Update credits.

git-svn-id: https://svn.eduke32.com/eduke32@3276 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2012-12-13 02:34:49 +00:00
parent 9fcba228b1
commit 2f8dbd94c3

View file

@ -2041,7 +2041,7 @@ cheat_for_port_credits:
minitext(161-(Bstrlen(p)<<1), 99+10-l, p, 4, 10+16+128);
minitext(160-(Bstrlen(p)<<1), 98+10-l, p, 8, 10+16+128);
mgametext(160,118-l,"Legacy \"NAM\", \"WW2GI\" and \"EDuke\" Code",0,2+8+16);
mgametext(160,118-l,"Legacy \"NAM\", \"WWII GI\", and \"EDuke\" Code",0,2+8+16);
p = "Matt \"Matteus\" Saettler";
minitext(161-(Bstrlen(p)<<1), 119+10-l, p, 4, 10+16+128);
minitext(160-(Bstrlen(p)<<1), 118+10-l, p, 8, 10+16+128);
@ -2072,29 +2072,35 @@ cheat_for_port_credits2:
" ",
"Thanks to the following people for their contributions:",
" ",
"Adam Fazakerley", // netcode NAT traversal
"Alan Ondra", // testing
"Charlie Honig", // showview command
"Dan Gaskill", // testing
"David Koenig", // Merged a couple of things from duke3d_w32
"Bioman", // GTK work, APT repository and package upkeep
"Brandon Bergren", // "Bdragon" - tiles.cfg
"Charlie Honig", // "CONAN" - showview command
"Dan Gaskill", // "DeeperThought" - testing
"David Koenig", // "Bargle" - Merged a couple of things from duke3d_w32
"Ed Coolidge", // Mapster32 improvements
"Ferry Landzaat", // ? (listed on the wiki page)
"Hendricks266", // misc stuff
"Hunter_rus", // tons of stuff
"James Bentler", // Mapster32 improvements
"Javier Martinez", // EDuke 2.1.1 stuff I think
"Jasper Foreman", // netcode contributions
"Javier Martinez", // "Malone3D" - EDuke 2.1.1 components
"Jeff Hart", // website graphics
"Jonathan Smith", // testing
"Jose del Castillo", // EDuke 2.1.1 stuff I think
"Jonathan Smith", // "Mblackwell" - testing
"Jose del Castillo", // "Renegado" - EDuke 2.1.1 components
"Lachlan McDonald", // official EDuke32 icon
"Marcus Herbert", // OS X compatibility work
"Matthew Palmer", // testing and eduke32.com domain
"LSDNinja", // OS X help and testing
"Marcus Herbert", // "rhoenie" - OS X compatibility work
"Matthew Palmer", // "Usurper" - testing and eduke32.com domain
"Ozkan Sezer", // SDL/GTK version checking improvements
"Peter Green", // dynamic remapping, custom gametypes
"Peter Veenstra", // port to 64-bit
"Peter Green", // "Plugwash" - dynamic remapping, custom gametypes
"Peter Veenstra", // "Qbix" - port to 64-bit
"Randy Heit", // random snippets of ZDoom here and there
"Robin Green", // CON array support
"Ryan Gordon", // icculus.org Duke3D port sound code
"Ryan Gordon", // "icculus" - icculus.org Duke3D port sound code
"Stephen Anthony", // early 64-bit porting work
"tueidj", // Wii port
" ",
" ",
"BUILD engine technology available under BUILDLIC.",