->picnum].execPtr &&
|
||||
(G_HaveActor(vm.g_sp->picnum) &&
|
||||
#ifndef LUNATIC
|
||||
(unsigned)moveScriptOfs < (unsigned)g_scriptSize-1 && script[moveScriptOfs + 1]
|
||||
#else
|
||||
|
|
|
@ -1288,7 +1288,7 @@ DOSKIPBULLETHOLE:
|
|||
if (p >= 0)
|
||||
{
|
||||
k = A_InsertSprite(hit.sect,hit.pos.x,hit.pos.y,hit.pos.z,SHOTSPARK1,-15,10,10,sa,0,0,i,4);
|
||||
sprite[k].extra = *g_tile[atwith].execPtr;
|
||||
sprite[k].extra = G_InitialActorStrength(atwith);
|
||||
sprite[k].extra += (krand()%6);
|
||||
sprite[k].yvel = atwith; // this is a hack to allow you to detect which weapon spawned a SHOTSPARK1
|
||||
A_SetHitData(k, &hit);
|
||||
|
@ -1408,7 +1408,7 @@ SKIPBULLETHOLE:
|
|||
else
|
||||
{
|
||||
k = A_InsertSprite(hit.sect,hit.pos.x,hit.pos.y,hit.pos.z,SHOTSPARK1,-15,24,24,sa,0,0,i,4);
|
||||
sprite[k].extra = *g_tile[atwith].execPtr;
|
||||
sprite[k].extra = G_InitialActorStrength(atwith);
|
||||
sprite[k].yvel = atwith; // this is a hack to allow you to detect which weapon spawned a SHOTSPARK1
|
||||
A_SetHitData(k, &hit);
|
||||
|
||||
|
@ -3756,9 +3756,9 @@ void P_FragPlayer(int32_t snum)
|
|||
|
||||
void P_ProcessWeapon(int32_t snum)
|
||||
{
|
||||
DukePlayer_t *p = g_player[snum].ps;
|
||||
uint8_t *kb = &p->kickback_pic;
|
||||
int32_t shrunk = (sprite[p->i].yrepeat < 32);
|
||||
DukePlayer_t *const p = g_player[snum].ps;
|
||||
uint8_t *const kb = &p->kickback_pic;
|
||||
const int32_t shrunk = (sprite[p->i].yrepeat < 32);
|
||||
uint32_t sb_snum = g_player[snum].sync->bits;
|
||||
int32_t i, j, k;
|
||||
|
||||
|
@ -4390,7 +4390,7 @@ void P_ProcessInput(int32_t snum)
|
|||
|
||||
int32_t j, i, k, doubvel = TICSPERFRAME, shrunk;
|
||||
int32_t fz, cz, hz, lz, truefdist, x, y, psectlotag;
|
||||
uint8_t *kb = &p->kickback_pic;
|
||||
const uint8_t *const kb = &p->kickback_pic;
|
||||
int16_t tempsect;
|
||||
|
||||
if (g_player[snum].playerquitflag == 0)
|
||||
|
|
|
@ -2092,7 +2092,7 @@ void A_DamageObject(int32_t i,int32_t sn)
|
|||
case FUELPOD__STATIC:
|
||||
case SOLARPANNEL__STATIC:
|
||||
case ANTENNA__STATIC:
|
||||
if (sprite[sn].extra != *g_tile[SHOTSPARK1].execPtr)
|
||||
if (sprite[sn].extra != G_InitialActorStrength(SHOTSPARK1))
|
||||
{
|
||||
for (j=15; j>0; j--)
|
||||
A_InsertSprite(SECT,SX,SY,sector[SECT].floorz-(12<<8)-(j<<9),SCRAP1+(krand()&15),-8,64,64,
|
||||
|
|
Loading…
Reference in a new issue