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Update credits.
git-svn-id: https://svn.eduke32.com/eduke32@3276 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 18 additions and 12 deletions
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@ -2041,7 +2041,7 @@ cheat_for_port_credits:
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minitext(161-(Bstrlen(p)<<1), 99+10-l, p, 4, 10+16+128);
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minitext(160-(Bstrlen(p)<<1), 98+10-l, p, 8, 10+16+128);
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mgametext(160,118-l,"Legacy \"NAM\", \"WW2GI\" and \"EDuke\" Code",0,2+8+16);
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mgametext(160,118-l,"Legacy \"NAM\", \"WWII GI\", and \"EDuke\" Code",0,2+8+16);
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p = "Matt \"Matteus\" Saettler";
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minitext(161-(Bstrlen(p)<<1), 119+10-l, p, 4, 10+16+128);
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minitext(160-(Bstrlen(p)<<1), 118+10-l, p, 8, 10+16+128);
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@ -2072,29 +2072,35 @@ cheat_for_port_credits2:
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" ",
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"Thanks to the following people for their contributions:",
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" ",
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"Adam Fazakerley", // netcode NAT traversal
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"Alan Ondra", // testing
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"Charlie Honig", // showview command
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"Dan Gaskill", // testing
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"David Koenig", // Merged a couple of things from duke3d_w32
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"Bioman", // GTK work, APT repository and package upkeep
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"Brandon Bergren", // "Bdragon" - tiles.cfg
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"Charlie Honig", // "CONAN" - showview command
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"Dan Gaskill", // "DeeperThought" - testing
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"David Koenig", // "Bargle" - Merged a couple of things from duke3d_w32
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"Ed Coolidge", // Mapster32 improvements
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"Ferry Landzaat", // ? (listed on the wiki page)
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"Hendricks266", // misc stuff
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"Hunter_rus", // tons of stuff
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"James Bentler", // Mapster32 improvements
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"Javier Martinez", // EDuke 2.1.1 stuff I think
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"Jasper Foreman", // netcode contributions
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"Javier Martinez", // "Malone3D" - EDuke 2.1.1 components
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"Jeff Hart", // website graphics
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"Jonathan Smith", // testing
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"Jose del Castillo", // EDuke 2.1.1 stuff I think
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"Jonathan Smith", // "Mblackwell" - testing
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"Jose del Castillo", // "Renegado" - EDuke 2.1.1 components
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"Lachlan McDonald", // official EDuke32 icon
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"Marcus Herbert", // OS X compatibility work
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"Matthew Palmer", // testing and eduke32.com domain
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"LSDNinja", // OS X help and testing
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"Marcus Herbert", // "rhoenie" - OS X compatibility work
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"Matthew Palmer", // "Usurper" - testing and eduke32.com domain
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"Ozkan Sezer", // SDL/GTK version checking improvements
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"Peter Green", // dynamic remapping, custom gametypes
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"Peter Veenstra", // port to 64-bit
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"Peter Green", // "Plugwash" - dynamic remapping, custom gametypes
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"Peter Veenstra", // "Qbix" - port to 64-bit
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"Randy Heit", // random snippets of ZDoom here and there
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"Robin Green", // CON array support
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"Ryan Gordon", // icculus.org Duke3D port sound code
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"Ryan Gordon", // "icculus" - icculus.org Duke3D port sound code
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"Stephen Anthony", // early 64-bit porting work
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"tueidj", // Wii port
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" ",
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" ",
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"BUILD engine technology available under BUILDLIC.",
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