Fix SPRITES_OF_SECT_SAFE macro. Oops!

git-svn-id: https://svn.eduke32.com/eduke32@3685 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-04-15 18:50:21 +00:00
parent bac1a3ff63
commit 6be448c534
2 changed files with 2 additions and 1 deletions

View file

@ -99,7 +99,7 @@ enum rendmode_t {
#define SPRITES_OF_SECT(Sectnum, Iter) Iter=headspritesect[Sectnum]; Iter>=0; Iter=nextspritesect[Iter]
// ... in which case this iterator may be used:
#define SPRITES_OF_SECT_SAFE(Sectnum, Iter, Next) Iter=headspritesect[Sectnum]; \
Iter>=0 && (Next=nextspritestat[Iter], 1); Iter=Next
Iter>=0 && (Next=nextspritesect[Iter], 1); Iter=Next
#define CLEARLINES2D(Startline, Numlines, Color) \
clearbuf((char *)(frameplace + ((Startline)*bytesperline)), (bytesperline*(Numlines))>>2, (Color))

View file

@ -1154,6 +1154,7 @@ int32_t A_ShootWithZvel(int32_t i, int32_t atwith, int32_t override_zvel)
sa += 64 - (krand()&127);
if (p < 0) sa += 1024;
zvel = 1024-(krand()&2047);
// fall-through
case KNEE__STATIC:
if (atwith == KNEE)
{