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Lunatic translator: keep states, game{vars, arrays} in tables instead of locals.
Since it's too easy to hit the 200 locals limit. git-svn-id: https://svn.eduke32.com/eduke32@3518 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 9 additions and 10 deletions
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@ -149,6 +149,8 @@ local function new_initial_codetab()
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-- switch function table, indexed by global switch sequence number:
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"local _SW = {};",
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-- CON "states" (subroutines), gamevars and gamearrays (see mangle_name())
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"local _F,_V,_A={},{},{};"
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}
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end
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@ -319,13 +321,10 @@ end
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local BAD_ID_CHARS0 = "_/\\*?" -- allowed 1st identifier chars
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local BAD_ID_CHARS1 = "_/\\*-+?" -- allowed following identifier chars
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-- Return the Lua code by which the CON object <name> is referenced in the
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-- translated code.
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local function mangle_name(name, prefix)
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-- NOTE: the underscore char has to be replaced too, because we're using
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-- it as the escape char.
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for i=1,#BAD_ID_CHARS1 do
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name = name:gsub(BAD_ID_CHARS1:sub(i,i), "_"..i)
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end
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return prefix..name
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return format("_%s[%q]", prefix, name)
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end
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function on.state_begin_Cmt(_subj, _pos, statename)
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@ -339,7 +338,7 @@ function on.state_begin_Cmt(_subj, _pos, statename)
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end
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function on.state_end(funcname, codetab)
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addcodef("local function %s(_aci, _pli, _dist)", funcname)
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addcodef("%s=function(_aci, _pli, _dist)", funcname)
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add_code_and_end(codetab, "end")
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end
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@ -962,7 +961,7 @@ function Cmd.gamearray(identifier, initsize)
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local ga = { name=mangle_name(identifier, "A"), size=initsize }
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g_gamearray[identifier] = ga
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addcodef("local %s=_con._gamearray(%d)", ga.name, initsize)
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addcodef("%s=_con._gamearray(%d)", ga.name, initsize)
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end
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function Cmd.gamevar(identifier, initval, flags)
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@ -1032,9 +1031,9 @@ function Cmd.gamevar(identifier, initval, flags)
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-- TODO: Write gamevar system on the Lunatic side and hook it up.
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-- TODO: per-player gamevars
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if (flags==GVFLAG.PERACTOR) then
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addcodef("local %s=_con.peractorvar(%d)", gv.name, initval)
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addcodef("%s=_con.peractorvar(%d)", gv.name, initval)
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else
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addcodef("local %s=%d", gv.name, initval)
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addcodef("%s=%d", gv.name, initval)
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end
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end
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