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Lunatic: sprite.change{sect,stat}, access to more members, member read test.
git-svn-id: https://svn.eduke32.com/eduke32@3475 1a8010ca-5511-0410-912e-c29ae57300e0
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8 changed files with 90 additions and 10 deletions
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@ -235,7 +235,7 @@ STAT = {
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STAT_FALLER = 12,
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STAT_DUMMYPLAYER = 13,
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STAT_LIGHT = 14,
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STAT_NETALLOC = 15,
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-- STAT_NETALLOC = 15,
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}
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local GAMEFUNC = {
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@ -343,7 +343,7 @@ local SX = function(memb) return "spriteext[%s]"..memb end
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-- Generate code to access a signed member as unsigned.
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local function s2u(label)
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return "(_bit.band("..label.."+65536),65535)"
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return "(_bit.band("..label.."+65536,65535))"
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end
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local function S2U(label)
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@ -365,12 +365,12 @@ local ActorLabels = {
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yrepeat = SP".yrepeat",
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xoffset = SP".xoffset",
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yoffset = SP".yoffset",
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sectnum = { SP".sectnum" },
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statnum = { SP".statnum" },
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sectnum = { SP".sectnum", SP".sectnum" }, -- set: for tsprite
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statnum = { SP".statnum", SP".statnum" }, -- set: for tsprite
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ang = SP".ang",
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owner = { SP".owner" },
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owner = { SP".owner", SP":_set_owner(%%s)" },
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xvel = SP".xvel",
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yvel = { SP".yvel" },
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yvel = { SP".yvel", SP":_set_yvel(%%s)" }, -- XXX
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zvel = SP".zvel",
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lotag = SP".lotag",
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hitag = SP".hitag",
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@ -434,6 +434,10 @@ for member, code in pairs(ActorLabels) do
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end
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end
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-- Sprites set stat- and sectnum via sprite.change{stat,sect} functions.
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ActorLabels.sectnum[2] = "sprite.changesect(%s,%%s)"
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ActorLabels.statnum[2] = "sprite.changestat(%s,%%s)"
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local PL = function(memb) return "player[%s]"..memb end
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local PlayerLabels = {
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@ -630,7 +634,7 @@ local PlayerLabels = {
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palette = PL".palette",
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-- NOTE the special case:
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pals = PL"._pals[%s]",
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pals = PL"._pals.col[%s]",
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pals_time = PL"._pals.f",
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name = {},
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@ -427,7 +427,7 @@ function _debris(i, dtile, n)
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shade=spr.shade, xrepeat=32+krandand(15), yrepeat=32+krandand(15),
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ang=krandand(2047), xvel=32+krandand(127), zvel=-krandand(2047) }
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-- NOTE: BlimpSpawnSprites[14] (its array size is 15) will never be chosen
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sprite[jj]:set_yvel(isblimpscrap and ffiC.BlimpSpawnSprites[math.mod(jj, 14)] or -1)
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sprite[jj]:_set_yvel(isblimpscrap and ffiC.BlimpSpawnSprites[math.mod(jj, 14)] or -1)
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sprite[jj].pal = spr.pal
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end
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end
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@ -977,6 +977,10 @@ gv_access._ud = ffiC.ud
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-- Support for some CON global system gamevars
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gv_access._csv = ffi.new "struct { int32_t RETURN; }"
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function gv_access._get_yxaspect()
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return ffiC.yxaspect
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end
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function gv_access._currentFramerate()
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return ffiC.g_currentFrameRate
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end
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@ -1523,6 +1527,27 @@ DBG_.oom = function()
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end
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end
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-- Test reading from all struct members
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function DBG_.testmembread()
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for _1, sac in pairs { con_lang.StructAccessCode, con_lang.StructAccessCode2 } do
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for what, labels in pairs(sac) do
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if (what~="tspr") then
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for _3, membaccode in pairs(labels) do
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if (type(membaccode)=="table") then
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membaccode = membaccode[1]
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end
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if (membaccode) then
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local codestr = "do local _bit,_math=require'bit',require'math'; local tmp="..
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membaccode:gsub("%%s","0").." end"
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local code = assert(loadstring(codestr))
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code()
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end
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end
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end
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end
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end
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end
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---=== Finishing environment setup ===---
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@ -225,6 +225,7 @@ const int32_t windowx1, windowy1, windowx2, windowy2;
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]]
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decl[[
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int32_t yxaspect;
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int32_t spritesortcnt;
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const int32_t rendmode;
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const int16_t headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
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@ -240,6 +241,9 @@ int32_t getflorzofslopeptr(const sectortype *sec, int32_t dax, int32_t day);
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void getzsofslopeptr(const sectortype *sec, int32_t dax, int32_t day,
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int32_t *ceilz, int32_t *florz);
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int32_t changespritesect(int16_t spritenum, int16_t newsectnum);
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int32_t changespritestat(int16_t spritenum, int16_t newstatnum);
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int32_t hitscan(const vec3_t *sv, int16_t sectnum, int32_t vx, int32_t vy, int32_t vz,
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hitdata_t *hitinfo, uint32_t cliptype);
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int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1,
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@ -416,11 +420,21 @@ local spritetype_mt = {
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ffi.cast(spritetype_ptr_ct, s).picnum = tilenum
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end,
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set_yvel = function(s, yvel)
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-- XXX: for now, no checking
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_set_yvel = function(s, yvel)
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-- XXX: no protection against malicious use (might set picnum to
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-- another one temporarily)
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-- XXX: this belongs into game-side Lunatic
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if (s.picnum==1405) then -- APLAYER
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error("setting yvel on an APLAYER sprite forbidden", 2)
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end
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ffi.cast(spritetype_ptr_ct, s).yvel = yvel
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end,
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_set_owner = function(s, owner)
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check_sprite_idx(owner)
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ffi.cast(spritetype_ptr_ct, s).owner = owner
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end,
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--- Custom setters
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set_cstat_bits = function(s, bits)
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s.cstat = bor(s.cstat, bits)
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@ -535,6 +549,24 @@ static_members.sprite.CSTAT = conststruct
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TRANSLUCENT_BOTH_BITS = 512+2,
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}
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function static_members.sprite.changesect(spritenum, sectnum)
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check_sprite_idx(spritenum)
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check_sector_idx(sectnum)
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if (ffiC.changespritesect(spritenum, sectnum)==-1) then
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error("cannot change sector number of sprite not in the game world", 2)
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end
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end
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function static_members.sprite.changestat(spritenum, statnum)
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check_sprite_idx(spritenum)
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if (statnum >= ffiC.MAXSTATUS+0ULL) then
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error("invalid status number "..statnum, 2)
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end
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if (ffiC.changespritestat(spritenum, statnum)==-1) then
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error("cannot change status number of sprite not in the game world", 2)
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end
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end
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local function GenStructMetatable(Structname, Boundname)
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return {
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__index = function(tab, key)
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@ -22,6 +22,7 @@ windowx1;
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windowy1;
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windowx2;
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windowy2;
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yxaspect;
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yax_getbunch;
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@ -29,6 +30,9 @@ getceilzofslopeptr;
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getflorzofslopeptr;
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getzsofslopeptr;
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changespritesect;
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changespritestat;
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headspritesect;
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headspritestat;
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prevspritesect;
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@ -22,6 +22,7 @@ windowx1;
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windowy1;
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windowx2;
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windowy2;
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yxaspect;
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yax_getbunch;
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@ -29,6 +30,9 @@ getceilzofslopeptr;
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getflorzofslopeptr;
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getzsofslopeptr;
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changespritesect;
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changespritestat;
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headspritesect;
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headspritestat;
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prevspritesect;
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@ -175,6 +175,8 @@ local function new_initial_gvartab()
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windowx2 = RO "_gv.windowx2",
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windowy2 = RO "_gv.windowy2",
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yxaspect = RO "_gv._get_yxaspect()",
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numsectors = RO "_gv.numsectors",
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NUMSECTORS = RO "_gv.numsectors",
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NUMWALLS = RO "_gv.numwalls",
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@ -222,6 +222,10 @@ gameevent("JUMP",
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gameevent(gv.EVENT_ENTERLEVEL,
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function()
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if (gv._DEBUG_LUNATIC) then
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DBG_.testmembread()
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end
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-- NOTE: times are for helixhorned (Core2Duo 3GHz)
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local i
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local N = 1e6
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@ -291,6 +295,11 @@ gameevent(gv.EVENT_ENTERLEVEL,
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-- N=10: 190-210 us * 10 = 1.9-2.1 ms
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-- N=100: about 160 us * 100 = about 16 ms
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-- Make the DUKECAR in E1L1 into a static object
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if (sprite[24].picnum==2491) then
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sprite.changestat(24, gv.STAT_DEFAULT)
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end
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checkfail("gameevent('GAME', function() print('qwe') end)",
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"must be called from top level")
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end
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