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Lunatic translator: userdef access.
git-svn-id: https://svn.eduke32.com/eduke32@3473 1a8010ca-5511-0410-912e-c29ae57300e0
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5 changed files with 89 additions and 25 deletions
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@ -7237,7 +7237,7 @@ FOUNDCHEAT:
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break;
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case CHEAT_CLIP:
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ud.noclip = 1-ud.noclip;
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ud.noclip = !ud.noclip;
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P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.noclip, g_player[myconnectindex].ps);
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end_cheat();
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return;
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@ -784,12 +784,48 @@ for member, code in pairs(ProjectileLabels) do
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end
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end
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local UD = function(memb) return "gv._ud"..memb end
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local UDRO = function(memb) return { UD(memb) } end
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-- NOTE: Only members that actually encountered in existing mods are added here.
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local UserdefLabels = {
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althud = UD".althud",
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auto_run = UDRO".auto_run",
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camerasprite = UDRO".camerasprite",
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cashman = UDRO".cashman",
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clipping = UD".noclip", -- NAME
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const_visibility = UD".const_visibility",
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crosshair = UD".crosshair",
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crosshairscale = UDRO".crosshairscale",
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detail = { "1" },
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display_bonus_screen = UD".display_bonus_screen",
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drawweapon = UDRO".drawweapon",
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ffire = UDRO".ffire",
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fta_on = UD".fta_on",
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god = UDRO".god",
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lockout = UDRO".lockout",
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pause_on = UDRO".pause_on",
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player_skill = UD".player_skill",
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m_volume_number = UDRO".m_volume_number",
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mouseflip = UDRO".mouseflip",
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multimode = { "1" },
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overhead_on = UD".overhead_on",
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show_level_text = UD".show_level_text",
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screen_size = { UD".screen_size", UD":set_screen_size(%%s)" },
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screen_tilting = UD".screen_tilting",
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showallmap = UDRO".showallmap",
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showweapons = UDRO".showweapons",
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volume_number = { UD".volume_number", UD":set_volume_number(%%s)" },
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weaponswitch = UD".weaponswitch",
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}
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-- These structs cannot be accessed by inline array exprs in CON:
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StructAccessCode2 =
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{
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tspr = TspriteLabels,
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projectile = ProjectileLabels,
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thisprojectile = SpriteProjectileLabels,
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userdef = UserdefLabels,
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}
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-- NOTE: These MUST be in reverse lexicographical order!
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@ -941,6 +941,24 @@ local projectile_mt = {
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}
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ffi.metatype("projectile_t", projectile_mt)
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local user_defs_mt = {
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__index = {
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set_screen_size = function(ud, screen_size)
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-- TODO: modify .statusbarmode accordingly
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ud.screen_size = screen_size
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end,
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set_volume_number = function(ud, volume_number)
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-- XXX: should volume_number==MAXVOLUMES be allowed too?
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if (volume_number >= con_lang.MAXVOLUMES+0ULL) then
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error("invalid volume number "..volume_number, 2)
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end
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ud.volume_number = volume_number
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end,
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},
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}
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ffi.metatype("user_defs", user_defs_mt)
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--- CUSTOM "gv" VARIABLES
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local camera_mt = {
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-- TODO: "set position" method, which also updates the sectnum
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@ -954,6 +972,7 @@ local camera_mt = {
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}
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gv_access.cam = setmtonce({}, camera_mt)
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gv_access._ud = ffiC.ud
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-- Support for some CON global system gamevars
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gv_access._csv = ffi.new "struct { int32_t RETURN; }"
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@ -1524,7 +1543,7 @@ setmetatable(
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-- Change the environment of the running Lua thread so that everything
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-- what we've set up will be available when this chunk is left.
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-- In particular, we need the functions defined after setting this chunk's
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-- In particular, we need the globals defined after setting this chunk's
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-- environment earlier.
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setfenv(0, _G)
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@ -1135,14 +1135,14 @@ local setperxvarcmd = -- set<actor/player>var[<idx>].<<varname>> <var>
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-- Function generating code for a struct read/write access.
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local function StructAccess(Structname, writep, index, membertab)
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assert(type(membertab)=="table")
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local member, parm2 = membertab[1], membertab[2]
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assert(member ~= nil)
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-- Lowercase the member name for CON compatibility
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local member, parm2 = membertab[1]:lower(), membertab[2]
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local MemberCode = conl.StructAccessCode[Structname] or conl.StructAccessCode2[Structname]
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-- Look up array+member name first, e.g. "spriteext[%s].angoff".
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local armembcode = MemberCode[member]
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if (armembcode == nil) then
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errprintf("invalid %s member `.%s'", Structname, member)
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errprintf("%s: invalid %s member `.%s'", g_lastkw, Structname, member)
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return "_MEMBINVALID"
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end
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@ -1156,20 +1156,29 @@ local function StructAccess(Structname, writep, index, membertab)
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end
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end
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-- Count number of parameters ("%s"), don't count "%%s".
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local _, numparms = armembcode:gsub("[^%%]%%s", "", 2)
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if (#membertab ~= numparms) then
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local nums = { "one", "two" }
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errprintf("%s[].%s has %s parameter%s, but %s given", Structname,
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member, nums[numparms], numparms==1 and "" or "s",
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nums[#membertab])
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return "_MEMBINVPARM"
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if (Structname~="userdef") then
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-- Count number of parameters ("%s"), don't count "%%s".
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local _, numparms = armembcode:gsub("[^%%]%%s", "", 2)
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if (#membertab ~= numparms) then
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local nums = { "one", "two" }
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errprintf("%s[].%s has %s parameter%s, but %s given", Structname,
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member, nums[numparms], numparms==1 and "" or "s",
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nums[#membertab])
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return "_MEMBINVPARM"
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end
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end
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-- METHOD_MEMBER
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local ismethod = (armembcode:find("%%s",1,true)~=nil)
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-- If ismethod is true, then the formatted string will now have an "%s"
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return format(armembcode, index, parm2), ismethod
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if (Structname=="userdef") then
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-- assert(index==nil)
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assert(parm2==nil)
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return format(armembcode, parm2), ismethod
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else
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return format(armembcode, index, parm2), ismethod
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end
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end
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@ -1196,19 +1205,17 @@ local Access =
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tspr = function(...) return StructAccess("tspr", ...) end,
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projectile = function(...) return StructAccess("projectile", ...) end,
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thisprojectile = function(...) return StructAccess("thisprojectile", ...) end,
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userdef = function(...) return StructAccess("userdef", ...) end,
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}
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local function GetStructCmd(accessfunc)
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local pattern = getstructcmd /
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local function GetStructCmd(accessfunc, pattern)
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return (pattern or getstructcmd) /
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function(idx, memb, var)
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return format("%s=%s", var, accessfunc(false, idx, memb))
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end
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return pattern
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end
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local function SetStructCmd(accessfunc)
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local pattern = setstructcmd
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local function SetStructCmd(accessfunc, pattern)
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local function capfunc(idx, memb, var)
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local membercode, ismethod = accessfunc(true, idx, memb)
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if (ismethod) then
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@ -1226,7 +1233,7 @@ local function SetStructCmd(accessfunc)
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end
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end
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return pattern / capfunc
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return (pattern or setstructcmd) / capfunc
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end
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-- <Setp>: whether the perxvar is set
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@ -1298,6 +1305,8 @@ local handle =
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soundonce = "_con._soundonce(_aci,%1)",
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}
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local userdef_common_pat = (arraypat + sp1)/{} * lpeg.Cc(0) * lpeg.Ct(singlememberpat) * sp1
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-- NOTE about prefixes: most is handled by all_alt_pattern(), however commands
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-- that have no arguments and that are prefixes of other commands MUST be
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-- suffixed with a "* #sp1" pattern.
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@ -1330,7 +1339,7 @@ local Cinner = {
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-- arrays, I highly doubt that they worked (much less were safe) in CON.
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-- We disallow them unless CONs in the wild crop up that actually used
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-- these.
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getuserdef = (arraypat + sp1)/{} * singlememberpat * sp1 * tok.wvar / handle.NYI,
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getuserdef = GetStructCmd(Access.userdef, userdef_common_pat * tok.wvar),
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getplayervar = GetOrSetPerxvarCmd(false, false),
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getactorvar = GetOrSetPerxvarCmd(false, true),
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@ -1344,7 +1353,7 @@ local Cinner = {
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setprojectile = SetStructCmd(Access.projectile),
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setthisprojectile = SetStructCmd(Access.thisprojectile),
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settspr = SetStructCmd(Access.tspr),
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setuserdef = (arraypat + sp1)/{} * singlememberpat * sp1 * tok.rvar / handle.NYI,
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setuserdef = SetStructCmd(Access.userdef, userdef_common_pat * tok.rvar),
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setplayervar = GetOrSetPerxvarCmd(true, false),
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setactorvar = GetOrSetPerxvarCmd(true, true),
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@ -3025,7 +3025,7 @@ cheat_for_port_credits2:
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mgametextpal(d,yy, ud.shadows ? "On" : "Off", MENUHIGHLIGHT(io), 0);
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break;
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case 9:
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if (x==io) ud.screen_tilting = 1-ud.screen_tilting;
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if (x==io) ud.screen_tilting = !ud.screen_tilting;
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#ifdef USE_OPENGL
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if (!ud.screen_tilting) setrollangle(0);
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#endif
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@ -3162,7 +3162,7 @@ cheat_for_port_credits2:
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break;
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}
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case 3:
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if (x==io) ud.althud = 1-ud.althud;
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if (x==io) ud.althud = !ud.althud;
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modval(0,1,(int32_t *)&ud.althud,1,probey==io);
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mgametextpal(d,yy, ud.althud ? "Yes" : "No", MENUHIGHLIGHT(io), 0);
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break;
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